AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_cthun Struct Reference
Inheritance diagram for boss_cthun:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_cthun (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void DoAction (int32 actionId) override
 
void ScheduleTasks () override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *killer) override
 
void SummonedCreatureDies (Creature *creature, Unit *) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint32 WisperTimer
 
uint8 _fleshTentaclesKilled
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_cthun()

boss_cthun::boss_cthun ( Creature creature)
inline
378 : BossAI(creature, DATA_CTHUN)
379 {
380 SetCombatMovement(false);
381 }
@ DATA_CTHUN
Definition: temple_of_ahnqiraj.h:36
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:540
Definition: ScriptedCreature.h:469

References ScriptedAI::SetCombatMovement().

Member Function Documentation

◆ DoAction()

void boss_cthun::DoAction ( int32  actionId)
inlineoverridevirtual

Reimplemented from UnitAI.

403 {
404 if (actionId == ACTION_START_PHASE_TWO)
405 {
406 // Animation only plays if Cthun already has this aura...
408
410 {
415 }, 500ms);
416
417 //Spawn flesh tentacle
418 for (uint8 i = 0; i < 2; i++)
419 {
421 }
422
424 }
425 }
std::uint8_t uint8
Definition: Define.h:110
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:47
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ ACTION_START_PHASE_TWO
Definition: boss_cthun.cpp:88
@ SPELL_TRANSFORM
Definition: boss_cthun.cpp:51
@ SPELL_CARAPACE_CTHUN
Definition: boss_cthun.cpp:50
const Position FleshTentaclePos[2]
Definition: boss_cthun.cpp:126
@ NPC_FLESH_TENTACLE
Definition: temple_of_ahnqiraj.h:63
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
Definition: EventProcessor.h:108
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:379
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:94
Creature * me
Definition: ScriptedCreature.h:282
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
EventProcessor m_Events
Definition: Unit.h:2108
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1496
void ScheduleTasks() override
Definition: boss_cthun.cpp:427

References ACTION_START_PHASE_TWO, EventProcessor::AddEventAtOffset(), UnitAI::DoCastSelf(), CreatureAI::DoZoneInCombat(), FleshTentaclePos, Unit::m_Events, ScriptedAI::me, NPC_FLESH_TENTACLE, Unit::RemoveUnitFlag(), ScheduleTasks(), SPELL_CARAPACE_CTHUN, SPELL_TRANSFORM, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ JustDied()

void boss_cthun::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

522 {
523 BossAI::JustDied(killer);
524
525 if (Creature* pPortal = me->FindNearestCreature(NPC_CTHUN_PORTAL, 10.0f))
526 {
527 pPortal->DespawnOrUnsummon();
528 }
529
531 {
532 eye->DespawnOrUnsummon();
533 }
534 }
@ NPC_CTHUN_PORTAL
Definition: temple_of_ahnqiraj.h:56
@ DATA_EYE_OF_CTHUN
Definition: temple_of_ahnqiraj.h:47
InstanceScript *const instance
Definition: ScriptedCreature.h:474
void JustDied(Unit *) override
Definition: ScriptedCreature.h:498
Definition: Creature.h:46
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434
Creature * GetCreature(uint32 type)
Definition: InstanceScript.cpp:99

References DATA_EYE_OF_CTHUN, WorldObject::FindNearestCreature(), InstanceScript::GetCreature(), BossAI::instance, BossAI::JustDied(), ScriptedAI::me, and NPC_CTHUN_PORTAL.

◆ JustEngagedWith()

void boss_cthun::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

398 {
400 }

References CreatureAI::DoZoneInCombat().

