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boss_devourer_of_souls::boss_devourer_of_soulsAI Struct Reference
Inheritance diagram for boss_devourer_of_souls::boss_devourer_of_soulsAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_devourer_of_soulsAI (Creature *creature)
 
void Reset () override
 
uint32 GetData (uint32 id) const override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
bool CanAIAttack (Unit const *target) const override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void JustSummoned (Creature *summon) override
 
void EnterEvadeMode (EvadeReason why) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
SummonList summons
 
bool bAchiev
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_devourer_of_soulsAI()

boss_devourer_of_souls::boss_devourer_of_soulsAI::boss_devourer_of_soulsAI ( Creature creature)
inline
89 : ScriptedAI(creature), summons(me)
90 {
91 pInstance = creature->GetInstanceScript();
92 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
SummonList summons
Definition: boss_devourer_of_souls.cpp:96
InstanceScript * pInstance
Definition: boss_devourer_of_souls.cpp:94

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ CanAIAttack()

bool boss_devourer_of_souls::boss_devourer_of_soulsAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

168{ return target->GetPositionZ() > 706.5f; }

References Position::GetPositionZ().

◆ EnterEvadeMode()

void boss_devourer_of_souls::boss_devourer_of_soulsAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

297 {
299 me->DisableRotate(false);
301 }
@ UNIT_STATE_ROOT
Definition: Unit.h:335
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
void DisableRotate(bool apply)
Definition: Unit.cpp:18433
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18192

References Unit::DisableRotate(), CreatureAI::EnterEvadeMode(), ScriptedAI::me, Unit::SetControlled(), and UNIT_STATE_ROOT.

◆ GetData()

uint32 boss_devourer_of_souls::boss_devourer_of_soulsAI::GetData ( uint32  id) const
inlineoverridevirtual

Reimplemented from UnitAI.

112 {
113 if (id == 1)
114 return bAchiev;
115
116 return 0;
117 }
bool bAchiev
Definition: boss_devourer_of_souls.cpp:97

References bAchiev.

◆ JustDied()

void boss_devourer_of_souls::boss_devourer_of_soulsAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

251 {
254 if (pInstance)
256 }
@ DONE
Definition: InstanceScript.h:59
@ SAY_FACE_DEATH
Definition: boss_devourer_of_souls.cpp:32
@ DATA_DEVOURER
Definition: forge_of_souls.h:31
Talk
Definition: boss_fathomlord_karathress.cpp:23
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_DEVOURER, SummonList::DespawnAll(), DONE, pInstance, SAY_FACE_DEATH, ZoneScript::SetData(), and summons.

◆ JustEngagedWith()

void boss_devourer_of_souls::boss_devourer_of_soulsAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

120 {
123 events.Reset();
124 events.RescheduleEvent(EVENT_SPELL_PHANTOM_BLAST, 5s);
125 events.RescheduleEvent(EVENT_SPELL_MIRRORED_SOUL, 9s);
126 events.RescheduleEvent(EVENT_SPELL_WELL_OF_SOULS, 6s, 8s);
127 events.RescheduleEvent(EVENT_SPELL_UNLEASHED_SOULS, 18s, 20s);
128 events.RescheduleEvent(EVENT_SPELL_WAILING_SOULS, 65s);
129
130 if (pInstance)
132
133 // Suport for Quest Tempering the Blade
134 Map::PlayerList const& pList = me->GetMap()->GetPlayers();
135 for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
136 {
137 Player* player = itr->GetSource();
140 {
142 me->SummonCreature(NPC_CRUCIBLE_OF_SOULS, 5672.29f, 2520.69f, 713.44f, 0.96f);
143 }
144 }
145 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
events
Definition: boss_sartura.cpp:43
@ EVENT_SPELL_WAILING_SOULS
Definition: boss_devourer_of_souls.cpp:65
@ EVENT_SPELL_MIRRORED_SOUL
Definition: boss_devourer_of_souls.cpp:62
@ EVENT_SPELL_UNLEASHED_SOULS
Definition: boss_devourer_of_souls.cpp:64
@ EVENT_SPELL_WELL_OF_SOULS
Definition: boss_devourer_of_souls.cpp:63
@ EVENT_SPELL_PHANTOM_BLAST
Definition: boss_devourer_of_souls.cpp:61
@ QUEST_TEMPERING_THE_BLADE_H
Definition: boss_devourer_of_souls.cpp:79
@ QUEST_TEMPERING_THE_BLADE_A
Definition: boss_devourer_of_souls.cpp:78
@ NPC_CRUCIBLE_OF_SOULS
Definition: boss_devourer_of_souls.cpp:77
@ SAY_FACE_AGGRO
Definition: boss_devourer_of_souls.cpp:28
@ TEAM_ALLIANCE
Definition: SharedDefines.h:732
@ TEAM_HORDE
Definition: SharedDefines.h:733
Definition: LinkedList.h:139
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95
Map * GetMap() const
Definition: Object.h:517
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
Definition: Player.h:1046
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2059
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1414
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37

