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boss_illidan_stormrage::boss_illidan_stormrageAI Struct Reference
Inheritance diagram for boss_illidan_stormrage::boss_illidan_stormrageAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_illidan_stormrageAI (Creature *creature)
 
void Reset () override
 
void EnterEvadeMode (EvadeReason why) override
 
bool CanAIAttack (Unit const *target) const override
 
void DoAction (int32 param) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void MovementInform (uint32 type, uint32 id) override
 
void ScheduleNormalEvents (uint8 phase)
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *victim) override
 
void MoveInLineOfSight (Unit *) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
bool CheckEvadeIfOutOfCombatArea () const override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events2
 
uint8 beamPosId
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_illidan_stormrageAI()

boss_illidan_stormrage::boss_illidan_stormrageAI::boss_illidan_stormrageAI ( Creature creature)
inline
217 : BossAI(creature, DATA_ILLIDAN_STORMRAGE)
218 {
219 }
@ DATA_ILLIDAN_STORMRAGE
Definition: black_temple.h:44
Definition: ScriptedCreature.h:456

Member Function Documentation

◆ AttackStart()

void boss_illidan_stormrage::boss_illidan_stormrageAI::AttackStart ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

335 {
336 if (victim && me->Attack(victim, true))
337 me->GetMotionMaster()->MoveChase(victim, events.GetNextEventTime(EVENT_REMOVE_DEMON_FORM) != 0 ? 35.0f : 0.0f);
338 }
events
Definition: boss_sartura.cpp:43
@ EVENT_REMOVE_DEMON_FORM
Definition: boss_illidan.cpp:171
Creature * me
Definition: ScriptedCreature.h:282
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10245
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Definition: MotionMaster.cpp:299

References Unit::Attack(), EVENT_REMOVE_DEMON_FORM, Unit::GetMotionMaster(), ScriptedAI::me, and MotionMaster::MoveChase().

Referenced by UpdateAI().

◆ CanAIAttack()

bool boss_illidan_stormrage::boss_illidan_stormrageAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

244 {
245 return target->GetEntry() != NPC_AKAMA && target->GetEntry() != NPC_MAIEV_SHADOWSONG;
246 }
@ NPC_AKAMA
Definition: black_temple.h:66
@ NPC_MAIEV_SHADOWSONG
Definition: boss_illidan.cpp:133

References Object::GetEntry(), NPC_AKAMA, and NPC_MAIEV_SHADOWSONG.

◆ CheckEvadeIfOutOfCombatArea()

bool boss_illidan_stormrage::boss_illidan_stormrageAI::CheckEvadeIfOutOfCombatArea ( ) const
inlineoverridevirtual

Reimplemented from ScriptedAI.

702 {
703 return me->GetHomePosition().GetExactDist(me) > 90.0f || !SelectTargetFromPlayerList(80.0f);
704 }
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:526
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:330

References Creature::GetHomePosition(), ScriptedAI::me, and ScriptedAI::SelectTargetFromPlayerList().

◆ DamageTaken()

void boss_illidan_stormrage::boss_illidan_stormrageAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from BossAI.

359 {
360 if (damage >= me->GetHealth())
361 {
362 damage = 0;
363
364 // xinef: do not allow to start outro when transforming
365 if (events.GetNextEventTime(EVENT_FINISH_TRANSFORM))
366 return;
367
369 {
371 {
372 maiev->StopMovingOnCurrentPos();
373 maiev->GetMotionMaster()->Clear();
374 maiev->SetReactState(REACT_PASSIVE);
375 maiev->SetFullHealth();
376 maiev->RemoveAllAuras();
377 maiev->CombatStop();
378 }
379
380 if (events.GetNextEventTime(EVENT_REMOVE_DEMON_FORM) != 0)
381 {
384 }
385 else
386 {
388 me->CastSpell(me, SPELL_DEATH, true);
390 }
391
393 {
394 maiev->SetTarget(me->GetGUID());
395 maiev->SetFacingToObject(me);
396 }
397
398 events.Reset();
400 }
401 }
402 }
@ REACT_PASSIVE
Definition: Unit.h:1023
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ SPELL_DEMON_TRANSFORM_1
Definition: boss_illidan.cpp:92
@ SPELL_TELEPORT_MAIEV
Definition: boss_illidan.cpp:105
@ SPELL_DEATH
Definition: boss_illidan.cpp:108
@ EVENT_FINISH_TRANSFORM
Definition: boss_illidan.cpp:176
@ EVENT_OUTRO_DEMON
Definition: boss_illidan.cpp:178
@ EVENT_OUTRO_1
Definition: boss_illidan.cpp:179
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
Creature * GetCreatureWithEntry(uint32 entry) const
Definition: ScriptedCreature.cpp:128
SummonList summons
Definition: ScriptedCreature.h:497
Definition: Creature.h:46
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1480
uint32 GetHealth() const
Definition: Unit.h:1440
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
EventMap events2
Definition: boss_illidan.cpp:221

