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npc_unworthy_initiate::npc_unworthy_initiateAI Struct Reference
Inheritance diagram for npc_unworthy_initiate::npc_unworthy_initiateAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_unworthy_initiateAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void MovementInform (uint32 type, uint32 id) override
 
void EventStart (Creature *anchor, Player *target)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

ObjectGuid playerGUID
 
UnworthyInitiatePhase phase
 
uint32 wait_timer
 
float anchorX
 
float anchorY
 
ObjectGuid anchorGUID
 
EventMap events
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_unworthy_initiateAI()

npc_unworthy_initiate::npc_unworthy_initiateAI::npc_unworthy_initiateAI ( Creature creature)
inline
725 : ScriptedAI(creature)
726 {
730 }
@ REACT_PASSIVE
Definition: Unit.h:1023
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
int8 GetOriginalEquipmentId() const
Definition: Creature.h:185
uint8 GetCurrentEquipmentId()
Definition: Creature.h:186
void SetReactState(ReactStates st)
Definition: Creature.h:89
void SetCurrentEquipmentId(uint8 id)
Definition: Creature.h:187

References Creature::GetCurrentEquipmentId(), Creature::GetOriginalEquipmentId(), ScriptedAI::me, REACT_PASSIVE, Creature::SetCurrentEquipmentId(), and Creature::SetReactState().

Member Function Documentation

◆ EventStart()

void npc_unworthy_initiate::npc_unworthy_initiateAI::EventStart ( Creature anchor,
Player target 
)
inline
778 {
779 wait_timer = 5000;
781
784
785 float z;
786 anchor->GetContactPoint(me, anchorX, anchorY, z, 1.0f);
787
788 playerGUID = target->GetGUID();
789 Talk(SAY_EVENT_START, target);
790 }
@ UNIT_FIELD_BYTES_1
Definition: UpdateFields.h:131
@ PHASE_TO_EQUIP
Definition: chapter1.cpp:682
@ SAY_EVENT_START
Definition: chapter1.cpp:670
@ SPELL_SOUL_PRISON_CHAIN
Definition: chapter1.cpp:662
phase
Definition: boss_skadi.cpp:102
Talk
Definition: boss_fathomlord_karathress.cpp:23
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
void GetContactPoint(WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
Definition: Object.cpp:2705
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
ObjectGuid playerGUID
Definition: chapter1.cpp:732
float anchorY
Definition: chapter1.cpp:735
float anchorX
Definition: chapter1.cpp:735
uint32 wait_timer
Definition: chapter1.cpp:734

References anchorX, anchorY, WorldObject::GetContactPoint(), Object::GetGUID(), ScriptedAI::me, PHASE_TO_EQUIP, playerGUID, Unit::RemoveAurasDueToSpell(), SAY_EVENT_START, Object::SetUInt32Value(), SPELL_SOUL_PRISON_CHAIN, UNIT_FIELD_BYTES_1, and wait_timer.

◆ JustEngagedWith()

void npc_unworthy_initiate::npc_unworthy_initiateAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

752 {
753 events.ScheduleEvent(EVENT_ICY_TOUCH, 1s, GCD_CAST);
754 events.ScheduleEvent(EVENT_PLAGUE_STRIKE, 3s, GCD_CAST);
755 events.ScheduleEvent(EVENT_BLOOD_STRIKE, 2s, GCD_CAST);
756 events.ScheduleEvent(EVENT_DEATH_COIL, 5s, GCD_CAST);
757 }
#define GCD_CAST
Definition: chapter1.cpp:658
@ EVENT_PLAGUE_STRIKE
Definition: chapter1.cpp:674
@ EVENT_ICY_TOUCH
Definition: chapter1.cpp:673
@ EVENT_BLOOD_STRIKE
Definition: chapter1.cpp:675
@ EVENT_DEATH_COIL
Definition: chapter1.cpp:676
events
Definition: boss_sartura.cpp:43

References EVENT_BLOOD_STRIKE, EVENT_DEATH_COIL, EVENT_ICY_TOUCH, EVENT_PLAGUE_STRIKE, and GCD_CAST.

