AzerothCore 3.3.5a
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boss_kiljaeden::boss_kiljaedenAI Struct Reference
Inheritance diagram for boss_kiljaeden::boss_kiljaedenAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_kiljaedenAI (Creature *creature)
 
void InitializeAI () override
 
void Reset () override
 
void EnterEvadeMode (EvadeReason why) override
 
void AttackStart (Unit *who) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void JustDied (Unit *) override
 
void DoAction (int32 param) override
 
void KilledUnit (Unit *victim) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustSummoned (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 
void EmpowerOrb (bool empowerAll)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
EventMap events
 
EventMap events2
 
uint8 phase
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_kiljaedenAI()

boss_kiljaeden::boss_kiljaedenAI::boss_kiljaedenAI ( Creature creature)
inline
282 : ScriptedAI(creature)
283 {
284 instance = creature->GetInstanceScript();
286 }
@ REACT_PASSIVE
Definition: Unit.h:1023
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
void SetReactState(ReactStates st)
Definition: Creature.h:89
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * instance
Definition: boss_kiljaeden.cpp:288

References WorldObject::GetInstanceScript(), instance, ScriptedAI::me, REACT_PASSIVE, and Creature::SetReactState().

Member Function Documentation

◆ AttackStart()

void boss_kiljaeden::boss_kiljaedenAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

319 {
321 return;
323 }
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
ReactStates GetReactState() const
Definition: Creature.h:90

References ScriptedAI::AttackStart(), Creature::GetReactState(), ScriptedAI::me, and REACT_PASSIVE.

◆ DamageTaken()

void boss_kiljaeden::boss_kiljaedenAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

326 {
327 if (damage >= me->GetHealth())
328 {
329 me->SetTarget();
337 events.Reset();
338 events2.Reset();
340 damage = 0;
341 }
342 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ EVENT_KILL_SELF
Definition: boss_kiljaeden.cpp:129
events
Definition: boss_sartura.cpp:43
@ EMOTE_ONESHOT_DROWN
Definition: SharedDefines.h:1954
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void Reset()
Definition: EventMap.cpp:21
void ClearAllThreat()
Definition: ThreatMgr.cpp:418
void SetRegeneratingHealth(bool c)
Definition: Creature.h:310
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition: Creature.cpp:3424
uint32 GetHealth() const
Definition: Unit.h:1440
void RemoveAllAuras()
Definition: Unit.cpp:5239
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2145
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1970
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition: Unit.cpp:661
EventMap events2
Definition: boss_kiljaeden.cpp:290

References ThreatMgr::ClearAllThreat(), EMOTE_ONESHOT_DROWN, EVENT_KILL_SELF, events2, Unit::GetHealth(), Unit::GetThreatMgr(), Unit::HandleEmoteCommand(), ScriptedAI::me, REACT_PASSIVE, Unit::RemoveAllAuras(), EventMap::Reset(), Unit::resetAttackTimer(), EventMap::ScheduleEvent(), Creature::SetReactState(), Creature::SetRegeneratingHealth(), Creature::SetTarget(), Unit::SetUnitFlag(), and UNIT_FLAG_NON_ATTACKABLE.

◆ DoAction()

void boss_kiljaeden::boss_kiljaedenAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

353 {
354 if (param == ACTION_NO_KILL_TALK)
355 {
356 events.ScheduleEvent(EVENT_NO_KILL_TALK, 0);
358 }
359 }
@ EVENT_NO_KILL_TALK
Definition: boss_kiljaeden.cpp:130
@ ACTION_NO_KILL_TALK
Definition: boss_kiljaeden.cpp:98
@ SAY_KJ_DARKNESS
Definition: boss_kiljaeden.cpp:43
Talk
Definition: boss_fathomlord_karathress.cpp:23

References ACTION_NO_KILL_TALK, EVENT_NO_KILL_TALK, and SAY_KJ_DARKNESS.