◆ Reset()

void boss_cthun::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

384 {
385 //One random wisper every 90 - 300 seconds
386 WisperTimer = 90000;
387
389
390 //Reset flags
393
395 }
void Reset() override
Definition: ScriptedCreature.h:496
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4855
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
uint8 _fleshTentaclesKilled
Definition: boss_cthun.cpp:576
uint32 WisperTimer
Definition: boss_cthun.cpp:573

References _fleshTentaclesKilled, ScriptedAI::me, Unit::RemoveAurasDueToSpell(), BossAI::Reset(), Unit::SetUnitFlag(), SPELL_TRANSFORM, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, and WisperTimer.

◆ ScheduleTasks()

void boss_cthun::ScheduleTasks ( )
inlineoverridevirtual

Reimplemented from BossAI.

428 {
429 scheduler.Schedule(13800ms, [this](TaskContext context)
430 {
431 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, NotInStomachSelector()))
432 {
433 target->CastSpell(target, SPELL_MOUTH_TENTACLE, true);
434
435 target->m_Events.AddEventAtOffset([target, this]()
436 {
438 target->RemoveAurasDueToSpell(SPELL_MIND_FLAY);
439
440 target->m_Events.AddEventAtOffset([target, this]()
441 {
442 DoCast(target, SPELL_DIGESTIVE_ACID, true);
443 }, 2s);
444 }, 3800ms);
445 }
446
447 context.Repeat();
448 }).Schedule(30s, [this](TaskContext context)
449 {
451 {
452 eye->AI()->DoAction(ACTION_SPAWN_EYE_TENTACLES);
453 }
454
455 context.Repeat(30s);
456 }).Schedule(8s, [this](TaskContext context)
457 {
458 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, NotInStomachSelector()))
459 {
460 //Spawn claw tentacle on the random target
462 {
463 spawned->AI()->AttackStart(target);
464 }
465 }
466
467 context.Repeat(1min);
468 }).Schedule(38s, [this](TaskContext context)
469 {
470 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, NotInStomachSelector()))
471 {
472 //Spawn claw tentacle on the random target
474 {
475 spawned->AI()->AttackStart(target);
476 }
477 }
478
479 context.Repeat(1min);
480 });
481 }
#define STOMACH_X
Definition: boss_cthun.cpp:120
@ ACTION_SPAWN_EYE_TENTACLES
Definition: boss_cthun.cpp:86
#define STOMACH_O
Definition: boss_cthun.cpp:123
@ SPELL_MOUTH_TENTACLE
Definition: boss_cthun.cpp:67
@ SPELL_DIGESTIVE_ACID
Definition: boss_cthun.cpp:69
@ SPELL_MIND_FLAY
Definition: boss_cthun.cpp:42
#define STOMACH_Y
Definition: boss_cthun.cpp:121
#define STOMACH_Z
Definition: boss_cthun.cpp:122
@ NPC_GIANT_CLAW_TENTACLE
Definition: temple_of_ahnqiraj.h:61
@ NPC_GIANT_EYE_TENTACLE
Definition: temple_of_ahnqiraj.h:62
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: TaskScheduler.h:418
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:488
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
TaskScheduler scheduler
Definition: CreatureAI.h:76
void DoTeleportPlayer(Unit *unit, float x, float y, float z, float o)
Definition: ScriptedCreature.cpp:457
Definition: Unit.h:1302
Definition: boss_cthun.cpp:133

References ACTION_SPAWN_EYE_TENTACLES, DATA_EYE_OF_CTHUN, UnitAI::DoCast(), ScriptedAI::DoTeleportPlayer(), InstanceScript::GetCreature(), BossAI::instance, ScriptedAI::me, NPC_GIANT_CLAW_TENTACLE, NPC_GIANT_EYE_TENTACLE, TaskContext::Repeat(), TaskScheduler::Schedule(), CreatureAI::scheduler, UnitAI::SelectTarget(), SPELL_DIGESTIVE_ACID, SPELL_MIND_FLAY, SPELL_MOUTH_TENTACLE, STOMACH_O, STOMACH_X, STOMACH_Y, STOMACH_Z, WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

Referenced by DoAction(), and SummonedCreatureDies().