References MapRefMgr::begin(), DATA_DEVOURER, CreatureAI::DoZoneInCombat(), MapRefMgr::end(), EVENT_SPELL_MIRRORED_SOUL, EVENT_SPELL_PHANTOM_BLAST, EVENT_SPELL_UNLEASHED_SOULS, EVENT_SPELL_WAILING_SOULS, EVENT_SPELL_WELL_OF_SOULS, WorldObject::FindNearestCreature(), WorldObject::GetMap(), Map::GetPlayers(), Player::GetQuestStatus(), Player::GetTeamId(), IN_PROGRESS, ScriptedAI::me, NPC_CRUCIBLE_OF_SOULS, pInstance, QUEST_STATUS_INCOMPLETE, QUEST_TEMPERING_THE_BLADE_A, QUEST_TEMPERING_THE_BLADE_H, SAY_FACE_AGGRO, ZoneScript::SetData(), WorldObject::SummonCreature(), TEAM_ALLIANCE, and TEAM_HORDE.

◆ JustSummoned()

void boss_devourer_of_souls::boss_devourer_of_soulsAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

284 {
285 if (summon->GetEntry() != NPC_CRUCIBLE_OF_SOULS)
286 summons.Summon(summon);
287
288 if (summon->GetEntry() == 36595)
289 if (Player* plr = summon->SelectNearestPlayer(100.0f))
290 {
291 summon->AddThreat(plr, 100000.0f);
292 summon->AI()->AttackStart(plr);
293 }
294 }
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:28
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
CreatureAI * AI() const
Definition: Creature.h:135
uint32 GetEntry() const
Definition: Object.h:109
Player * SelectNearestPlayer(float distance=0) const
Definition: Object.cpp:2436
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14548

References Unit::AddThreat(), Creature::AI(), UnitAI::AttackStart(), Object::GetEntry(), NPC_CRUCIBLE_OF_SOULS, WorldObject::SelectNearestPlayer(), SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_devourer_of_souls::boss_devourer_of_soulsAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

259 {
260 if (victim->GetTypeId() != TYPEID_PLAYER)
261 return;
262
263 int32 textId = 0;
264 switch (me->GetDisplayId())
265 {
266 case DISPLAY_ANGER:
267 textId = SAY_FACE_ANGER_SLAY;
268 break;
269 case DISPLAY_SORROW:
270 textId = SAY_FACE_SORROW_SLAY;
271 break;
272 case DISPLAY_DESIRE:
273 textId = SAY_FACE_DESIRE_SLAY;
274 break;
275 default:
276 break;
277 }
278
279 if (textId)
280 Talk(textId);
281 }
std::int32_t int32
Definition: Define.h:104
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ DISPLAY_ANGER
Definition: boss_devourer_of_souls.cpp:70
@ DISPLAY_SORROW
Definition: boss_devourer_of_souls.cpp:71
@ DISPLAY_DESIRE
Definition: boss_devourer_of_souls.cpp:72
@ SAY_FACE_ANGER_SLAY
Definition: boss_devourer_of_souls.cpp:29
@ SAY_FACE_DESIRE_SLAY
Definition: boss_devourer_of_souls.cpp:31
@ SAY_FACE_SORROW_SLAY
Definition: boss_devourer_of_souls.cpp:30
TypeID GetTypeId() const
Definition: Object.h:121
uint32 GetDisplayId() const
Definition: Unit.h:2168

