AzerothCore 3.3.5a
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boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI Struct Reference
Inheritance diagram for boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_grand_warlock_nethekurseAI (Creature *creature)
 
void Reset () override
 
void SummonMinions ()
 
void JustDied (Unit *) override
 
void SetData (uint32 data, uint32 value) override
 
void AttackStart (Unit *who) override
 
void JustSummoned (Creature *summon) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void KilledUnit (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events2
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Private Attributes

uint32 PeonEngagedCount
 
uint32 PeonKilledCount
 
uint32 EventStage
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_grand_warlock_nethekurseAI()

boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::boss_grand_warlock_nethekurseAI ( Creature creature)
inline
69: BossAI(creature, DATA_NETHEKURSE) { }
@ DATA_NETHEKURSE
Definition: shattered_halls.h:29
Definition: ScriptedCreature.h:456

Member Function Documentation

◆ AttackStart()

void boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

125 {
127 return;
128
129 if (me->Attack(who, true))
130 {
131 DoStartMovement(who);
132 }
133 }
@ EVENT_STAGE_MAIN
Definition: boss_nethekurse.cpp:48
Creature * me
Definition: ScriptedCreature.h:282
void DoStartMovement(Unit *target, float distance=0.0f, float angle=0.0f)
Definition: ScriptedCreature.cpp:223
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10245
uint32 EventStage
Definition: boss_nethekurse.cpp:251

References Unit::Attack(), ScriptedAI::DoStartMovement(), EVENT_STAGE_MAIN, EventStage, and ScriptedAI::me.

Referenced by UpdateAI().

◆ JustDied()

void boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

92 {
94 _JustDied();
95 }
Talk
Definition: boss_fathomlord_karathress.cpp:23
@ SAY_DIE
Definition: boss_nethekurse.cpp:31
void _JustDied()
Definition: ScriptedCreature.cpp:585

References BossAI::_JustDied(), and SAY_DIE.

◆ JustEngagedWith()

void boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

172 {
173 }

◆ JustSummoned()

void boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

136 {
137 summons.Summon(summon);
139 summon->SetRegeneratingHealth(false);
140 }
@ REACT_DEFENSIVE
Definition: Unit.h:1024
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
SummonList summons
Definition: ScriptedCreature.h:497
void SetRegeneratingHealth(bool c)
Definition: Creature.h:310
void SetReactState(ReactStates st)
Definition: Creature.h:89

References REACT_DEFENSIVE, Creature::SetReactState(), Creature::SetRegeneratingHealth(), SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

176 {
177 Talk(SAY_SLAY);
178 }
@ SAY_SLAY
Definition: boss_nethekurse.cpp:30

References SAY_SLAY.

◆ MoveInLineOfSight()

void boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

143 {
144 if (me->IsWithinDistInMap(who, 30.0f))
145 {
146 if (who->GetTypeId() != TYPEID_PLAYER)
147 return;
148
150 {
156 }
157 else if (PeonKilledCount >= 4)
158 {
162 }
163 }
164
166 return;
167
169 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ EVENT_STAGE_NONE
Definition: boss_nethekurse.cpp:45
@ EVENT_START_ATTACK
Definition: boss_nethekurse.cpp:55
@ EVENT_STAGE_INTRO
Definition: boss_nethekurse.cpp:46
@ EVENT_INTRO
Definition: boss_nethekurse.cpp:50
@ SAY_INTRO
Definition: boss_nethekurse.cpp:25
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:158
InstanceScript *const instance
Definition: ScriptedCreature.h:461
void SetInCombatWithZone()
Definition: Creature.cpp:2723
TypeID GetTypeId() const
Definition: Object.h:121
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1321
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:317
uint32 PeonKilledCount
Definition: boss_nethekurse.cpp:250
EventMap events2
Definition: boss_nethekurse.cpp:71

References DATA_NETHEKURSE, EVENT_INTRO, EVENT_STAGE_INTRO, EVENT_STAGE_MAIN, EVENT_STAGE_NONE, EVENT_START_ATTACK, events2, EventStage, Object::GetTypeId(), IN_PROGRESS, BossAI::instance, WorldObject::IsWithinDistInMap(), ScriptedAI::me, CreatureAI::MoveInLineOfSight(), PeonKilledCount, SAY_INTRO, EventMap::ScheduleEvent(), InstanceScript::SetBossState(), Creature::SetInCombatWithZone(), and TYPEID_PLAYER.