References Unit::CastSpell(), EVENT_FINISH_TRANSFORM, EVENT_OUTRO_1, EVENT_OUTRO_DEMON, EVENT_REMOVE_DEMON_FORM, events2, SummonList::GetCreatureWithEntry(), Object::GetGUID(), Unit::GetHealth(), Unit::HasUnitFlag(), ScriptedAI::me, NPC_MAIEV_SHADOWSONG, REACT_PASSIVE, EventMap::ScheduleEvent(), Unit::SetUnitFlag(), SPELL_DEATH, SPELL_DEMON_TRANSFORM_1, SPELL_TELEPORT_MAIEV, BossAI::summons, and UNIT_FLAG_NON_ATTACKABLE.

◆ DoAction()

void boss_illidan_stormrage::boss_illidan_stormrageAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

249 {
250 if (param == ACTION_ILLIDAN_CAGED)
251 {
253 events.Reset();
254 events.ScheduleEvent(EVENT_PHASE_4_START, 16000);
255 }
256 }
@ ACTION_ILLIDAN_CAGED
Definition: boss_illidan.cpp:121
@ SPELL_FRENZY
Definition: boss_illidan.cpp:104
@ EVENT_PHASE_4_START
Definition: boss_illidan.cpp:163
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835

References ACTION_ILLIDAN_CAGED, EVENT_PHASE_4_START, ScriptedAI::me, Unit::RemoveAurasDueToSpell(), and SPELL_FRENZY.

◆ EnterEvadeMode()

void boss_illidan_stormrage::boss_illidan_stormrageAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

236 {
238
240 akama->AI()->EnterEvadeMode(why);
241 }
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
InstanceScript *const instance
Definition: ScriptedCreature.h:461
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References CreatureAI::EnterEvadeMode(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, ScriptedAI::me, and NPC_AKAMA.

◆ JustDied()

void boss_illidan_stormrage::boss_illidan_stormrageAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

343 {
346 _JustDied();
347 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ NPC_PARASITIC_SHADOWFIEND
Definition: black_temple.h:68
void DespawnEntry(uint32 entry)
Definition: ScriptedCreature.cpp:50
void _JustDied()
Definition: ScriptedCreature.cpp:585
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482

References BossAI::_JustDied(), SummonList::DespawnEntry(), ScriptedAI::me, NPC_PARASITIC_SHADOWFIEND, Unit::RemoveUnitFlag(), BossAI::summons, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ JustEngagedWith()

void boss_illidan_stormrage::boss_illidan_stormrageAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

325 {
329 events.ScheduleEvent(EVENT_SPELL_BERSERK, 25 * MINUTE * IN_MILLISECONDS);
330 events.ScheduleEvent(EVENT_SUMMON_MINIONS, 1000);
331 events.ScheduleEvent(EVENT_PHASE_2_START, 1000);
332 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:62
constexpr auto MINUTE
Definition: Common.h:56
@ EVENT_SUMMON_MINIONS
Definition: boss_illidan.cpp:147
@ EVENT_PHASE_2_START
Definition: boss_illidan.cpp:150
@ EVENT_SPELL_BERSERK
Definition: boss_illidan.cpp:141
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:483
void ScheduleNormalEvents(uint8 phase)
Definition: boss_illidan.cpp:309

References SummonList::DespawnAll(), EVENT_PHASE_2_START, EVENT_SPELL_BERSERK, EVENT_SUMMON_MINIONS, IN_MILLISECONDS, BossAI::JustEngagedWith(), MINUTE, ScheduleNormalEvents(), and BossAI::summons.

