1285{
1287
1288
1289 if (!player)
1290 return true;
1291
1293
1294
1295 if (!bg)
1296 return true;
1297
1298
1302 {
1303
1306 {
1307
1311 }
1312 }
1313
1314 return true;
1315}
std::uint32_t uint32
Definition: Define.h:108
@ INVITE_ACCEPT_WAIT_TIME
Definition: Battleground.h:160
@ INVITATION_REMIND_TIME
Definition: Battleground.h:159
@ STATUS_WAIT_JOIN
Definition: Battleground.h:196
#define sBattlegroundMgr
Definition: BattlegroundMgr.h:188
BattlegroundQueueTypeId
Definition: SharedDefines.h:3619
@ TEAM_NEUTRAL
Definition: SharedDefines.h:762
#define PLAYER_MAX_BATTLEGROUND_QUEUES
Definition: SharedDefines.h:176
Player * FindConnectedPlayer(ObjectGuid const guid)
Definition: ObjectAccessor.cpp:260
Definition: Battleground.h:298
bool isRated() const
Definition: Battleground.h:398
static BattlegroundQueueTypeId BGQueueTypeId(BattlegroundTypeId bgTypeId, uint8 arenaType)
Definition: BattlegroundMgr.cpp:672
Definition: BattlegroundQueue.h:64
bool IsPlayerInvited(ObjectGuid pl_guid, uint32 bgInstanceGuid, uint32 removeTime)
Definition: BattlegroundQueue.cpp:377
Definition: Player.h:1056
WorldSession * GetSession() const
Definition: Player.h:1961
uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const
Definition: Player.cpp:12142
Definition: WorldPacket.h:27
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition: WorldSession.cpp:212