◆ EmpowerOrb()

void boss_kiljaeden::boss_kiljaedenAI::EmpowerOrb ( bool  empowerAll)
inline
641 {
642 for (uint8 i = 0; i < 4; ++i)
643 {
645 {
646 if (orb->HasGameObjectFlag(GO_FLAG_NOT_SELECTABLE))
647 {
648 orb->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
649 if (Creature* trigger = me->SummonTrigger(orb->GetPositionX(), orb->GetPositionY(), orb->GetPositionZ(), 0, 10 * MINUTE * IN_MILLISECONDS))
650 {
651 trigger->CastSpell(trigger, SPELL_RING_OF_BLUE_FLAMES, true, nullptr, nullptr, trigger->GetGUID());
653 controller->AI()->JustSummoned(trigger);
654 }
655
656 if (!empowerAll)
657 break;
658 }
659 }
660 }
661 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:62
constexpr auto MINUTE
Definition: Common.h:56
std::uint8_t uint8
Definition: Define.h:110
@ SPELL_RING_OF_BLUE_FLAMES
Definition: boss_kiljaeden.cpp:81
@ NPC_KILJAEDEN_CONTROLLER
Definition: sunwell_plateau.h:73
@ DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_1
Definition: sunwell_plateau.h:45
@ GO_FLAG_NOT_SELECTABLE
Definition: SharedDefines.h:1579
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:189
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Definition: Creature.h:46
Definition: GameObject.h:122
Creature * SummonTrigger(float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
Definition: Object.cpp:2367
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_1, ObjectAccessor::GetCreature(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GO_FLAG_NOT_SELECTABLE, IN_MILLISECONDS, instance, ScriptedAI::me, MINUTE, NPC_KILJAEDEN_CONTROLLER, SPELL_RING_OF_BLUE_FLAMES, and WorldObject::SummonTrigger().

Referenced by UpdateAI().

◆ EnterEvadeMode()

void boss_kiljaeden::boss_kiljaedenAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

312 {
314 return;
316 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197

References CreatureAI::EnterEvadeMode(), Creature::GetReactState(), ScriptedAI::me, and REACT_PASSIVE.

◆ InitializeAI()

void boss_kiljaeden::boss_kiljaedenAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

294 {
297
299 events.Reset();
300 events2.Reset();
303 me->SetVisible(false);
304 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ EVENT_INIT_FIGHT
Definition: boss_kiljaeden.cpp:121
@ PHASE_NORMAL
Definition: boss_kiljaeden.cpp:91
@ EVENT_REBIRTH
Definition: boss_kiljaeden.cpp:120
phase
Definition: boss_skadi.cpp:102
virtual void InitializeAI()
Definition: UnitAI.h:193
void SetVisible(bool x)
Definition: Unit.cpp:14129

References EVENT_INIT_FIGHT, EVENT_REBIRTH, events2, UnitAI::InitializeAI(), ScriptedAI::me, PHASE_NORMAL, EventMap::Reset(), EventMap::ScheduleEvent(), Unit::SetUnitFlag(), Unit::SetVisible(), and UNIT_FLAG_NOT_SELECTABLE.

◆ JustDied()

void boss_kiljaeden::boss_kiljaedenAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

345 {
349 Unit::Kill(controller, controller);
350 }
@ DONE
Definition: InstanceScript.h:59
@ SAY_KJ_DEATH
Definition: boss_kiljaeden.cpp:39
@ DATA_KILJAEDEN
Definition: sunwell_plateau.h:41
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17862
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:317

References DATA_KILJAEDEN, DONE, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), instance, Unit::Kill(), ScriptedAI::me, NPC_KILJAEDEN_CONTROLLER, SAY_KJ_DEATH, and InstanceScript::SetBossState().

◆ JustEngagedWith()

void boss_kiljaeden::boss_kiljaedenAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