◆ JustSummoned()

void boss_illidan_stormrage::boss_illidan_stormrageAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

259 {
260 summons.Summon(summon);
261 if (summon->GetEntry() == NPC_ILLIDAN_DB_TARGET)
262 me->CastSpell(summon, SPELL_EYE_BLAST, false);
263 else if (summon->GetEntry() == NPC_MAIEV_SHADOWSONG)
264 {
265 me->SetTarget(summon->GetGUID());
266 me->SetFacingToObject(summon);
267 summon->SetFacingToObject(me);
270 summon->CastSpell(summon, SPELL_TELEPORT_VISUAL_ONLY, true);
271 }
272 }
@ NPC_ILLIDAN_DB_TARGET
Definition: boss_illidan.cpp:132
@ SPELL_EYE_BLAST
Definition: boss_illidan.cpp:80
@ SPELL_TELEPORT_VISUAL_ONLY
Definition: boss_illidan.cpp:89
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition: Creature.cpp:3424
void SetReactState(ReactStates st)
Definition: Creature.h:89
uint32 GetEntry() const
Definition: Object.h:109
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20792

References Unit::CastSpell(), Object::GetEntry(), Object::GetGUID(), ScriptedAI::me, NPC_ILLIDAN_DB_TARGET, NPC_MAIEV_SHADOWSONG, REACT_PASSIVE, Unit::SetFacingToObject(), Creature::SetReactState(), Creature::SetTarget(), Unit::SetUnitFlag(), SPELL_EYE_BLAST, SPELL_TELEPORT_VISUAL_ONLY, SummonList::Summon(), BossAI::summons, and UNIT_FLAG_NOT_SELECTABLE.

◆ KilledUnit()

void boss_illidan_stormrage::boss_illidan_stormrageAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

350 {
351 if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
352 {
354 events.ScheduleEvent(EVENT_KILL_TALK, 6000);
355 }
356 }
@ SAY_ILLIDAN_KILL
Definition: boss_illidan.cpp:26
@ EVENT_KILL_TALK
Definition: boss_illidan.cpp:183
Talk
Definition: boss_fathomlord_karathress.cpp:23

References EVENT_KILL_TALK, and SAY_ILLIDAN_KILL.

◆ MoveInLineOfSight()

void boss_illidan_stormrage::boss_illidan_stormrageAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

340{ }

◆ MovementInform()

void boss_illidan_stormrage::boss_illidan_stormrageAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

285 {
286 if (type != POINT_MOTION_TYPE)
287 return;
288
289 if (id == POINT_ILLIDAN_HOVER)
290 {
292 {
293 events.ScheduleEvent(EVENT_PHASE_2_SUMMON2, 2000);
294 events.ScheduleEvent(EVENT_PHASE_2_CHANGE_POS, 6000);
297 }
298 me->SetFacingTo(me->GetAngle(676.02f, 305.45f));
299 }
300 else if (id == POINT_ILLIDAN_MIDDLE)
301 {
304 events.ScheduleEvent(EVENT_START_PHASE_2_WEAPON, 1500);
305 events.ScheduleEvent(EVENT_START_PHASE_3_LAND, 4000);
306 }
307 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ NPC_BLADE_OF_AZZINOTH
Definition: black_temple.h:69
@ POINT_ILLIDAN_HOVER
Definition: boss_illidan.cpp:129
@ POINT_ILLIDAN_MIDDLE
Definition: boss_illidan.cpp:130
@ ACTION_RETURN_BLADE
Definition: boss_illidan.cpp:120
@ EVENT_START_PHASE_2_END
Definition: boss_illidan.cpp:153
@ GROUP_PHASE_2_ABILITY
Definition: boss_illidan.cpp:186
@ EVENT_PHASE_2_EYE_BEAM
Definition: boss_illidan.cpp:158
@ EVENT_PHASE_2_CHANGE_POS
Definition: boss_illidan.cpp:160
@ EVENT_START_PHASE_2_WEAPON
Definition: boss_illidan.cpp:154
@ EVENT_START_PHASE_3_LAND
Definition: boss_illidan.cpp:155
@ EVENT_PHASE_2_SUMMON2
Definition: boss_illidan.cpp:157
uint32 GetNextEventTime(uint32 eventId) const
Definition: EventMap.cpp:230
void DoAction(int32 info, uint16 max=0)
Definition: ScriptedCreature.h:104
Definition: ScriptedCreature.h:169
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
void SetFacingTo(float ori)
Definition: Unit.cpp:20782

References ACTION_RETURN_BLADE, SummonList::DoAction(), EVENT_PHASE_2_CHANGE_POS, EVENT_PHASE_2_EYE_BEAM, EVENT_PHASE_2_SUMMON2, EVENT_START_PHASE_2_END, EVENT_START_PHASE_2_WEAPON, EVENT_START_PHASE_3_LAND, events2, Position::GetAngle(), EventMap::GetNextEventTime(), GROUP_PHASE_2_ABILITY, ScriptedAI::me, NPC_BLADE_OF_AZZINOTH, POINT_ILLIDAN_HOVER, POINT_ILLIDAN_MIDDLE, POINT_MOTION_TYPE, EventMap::ScheduleEvent(), Unit::SetFacingTo(), and BossAI::summons.

