AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_dirt_mound Struct Reference
Inheritance diagram for npc_dirt_mound:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_dirt_mound (Creature *creature)
 
void JustSummoned (Creature *creature) override
 
void SetData (uint32 type, uint32 data) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void ChaseNewTarget ()
 
void UpdateAI (uint32 diff) override
 
void Reset () override
 
void EnterEvadeMode (EvadeReason) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Protected Attributes

TaskScheduler _scheduler
 
uint32 _ouroHealth
 
InstanceScript_instance
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_dirt_mound()

npc_dirt_mound::npc_dirt_mound ( Creature creature)
inline
317 : ScriptedAI(creature)
318 {
319 _instance = creature->GetInstanceScript();
320 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * _instance
Definition: boss_ouro.cpp:394

References _instance, and WorldObject::GetInstanceScript().

Member Function Documentation

◆ ChaseNewTarget()

void npc_dirt_mound::ChaseNewTarget ( )
inline
354 {
356 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 200.f, true))
357 {
358 me->AddThreat(target, 1000000.f);
359 AttackStart(target);
360 }
361 }
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
void DoResetThreatList()
Definition: ScriptedCreature.cpp:411
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
Creature * me
Definition: ScriptedCreature.h:282
Definition: Unit.h:1290
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14548

References Unit::AddThreat(), ScriptedAI::AttackStart(), ScriptedAI::DoResetThreatList(), ScriptedAI::me, and UnitAI::SelectTarget().

Referenced by JustEngagedWith().

◆ EnterEvadeMode()

void npc_dirt_mound::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

379 {
380 if (_instance)
381 {
383 }
384
386 base->DespawnOrUnsummon();
387
389 }
@ FAIL
Definition: InstanceScript.h:58
@ GO_SANDWORM_BASE
Definition: boss_ouro.cpp:56
@ DATA_OURO
Definition: temple_of_ahnqiraj.h:35
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
Definition: GameObject.h:122
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2418
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:317

References _instance, DATA_OURO, Creature::DespawnOrUnsummon(), FAIL, WorldObject::FindNearestGameObject(), GO_SANDWORM_BASE, ScriptedAI::me, and InstanceScript::SetBossState().

◆ JustEngagedWith()

void npc_dirt_mound::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

339 {
341 _scheduler.Schedule(30s, [this](TaskContext /*context*/)
342 {
344 me->DespawnOrUnsummon(1000);
345 })
346 .Schedule(100ms, [this](TaskContext context)
347 {
349 context.Repeat(5s, 10s);
350 });
351 }
@ SPELL_SUMMON_SCARABS
Definition: boss_ouro.cpp:45
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:217
Definition: TaskScheduler.h:400
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:470
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:369
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95
void ChaseNewTarget()
Definition: boss_ouro.cpp:353
TaskScheduler _scheduler
Definition: boss_ouro.cpp:392

References _scheduler, ChaseNewTarget(), Creature::DespawnOrUnsummon(), UnitAI::DoCastSelf(), CreatureAI::DoZoneInCombat(), ScriptedAI::me, TaskContext::Repeat(), TaskScheduler::Schedule(), and SPELL_SUMMON_SCARABS.

◆ JustSummoned()

void npc_dirt_mound::JustSummoned ( Creature creature)
inlineoverridevirtual

Reimplemented from ScriptedAI.

323 {
324 if (creature->GetEntry() == NPC_OURO)
325 {
326 creature->SetInCombatWithZone();
327 creature->SetHealth(_ouroHealth);
328 creature->LowerPlayerDamageReq(creature->GetMaxHealth() - creature->GetHealth());
329 }
330 }
@ NPC_OURO
Definition: temple_of_ahnqiraj.h:76
void SetInCombatWithZone()
Definition: Creature.cpp:2723
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true)
Definition: Creature.cpp:3689
uint32 GetEntry() const
Definition: Object.h:109
uint32 GetMaxHealth() const
Definition: Unit.h:1441
void SetHealth(uint32 val)
Definition: Unit.cpp:15370
uint32 GetHealth() const
Definition: Unit.h:1440
uint32 _ouroHealth
Definition: boss_ouro.cpp:393

References _ouroHealth, Object::GetEntry(), Unit::GetHealth(), Unit::GetMaxHealth(), Creature::LowerPlayerDamageReq(), NPC_OURO, Unit::SetHealth(), and Creature::SetInCombatWithZone().

◆ Reset()

void npc_dirt_mound::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

372 {
375 DoCastSelf(SPELL_QUAKE, true);
376 }
@ SPELL_DIRTMOUND_PASSIVE
Definition: boss_ouro.cpp:41
@ SPELL_QUAKE
Definition: boss_ouro.cpp:44
@ SPELL_DREAM_FOG
Definition: boss_ouro.cpp:47

References UnitAI::DoCastSelf(), SPELL_DIRTMOUND_PASSIVE, SPELL_DREAM_FOG, and SPELL_QUAKE.

◆ SetData()

void npc_dirt_mound::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

333 {
334 if (type == DATA_OURO_HEALTH)
335 _ouroHealth = data;
336 }
@ DATA_OURO_HEALTH
Definition: boss_ouro.cpp:58

References _ouroHealth, and DATA_OURO_HEALTH.

◆ UpdateAI()

void npc_dirt_mound::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

364 {
365 if (!UpdateVictim())
366 return;
367
368 _scheduler.Update(diff);
369 }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:15
bool UpdateVictim()
Definition: CreatureAI.cpp:269

References _scheduler, TaskScheduler::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _instance

InstanceScript* npc_dirt_mound::_instance
protected

Referenced by EnterEvadeMode(), and npc_dirt_mound().

◆ _ouroHealth

uint32 npc_dirt_mound::_ouroHealth
protected

Referenced by JustSummoned(), and SetData().

◆ _scheduler

TaskScheduler npc_dirt_mound::_scheduler
protected

Referenced by JustEngagedWith(), and UpdateAI().