AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_wg_demolisher_engineer Class Reference
Inheritance diagram for npc_wg_demolisher_engineer:
CreatureScript ScriptObject UpdatableScript< Creature >

Public Member Functions

 npc_wg_demolisher_engineer ()
 
bool OnGossipHello (Player *player, Creature *creature) override
 
bool OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Private Member Functions

bool canBuild (Creature *creature)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_wg_demolisher_engineer()

npc_wg_demolisher_engineer::npc_wg_demolisher_engineer ( )
inline
132: CreatureScript("npc_wg_demolisher_engineer") { }
Definition: CreatureScript.h:25

Member Function Documentation

◆ canBuild()

bool npc_wg_demolisher_engineer::canBuild ( Creature creature)
inlineprivate
193 {
194 Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
195 if (!wintergrasp)
196 return false;
197
198 switch (creature->GetEntry())
199 {
204 default:
205 return false;
206 }
207 }
@ BATTLEFIELD_BATTLEID_WG
Definition: Battlefield.h:37
#define sBattlefieldMgr
Definition: BattlefieldMgr.h:77
@ BATTLEFIELD_WG_DATA_VEHICLE_A
Definition: BattlefieldWG.h:98
@ BATTLEFIELD_WG_DATA_MAX_VEHICLE_A
Definition: BattlefieldWG.h:96
@ BATTLEFIELD_WG_DATA_VEHICLE_H
Definition: BattlefieldWG.h:99
@ BATTLEFIELD_WG_DATA_MAX_VEHICLE_H
Definition: BattlefieldWG.h:97
@ NPC_GOBLIN_MECHANIC
Definition: zone_wintergrasp.cpp:74
@ NPC_GNOMISH_ENGINEER
Definition: zone_wintergrasp.cpp:75
Definition: Battlefield.h:206
uint32 GetData(uint32 dataId) const override
Definition: Battlefield.h:272
uint32 GetEntry() const
Definition: Object.h:109

References BATTLEFIELD_BATTLEID_WG, BATTLEFIELD_WG_DATA_MAX_VEHICLE_A, BATTLEFIELD_WG_DATA_MAX_VEHICLE_H, BATTLEFIELD_WG_DATA_VEHICLE_A, BATTLEFIELD_WG_DATA_VEHICLE_H, Battlefield::GetData(), Object::GetEntry(), NPC_GNOMISH_ENGINEER, NPC_GOBLIN_MECHANIC, and sBattlefieldMgr.

Referenced by OnGossipSelect().

◆ OnGossipHello()

bool npc_wg_demolisher_engineer::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

135 {
136 if (creature->IsQuestGiver())
137 {
138 player->PrepareQuestMenu(creature->GetGUID());
139 }
140
141 if (player->HasAura(SPELL_CORPORAL))
142 {
144 }
145 else if (player->HasAura(SPELL_LIEUTENANT))
146 {
150 }
151
152 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
153 return true;
154 }
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition: ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition: ScriptedGossip.h:68
@ SPELL_CORPORAL
Definition: BattlefieldWG.h:50
@ SPELL_LIEUTENANT
Definition: BattlefieldWG.h:51
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void PrepareQuestMenu(ObjectGuid guid)
Definition: PlayerQuest.cpp:39
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition: PlayerGossip.cpp:403
bool IsQuestGiver() const
Definition: Unit.h:1667
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5636

References AddGossipItemFor(), Player::GetGossipTextId(), Object::GetGUID(), GOSSIP_ACTION_INFO_DEF, GOSSIP_SENDER_MAIN, Unit::HasAura(), Unit::IsQuestGiver(), Player::PrepareQuestMenu(), SendGossipMenuFor(), SPELL_CORPORAL, and SPELL_LIEUTENANT.

◆ OnGossipSelect()

bool npc_wg_demolisher_engineer::OnGossipSelect ( Player player,
Creature creature,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

157 {
158 CloseGossipMenuFor(player);
159
160 uint32 spellId = 0;
161 switch (action - GOSSIP_ACTION_INFO_DEF)
162 {
163 case 0:
165 break;
166 case 1:
168 break;
169 case 2:
171 break;
172 }
173
174 if (canBuild(creature))
175 {
176 creature->CastSpell(player, spellId, true);
177 creature->CastSpell(creature, SPELL_ACTIVATE_CONTROL_ARMS, true);
178 }
179 else
180 {
181 WorldPacket data(SMSG_CAST_FAILED, 1 + 4 + 1 + 4);
182 data << uint8(0);
183 data << spellId;
186 player->GetSession()->SendPacket(&data);
187 }
188 return true;
189 }
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
void CloseGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:56
@ SPELL_BUILD_DEMOLISHER_FORCE
Definition: zone_wintergrasp.cpp:57
@ SPELL_ACTIVATE_CONTROL_ARMS
Definition: zone_wintergrasp.cpp:58
@ SPELL_BUILD_SIEGE_VEHICLE_FORCE_ALLIANCE
Definition: zone_wintergrasp.cpp:55
@ SPELL_BUILD_SIEGE_VEHICLE_FORCE_HORDE
Definition: zone_wintergrasp.cpp:54
@ SPELL_BUILD_CATAPULT_FORCE
Definition: zone_wintergrasp.cpp:56
@ SPELL_CUSTOM_ERROR_CANT_BUILD_MORE_VEHICLES
Definition: SharedDefines.h:1185
@ TEAM_ALLIANCE
Definition: SharedDefines.h:760
@ SPELL_FAILED_CUSTOM_ERROR
Definition: SharedDefines.h:1121
@ SMSG_CAST_FAILED
Definition: Opcodes.h:334
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2072
WorldSession * GetSession() const
Definition: Player.h:1961
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Definition: WorldPacket.h:27
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition: WorldSession.cpp:212
bool canBuild(Creature *creature)
Definition: zone_wintergrasp.cpp:192

References canBuild(), Unit::CastSpell(), CloseGossipMenuFor(), Player::GetSession(), Player::GetTeamId(), GOSSIP_ACTION_INFO_DEF, WorldSession::SendPacket(), SMSG_CAST_FAILED, SPELL_ACTIVATE_CONTROL_ARMS, SPELL_BUILD_CATAPULT_FORCE, SPELL_BUILD_DEMOLISHER_FORCE, SPELL_BUILD_SIEGE_VEHICLE_FORCE_ALLIANCE, SPELL_BUILD_SIEGE_VEHICLE_FORCE_HORDE, SPELL_CUSTOM_ERROR_CANT_BUILD_MORE_VEHICLES, SPELL_FAILED_CUSTOM_ERROR, and TEAM_ALLIANCE.