◆ Reset()

void boss_illidan_stormrage::boss_illidan_stormrageAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

225 {
227 events2.Reset();
228 me->SetDisableGravity(false);
230 me->LoadEquipment(0, true);
231 me->SetImmuneToAll(true);
232 beamPosId = urand(0, 3);
233 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ SPELL_DUAL_WIELD
Definition: boss_illidan.cpp:64
void Reset()
Definition: EventMap.cpp:21
void Reset() override
Definition: ScriptedCreature.h:482
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3092
void LoadEquipment(int8 id=1, bool force=false)
Definition: Creature.cpp:1777
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1678
uint8 beamPosId
Definition: boss_illidan.cpp:222

References beamPosId, Unit::CastSpell(), events2, Creature::LoadEquipment(), ScriptedAI::me, EventMap::Reset(), BossAI::Reset(), Creature::SetDisableGravity(), Unit::SetImmuneToAll(), SPELL_DUAL_WIELD, and urand().

◆ ScheduleNormalEvents()

void boss_illidan_stormrage::boss_illidan_stormrageAI::ScheduleNormalEvents ( uint8  phase)
inline
310 {
311 events.ScheduleEvent(EVENT_SPELL_FLAME_CRASH, 15000);
312 events.ScheduleEvent(EVENT_SPELL_DRAW_SOUL, 30000);
313 events.ScheduleEvent(EVENT_SPELL_PARASITIC_SHADOWFIEND, 20000);
314 events.ScheduleEvent(EVENT_SAY_TAUNT, 40000);
315 if (phase >= 3)
316 {
317 events.ScheduleEvent(EVENT_PHASE_4_START, 60000);
318 events.ScheduleEvent(EVENT_SPELL_AGONIZING_FLAMES, 10000);
319 }
320 if (phase >= 5)
321 events.ScheduleEvent(EVENT_SPELL_FRENZY, 40000);
322 }
phase
Definition: boss_skadi.cpp:102
@ EVENT_SPELL_FRENZY
Definition: boss_illidan.cpp:145
@ EVENT_SPELL_DRAW_SOUL
Definition: boss_illidan.cpp:142
@ EVENT_SAY_TAUNT
Definition: boss_illidan.cpp:184
@ EVENT_SPELL_PARASITIC_SHADOWFIEND
Definition: boss_illidan.cpp:143
@ EVENT_SPELL_FLAME_CRASH
Definition: boss_illidan.cpp:140
@ EVENT_SPELL_AGONIZING_FLAMES
Definition: boss_illidan.cpp:144

References EVENT_PHASE_4_START, EVENT_SAY_TAUNT, EVENT_SPELL_AGONIZING_FLAMES, EVENT_SPELL_DRAW_SOUL, EVENT_SPELL_FLAME_CRASH, EVENT_SPELL_FRENZY, and EVENT_SPELL_PARASITIC_SHADOWFIEND.

Referenced by JustEngagedWith(), and UpdateAI().

◆ SummonedCreatureDespawn()

void boss_illidan_stormrage::boss_illidan_stormrageAI::SummonedCreatureDespawn ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

280 {
281 summons.Despawn(summon);
282 }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91

References SummonList::Despawn(), and BossAI::summons.

◆ SummonedCreatureDies()

void boss_illidan_stormrage::boss_illidan_stormrageAI::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

275 {
276 summons.Despawn(summon);
277 }

References SummonList::Despawn(), and BossAI::summons.

◆ UpdateAI()

void boss_illidan_stormrage::boss_illidan_stormrageAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