368 {
371
372 events.SetTimer(200000);
373 events.ScheduleEvent(EVENT_CHECK_HEALTH85, 1000);
374 events.ScheduleEvent(EVENT_CHECK_HEALTH55, 1000);
375 events.ScheduleEvent(EVENT_CHECK_HEALTH25, 1000);
376 events.ScheduleEvent(EVENT_SPELL_SOUL_FLAY, 0);
377 events.ScheduleEvent(EVENT_SPELL_LEGION_LIGHTNING, 7000);
378 events.ScheduleEvent(EVENT_SPELL_FIRE_BLOOM, 9000);
379 events.ScheduleEvent(EVENT_SUMMON_ORBS, 10000);
380 }
@ EVENT_SPELL_FIRE_BLOOM
Definition: boss_kiljaeden.cpp:135
@ EVENT_CHECK_HEALTH85
Definition: boss_kiljaeden.cpp:122
@ EVENT_CHECK_HEALTH55
Definition: boss_kiljaeden.cpp:123
@ EVENT_SPELL_SOUL_FLAY
Definition: boss_kiljaeden.cpp:133
@ EVENT_CHECK_HEALTH25
Definition: boss_kiljaeden.cpp:124
@ EVENT_GROUP_SPEACH
Definition: boss_kiljaeden.cpp:96
@ EVENT_SPELL_LEGION_LIGHTNING
Definition: boss_kiljaeden.cpp:134
@ EVENT_TEXT_SPEACH11
Definition: boss_kiljaeden.cpp:101
@ EVENT_SUMMON_ORBS
Definition: boss_kiljaeden.cpp:136
@ SAY_KJ_EMERGE
Definition: boss_kiljaeden.cpp:42

References EVENT_CHECK_HEALTH25, EVENT_CHECK_HEALTH55, EVENT_CHECK_HEALTH85, EVENT_GROUP_SPEACH, EVENT_SPELL_FIRE_BLOOM, EVENT_SPELL_LEGION_LIGHTNING, EVENT_SPELL_SOUL_FLAY, EVENT_SUMMON_ORBS, EVENT_TEXT_SPEACH11, events2, SAY_KJ_EMERGE, and EventMap::ScheduleEvent().

◆ JustSummoned()

void boss_kiljaeden::boss_kiljaedenAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

383 {
384 if (summon->GetEntry() == NPC_ARMAGEDDON_TARGET)
385 {
386 summon->SetCanFly(true);
387 summon->SetDisableGravity(true);
388 summon->CastSpell(summon, SPELL_ARMAGEDDON_VISUAL, true);
389 summon->SetPosition(summon->GetPositionX(), summon->GetPositionY(), summon->GetPositionZ() + 20.0f, 0.0f);
390 summon->m_Events.AddEvent(new CastArmageddon(summon), summon->m_Events.CalculateTime(6000));
391 summon->DespawnOrUnsummon(10000);
392 }
393 }
@ SPELL_ARMAGEDDON_VISUAL
Definition: boss_kiljaeden.cpp:69
@ NPC_ARMAGEDDON_TARGET
Definition: sunwell_plateau.h:82
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:105
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:158
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3092
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:3055
bool SetCanFly(bool enable, bool packetOnly=false) override
Definition: Creature.cpp:3177
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
uint32 GetEntry() const
Definition: Object.h:109
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
EventProcessor m_Events
Definition: Unit.h:2094
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Definition: boss_kiljaeden.cpp:145

References EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Unit::CastSpell(), Creature::DespawnOrUnsummon(), Object::GetEntry(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::m_Events, NPC_ARMAGEDDON_TARGET, Creature::SetCanFly(), Creature::SetDisableGravity(), Creature::SetPosition(), and SPELL_ARMAGEDDON_VISUAL.

◆ KilledUnit()

void boss_kiljaeden::boss_kiljaedenAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

362 {
363 if (victim->GetTypeId() == TYPEID_PLAYER && events.GetNextEventTime(EVENT_NO_KILL_TALK) == 0)
365 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_KJ_SLAY
Definition: boss_kiljaeden.cpp:40
TypeID GetTypeId() const
Definition: Object.h:121

References EVENT_NO_KILL_TALK, Object::GetTypeId(), SAY_KJ_SLAY, and TYPEID_PLAYER.

◆ Reset()

void boss_kiljaeden::boss_kiljaedenAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

307 {
308 events.Reset();
309 }

◆ UpdateAI()

void boss_kiljaeden::boss_kiljaedenAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