◆ Reset()

void boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

73 {
78 _Reset();
80 events2.Reset();
81 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
void Reset()
Definition: EventMap.cpp:21
void _Reset()
Definition: ScriptedCreature.cpp:570
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
void SummonMinions()
Definition: boss_nethekurse.cpp:83
uint32 PeonEngagedCount
Definition: boss_nethekurse.cpp:249

References BossAI::_Reset(), EVENT_STAGE_NONE, events2, EventStage, ScriptedAI::me, PeonEngagedCount, PeonKilledCount, EventMap::Reset(), Unit::SetUnitFlag(), SummonMinions(), and UNIT_FLAG_NON_ATTACKABLE.

◆ SetData()

void boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::SetData ( uint32  data,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

98 {
99 if (data != SETDATA_DATA)
100 return;
101
102 switch (value)
103 {
105 if (PeonEngagedCount >= 4)
106 return;
107
110 break;
112 if (PeonKilledCount >= 4)
113 return;
114
117
118 if (++PeonKilledCount == 4)
120 break;
121 }
122 }
@ EVENT_STAGE_TAUNT
Definition: boss_nethekurse.cpp:47
@ SAY_PEON_DIES
Definition: boss_nethekurse.cpp:27
@ SAY_PEON_ATTACKED
Definition: boss_nethekurse.cpp:26
@ SETDATA_DATA
Definition: boss_nethekurse.cpp:41
@ SETDATA_PEON_DEATH
Definition: boss_nethekurse.cpp:43
@ SETDATA_PEON_AGGRO
Definition: boss_nethekurse.cpp:42

References EVENT_STAGE_TAUNT, EVENT_START_ATTACK, events2, EventStage, PeonEngagedCount, PeonKilledCount, SAY_PEON_ATTACKED, SAY_PEON_DIES, EventMap::ScheduleEvent(), SETDATA_DATA, SETDATA_PEON_AGGRO, and SETDATA_PEON_DEATH.

◆ SummonMinions()

void boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::SummonMinions ( )
inline
84 {
85 me->SummonCreature(NPC_FEL_ORC_CONVERT, 172.556f, 258.227f, -13.191f, 1.41189f);
86 me->SummonCreature(NPC_FEL_ORC_CONVERT, 165.181f, 261.511f, -13.1926f, 0.942743f);
87 me->SummonCreature(NPC_FEL_ORC_CONVERT, 182.482f, 258.635f, -13.1788f, 1.70929f);
88 me->SummonCreature(NPC_FEL_ORC_CONVERT, 189.616f, 259.866f, -13.1966f, 1.95748f);
89 }
@ NPC_FEL_ORC_CONVERT
Definition: shattered_halls.h:45
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318

References ScriptedAI::me, NPC_FEL_ORC_CONVERT, and WorldObject::SummonCreature().

Referenced by Reset().

◆ UpdateAI()

void boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

181 {
182 events2.Update(diff);
183 uint32 eventId = events2.ExecuteEvent();
184
185 if (EventStage < EVENT_STAGE_MAIN && instance->GetBossState(DATA_NETHEKURSE) == IN_PROGRESS)
186 {
187 if (eventId == EVENT_INTRO)
188 {
192 }
193 else if (eventId == EVENT_START_ATTACK)
194 {
198 if (Unit* target = me->SelectNearestPlayer(50.0f))
199 AttackStart(target);
200
201 events.ScheduleEvent(EVENT_SPELL_DEATH_COIL, 20000);
202 events.ScheduleEvent(EVENT_SPELL_SHADOW_FISSURE, 8000);
203 events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
204 return;
205 }
206 }
207
208 if (!UpdateVictim())
209 return;
210
211 events.Update(diff);
212 if (EventStage < EVENT_STAGE_MAIN || me->HasUnitState(UNIT_STATE_CASTING))
213 return;
214
215 switch (events.ExecuteEvent())
216 {
218 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
219 me->CastSpell(target, SPELL_SHADOW_FISSURE, false);
220 events.RescheduleEvent(EVENT_SPELL_SHADOW_FISSURE, urand(7500, 10000));
221 break;
223 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
225 events.RescheduleEvent(EVENT_SPELL_DEATH_COIL, urand(15000, 20000));
226 break;
229 events.RescheduleEvent(EVENT_SPELL_CLEAVE, urand(6000, 8000));
230 break;
232 if (me->HealthBelowPct(21))
233 {
234 events.Reset();
235 me->CastSpell(me, SPELL_DARK_SPIN, false);
236 }
237 else
238 {
239 events.RescheduleEvent(EVENT_CHECK_HEALTH, 1000);
240 }
241 break;
242 }
243
244 if (!me->HealthBelowPct(21))
246 }
std::uint32_t uint32
Definition: Define.h:108
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ UNIT_STATE_CASTING
Definition: Unit.h:340
events
Definition: boss_sartura.cpp:43
@ EVENT_SPELL_CLEAVE
Definition: boss_nethekurse.cpp:53
@ SPELL_SHADOW_FISSURE
Definition: boss_nethekurse.cpp:36
@ SPELL_SHADOW_CLEAVE_N
Definition: boss_nethekurse.cpp:37
@ SAY_AGGRO
Definition: boss_nethekurse.cpp:29
@ EVENT_CHECK_HEALTH
Definition: boss_nethekurse.cpp:54
@ SPELL_SHADOW_SEAR
Definition: boss_nethekurse.cpp:39
@ EVENT_SPELL_SHADOW_FISSURE
Definition: boss_nethekurse.cpp:52
@ SPELL_DEATH_COIL_N
Definition: boss_nethekurse.cpp:33
@ EVENT_SPELL_DEATH_COIL
Definition: boss_nethekurse.cpp:51
@ SPELL_DEATH_COIL_H
Definition: boss_nethekurse.cpp:34
@ SAY_TAUNT
Definition: boss_nethekurse.cpp:28
@ SPELL_SHADOW_SLAM_H
Definition: boss_nethekurse.cpp:38
@ SPELL_DARK_SPIN
Definition: boss_nethekurse.cpp:35
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:388
Player * SelectNearestPlayer(float distance=0) const
Definition: Object.cpp:2436
Definition: Unit.h:1290
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1444
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1386
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
void AttackStart(Unit *who) override
Definition: boss_nethekurse.cpp:124

References AttackStart(), Unit::CastSpell(), DATA_NETHEKURSE, UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DUNGEON_MODE(), EVENT_CHECK_HEALTH, EVENT_INTRO, EVENT_SPELL_CLEAVE, EVENT_SPELL_DEATH_COIL, EVENT_SPELL_SHADOW_FISSURE, EVENT_STAGE_MAIN, EVENT_STAGE_TAUNT, EVENT_START_ATTACK, events2, EventStage, EventMap::ExecuteEvent(), Unit::GetVictim(), Unit::HealthBelowPct(), IN_PROGRESS, ScriptedAI::me, Unit::RemoveUnitFlag(), SAY_AGGRO, SAY_TAUNT, WorldObject::SelectNearestPlayer(), UnitAI::SelectTarget(), SPELL_DARK_SPIN, SPELL_DEATH_COIL_H, SPELL_DEATH_COIL_N, SPELL_SHADOW_CLEAVE_N, SPELL_SHADOW_FISSURE, SPELL_SHADOW_SEAR, SPELL_SHADOW_SLAM_H, UNIT_FLAG_NON_ATTACKABLE, UNIT_STATE_CASTING, EventMap::Update(), CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ events2

EventMap boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::events2

◆ EventStage

uint32 boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::EventStage
private

◆ PeonEngagedCount

uint32 boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::PeonEngagedCount
private

Referenced by Reset(), and SetData().

◆ PeonKilledCount

uint32 boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::PeonKilledCount
private

Referenced by MoveInLineOfSight(), Reset(), and SetData().