◆ MovementInform()

void npc_unworthy_initiate::npc_unworthy_initiateAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

760 {
761 if (type != POINT_MOTION_TYPE)
762 return;
763
764 if (id == 1)
765 {
766 wait_timer = 5000;
767 me->LoadEquipment(1);
769
771 Talk(SAY_EVENT_ATTACK, starter);
772
774 }
775 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ PHASE_TO_ATTACK
Definition: chapter1.cpp:684
@ SAY_EVENT_ATTACK
Definition: chapter1.cpp:671
@ SPELL_DK_INITIATE_VISUAL
Definition: chapter1.cpp:663
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:225
void LoadEquipment(int8 id=1, bool force=false)
Definition: Creature.cpp:1777
Definition: Player.h:1046
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), ObjectAccessor::GetPlayer(), Creature::LoadEquipment(), ScriptedAI::me, PHASE_TO_ATTACK, playerGUID, POINT_MOTION_TYPE, SAY_EVENT_ATTACK, SPELL_DK_INITIATE_VISUAL, and wait_timer.

◆ Reset()

void npc_unworthy_initiate::npc_unworthy_initiateAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

741 {
744 events.Reset();
746 me->SetImmuneToPC(true);
748 me->LoadEquipment(0, true);
749 }
@ PHASE_CHAINED
Definition: chapter1.cpp:681
@ FACTION_CREATURE
Definition: SharedDefines.h:165
void Clear()
Definition: ObjectGuid.h:140
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition: Unit.cpp:13518
ObjectGuid anchorGUID
Definition: chapter1.cpp:736

References anchorGUID, ObjectGuid::Clear(), FACTION_CREATURE, Creature::LoadEquipment(), ScriptedAI::me, PHASE_CHAINED, Unit::SetFaction(), Unit::SetImmuneToPC(), Object::SetUInt32Value(), and UNIT_FIELD_BYTES_1.

◆ UpdateAI()

void npc_unworthy_initiate::npc_unworthy_initiateAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

793 {
794 switch (phase)
795 {
796 case PHASE_CHAINED:
797 if (!anchorGUID)
798 {
799 if (Creature* anchor = me->FindNearestCreature(29521, 30))
800 {
801 anchor->AI()->SetGUID(me->GetGUID());
802 anchor->CastSpell(me, SPELL_SOUL_PRISON_CHAIN, true);
803 anchorGUID = anchor->GetGUID();
804 }
805
806 float dist = 99.0f;
807 GameObject* prison = nullptr;
808
809 for (uint8 i = 0; i < 12; ++i)
810 {
811 if (GameObject* temp_prison = me->FindNearestGameObject(acherus_soul_prison[i], 100))
812 {
813 if (me->IsWithinDist(temp_prison, dist, false))
814 {
815 dist = me->GetDistance2d(temp_prison);
816 prison = temp_prison;
817 }
818 }
819 }
820
821 if (prison)
822 prison->ResetDoorOrButton();
823 }
824 break;
825 case PHASE_TO_EQUIP:
826 if (wait_timer)
827 {
828 if (wait_timer > diff)
829 wait_timer -= diff;
830 else
831 {
833 //LOG_DEBUG("scripts.ai", "npc_unworthy_initiateAI: move to {} {} {}", anchorX, anchorY, me->GetPositionZ());
835 wait_timer = 0;
836 }
837 }
838 break;
839 case PHASE_TO_ATTACK:
840 if (wait_timer)
841 {
842 if (wait_timer > diff)
843 wait_timer -= diff;
844 else
845 {
847 me->SetImmuneToPC(false);
849
851 AttackStart(target);
852 wait_timer = 0;
853 }
854 }
855 break;
856 case PHASE_ATTACKING:
857 if (!UpdateVictim())
858 return;
859
860 events.Update(diff);
861
862 while (uint32 eventId = events.ExecuteEvent())
863 {
864 switch (eventId)
865 {
866 case EVENT_ICY_TOUCH:
868 events.DelayEvents(1000, GCD_CAST);
869 events.ScheduleEvent(EVENT_ICY_TOUCH, 5s, GCD_CAST);
870 break;
873 events.DelayEvents(1000, GCD_CAST);
874 events.ScheduleEvent(EVENT_PLAGUE_STRIKE, 5s, GCD_CAST);
875 break;
878 events.DelayEvents(1000, GCD_CAST);
879 events.ScheduleEvent(EVENT_BLOOD_STRIKE, 5s, GCD_CAST);
880 break;
881 case EVENT_DEATH_COIL:
883 events.DelayEvents(1000, GCD_CAST);
884 events.ScheduleEvent(EVENT_DEATH_COIL, 5s, GCD_CAST);
885 break;
886 }
887 }
888
890 break;
891 default:
892 break;
893 }
894 }
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
@ PHASE_EQUIPING
Definition: chapter1.cpp:683
@ PHASE_ATTACKING
Definition: chapter1.cpp:685
uint32 acherus_soul_prison[12]
Definition: chapter1.cpp:688
@ SPELL_DEATH_COIL
Definition: chapter1.cpp:668
@ SPELL_PLAGUE_STRIKE
Definition: chapter1.cpp:666
@ SPELL_BLOOD_STRIKE
Definition: chapter1.cpp:667
@ SPELL_ICY_TOUCH
Definition: chapter1.cpp:665
@ FACTION_MONSTER
Definition: SharedDefines.h:167
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
Definition: Creature.h:46
Definition: GameObject.h:122
void ResetDoorOrButton()
Definition: GameObject.cpp:1417
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2418
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1316
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1263
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
float GetPositionZ() const
Definition: Position.h:119
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210