396 {
397 events2.Update(diff);
398 switch (events2.ExecuteEvent())
399 {
400 case EVENT_KILL_SELF:
401 me->KillSelf();
402 break;
403 case EVENT_REBIRTH:
404 me->SetVisible(true);
405 me->CastSpell(me, SPELL_REBIRTH, false);
406 break;
409 kalec->AI()->Talk(SAY_KALECGOS_READY1);
410 EmpowerOrb(false);
411 break;
414 kalec->AI()->Talk(SAY_KALECGOS_READY2);
415 EmpowerOrb(false);
416 break;
419 kalec->AI()->Talk(SAY_KALECGOS_READY_ALL);
420 EmpowerOrb(true);
421 break;
422 case EVENT_INIT_FIGHT:
426 return;
429 kalec->AI()->Talk(SAY_KALECGOS_JOIN);
430 break;
433 kalec->AI()->Talk(SAY_KALECGOS_AWAKEN);
434 break;
438 break;
441 break;
444 kalec->AI()->Talk(SAY_KALECGOS_LETGO);
445 break;
449 break;
452 break;
455 kalec->AI()->Talk(SAY_KALECGOS_FOCUS);
456 break;
460 break;
463 kalec->AI()->Talk(SAY_KALECGOS_FATE);
464 break;
468 break;
471 {
472 anveena->RemoveAllAuras();
473 anveena->DespawnOrUnsummon(3500);
474 }
475 break;
478 {
479 anveena->CastSpell(anveena, SPELL_SACRIFICE_OF_ANVEENA, true);
482 events.DelayEvents(7001);
484 }
486 break;
490 break;
491 }
492
494 return;
495
496 if (!UpdateVictim())
497 return;
498
499 events.Update(diff);
501 return;
502
503 switch (events.ExecuteEvent())
504 {
506 if (me->HealthBelowPct(85))
507 {
514
515 events.DelayEvents(2000);
516 events.ScheduleEvent(EVENT_SPELL_SINISTER_REFLECTION, 500);
517 events.ScheduleEvent(EVENT_SPELL_SHADOW_SPIKE, 1200);
518 events.ScheduleEvent(EVENT_SPELL_FLAME_DART, 3000);
519 events.RescheduleEvent(EVENT_SPELL_DARKNESS, 16000); // will be delayed by 29 secs
520 break;
521 }
522 events.ScheduleEvent(EVENT_CHECK_HEALTH85, 0);
523 break;
524
526 if (me->HealthBelowPct(55))
527 {
534
535 events.DelayEvents(2000);
536 events.ScheduleEvent(EVENT_SPELL_SINISTER_REFLECTION, 500);
537 events.ScheduleEvent(EVENT_SPELL_SHADOW_SPIKE, 1200);
538 events.RescheduleEvent(EVENT_SPELL_DARKNESS, 15000); // will be delayed by 29 secs
539 events.ScheduleEvent(EVENT_SPELL_ARMAGEDDON, 10000);
540 break;
541 }
542 events.ScheduleEvent(EVENT_CHECK_HEALTH55, 0);
543 break;
544
546 if (me->HealthBelowPct(25))
547 {
557
558 events.CancelEvent(EVENT_SUMMON_ORBS);
559 events.DelayEvents(4000);
560 events.ScheduleEvent(EVENT_SPELL_SINISTER_REFLECTION, 500);
561 events.ScheduleEvent(EVENT_SPELL_SHADOW_SPIKE, 1200);
562 events.RescheduleEvent(EVENT_SPELL_DARKNESS, 15000); // will be delayed by 29 secs
563 events.ScheduleEvent(EVENT_SPELL_ARMAGEDDON, 1500);
564 break;
565 }
566 events.ScheduleEvent(EVENT_CHECK_HEALTH25, 0);
567 break;
570 events.ScheduleEvent(EVENT_SPELL_SOUL_FLAY, urand(4000, 5000));
571 break;
573 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, true))
574 me->CastSpell(target, SPELL_LEGION_LIGHTNING, false);
575 events.ScheduleEvent(EVENT_SPELL_LEGION_LIGHTNING, phase == PHASE_SACRIFICE ? 15000 : 30000);
576 events.RescheduleEvent(EVENT_SPELL_SOUL_FLAY, 2000);
577 break;
