AzerothCore 3.3.5a
OpenSource WoW Emulator
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Public Member Functions | |
boss_illidan_stormrageAI (Creature *creature) | |
void | Reset () override |
void | EnterEvadeMode (EvadeReason why) override |
bool | CanAIAttack (Unit const *target) const override |
void | DoAction (int32 param) override |
void | JustSummoned (Creature *summon) override |
void | SummonedCreatureDies (Creature *summon, Unit *) override |
void | SummonedCreatureDespawn (Creature *summon) override |
void | MovementInform (uint32 type, uint32 id) override |
void | ScheduleNormalEvents (uint8 phase) |
void | JustEngagedWith (Unit *who) override |
Called for reaction when initially engaged. | |
void | AttackStart (Unit *victim) override |
void | MoveInLineOfSight (Unit *) override |
void | JustDied (Unit *) override |
void | KilledUnit (Unit *) override |
void | DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override |
void | UpdateAI (uint32 diff) override |
bool | CheckEvadeIfOutOfCombatArea () const override |
Public Member Functions inherited from BossAI | |
BossAI (Creature *creature, uint32 bossId) | |
~BossAI () override | |
bool | CanRespawn () override |
void | DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override |
void | JustSummoned (Creature *summon) override |
void | SummonedCreatureDespawn (Creature *summon) override |
void | SummonedCreatureDespawnAll () override |
void | UpdateAI (uint32 diff) override |
void | ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec) |
Executes a function once the creature reaches the defined health point percent. | |
virtual void | ExecuteEvent (uint32) |
virtual void | ScheduleTasks () |
void | Reset () override |
void | JustEngagedWith (Unit *) override |
Called for reaction when initially engaged. | |
void | JustDied (Unit *) override |
void | JustReachedHome () override |
Public Member Functions inherited from ScriptedAI | |
ScriptedAI (Creature *creature) | |
~ScriptedAI () override | |
void | AttackStartNoMove (Unit *target) |
void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override |
void | UpdateAI (uint32 diff) override |
void | JustDied (Unit *) override |
void | KilledUnit (Unit *) override |
void | JustSummoned (Creature *) override |
void | SummonedCreatureDespawn (Creature *) override |
void | SpellHit (Unit *, SpellInfo const *) override |
void | SpellHitTarget (Unit *, SpellInfo const *) override |
void | MovementInform (uint32, uint32) override |
void | OnPossess (bool) |
bool | IsInRoom (const Position *pos, Axis axis, bool above) |
void | Reset () override |
void | JustEngagedWith (Unit *) override |
Called for reaction when initially engaged. | |
void | AttackStart (Unit *) override |
void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
void | DoStartNoMovement (Unit *target) |
void | DoStopAttack () |
void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
void | DoPlayMusic (uint32 soundId, bool zone) |
void | DoAddThreat (Unit *unit, float amount) |
void | DoModifyThreatByPercent (Unit *unit, int32 pct) |
void | DoResetThreat (Unit *unit) |
void | DoResetThreatList () |
float | DoGetThreat (Unit *unit) |
void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
void | DoTeleportAll (float x, float y, float z, float o) |
Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
std::list< Creature * > | DoFindFriendlyCC (float range) |
std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
Player * | GetPlayerAtMinimumRange (float minRange) |
Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime) |
bool | HealthBelowPct (uint32 pct) const |
bool | HealthAbovePct (uint32 pct) const |
SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
void | SetCombatMovement (bool allowMovement) |
bool | IsCombatMovementAllowed () const |
virtual bool | CheckEvadeIfOutOfCombatArea () const |
bool | IsHeroic () const |
Difficulty | GetDifficulty () const |
bool | Is25ManRaid () const |
template<class T > | |
const T & | DUNGEON_MODE (const T &normal5, const T &heroic10) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const |
Player * | SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const |