References DISPLAY_ANGER, DISPLAY_DESIRE, DISPLAY_SORROW, Unit::GetDisplayId(), Object::GetTypeId(), ScriptedAI::me, SAY_FACE_ANGER_SLAY, SAY_FACE_DESIRE_SLAY, SAY_FACE_SORROW_SLAY, and TYPEID_PLAYER.

◆ Reset()

void boss_devourer_of_souls::boss_devourer_of_soulsAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

100 {
101 bAchiev = true;
103 me->DisableRotate(false);
105 events.Reset();
107 if (pInstance)
109 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
@ NOT_STARTED
Definition: InstanceScript.h:56
void SetReactState(ReactStates st)
Definition: Creature.h:89

References bAchiev, DATA_DEVOURER, SummonList::DespawnAll(), Unit::DisableRotate(), ScriptedAI::me, NOT_STARTED, pInstance, REACT_AGGRESSIVE, Unit::SetControlled(), ZoneScript::SetData(), Creature::SetReactState(), summons, and UNIT_STATE_ROOT.

◆ SpellHitTarget()

void boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget ( Unit target,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

148 {
149 if (spell->Id == SPELL_PHANTOM_BLAST_H)
150 bAchiev = false;
151 else if (spell->Id == SPELL_WAILING_SOULS_TARGETING)
152 {
153 me->SetOrientation(me->GetAngle(target));
155 me->DisableRotate(true);
158 me->GetMotionMaster()->Clear(false);
161
162 me->SetFacingToObject(target);
165 }
166 }
@ UNIT_FIELD_TARGET
Definition: UpdateFields.h:92
@ REACT_PASSIVE
Definition: Unit.h:1023
@ SPELL_PHANTOM_BLAST_H
Definition: boss_devourer_of_souls.cpp:43
@ SPELL_WAILING_SOULS_TARGETING
Definition: boss_devourer_of_souls.cpp:54
@ SPELL_WAILING_SOULS
Definition: boss_devourer_of_souls.cpp:50
void SetGuidValue(uint16 index, ObjectGuid value)
Definition: Object.cpp:723
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
void SetOrientation(float orientation)
Definition: Position.h:112
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20792
void SendMovementFlagUpdate(bool self=false)
Definition: Unit.cpp:16878
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void StopMovingOnCurrentPos()
Definition: Unit.cpp:16863
void MoveIdle()
Definition: MotionMaster.cpp:231
void Clear(bool reset=true)
Definition: MotionMaster.h:165

References bAchiev, Unit::CastSpell(), MotionMaster::Clear(), Unit::DisableRotate(), ObjectGuid::Empty, Position::GetAngle(), Unit::GetMotionMaster(), SpellInfo::Id, ScriptedAI::me, MotionMaster::MoveIdle(), REACT_PASSIVE, Unit::SendMovementFlagUpdate(), Unit::SetControlled(), Unit::SetFacingToObject(), Object::SetGuidValue(), Position::SetOrientation(), Creature::SetReactState(), SPELL_PHANTOM_BLAST_H, SPELL_WAILING_SOULS, SPELL_WAILING_SOULS_TARGETING, Unit::StopMovingOnCurrentPos(), UNIT_FIELD_TARGET, and UNIT_STATE_ROOT.