581 events.ScheduleEvent(EVENT_SPELL_FIRE_BLOOM, phase == PHASE_SACRIFICE ? 20000 : 40000);
582 events.RescheduleEvent(EVENT_SPELL_SOUL_FLAY, 1500);
583 break;
585 for (uint8 i = 1; i < phase; ++i)
586 {
587 float x = me->GetPositionX() + 18.0f * cos((i * 2.0f - 1.0f) * M_PI / 3.0f);
588 float y = me->GetPositionY() + 18.0f * std::sin((i * 2.0f - 1.0f) * M_PI / 3.0f);
590 {
591 Movement::PointsArray movementArray;
592 movementArray.push_back(G3D::Vector3(x, y, 40.0f));
593
594 // generate movement array
595 for (uint8 j = 1; j < 20; ++j)
596 {
597 x = me->GetPositionX() + 18.0f * cos(((i * 2.0f - 1.0f) * M_PI / 3.0f) + (j / 20.0f * 2 * M_PI));
598 y = me->GetPositionY() + 18.0f * std::sin(((i * 2.0f - 1.0f) * M_PI / 3.0f) + (j / 20.0f * 2 * M_PI));
599 movementArray.push_back(G3D::Vector3(x, y, 40.0f));
600 }
601
602 Movement::MoveSplineInit init(orb);
603 init.MovebyPath(movementArray);
604 init.SetCyclic();
605 init.Launch();
606 }
607 }
608 events.ScheduleEvent(EVENT_SUMMON_ORBS, 40000);
609 break;
611 events.DelayEvents(27000);
613 break;
620 break;
623 events.ScheduleEvent(EVENT_SPELL_FLAME_DART, 10000);
624 break;
628 events.ScheduleEvent(EVENT_SPELL_DARKNESS, phase == PHASE_SACRIFICE ? 20000 : 45000);
629 events.DelayEvents(8000);
630 break;
633 events.ScheduleEvent(EVENT_SPELL_ARMAGEDDON, phase == PHASE_SACRIFICE ? 20000 : 40000);
634 break;
635 }
636
638 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ TEMPSUMMON_CORPSE_DESPAWN
Definition: Object.h:46
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ UNIT_FLAG_PACIFIED
Definition: Unit.h:465
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ TRIGGERED_NONE
Definition: SpellDefines.h:131
#define sCreatureTextMgr
Definition: CreatureTextMgr.h:119
@ TEXT_RANGE_ZONE
Definition: CreatureTextMgr.h:32
@ EVENT_TEXT_SPEACH43
Definition: boss_kiljaeden.cpp:110
@ PHASE_SACRIFICE
Definition: boss_kiljaeden.cpp:94
@ EVENT_TEXT_SPEACH42
Definition: boss_kiljaeden.cpp:109
@ PHASE_ARMAGEDDON
Definition: boss_kiljaeden.cpp:93
@ EVENT_SPELL_FLAME_DART
Definition: boss_kiljaeden.cpp:139
@ PHASE_DARKNESS
Definition: boss_kiljaeden.cpp:92
@ EVENT_TEXT_SPEACH32
Definition: boss_kiljaeden.cpp:106
@ EVENT_SPELL_DARKNESS
Definition: boss_kiljaeden.cpp:140
@ EVENT_TEXT_SPEACH21
Definition: boss_kiljaeden.cpp:102
@ EVENT_TEXT_SPEACH44
Definition: boss_kiljaeden.cpp:111
@ EVENT_TEXT_SPEACH46
Definition: boss_kiljaeden.cpp:113
@ EVENT_TEXT_SPEACH45
Definition: boss_kiljaeden.cpp:112
@ EVENT_EMPOWER_ORBS1
Definition: boss_kiljaeden.cpp:125
@ EVENT_SPELL_ARMAGEDDON
Definition: boss_kiljaeden.cpp:141
@ EVENT_SPELL_SHADOW_SPIKE
Definition: boss_kiljaeden.cpp:137
@ EVENT_RESTORE_MELEE
Definition: boss_kiljaeden.cpp:128
@ EVENT_TEXT_SPEACH31
Definition: boss_kiljaeden.cpp:105
@ EVENT_TEXT_SPEACH41
Definition: boss_kiljaeden.cpp:108
@ EVENT_TEXT_SPEACH23
Definition: boss_kiljaeden.cpp:104
@ EVENT_TEXT_SPEACH22
Definition: boss_kiljaeden.cpp:103