Public Member Functions inherited from CreatureAI | |
void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s) |
Causes the creature to talk/say the text assigned to their entry in the creature_text database table. | |
void | Talk (uint8 id, Milliseconds delay) |
CreatureAI (Creature *creature) | |
~CreatureAI () override | |
void | MoveCircleChecks () |
void | MoveBackwardsChecks () |
void | MoveInLineOfSight_Safe (Unit *who) |
== Reactions At ================================= | |
void | TriggerAlert (Unit const *who) const |
virtual bool | CanRespawn () |
virtual void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
virtual void | JustEngagedWith (Unit *) |
Called for reaction when initially engaged. | |
virtual void | JustDied (Unit *) |
virtual void | KilledUnit (Unit *) |
virtual void | JustSummoned (Creature *) |
virtual void | IsSummonedBy (WorldObject *) |
virtual void | SummonedCreatureDespawn (Creature *) |
virtual void | SummonedCreatureDies (Creature *, Unit *) |
virtual void | SummonedCreatureDespawnAll () |
virtual void | SpellHit (Unit *, SpellInfo const *) |
virtual void | SpellHitTarget (Unit *, SpellInfo const *) |
virtual void | AttackedBy (Unit *) |
virtual bool | IsEscorted () |
virtual void | JustRespawned () |
virtual void | MovementInform (uint32, uint32) |
virtual void | PathEndReached (uint32) |
void | OnCharmed (bool apply) override |
virtual void | JustReachedHome () |
void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
virtual void | ReceiveEmote (Player *, uint32) |
virtual void | OwnerAttackedBy (Unit *) |
virtual void | OwnerAttacked (Unit *) |
virtual void | CorpseRemoved (uint32 &) |
== Triggered Actions Requested ================== | |
virtual void | PassengerBoarded (Unit *, int8, bool) |
== Fields ======================================= | |
virtual bool | BeforeSpellClick (Unit *) |
virtual void | OnSpellClick (Unit *, bool &) |
virtual bool | CanSeeAlways (WorldObject const *) |
virtual bool | CanBeSeen (Player const *) |
virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
virtual void | PetStopAttack () |
virtual bool | CheckInRoom () |
CreatureBoundary const * | GetBoundary () const |
void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
bool | IsInBoundary (Position const *who=nullptr) const |
virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
virtual bool | OnTeleportUnreacheablePlayer (Player *) |
Public Member Functions inherited from UnitAI | |
UnitAI (Unit *unit) | |
virtual | ~UnitAI () |
virtual bool | CanAIAttack (Unit const *) const |
virtual void | AttackStart (Unit *) |
virtual void | UpdateAI (uint32)=0 |
virtual void | InitializeAI () |
virtual void | Reset () |
virtual void | OnCharmed (bool apply)=0 |
virtual void | DoAction (int32) |
virtual uint32 | GetData (uint32) const |
virtual void | SetData (uint32, uint32) |
virtual void | SetGUID (ObjectGuid, int32=0) |
virtual ObjectGuid | GetGUID (int32=0) const |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
template<class PREDICATE > | |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
template<class PREDICATE > | |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
virtual void | JustEnteredCombat (Unit *) |
Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!) | |
virtual void | JustExitedCombat () |
Called when the unit leaves combat. | |
virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
virtual void | HealReceived (Unit *, uint32 &) |
virtual void | HealDone (Unit *, uint32 &) |
void | AttackStartCaster (Unit *victim, float dist) |
SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
SpellCastResult | DoCast (uint32 spellId) |
SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
Cast spell on the max threat target, which may not always be the current victim. | |
float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
void | DoMeleeAttackIfReady () |
bool | DoSpellAttackIfReady (uint32 spell) |
void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
virtual void | SummonMovementInform (Creature *, uint32, uint32) |
virtual void | sGossipHello (Player *) |
virtual void | sGossipSelect (Player *, uint32, uint32) |
virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
virtual void | sQuestAccept (Player *, Quest const *) |
virtual void | sQuestSelect (Player *, Quest const *) |
virtual void | sQuestComplete (Player *, Quest const *) |
virtual void | sQuestReward (Player *, Quest const *, uint32) |
virtual void | sOnGameEvent (bool, uint16) |
virtual std::string | GetDebugInfo () const |
Public Attributes | |
EventMap | events2 |
uint8 | beamPosId |
Public Attributes inherited from BossAI | |
InstanceScript *const | instance |
Public Attributes inherited from ScriptedAI | |
Creature * | me |
bool | IsFleeing |
Additional Inherited Members | |
Public Types inherited from ScriptedAI | |
enum class | Axis { AXIS_X , AXIS_Y } |
Public Types inherited from CreatureAI | |
enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_NO_PATH , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from CreatureAI | |
static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
static AISpellInfoType * | AISpellInfo |
Protected Member Functions inherited from BossAI | |
void | _Reset () |
void | _JustEngagedWith () |
void | _JustDied () |
void | _JustReachedHome () |
bool | _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const |
void | TeleportCheaters () |
Protected Member Functions inherited from CreatureAI | |
bool | UpdateVictim () |
bool | UpdateVictimWithGaze () |
void | SetGazeOn (Unit *target) |
Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
virtual void | MoveInLineOfSight (Unit *) |
bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Protected Attributes inherited from BossAI | |
EventMap | events |
SummonList | summons |
TaskScheduler | scheduler |
Protected Attributes inherited from CreatureAI | |
Creature *const | me |
EventMap | events |
CreatureBoundary const * | _boundary |
bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
Unit *const | me |
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inline |
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References Unit::Attack(), EVENT_REMOVE_DEMON_FORM, Unit::GetMotionMaster(), ScriptedAI::me, and MotionMaster::MoveChase().
Referenced by UpdateAI().
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inlineoverridevirtual |
Reimplemented from UnitAI.
References Object::GetEntry(), NPC_AKAMA, and NPC_MAIEV_SHADOWSONG.
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References Creature::GetHomePosition(), ScriptedAI::me, and ScriptedAI::SelectTargetFromPlayerList().
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inlineoverridevirtual |
Reimplemented from BossAI.
References Unit::CastSpell(), EVENT_FINISH_TRANSFORM, EVENT_OUTRO_1, EVENT_OUTRO_DEMON, EVENT_REMOVE_DEMON_FORM, events2, SummonList::GetCreatureWithEntry(), Object::GetGUID(), Unit::GetHealth(), Unit::HasUnitFlag(), ScriptedAI::me, NPC_MAIEV_SHADOWSONG, REACT_PASSIVE, EventMap::ScheduleEvent(), Unit::SetUnitFlag(), SPELL_DEATH, SPELL_DEMON_TRANSFORM_1, SPELL_TELEPORT_MAIEV, BossAI::summons, and UNIT_FLAG_NON_ATTACKABLE.
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inlineoverridevirtual |
Reimplemented from UnitAI.
References ACTION_ILLIDAN_CAGED, EVENT_PHASE_4_START, ScriptedAI::me, Unit::RemoveAurasDueToSpell(), and SPELL_FRENZY.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
References CreatureAI::EnterEvadeMode(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, ScriptedAI::me, and NPC_AKAMA.
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inlineoverridevirtual |
Reimplemented from BossAI.
References BossAI::_JustDied(), SummonList::DespawnEntry(), ScriptedAI::me, NPC_PARASITIC_SHADOWFIEND, Unit::RemoveUnitFlag(), BossAI::summons, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.
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inlineoverridevirtual |
Called for reaction when initially engaged.
Reimplemented from BossAI.
References SummonList::DespawnAll(), EVENT_PHASE_2_START, EVENT_SPELL_BERSERK, EVENT_SUMMON_MINIONS, IN_MILLISECONDS, BossAI::JustEngagedWith(), MINUTE, ScheduleNormalEvents(), and BossAI::summons.
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inlineoverridevirtual |
Reimplemented from BossAI.