405 {
406 events2.Update(diff);
407 switch (events2.ExecuteEvent())
408 {
411 akama->AI()->DoAction(ACTION_FIGHT_MINIONS);
412 break;
416 trigger->GetMotionMaster()->MovePoint(0, eyeBeamPos[beamPosId + MAX_EYE_BEAM_POS], false, true);
417 break;
420 break;
424 {
425 events.Reset();
426 events2.Reset();
428 me->GetMotionMaster()->MovePoint(POINT_ILLIDAN_MIDDLE, 676.02f, 305.45f, 353.6f);
429 break;
430 }
432 break;
435 me->CastSpell(me, SPELL_DEATH, true);
437 break;
438 case EVENT_OUTRO_1:
440 {
441 maiev->SetTarget(me->GetGUID());
442 maiev->SetFacingToObject(me);
443 maiev->AI()->DoAction(ACTION_MAIEV_OUTRO);
444 maiev->AI()->Talk(SAY_MAIEV_SHADOWSONG_ILLIDAN3);
445 }
446
448 {
449 akama->AI()->DoAction(ACTION_ILLIDAN_DEAD);
450 akama->SetTarget(me->GetGUID());
451 akama->GetMotionMaster()->MovePoint(0, 695.63f, 306.63f, 354.26f);
452 }
454 break;
455 case EVENT_OUTRO_2:
458 break;
459 case EVENT_OUTRO_3:
460 Unit::Kill(nullptr, me);
461 break;
462 }
463
464 if (!UpdateVictim())
465 return;
466
467 events.Update(diff);
469 return;
470
471 switch (events.ExecuteEvent())
472 {
474 if (me->HealthBelowPct(90))
475 {
478 break;
479 }
480 events.ScheduleEvent(EVENT_SUMMON_MINIONS, 1000);
481 break;
482 // ///////////////////////////
483 // PHASE 1, 3, 5
484 // ///////////////////////////
487 me->CastSpell(me, SPELL_BERSERK, true);
488 break;
491 events.ScheduleEvent(EVENT_SPELL_FLAME_CRASH, 25000);
492 break;
495 events.ScheduleEvent(EVENT_SPELL_DRAW_SOUL, 40000);
496 break;
498 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
500 events.ScheduleEvent(EVENT_SPELL_PARASITIC_SHADOWFIEND, 30000);
501 break;
502 case EVENT_SAY_TAUNT:
504 events.ScheduleEvent(EVENT_SAY_TAUNT, urand(30000, 60000));
505 break;
508 me->CastSpell(me, SPELL_FRENZY, false);
509 break;
511 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
512 me->CastSpell(target, SPELL_AGONIZING_FLAMES, false);
513 break;
515 if (me->HealthBelowPct(30))
516 {
521 events.Reset();
522 events.ScheduleEvent(EVENT_PHASE_5_SCENE1, 9000);
523 events.ScheduleEvent(EVENT_PHASE_5_SCENE2, 18000);
524 events.ScheduleEvent(EVENT_PHASE_5_SCENE3, 24000);
525 events.ScheduleEvent(EVENT_PHASE_5_SCENE4, 27000);
526 events.ScheduleEvent(EVENT_PHASE_5_SCENE5, 30000);
527 break;
528 }
529 events.ScheduleEvent(EVENT_PHASE_5_START, 1000);
530 break;
533 break;
536 break;
539 maiev->AI()->Talk(SAY_MAIEV_SHADOWSONG_ILLIDAN2);
540 break;
543 maiev->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
544 break;
549 {
550 maiev->SetReactState(REACT_AGGRESSIVE);
551 maiev->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
552 maiev->AI()->AttackStart(me);
553 }
555 break;
556 // ///////////////////////////
557 // PHASE 2
558 // ///////////////////////////
560 if (me->HealthBelowPct(65))
561 {
564
567 me->SetTarget();
572 me->SetDisableGravity(true);
573
574 events.Reset();
575 events.ScheduleEvent(EVENT_PHASE_2_SUMMON1, 6000);
576 break;
577 }
578 events.ScheduleEvent(EVENT_PHASE_2_START, 1000);
579 break;
581 me->LoadEquipment(1, true);
582 me->GetMotionMaster()->MovePoint(POINT_ILLIDAN_HOVER, 727.875f, 305.365f, 356.0f, false, true);
583 break;
586 me->LoadEquipment(0, true);
589 break;
594 events.ScheduleEvent(EVENT_PHASE_2_EYE_BEAM, urand(25000, 50000), GROUP_PHASE_2_ABILITY);
596 break;