@ EVENT_EMPOWER_ORBS2
Definition: boss_kiljaeden.cpp:126
@ EVENT_EMPOWER_ORBS3
Definition: boss_kiljaeden.cpp:127
@ EVENT_SPELL_SINISTER_REFLECTION
Definition: boss_kiljaeden.cpp:138
@ EVENT_TEXT_SPEACH33
Definition: boss_kiljaeden.cpp:107
@ SAY_KJ_PHASE3
Definition: boss_kiljaeden.cpp:44
@ SAY_ANVEENA_GOODBYE
Definition: boss_kiljaeden.cpp:52
@ SAY_KALECGOS_READY1
Definition: boss_kiljaeden.cpp:29
@ SAY_KJ_PHASE5
Definition: boss_kiljaeden.cpp:46
@ SAY_KALECGOS_READY_ALL
Definition: boss_kiljaeden.cpp:31
@ SAY_KALECGOS_FOCUS
Definition: boss_kiljaeden.cpp:34
@ SAY_KJ_REFLECTION
Definition: boss_kiljaeden.cpp:41
@ SAY_KALECGOS_READY2
Definition: boss_kiljaeden.cpp:30
@ SAY_ANVEENA_LOST
Definition: boss_kiljaeden.cpp:50
@ SAY_KALECGOS_JOIN
Definition: boss_kiljaeden.cpp:37
@ SAY_KJ_PHASE4
Definition: boss_kiljaeden.cpp:45
@ SAY_KALECGOS_LETGO
Definition: boss_kiljaeden.cpp:33
@ SAY_ANVEENA_IMPRISONED
Definition: boss_kiljaeden.cpp:49
@ SAY_ANVEENA_KALEC
Definition: boss_kiljaeden.cpp:51
@ SAY_KALECGOS_AWAKEN
Definition: boss_kiljaeden.cpp:32
@ EMOTE_KJ_DARKNESS
Definition: boss_kiljaeden.cpp:47
@ SAY_KALECGOS_FATE
Definition: boss_kiljaeden.cpp:35
@ SPELL_SHADOW_SPIKE
Definition: boss_kiljaeden.cpp:62
@ SPELL_DARKNESS_OF_A_THOUSAND_SOULS
Definition: boss_kiljaeden.cpp:66
@ SPELL_REBIRTH
Definition: boss_kiljaeden.cpp:58
@ SPELL_SINISTER_REFLECTION
Definition: boss_kiljaeden.cpp:63
@ SPELL_FIRE_BLOOM
Definition: boss_kiljaeden.cpp:61
@ SPELL_LEGION_LIGHTNING
Definition: boss_kiljaeden.cpp:60
@ SPELL_SACRIFICE_OF_ANVEENA
Definition: boss_kiljaeden.cpp:85
@ SPELL_FLAME_DART
Definition: boss_kiljaeden.cpp:64
@ SPELL_SOUL_FLAY
Definition: boss_kiljaeden.cpp:59
@ SPELL_CUSTOM_08_STATE
Definition: boss_kiljaeden.cpp:71
@ SPELL_ARMAGEDDON_PERIODIC
Definition: boss_kiljaeden.cpp:68
@ NPC_SHIELD_ORB
Definition: sunwell_plateau.h:80
@ NPC_ANVEENA
Definition: sunwell_plateau.h:75
@ NPC_KALECGOS_KJ
Definition: sunwell_plateau.h:76
@ CHAT_MSG_ADDON
Definition: SharedDefines.h:3123
@ LANG_ADDON
Definition: SharedDefines.h:725
std::vector< Vector3 > PointsArray
Definition: MoveSplineInitArgs.h:28
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void CancelEventGroup(uint32 group)
Definition: EventMap.cpp:209
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:190
void RescheduleEvent(uint32 eventId, uint32 time, uint32 groupId=0, uint32 phase=0)
Definition: EventMap.cpp:81
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void SetInCombatWithZone()
Definition: Creature.cpp:2723
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
Definition: Unit.h:1290
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1444
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.h:1551
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
Definition: MoveSplineInit.h:71
uint8 phase
Definition: boss_kiljaeden.cpp:291
void EmpowerOrb(bool empowerAll)
Definition: boss_kiljaeden.cpp:640

