494 {
496 {
499 }
500
502 return true;
503 }
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
@ SPELL_KODO_KOMBO_PLAYER_BUFF
Definition: zone_desolace.cpp:437
@ SPELL_KODO_KOMBO_DESPAWN_BUFF
Definition: zone_desolace.cpp:438
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
void TalkedToCreature(uint32 entry, ObjectGuid guid)
Definition: PlayerQuest.cpp:2096
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition: PlayerGossip.cpp:405
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835