599 events.CancelEventGroup(GROUP_PHASE_2_ABILITY);
600 events.ScheduleEvent(EVENT_PHASE_2_CHANGE_POS, 20000);
601
604 break;
606 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
607 me->CastSpell(target, SPELL_FIREBALL, false);
609 break;
611 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
612 me->CastSpell(target, SPELL_DARK_BARRAGE, false);
614 break;
616 me->LoadEquipment(1, true);
618 me->SetDisableGravity(false);
619 break;
627 events.ScheduleEvent(EVENT_PHASE_5_START, 1000);
628 break;
629 // ///////////////////////////
630 // PHASE 4
631 // ///////////////////////////
635 me->GetMotionMaster()->MoveChase(me->GetVictim(), 35.0f);
636 events.Reset();
637 events.ScheduleEvent(EVENT_SPELL_SHADOW_BLAST, 11000);
638 events.ScheduleEvent(EVENT_MOVE_MAIEV, 5000);
639 events.ScheduleEvent(EVENT_FINISH_TRANSFORM, 10500);
640 events.ScheduleEvent(EVENT_SPELL_FLAME_BURST, 21000);
641 events.ScheduleEvent(EVENT_SPELL_SHADOW_DEMONS, 36000);
642 events.ScheduleEvent(EVENT_REMOVE_DEMON_FORM, 60000);
643 break;
646 events.ScheduleEvent(EVENT_SPELL_SHADOW_BLAST, 2200);
647 break;
650 events.ScheduleEvent(EVENT_SPELL_FLAME_BURST, 22000);
651 break;
654 break;
658 events.Reset();
660 {
662 events.DelayEvents(11000);
663 events.ScheduleEvent(EVENT_MOVE_MAIEV, 10000);
664 events.ScheduleEvent(EVENT_FINISH_TRANSFORM, 10500);
665 }
666 else
667 {
669 events.ScheduleEvent(EVENT_PHASE_5_START, 1000);
670 events.DelayEvents(11000);
671 events.ScheduleEvent(EVENT_FINISH_TRANSFORM, 10500);
672 }
673 break;
674 case EVENT_MOVE_MAIEV:
676 {
677 if (events.GetNextEventTime(EVENT_REMOVE_DEMON_FORM) != 0)
678 {
679 maiev->AI()->DoAction(ACTION_MAIEV_SET_DIST30);
680 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, -25.0f, true))
681 maiev->GetMotionMaster()->MoveCharge(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 7.0f, 0);
682 else
683 maiev->GetMotionMaster()->MoveCharge(678.04f, 378.34f, 353.0f, 7.0f, 0);
684 }
685 else
686 {
687 maiev->AI()->DoAction(ACTION_MAIEV_SET_DIST0);
688 maiev->GetMotionMaster()->MoveChase(me, 0.0f);
689 }
690 }
691 break;
693 me->GetMotionMaster()->MoveChase(me->GetVictim(), events.GetNextEventTime(EVENT_REMOVE_DEMON_FORM) != 0 ? 35.0f : 0.0f);
694 break;
695 }
696
699 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ NPC_FLAME_OF_AZZINOTH
Definition: black_temple.h:70
@ SAY_ILLIDAN_MAIEV3
Definition: boss_illidan.cpp:38
@ SAY_ILLIDAN_TAKEOFF
Definition: boss_illidan.cpp:27
@ SAY_ILLIDAN_MINION
Definition: boss_illidan.cpp:25
@ SAY_ILLIDAN_MAIEV2
Definition: boss_illidan.cpp:37
@ SAY_ILLIDAN_FRENZY
Definition: boss_illidan.cpp:39
@ SAY_MAIEV_SHADOWSONG_ILLIDAN2
Definition: boss_illidan.cpp:53
@ SAY_ILLIDAN_EYE_BLAST
Definition: boss_illidan.cpp:29
@ SAY_ILLIDAN_SUMMONFLAMES
Definition: boss_illidan.cpp:28
@ SAY_ILLIDAN_TAUNT
Definition: boss_illidan.cpp:32
@ SAY_MAIEV_SHADOWSONG_ILLIDAN3
Definition: boss_illidan.cpp:54
@ SAY_ILLIDAN_MAIEV1
Definition: boss_illidan.cpp:36
@ SAY_ILLIDAN_ENRAGE
Definition: boss_illidan.cpp:31
@ MAX_EYE_BEAM_POS
Definition: boss_illidan.cpp:127
@ ACTION_MAIEV_OUTRO
Definition: boss_illidan.cpp:125
@ ACTION_MAIEV_SET_DIST30
Definition: boss_illidan.cpp:123
@ ACTION_FIGHT_MINIONS
Definition: boss_illidan.cpp:119
@ ACTION_MAIEV_SET_DIST0
Definition: boss_illidan.cpp:124
@ ACTION_ILLIDAN_DEAD