References Unit::CastSpell(), Object::GetEntry(), Object::GetGUID(), ScriptedAI::me, NPC_ILLIDAN_DB_TARGET, NPC_MAIEV_SHADOWSONG, REACT_PASSIVE, Unit::SetFacingToObject(), Creature::SetReactState(), Creature::SetTarget(), Unit::SetUnitFlag(), SPELL_EYE_BLAST, SPELL_TELEPORT_VISUAL_ONLY, SummonList::Summon(), BossAI::summons, and UNIT_FLAG_NOT_SELECTABLE.
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References EVENT_KILL_TALK, and SAY_ILLIDAN_KILL.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References ACTION_RETURN_BLADE, SummonList::DoAction(), EVENT_PHASE_2_CHANGE_POS, EVENT_PHASE_2_EYE_BEAM, EVENT_PHASE_2_SUMMON2, EVENT_START_PHASE_2_END, EVENT_START_PHASE_2_WEAPON, EVENT_START_PHASE_3_LAND, events2, Position::GetAngle(), EventMap::GetNextEventTime(), GROUP_PHASE_2_ABILITY, ScriptedAI::me, NPC_BLADE_OF_AZZINOTH, POINT_ILLIDAN_HOVER, POINT_ILLIDAN_MIDDLE, POINT_MOTION_TYPE, EventMap::ScheduleEvent(), Unit::SetFacingTo(), and BossAI::summons.
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inlineoverridevirtual |
Reimplemented from BossAI.
References beamPosId, Unit::CastSpell(), events2, Creature::LoadEquipment(), ScriptedAI::me, EventMap::Reset(), BossAI::Reset(), Creature::SetDisableGravity(), Unit::SetImmuneToAll(), SPELL_DUAL_WIELD, and urand().
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inline |
References EVENT_PHASE_4_START, EVENT_SAY_TAUNT, EVENT_SPELL_AGONIZING_FLAMES, EVENT_SPELL_DRAW_SOUL, EVENT_SPELL_FLAME_CRASH, EVENT_SPELL_FRENZY, and EVENT_SPELL_PARASITIC_SHADOWFIEND.
Referenced by JustEngagedWith(), and UpdateAI().
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inlineoverridevirtual |
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inlineoverridevirtual |
Reimplemented from CreatureAI.
References SummonList::Despawn(), and BossAI::summons.
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inlineoverridevirtual |
Reimplemented from BossAI.
References ACTION_FIGHT_MINIONS, ACTION_ILLIDAN_DEAD, ACTION_MAIEV_OUTRO, ACTION_MAIEV_SET_DIST0, ACTION_MAIEV_SET_DIST30, airHoverPos, AttackStart(), beamPosId, Unit::CastSpell(), MotionMaster::Clear(), UnitAI::DoMeleeAttackIfReady(), EMOTE_ONESHOT_LAND, EMOTE_ONESHOT_LIFTOFF, EMOTE_ONESHOT_ROAR, EVENT_FINISH_TRANSFORM, EVENT_MOVE_MAIEV, EVENT_OUTRO_1, EVENT_OUTRO_2, EVENT_OUTRO_3, EVENT_OUTRO_DEMON, EVENT_PHASE_2_CHANGE_POS, EVENT_PHASE_2_EYE_BEAM, EVENT_PHASE_2_EYE_BEAM_START, EVENT_PHASE_2_INTERRUPT, EVENT_PHASE_2_START, EVENT_PHASE_2_SUMMON1, EVENT_PHASE_2_SUMMON2, EVENT_PHASE_4_START, EVENT_PHASE_5_SCENE1, EVENT_PHASE_5_SCENE2, EVENT_PHASE_5_SCENE3, EVENT_PHASE_5_SCENE4, EVENT_PHASE_5_SCENE5, EVENT_PHASE_5_START, EVENT_REMOVE_DEMON_FORM, EVENT_SAY_TAUNT, EVENT_SPELL_AGONIZING_FLAMES, EVENT_SPELL_BERSERK, EVENT_SPELL_DARK_BARRAGE, EVENT_SPELL_DRAW_SOUL, EVENT_SPELL_FIREBALL, EVENT_SPELL_FLAME_BURST, EVENT_SPELL_FLAME_CRASH, EVENT_SPELL_FRENZY, EVENT_SPELL_PARASITIC_SHADOWFIEND, EVENT_SPELL_SHADOW_BLAST, EVENT_SPELL_SHADOW_DEMONS, EVENT_START_PHASE_2_END, EVENT_START_PHASE_2_WEAPON, EVENT_START_PHASE_3_LAND, EVENT_SUMMON_MINIONS, EVENT_SUMMON_MINIONS2, events2, EventMap::ExecuteEvent(), eyeBeamPos, ObjectAccessor::GetCreature(), SummonList::GetCreatureWithEntry(), Object::GetGUID(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), EventMap::GetNextEventTime(), Unit::GetThreatMgr(), Unit::GetVictim(), GROUP_PHASE_2_ABILITY, Unit::HandleEmoteCommand(), SummonList::HasEntry(), Unit::HasUnitFlag(), Unit::HasUnitState(), Unit::HealthBelowPct(), BossAI::instance, Unit::InterruptNonMeleeSpells(), Unit::Kill(), Creature::LoadEquipment(), MAX_EYE_BEAM_POS, ScriptedAI::me, MotionMaster::MoveChase(), MotionMaster::MovePoint(), NPC_AKAMA, NPC_FLAME_OF_AZZINOTH, NPC_ILLIDAN_DB_TARGET, NPC_MAIEV_SHADOWSONG, POINT_ILLIDAN_HOVER, POINT_ILLIDAN_MIDDLE, REACT_AGGRESSIVE, SummonList::RemoveNotExisting(), Unit::RemoveUnitFlag(), EventMap::RescheduleEvent(), EventMap::Reset(), ThreatMgr::ResetAllThreat(), SAY_ILLIDAN_ENRAGE, SAY_ILLIDAN_EYE_BLAST, SAY_ILLIDAN_FRENZY, SAY_ILLIDAN_MAIEV1, SAY_ILLIDAN_MAIEV2, SAY_ILLIDAN_MAIEV3, SAY_ILLIDAN_MINION, SAY_ILLIDAN_SUMMONFLAMES, SAY_ILLIDAN_TAKEOFF, SAY_ILLIDAN_TAUNT, SAY_MAIEV_SHADOWSONG_ILLIDAN2, SAY_MAIEV_SHADOWSONG_ILLIDAN3, EventMap::ScheduleEvent(), ScheduleNormalEvents(), UnitAI::SelectTarget(), Unit::SendMeleeAttackStop(), Creature::SetDisableGravity(), Creature::SetTarget(), Unit::SetUnitFlag(), SPELL_AGONIZING_FLAMES, SPELL_BERSERK, SPELL_DARK_BARRAGE, SPELL_DEATH, SPELL_DEMON_TRANSFORM_1, SPELL_DRAW_SOUL, SPELL_FIREBALL, SPELL_FLAME_BURST, SPELL_FLAME_CRASH, SPELL_FRENZY, SPELL_PARASITIC_SHADOWFIEND, SPELL_SHADOW_BLAST, SPELL_SHADOW_PRISON, SPELL_SUMMON_MAIEV, SPELL_SUMMON_SHADOW_DEMON, SPELL_TELEPORT_MAIEV, SPELL_THROW_GLAIVE, SPELL_THROW_GLAIVE2, Unit::StopMovingOnCurrentPos(), WorldObject::SummonCreature(), BossAI::summons, TEMPSUMMON_TIMED_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_STATE_CASTING, EventMap::Update(), CreatureAI::UpdateVictim(), and urand().
uint8 boss_illidan_stormrage::boss_illidan_stormrageAI::beamPosId |
Referenced by Reset(), and UpdateAI().
EventMap boss_illidan_stormrage::boss_illidan_stormrageAI::events2 |
Referenced by DamageTaken(), MovementInform(), Reset(), and UpdateAI().