◆ UpdateAI()

void boss_devourer_of_souls::boss_devourer_of_soulsAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

171 {
172 if (!UpdateVictim())
173 return;
174
175 events.Update(diff);
176
178 if (s->m_spellInfo->Id == SPELL_MIRRORED_SOUL)
179 {
180 switch (events.ExecuteEvent())
181 {
182 case 0:
183 break;
186 events.Repeat(5s);
187 break;
188 default:
189 events.Repeat(1s);
190 break;
191 }
192
194 {
198 }
199
200 return;
201 }
202
204 return;
205
206 switch(events.ExecuteEvent())
207 {
208 case 0:
209 break;
212 events.Repeat(5s);
213 break;
215 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 90.0f, true))
216 {
217 me->CastSpell(target, SPELL_MIRRORED_SOUL, false);
220 }
221 events.Repeat(20s, 30s);
222 break;
224 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, true))
225 me->CastSpell(target, SPELL_WELL_OF_SOULS, false);
226 events.Repeat(25s, 30s);
227 events.DelayEventsToMax(4000, 0);
228 break;
233 events.Repeat(30s, 40s);
234 events.DelayEventsToMax(5000, 0);
236 break;
240 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
242 events.Repeat(80s);
243 events.DelayEventsToMax(20000, 0);
244 break;
245 }
246
248 }
@ BASE_ATTACK
Definition: Unit.h:396
@ CURRENT_CHANNELED_SPELL
Definition: Unit.h:980
@ CURRENT_GENERIC_SPELL
Definition: Unit.h:979
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ EMOTE_WAILING_SOUL
Definition: boss_devourer_of_souls.cpp:36
@ EMOTE_MIRRORED_SOUL
Definition: boss_devourer_of_souls.cpp:33
@ SAY_FACE_WAILING_SOUL
Definition: boss_devourer_of_souls.cpp:37
@ EMOTE_UNLEASH_SOUL
Definition: boss_devourer_of_souls.cpp:34
@ SAY_FACE_UNLEASH_SOUL
Definition: boss_devourer_of_souls.cpp:35
@ SPELL_PHANTOM_BLAST
Definition: boss_devourer_of_souls.cpp:42
@ SPELL_MIRRORED_SOUL
Definition: boss_devourer_of_souls.cpp:44
@ SPELL_WELL_OF_SOULS
Definition: boss_devourer_of_souls.cpp:45
@ SPELL_UNLEASHED_SOULS
Definition: boss_devourer_of_souls.cpp:48
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Definition: Unit.h:1290
void ClearUnitState(uint32 f)
Definition: Unit.h:1399
void setAttackTimer(WeaponAttackType type, int32 time)
Definition: Unit.h:1340
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
void AddUnitState(uint32 f)
Definition: Unit.h:1397
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
Spell * GetCurrentSpell(CurrentSpellTypes spellType) const
Definition: Unit.h:2061
Definition: Spell.h:284

References Unit::AddUnitState(), BASE_ATTACK, Unit::CastCustomSpell(), Unit::CastSpell(), Unit::ClearUnitState(), CURRENT_CHANNELED_SPELL, CURRENT_GENERIC_SPELL, UnitAI::DoMeleeAttackIfReady(), EMOTE_MIRRORED_SOUL, EMOTE_UNLEASH_SOUL, EMOTE_WAILING_SOUL, EVENT_SPELL_MIRRORED_SOUL, EVENT_SPELL_PHANTOM_BLAST, EVENT_SPELL_UNLEASHED_SOULS, EVENT_SPELL_WAILING_SOULS, EVENT_SPELL_WELL_OF_SOULS, Unit::GetCurrentSpell(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, SAY_FACE_UNLEASH_SOUL, SAY_FACE_WAILING_SOUL, UnitAI::SelectTarget(), Unit::setAttackTimer(), SPELL_MIRRORED_SOUL, SPELL_PHANTOM_BLAST, SPELL_UNLEASHED_SOULS, SPELL_WAILING_SOULS_TARGETING, SPELL_WELL_OF_SOULS, SPELLVALUE_MAX_TARGETS, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ bAchiev

bool boss_devourer_of_souls::boss_devourer_of_soulsAI::bAchiev

Referenced by GetData(), Reset(), and SpellHitTarget().

◆ events

EventMap boss_devourer_of_souls::boss_devourer_of_soulsAI::events

◆ pInstance

InstanceScript* boss_devourer_of_souls::boss_devourer_of_soulsAI::pInstance

◆ summons

SummonList boss_devourer_of_souls::boss_devourer_of_soulsAI::summons

Referenced by JustDied(), JustSummoned(), and Reset().