AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_taldaram_flamesphere Struct Reference
Inheritance diagram for npc_taldaram_flamesphere:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_taldaram_flamesphere (Creature *pCreature)
 
void DoAction (int32 action) override
 
void MovementInform (uint32 type, uint32 id) override
 
void IsSummonedBy (WorldObject *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
void SetVictimPos (Position const &pos)
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

Position victimPos
 
InstanceScriptinstance
 
uint32 uiDespawnTimer
 
uint32 moveTimer
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_taldaram_flamesphere()

npc_taldaram_flamesphere::npc_taldaram_flamesphere ( Creature pCreature)
inline
98 : NullCreatureAI(pCreature),
99 instance(pCreature->GetInstanceScript()),
100 uiDespawnTimer(13000),
101 moveTimer(0)
102 {
103 pCreature->SetReactState(REACT_PASSIVE);
104 }
@ REACT_PASSIVE
Definition: Unit.h:1023
Definition: PassiveAI.h:53
void SetReactState(ReactStates st)
Definition: Creature.h:89
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
uint32 uiDespawnTimer
Definition: boss_prince_taldaram.cpp:199
InstanceScript * instance
Definition: boss_prince_taldaram.cpp:198
uint32 moveTimer
Definition: boss_prince_taldaram.cpp:200

References REACT_PASSIVE, and Creature::SetReactState().

Member Function Documentation

◆ DoAction()

void npc_taldaram_flamesphere::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

107 {
108 if (action == ACTION_SPHERE)
109 {
110 moveTimer = 3000;
111 }
112 }
@ ACTION_SPHERE
Definition: boss_prince_taldaram.cpp:63

References ACTION_SPHERE, and moveTimer.

◆ IsSummonedBy()

void npc_taldaram_flamesphere::IsSummonedBy ( WorldObject )
inlineoverridevirtual
Todo:
: replace with DespawnOrUnsummon

Reimplemented from CreatureAI.

123 {
124 // Replace sphere instantly if sphere is summoned after prince death
126 {
128 return;
129 }
130
133
135 uiDespawnTimer = 13000;
136 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ DATA_PRINCE_TALDARAM
Definition: ahnkahet.h:28
@ SPELL_FLAME_SPHERE_VISUAL
Definition: boss_prince_taldaram.cpp:34
@ SPELL_FLAME_SPHERE_SPAWN_EFFECT
Definition: boss_prince_taldaram.cpp:30
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:369
Creature *const me
Definition: CreatureAI.h:72
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:230

References DATA_PRINCE_TALDARAM, Creature::DespawnOrUnsummon(), UnitAI::DoCastSelf(), InstanceScript::GetBossState(), IN_PROGRESS, instance, CreatureAI::me, SPELL_FLAME_SPHERE_SPAWN_EFFECT, SPELL_FLAME_SPHERE_VISUAL, and uiDespawnTimer.

◆ JustDied()

void npc_taldaram_flamesphere::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

139 {
141 }
@ SPELL_FLAME_SPHERE_DEATH_EFFECT
Definition: boss_prince_taldaram.cpp:36

References UnitAI::DoCastSelf(), and SPELL_FLAME_SPHERE_DEATH_EFFECT.

◆ MovementInform()

void npc_taldaram_flamesphere::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

115 {
116 if (type == POINT_MOTION_TYPE && id == POINT_ORB)
117 {
119 }
120 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ POINT_ORB
Definition: boss_prince_taldaram.cpp:89
void DisappearAndDie()
Definition: Creature.cpp:317

References Creature::DisappearAndDie(), CreatureAI::me, POINT_MOTION_TYPE, and POINT_ORB.

◆ SetVictimPos()

void npc_taldaram_flamesphere::SetVictimPos ( Position const &  pos)
inline
192 {
193 victimPos.Relocate(pos);
194 }
void Relocate(float x, float y)
Definition: Position.h:73
Position victimPos
Definition: boss_prince_taldaram.cpp:197

References Position::Relocate(), and victimPos.

◆ UpdateAI()

void npc_taldaram_flamesphere::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

144 {
145 if (moveTimer)
146 {
147 if (moveTimer <= diff)
148 {
150 float angleOffset = 0.0f;
151
152 switch (me->GetEntry())
153 {
155 break;
157 angleOffset = DATA_SPHERE_ANGLE_OFFSET;
158 break;
160 angleOffset = -DATA_SPHERE_ANGLE_OFFSET;
161 break;
162 default:
163 return;
164 }
165
166 float angle = me->GetAngle(&victimPos) + angleOffset;
167 float x = me->GetPositionX() + DATA_SPHERE_DISTANCE * cos(angle);
168 float y = me->GetPositionY() + DATA_SPHERE_DISTANCE * std::sin(angle);
170
171 moveTimer = 0;
172 }
173 else
174 {
175 moveTimer -= diff;
176 }
177 }
178
179 if (uiDespawnTimer)
180 {
181 if (uiDespawnTimer <= diff)
182 {
184 uiDespawnTimer = 0;
185 }
186 else
187 uiDespawnTimer -= diff;
188 }
189 }
constexpr float DATA_SPHERE_DISTANCE
Definition: boss_prince_taldaram.cpp:93
@ NPC_FLAME_SPHERE_2
Definition: boss_prince_taldaram.cpp:48
@ NPC_FLAME_SPHERE_3
Definition: boss_prince_taldaram.cpp:49
@ NPC_FLAME_SPHERE_1
Definition: boss_prince_taldaram.cpp:47
@ SPELL_FLAME_SPHERE_PERIODIC
Definition: boss_prince_taldaram.cpp:35
#define DATA_SPHERE_ANGLE_OFFSET
Definition: boss_prince_taldaram.cpp:94
uint32 GetEntry() const
Definition: Object.h:109
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210

References DATA_SPHERE_ANGLE_OFFSET, DATA_SPHERE_DISTANCE, Creature::DisappearAndDie(), UnitAI::DoCastSelf(), Position::GetAngle(), Object::GetEntry(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), CreatureAI::me, MotionMaster::MovePoint(), moveTimer, NPC_FLAME_SPHERE_1, NPC_FLAME_SPHERE_2, NPC_FLAME_SPHERE_3, POINT_ORB, SPELL_FLAME_SPHERE_PERIODIC, uiDespawnTimer, and victimPos.

Member Data Documentation

◆ instance

InstanceScript* npc_taldaram_flamesphere::instance
private

Referenced by IsSummonedBy().

◆ moveTimer

uint32 npc_taldaram_flamesphere::moveTimer
private

Referenced by DoAction(), and UpdateAI().

◆ uiDespawnTimer

uint32 npc_taldaram_flamesphere::uiDespawnTimer
private

Referenced by IsSummonedBy(), and UpdateAI().

◆ victimPos

Position npc_taldaram_flamesphere::victimPos
private

Referenced by SetVictimPos(), and UpdateAI().