Definition: boss_illidan.cpp:122
@ SPELL_SHADOW_PRISON
Definition: boss_illidan.cpp:88
@ SPELL_DRAW_SOUL
Definition: boss_illidan.cpp:67
@ SPELL_SHADOW_BLAST
Definition: boss_illidan.cpp:96
@ SPELL_SUMMON_SHADOW_DEMON
Definition: boss_illidan.cpp:99
@ SPELL_AGONIZING_FLAMES
Definition: boss_illidan.cpp:86
@ SPELL_FLAME_CRASH
Definition: boss_illidan.cpp:66
@ SPELL_FLAME_BURST
Definition: boss_illidan.cpp:97
@ SPELL_THROW_GLAIVE
Definition: boss_illidan.cpp:74
@ SPELL_DARK_BARRAGE
Definition: boss_illidan.cpp:79
@ SPELL_THROW_GLAIVE2
Definition: boss_illidan.cpp:75
@ SPELL_FIREBALL
Definition: boss_illidan.cpp:78
@ SPELL_SUMMON_MAIEV
Definition: boss_illidan.cpp:87
@ SPELL_PARASITIC_SHADOWFIEND
Definition: boss_illidan.cpp:69
@ SPELL_BERSERK
Definition: boss_illidan.cpp:65
const Position airHoverPos[MAX_EYE_BEAM_POS]
Definition: boss_illidan.cpp:202
const Position eyeBeamPos[MAX_EYE_BEAM_POS *2]
Definition: boss_illidan.cpp:189
@ EVENT_SPELL_FIREBALL
Definition: boss_illidan.cpp:151
@ EVENT_OUTRO_2
Definition: boss_illidan.cpp:180
@ EVENT_OUTRO_3
Definition: boss_illidan.cpp:181
@ EVENT_MOVE_MAIEV
Definition: boss_illidan.cpp:175
@ EVENT_SUMMON_MINIONS2
Definition: boss_illidan.cpp:148
@ EVENT_PHASE_5_SCENE5
Definition: boss_illidan.cpp:169
@ EVENT_PHASE_5_SCENE1
Definition: boss_illidan.cpp:165
@ EVENT_SPELL_FLAME_BURST
Definition: boss_illidan.cpp:172
@ EVENT_PHASE_2_SUMMON1
Definition: boss_illidan.cpp:156
@ EVENT_PHASE_5_SCENE2
Definition: boss_illidan.cpp:166
@ EVENT_PHASE_5_SCENE4
Definition: boss_illidan.cpp:168
@ EVENT_SPELL_DARK_BARRAGE
Definition: boss_illidan.cpp:152
@ EVENT_PHASE_5_SCENE3
Definition: boss_illidan.cpp:167
@ EVENT_SPELL_SHADOW_BLAST
Definition: boss_illidan.cpp:173
@ EVENT_PHASE_5_START
Definition: boss_illidan.cpp:164
@ EVENT_PHASE_2_EYE_BEAM_START
Definition: boss_illidan.cpp:159
@ EVENT_SPELL_SHADOW_DEMONS
Definition: boss_illidan.cpp:174
@ EVENT_PHASE_2_INTERRUPT
Definition: boss_illidan.cpp:161
@ EMOTE_ONESHOT_LAND
Definition: SharedDefines.h:1936
@ EMOTE_ONESHOT_ROAR
Definition: SharedDefines.h:1879
@ EMOTE_ONESHOT_LIFTOFF
Definition: SharedDefines.h:1932
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void RescheduleEvent(uint32 eventId, uint32 time, uint32 groupId=0, uint32 phase=0)
Definition: EventMap.cpp:81
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
bool HasEntry(uint32 entry) const
Definition: ScriptedCreature.cpp:89
void RemoveNotExisting()
Definition: ScriptedCreature.cpp:78
void ResetAllThreat()
Definition: ThreatMgr.cpp:652
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
Definition: Unit.h:1290
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4069
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17862
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1444
Unit * GetVictim() const
Definition: Unit.h:1386
void StopMovingOnCurrentPos()
Definition: Unit.cpp:16863
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void SendMeleeAttackStop(Unit *victim=nullptr)
Definition: Unit.cpp:3035
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2145
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1970
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210
void Clear(bool reset=true)
Definition: MotionMaster.h:165
void AttackStart(Unit *victim) override
Definition: boss_illidan.cpp:334

