AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI Struct Reference
Inheritance diagram for npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI:
VehicleAI CreatureAI UnitAI

Public Member Functions

 npc_vehicle_d16_propelled_deliveryAI (Creature *creature)
 
void PassengerBoarded (Unit *, int8, bool apply) override
 == Fields =======================================
 
void MovementInform (uint32 type, uint32 id) override
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_vehicle_d16_propelled_deliveryAI()

npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::npc_vehicle_d16_propelled_deliveryAI ( Creature creature)
inline
1111: VehicleAI(creature) { }
Definition: CombatAI.h:99

Member Function Documentation

◆ MovementInform()

void npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1135 {
1136 if (type != ESCORT_MOTION_TYPE)
1137 return;
1138
1139 switch (id)
1140 {
1141 case 12:
1143 {
1144 if (Vehicle* vehicle = me->GetVehicleKit())
1145 {
1146 if (Unit* player = vehicle->GetPassenger(0))
1147 {
1148 if (player->GetTypeId() == TYPEID_PLAYER)
1149 {
1150 player->m_Events.AddEventAtOffset([player]()
1151 {
1152 player->CastSpell(player, SPELL_KNOCKBACK_PLAYER, true);
1153 }, 1s);
1154 }
1155 }
1156 }
1157
1159 }
1160 break;
1161 case 17:
1163 {
1164 if (Vehicle* vehicle = me->GetVehicleKit())
1165 {
1166 if (Unit* player = vehicle->GetPassenger(0))
1167 {
1168 if (player->GetTypeId() == TYPEID_PLAYER)
1169 {
1170 player->m_Events.AddEventAtOffset([player]()
1171 {
1172 player->CastSpell(player, SPELL_KNOCKBACK_PLAYER, true);
1173 }, 1s);
1174 }
1175 }
1176 }
1177
1179 }
1180 else
1181 {
1182 me->DespawnOrUnsummon(100);
1183 }
1184 break;
1185 case 24:
1187 {
1188 me->DespawnOrUnsummon(100);
1189 }
1190 break;
1191 default:
1192 break;
1193 }
1194 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ ESCORT_MOTION_TYPE
Definition: MotionMaster.h:55
@ SPELL_EJECT_PLAYER
Definition: zone_storm_peaks.cpp:1100
@ NPC_PROPELLED_DEVICE_2
Definition: zone_storm_peaks.cpp:1097
@ SPELL_KNOCKBACK_PLAYER
Definition: zone_storm_peaks.cpp:1101
@ NPC_PROPELLED_DEVICE_1
Definition: zone_storm_peaks.cpp:1096
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:379
Creature *const me
Definition: CreatureAI.h:73
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
uint32 GetEntry() const
Definition: Object.h:109
Definition: Unit.h:1302
Vehicle * GetVehicleKit() const
Definition: Unit.h:2367
Definition: Vehicle.h:30

References Creature::DespawnOrUnsummon(), UnitAI::DoCastSelf(), ESCORT_MOTION_TYPE, Object::GetEntry(), Unit::GetVehicleKit(), CreatureAI::me, NPC_PROPELLED_DEVICE_1, NPC_PROPELLED_DEVICE_2, SPELL_EJECT_PLAYER, SPELL_KNOCKBACK_PLAYER, and TYPEID_PLAYER.

◆ PassengerBoarded()

void npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

1114 {
1115 if (apply)
1116 {
1117 Movement::PointsArray pathPoints;
1118 pathPoints.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
1119 WaypointPath const* i_path = sWaypointMgr->GetPath(me->GetEntry() * 100);
1120 for (uint8 i = 0; i < i_path->size(); ++i)
1121 {
1122 WaypointData const* node = i_path->at(i);
1123 pathPoints.push_back(G3D::Vector3(node->x, node->y, node->z));
1124 }
1125 me->GetMotionMaster()->MoveSplinePath(&pathPoints);
1126 me->SetCanFly(true);
1127 me->SetDisableGravity(true);
1128 me->SetSpeed(MOVE_RUN, 6.0f);
1129 me->SetSpeedRate(MOVE_FLIGHT, 8.0f);
1130 me->setActive(true);
1131 }
1132 }
std::uint8_t uint8
Definition: Define.h:110
@ MOVE_FLIGHT
Definition: Unit.h:384
@ MOVE_RUN
Definition: Unit.h:379
std::vector< WaypointData * > WaypointPath
Definition: WaypointMgr.h:47
#define sWaypointMgr
Definition: WaypointMgr.h:78
std::vector< Vector3 > PointsArray
Definition: MoveSplineInitArgs.h:28
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3109
bool SetCanFly(bool enable, bool packetOnly=false) override
Definition: Creature.cpp:3194
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
void SetSpeedRate(UnitMoveType mtype, float rate)
Definition: Unit.h:2264
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14414
void MoveSplinePath(Movement::PointsArray *path)
Definition: MotionMaster.cpp:436
Definition: WaypointMgr.h:37
float z
Definition: WaypointMgr.h:39
float x
Definition: WaypointMgr.h:39
float y
Definition: WaypointMgr.h:39

References Object::GetEntry(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), CreatureAI::me, MOVE_FLIGHT, MOVE_RUN, MotionMaster::MoveSplinePath(), WorldObject::setActive(), Creature::SetCanFly(), Creature::SetDisableGravity(), Unit::SetSpeed(), Unit::SetSpeedRate(), sWaypointMgr, WaypointData::x, WaypointData::y, and WaypointData::z.