References EventMap::CancelEvent(), EventMap::CancelEventGroup(), Unit::CastCustomSpell(), Unit::CastSpell(), CHAT_MSG_ADDON, UnitAI::DoMeleeAttackIfReady(), EMOTE_KJ_DARKNESS, EmpowerOrb(), EVENT_CHECK_HEALTH25, EVENT_CHECK_HEALTH55, EVENT_CHECK_HEALTH85, EVENT_EMPOWER_ORBS1, EVENT_EMPOWER_ORBS2, EVENT_EMPOWER_ORBS3, EVENT_GROUP_SPEACH, EVENT_INIT_FIGHT, EVENT_KILL_SELF, EVENT_REBIRTH, EVENT_RESTORE_MELEE, EVENT_SPELL_ARMAGEDDON, EVENT_SPELL_DARKNESS, EVENT_SPELL_FIRE_BLOOM, EVENT_SPELL_FLAME_DART, EVENT_SPELL_LEGION_LIGHTNING, EVENT_SPELL_SHADOW_SPIKE, EVENT_SPELL_SINISTER_REFLECTION, EVENT_SPELL_SOUL_FLAY, EVENT_SUMMON_ORBS, EVENT_TEXT_SPEACH11, EVENT_TEXT_SPEACH21, EVENT_TEXT_SPEACH22, EVENT_TEXT_SPEACH23, EVENT_TEXT_SPEACH31, EVENT_TEXT_SPEACH32, EVENT_TEXT_SPEACH33, EVENT_TEXT_SPEACH41, EVENT_TEXT_SPEACH42, EVENT_TEXT_SPEACH43, EVENT_TEXT_SPEACH44, EVENT_TEXT_SPEACH45, EVENT_TEXT_SPEACH46, events2, EventMap::ExecuteEvent(), ObjectAccessor::GetCreature(), Object::GetGUID(), InstanceScript::GetGuidData(), Position::GetPositionX(), Position::GetPositionY(), Creature::GetReactState(), Unit::GetVictim(), Unit::HasUnitState(), Unit::HealthBelowPct(), instance, Unit::KillSelf(), LANG_ADDON, Movement::MoveSplineInit::Launch(), ScriptedAI::me, Movement::MoveSplineInit::MovebyPath(), NPC_ANVEENA, NPC_KALECGOS_KJ, NPC_SHIELD_ORB, phase, PHASE_ARMAGEDDON, PHASE_DARKNESS, PHASE_SACRIFICE, REACT_AGGRESSIVE, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), EventMap::RescheduleEvent(), SAY_ANVEENA_GOODBYE, SAY_ANVEENA_IMPRISONED, SAY_ANVEENA_KALEC, SAY_ANVEENA_LOST, SAY_KALECGOS_AWAKEN, SAY_KALECGOS_FATE, SAY_KALECGOS_FOCUS, SAY_KALECGOS_JOIN, SAY_KALECGOS_LETGO, SAY_KALECGOS_READY1, SAY_KALECGOS_READY2, SAY_KALECGOS_READY_ALL, SAY_KJ_PHASE3, SAY_KJ_PHASE4, SAY_KJ_PHASE5, SAY_KJ_REFLECTION, EventMap::ScheduleEvent(), sCreatureTextMgr, UnitAI::SelectTarget(), Movement::MoveSplineInit::SetCyclic(), Creature::SetInCombatWithZone(), Creature::SetReactState(), Creature::SetTarget(), Unit::SetUnitFlag(), Unit::SetVisible(), SPELL_ARMAGEDDON_PERIODIC, SPELL_CUSTOM_08_STATE, SPELL_DARKNESS_OF_A_THOUSAND_SOULS, SPELL_FIRE_BLOOM, SPELL_FLAME_DART, SPELL_LEGION_LIGHTNING, SPELL_REBIRTH, SPELL_SACRIFICE_OF_ANVEENA, SPELL_SHADOW_SPIKE, SPELL_SINISTER_REFLECTION, SPELL_SOUL_FLAY, SPELLVALUE_MAX_TARGETS, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_DESPAWN, TEXT_RANGE_ZONE, TRIGGERED_NONE, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_PACIFIED, UNIT_STATE_CASTING, EventMap::Update(), CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ events

EventMap boss_kiljaeden::boss_kiljaedenAI::events

◆ events2

EventMap boss_kiljaeden::boss_kiljaedenAI::events2

◆ instance

InstanceScript* boss_kiljaeden::boss_kiljaedenAI::instance

◆ phase

uint8 boss_kiljaeden::boss_kiljaedenAI::phase

Referenced by UpdateAI().