References ACTION_FIGHT_MINIONS, ACTION_ILLIDAN_DEAD, ACTION_MAIEV_OUTRO, ACTION_MAIEV_SET_DIST0, ACTION_MAIEV_SET_DIST30, airHoverPos, AttackStart(), beamPosId, Unit::CastSpell(), MotionMaster::Clear(), UnitAI::DoMeleeAttackIfReady(), EMOTE_ONESHOT_LAND, EMOTE_ONESHOT_LIFTOFF, EMOTE_ONESHOT_ROAR, EVENT_FINISH_TRANSFORM, EVENT_MOVE_MAIEV, EVENT_OUTRO_1, EVENT_OUTRO_2, EVENT_OUTRO_3, EVENT_OUTRO_DEMON, EVENT_PHASE_2_CHANGE_POS, EVENT_PHASE_2_EYE_BEAM, EVENT_PHASE_2_EYE_BEAM_START, EVENT_PHASE_2_INTERRUPT, EVENT_PHASE_2_START, EVENT_PHASE_2_SUMMON1, EVENT_PHASE_2_SUMMON2, EVENT_PHASE_4_START, EVENT_PHASE_5_SCENE1, EVENT_PHASE_5_SCENE2, EVENT_PHASE_5_SCENE3, EVENT_PHASE_5_SCENE4, EVENT_PHASE_5_SCENE5, EVENT_PHASE_5_START, EVENT_REMOVE_DEMON_FORM, EVENT_SAY_TAUNT, EVENT_SPELL_AGONIZING_FLAMES, EVENT_SPELL_BERSERK, EVENT_SPELL_DARK_BARRAGE, EVENT_SPELL_DRAW_SOUL, EVENT_SPELL_FIREBALL, EVENT_SPELL_FLAME_BURST, EVENT_SPELL_FLAME_CRASH, EVENT_SPELL_FRENZY, EVENT_SPELL_PARASITIC_SHADOWFIEND, EVENT_SPELL_SHADOW_BLAST, EVENT_SPELL_SHADOW_DEMONS, EVENT_START_PHASE_2_END, EVENT_START_PHASE_2_WEAPON, EVENT_START_PHASE_3_LAND, EVENT_SUMMON_MINIONS, EVENT_SUMMON_MINIONS2, events2, EventMap::ExecuteEvent(), eyeBeamPos, ObjectAccessor::GetCreature(), SummonList::GetCreatureWithEntry(), Object::GetGUID(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), EventMap::GetNextEventTime(), Unit::GetThreatMgr(), Unit::GetVictim(), GROUP_PHASE_2_ABILITY, Unit::HandleEmoteCommand(), SummonList::HasEntry(), Unit::HasUnitFlag(), Unit::HasUnitState(), Unit::HealthBelowPct(), BossAI::instance, Unit::InterruptNonMeleeSpells(), Unit::Kill(), Creature::LoadEquipment(), MAX_EYE_BEAM_POS, ScriptedAI::me, MotionMaster::MoveChase(), MotionMaster::MovePoint(), NPC_AKAMA, NPC_FLAME_OF_AZZINOTH, NPC_ILLIDAN_DB_TARGET, NPC_MAIEV_SHADOWSONG, POINT_ILLIDAN_HOVER, POINT_ILLIDAN_MIDDLE, REACT_AGGRESSIVE, SummonList::RemoveNotExisting(), Unit::RemoveUnitFlag(), EventMap::RescheduleEvent(), EventMap::Reset(), ThreatMgr::ResetAllThreat(), SAY_ILLIDAN_ENRAGE, SAY_ILLIDAN_EYE_BLAST, SAY_ILLIDAN_FRENZY, SAY_ILLIDAN_MAIEV1, SAY_ILLIDAN_MAIEV2, SAY_ILLIDAN_MAIEV3, SAY_ILLIDAN_MINION, SAY_ILLIDAN_SUMMONFLAMES, SAY_ILLIDAN_TAKEOFF, SAY_ILLIDAN_TAUNT, SAY_MAIEV_SHADOWSONG_ILLIDAN2, SAY_MAIEV_SHADOWSONG_ILLIDAN3, EventMap::ScheduleEvent(), ScheduleNormalEvents(), UnitAI::SelectTarget(), Unit::SendMeleeAttackStop(), Creature::SetDisableGravity(), Creature::SetTarget(), Unit::SetUnitFlag(), SPELL_AGONIZING_FLAMES, SPELL_BERSERK, SPELL_DARK_BARRAGE, SPELL_DEATH, SPELL_DEMON_TRANSFORM_1, SPELL_DRAW_SOUL, SPELL_FIREBALL, SPELL_FLAME_BURST, SPELL_FLAME_CRASH, SPELL_FRENZY, SPELL_PARASITIC_SHADOWFIEND, SPELL_SHADOW_BLAST, SPELL_SHADOW_PRISON, SPELL_SUMMON_MAIEV, SPELL_SUMMON_SHADOW_DEMON, SPELL_TELEPORT_MAIEV, SPELL_THROW_GLAIVE, SPELL_THROW_GLAIVE2, Unit::StopMovingOnCurrentPos(), WorldObject::SummonCreature(), BossAI::summons, TEMPSUMMON_TIMED_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_STATE_CASTING, EventMap::Update(), CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ beamPosId

uint8 boss_illidan_stormrage::boss_illidan_stormrageAI::beamPosId

Referenced by Reset(), and UpdateAI().

◆ events2

EventMap boss_illidan_stormrage::boss_illidan_stormrageAI::events2