◆ SummonedCreatureDies()

void boss_cthun::SummonedCreatureDies ( Creature creature,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

537 {
538 if (creature->GetEntry() == NPC_FLESH_TENTACLE)
539 {
541
542 creature->CastSpell(creature, SPELL_ROCKY_GROUND_IMPACT, true);
543
544 if (_fleshTentaclesKilled > 1)
545 {
547
549
551
554
555 scheduler.Schedule(45s, [this](TaskContext /*context*/)
556 {
558 //Remove purple coloration
561 //Spawn flesh tentacle
562 for (uint8 i = 0; i < 2; i++)
563 {
565 }
566 });
567 }
568 }
569 }
@ EMOTE_WEAKENED
Definition: boss_cthun.cpp:111
@ SPELL_ROCKY_GROUND_IMPACT
Definition: boss_cthun.cpp:74
@ SPELL_PURPLE_COLORATION
Definition: boss_cthun.cpp:52
Talk
Definition: boss_fathomlord_karathress.cpp:25
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:45
uint32 GetEntry() const
Definition: Object.h:109
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References _fleshTentaclesKilled, TaskScheduler::CancelAll(), Unit::CastSpell(), UnitAI::DoCast(), UnitAI::DoCastSelf(), EMOTE_WEAKENED, FleshTentaclePos, Object::GetEntry(), ScriptedAI::me, NPC_FLESH_TENTACLE, Unit::RemoveAurasDueToSpell(), TaskScheduler::Schedule(), CreatureAI::scheduler, ScheduleTasks(), SPELL_CARAPACE_CTHUN, SPELL_PURPLE_COLORATION, SPELL_ROCKY_GROUND_IMPACT, WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

◆ UpdateAI()

void boss_cthun::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

484 {
485 //Check if we have a target
486 if (!UpdateVictim())
487 {
488 //No target so we'll use this section to do our random wispers instance wide
489 //WisperTimer
490 if (WisperTimer <= diff)
491 {
492 Map* map = me->GetMap();
493 if (!map->IsDungeon())
494 return;
495
496 //Play random sound to the zone
497 Map::PlayerList const& PlayerList = map->GetPlayers();
498
499 if (!PlayerList.IsEmpty())
500 {
501 for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr)
502 {
503 if (Player* pPlr = itr->GetSource())
504 pPlr->PlayDirectSound(RANDOM_SOUND_WHISPER, pPlr);
505 }
506 }
507
508 //One random wisper every 90 - 300 seconds
509 WisperTimer = urand(90000, 300000);
510 }
511 else WisperTimer -= diff;
512
513 return;
514 }
515
516 me->SetTarget();
517
518 scheduler.Update(diff);
519 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ RANDOM_SOUND_WHISPER
Definition: boss_cthun.cpp:116
bool IsEmpty() const
Definition: LinkedList.h:97
Definition: LinkedList.h:139
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:27
bool UpdateVictim()
Definition: CreatureAI.cpp:268
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition: Creature.cpp:3441
Map * GetMap() const
Definition: Object.h:517
Definition: Player.h:1056
Definition: Map.h:313
bool IsDungeon() const
Definition: Map.h:448
PlayerList const & GetPlayers() const
Definition: Map.h:485
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37

References MapRefMgr::begin(), MapRefMgr::end(), WorldObject::GetMap(), Map::GetPlayers(), Map::IsDungeon(), LinkedListHead::IsEmpty(), ScriptedAI::me, RANDOM_SOUND_WHISPER, CreatureAI::scheduler, Creature::SetTarget(), TaskScheduler::Update(), CreatureAI::UpdateVictim(), urand(), and WisperTimer.

Member Data Documentation

◆ _fleshTentaclesKilled

uint8 boss_cthun::_fleshTentaclesKilled
private

Referenced by Reset(), and SummonedCreatureDies().

◆ WisperTimer

uint32 boss_cthun::WisperTimer
private

Referenced by Reset(), and UpdateAI().