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boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI Struct Reference
Inheritance diagram for boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_freya_elder_brightleafAI (Creature *pCreature)
 
void Reset () override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *killer) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
SummonList summons
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_freya_elder_brightleafAI()

boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::boss_freya_elder_brightleafAI ( Creature pCreature)
inline
764 : ScriptedAI(pCreature), summons(pCreature)
765 {
766 }
Definition: ScriptedCreature.h:192
SummonList summons
Definition: boss_freya.cpp:769

Member Function Documentation

◆ JustDied()

void boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from ScriptedAI.

786 {
787 if (killer && me->GetEntry() == killer->GetEntry())
788 return;
790
791 // Lumberjacked
792 if (me->GetInstanceScript())
794 freya->AI()->DoAction(ACTION_LUMBERJACKED);
795 }
@ ACTION_LUMBERJACKED
Definition: boss_freya.cpp:234
@ SAY_ELDER_DEATH
Definition: boss_freya.cpp:191
@ TYPE_FREYA
Definition: ulduar.h:42
Talk
Definition: boss_fathomlord_karathress.cpp:23
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
uint32 GetEntry() const
Definition: Object.h:109
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References ACTION_LUMBERJACKED, ObjectAccessor::GetCreature(), Object::GetEntry(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), ScriptedAI::me, SAY_ELDER_DEATH, and TYPE_FREYA.

◆ JustEngagedWith()

void boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

798 {
799 events.ScheduleEvent(EVENT_BRIGHTLEAF_FLUX, 10s);
800 events.ScheduleEvent(EVENT_BRIGHTLEAF_SOLAR_FLARE, 5s);
802
803 if (!me->HasAura(SPELL_DRAINED_OF_POWER)) // Prevents speech if combat is initiated by hardmode activation
805 }
events
Definition: boss_sartura.cpp:43
@ EVENT_BRIGHTLEAF_SOLAR_FLARE
Definition: boss_freya.cpp:167
@ EVENT_BRIGHTLEAF_UNSTABLE_SUN_BEAM
Definition: boss_freya.cpp:168
@ EVENT_BRIGHTLEAF_FLUX
Definition: boss_freya.cpp:166
@ SAY_ELDER_AGGRO
Definition: boss_freya.cpp:189
@ SPELL_DRAINED_OF_POWER
Definition: boss_freya.cpp:59
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610

References EVENT_BRIGHTLEAF_FLUX, EVENT_BRIGHTLEAF_SOLAR_FLARE, EVENT_BRIGHTLEAF_UNSTABLE_SUN_BEAM, Unit::HasAura(), ScriptedAI::me, SAY_ELDER_AGGRO, and SPELL_DRAINED_OF_POWER.

◆ KilledUnit()

void boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

778 {
779 if (urand(0, 1))
780 return;
781
783 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ SAY_ELDER_SLAY
Definition: boss_freya.cpp:190

References SAY_ELDER_SLAY, and urand().

◆ Reset()

void boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

772 {
773 events.Reset();
775 }
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67

References SummonList::DespawnAll(), and summons.

◆ UpdateAI()

void boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

808 {
809 if (!UpdateVictim())
810 return;
811
812 events.Update(diff);
814 return;
815
816 switch (events.ExecuteEvent())
817 {
819 if (Aura* aur = me->AddAura(SPELL_BRIGHTLEAF_FLUX, me))
820 aur->SetStackAmount(urand(1, 10));
821 events.Repeat(10s);
822 break;
825 {
826 me->CastCustomSpell(SPELL_SOLAR_FLARE, SPELLVALUE_MAX_TARGETS, aur->GetStackAmount(), me, false);
827 me->RemoveAura(aur);
828 }
829 events.Repeat(15s);
830 break;
832 events.ScheduleEvent(EVENT_BRIGHTLEAF_DESPAWN_SUN_BEAM, 15s);
834 {
835 beam->CastSpell(beam, SPELL_UNSTABLE_SUN_BEAM_AURA, true);
836 beam->CastSpell(beam, SPELL_PHOTOSYNTHESIS, true);
837 summons.Summon(beam);
838 }
840 {
841 beam->CastSpell(beam, SPELL_UNSTABLE_SUN_BEAM_AURA, true);
842 beam->CastSpell(beam, SPELL_PHOTOSYNTHESIS, true);
843 summons.Summon(beam);
844 }
845 events.Repeat(20s);
846 break;
848 for (SummonList::iterator i = summons.begin(); i != summons.end();)
849 {
851 ++i;
852 if (summon)
853 summon->CastSpell(summon, SPELL_UNSTABLE_SUN_DAMAGE, false);
854 }
855
857 break;
858 }
859
861 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ EVENT_BRIGHTLEAF_DESPAWN_SUN_BEAM
Definition: boss_freya.cpp:169
@ NPC_UNSTABLE_SUN_BRIGHTLEAF
Definition: boss_freya.cpp:213
#define SPELL_UNSTABLE_SUN_DAMAGE
Definition: boss_freya.cpp:129
@ SPELL_BRIGHTLEAF_FLUX
Definition: boss_freya.cpp:65
@ SPELL_PHOTOSYNTHESIS
Definition: boss_freya.cpp:69
@ SPELL_UNSTABLE_SUN_BEAM_AURA
Definition: boss_freya.cpp:68
#define SPELL_SOLAR_FLARE
Definition: boss_freya.cpp:130
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
iterator begin()
Definition: ScriptedCreature.h:50
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
iterator end()
Definition: ScriptedCreature.h:60
StorageType::iterator iterator
Definition: ScriptedCreature.h:38
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5499
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4708
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:19031
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
Definition: SpellAuras.h:87

References Unit::AddAura(), SummonList::begin(), Unit::CastCustomSpell(), Unit::CastSpell(), SummonList::DespawnAll(), UnitAI::DoMeleeAttackIfReady(), SummonList::end(), EVENT_BRIGHTLEAF_DESPAWN_SUN_BEAM, EVENT_BRIGHTLEAF_FLUX, EVENT_BRIGHTLEAF_SOLAR_FLARE, EVENT_BRIGHTLEAF_UNSTABLE_SUN_BEAM, Unit::GetAura(), ObjectAccessor::GetCreature(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::HasUnitState(), ScriptedAI::me, NPC_UNSTABLE_SUN_BRIGHTLEAF, Unit::RemoveAura(), SPELL_BRIGHTLEAF_FLUX, SPELL_PHOTOSYNTHESIS, SPELL_SOLAR_FLARE, SPELL_UNSTABLE_SUN_BEAM_AURA, SPELL_UNSTABLE_SUN_DAMAGE, SPELLVALUE_MAX_TARGETS, SummonList::Summon(), WorldObject::SummonCreature(), summons, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ events

EventMap boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::events

◆ summons

SummonList boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::summons

Referenced by Reset(), and UpdateAI().