411 {
412 if (!target)
413 return false;
414 if (!target->IsAlive())
415 return false;
417 return false;
419 return false;
421 return false;
423 return false;
425 return false;
427 return false;
428 return true;
429 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SPELL_BOSS_HITTIN_YA_AURA
Definition: boss_the_lich_king.cpp:85
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition: Object.cpp:1347
float GetExactDist(float x, float y, float z) const
Definition: Position.h:178
Unit * GetVictim() const
Definition: Unit.h:1398