References acherus_soul_prison, anchorGUID, anchorX, anchorY, ScriptedAI::AttackStart(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EVENT_BLOOD_STRIKE, EVENT_DEATH_COIL, EVENT_ICY_TOUCH, EVENT_PLAGUE_STRIKE, FACTION_MONSTER, WorldObject::FindNearestCreature(), WorldObject::FindNearestGameObject(), GCD_CAST, WorldObject::GetDistance2d(), Object::GetGUID(), Unit::GetMotionMaster(), ObjectAccessor::GetPlayer(), Position::GetPositionZ(), WorldObject::IsWithinDist(), ScriptedAI::me, MotionMaster::MovePoint(), PHASE_ATTACKING, PHASE_CHAINED, PHASE_EQUIPING, PHASE_TO_ATTACK, PHASE_TO_EQUIP, playerGUID, GameObject::ResetDoorOrButton(), Unit::SetFaction(), Unit::SetImmuneToPC(), SPELL_BLOOD_STRIKE, SPELL_DEATH_COIL, SPELL_ICY_TOUCH, SPELL_PLAGUE_STRIKE, SPELL_SOUL_PRISON_CHAIN, CreatureAI::UpdateVictim(), and wait_timer.

Member Data Documentation

◆ anchorGUID

ObjectGuid npc_unworthy_initiate::npc_unworthy_initiateAI::anchorGUID

Referenced by Reset(), and UpdateAI().

◆ anchorX

float npc_unworthy_initiate::npc_unworthy_initiateAI::anchorX

Referenced by EventStart(), and UpdateAI().

◆ anchorY

float npc_unworthy_initiate::npc_unworthy_initiateAI::anchorY

Referenced by EventStart(), and UpdateAI().

◆ events

EventMap npc_unworthy_initiate::npc_unworthy_initiateAI::events

◆ phase

UnworthyInitiatePhase npc_unworthy_initiate::npc_unworthy_initiateAI::phase

◆ playerGUID

ObjectGuid npc_unworthy_initiate::npc_unworthy_initiateAI::playerGUID

◆ wait_timer

uint32 npc_unworthy_initiate::npc_unworthy_initiateAI::wait_timer