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boss_flame_leviathan::boss_flame_leviathanAI Struct Reference
Inheritance diagram for boss_flame_leviathan::boss_flame_leviathanAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_flame_leviathanAI (Creature *pCreature)
 
void BindPlayers ()
 
void RadioSay (uint8 textid)
 
void ActivateTowers ()
 
void TurnGates (bool _start, bool _death)
 
void TurnHealStations (bool _apply)
 
void ScheduleEvents ()
 
void SummonTowerHelpers (uint8 towerId)
 
void JustReachedHome () override
 
void MoveInLineOfSight (Unit *) override
 
void JustSummoned (Creature *cr) override
 
void SummonedCreatureDespawn (Creature *cr) override
 
void SpellHit (Unit *caster, SpellInfo const *spellInfo) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
void AttackStart (Unit *who) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void InitializeAI () override
 
void Reset () override
 
uint32 GetData (uint32 param) const override
 
void UpdateAI (uint32 diff) override
 
void DoAction (int32 action) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptm_pInstance
 
Vehiclevehicle
 
EventMap events
 
SummonList summons
 
uint32 _startTimer
 
uint32 _speakTimer
 
uint8 _towersCount
 
bool _shutdown
 
uint32 _destroyedTurretCount
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_flame_leviathanAI()

boss_flame_leviathan::boss_flame_leviathanAI::boss_flame_leviathanAI ( Creature pCreature)
inline
199 : ScriptedAI(pCreature), vehicle(me->GetVehicleKit()), summons(me)
200 {
201 m_pInstance = pCreature->GetInstanceScript();
202 assert(vehicle);
203 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
Vehicle * GetVehicleKit() const
Definition: Unit.h:2353
InstanceScript * m_pInstance
Definition: boss_flame_leviathan.cpp:205
SummonList summons
Definition: boss_flame_leviathan.cpp:208
Vehicle * vehicle
Definition: boss_flame_leviathan.cpp:206

References WorldObject::GetInstanceScript(), m_pInstance, and vehicle.

Member Function Documentation

◆ ActivateTowers()

void boss_flame_leviathan::boss_flame_leviathanAI::ActivateTowers ( )
509{
510 _towersCount = 0;
511 me->ResetLootMode();
513 {
514 if (m_pInstance->GetData(i))
515 {
516 ++_towersCount;
517
519 switch (i)
520 {
523 events.RescheduleEvent(EVENT_FREYA, 30s);
524 break;
527 events.RescheduleEvent(EVENT_THORIMS_HAMMER, 1min);
528 break;
531 events.RescheduleEvent(EVENT_HODIRS_FURY, 20s);
532 break;
535 events.RescheduleEvent(EVENT_MIMIRONS_INFERNO, 42s);
536 break;
537 }
538 }
539 }
540}
std::uint32_t uint32
Definition: Define.h:108
events
Definition: boss_sartura.cpp:43
@ SPELL_TOWER_OF_LIFE
Definition: boss_flame_leviathan.cpp:55
@ SPELL_TOWER_OF_STORMS
Definition: boss_flame_leviathan.cpp:52
@ SPELL_TOWER_OF_FROST
Definition: boss_flame_leviathan.cpp:54
@ SPELL_TOWER_OF_FLAMES
Definition: boss_flame_leviathan.cpp:53
@ EVENT_MIMIRONS_INFERNO
Definition: boss_flame_leviathan.cpp:114
@ EVENT_HODIRS_FURY
Definition: boss_flame_leviathan.cpp:112
@ EVENT_FREYA
Definition: boss_flame_leviathan.cpp:113
@ EVENT_THORIMS_HAMMER
Definition: boss_flame_leviathan.cpp:115
@ EVENT_TOWER_OF_STORM_DESTROYED
Definition: ulduar.h:263
@ EVENT_TOWER_OF_LIFE_DESTROYED
Definition: ulduar.h:266
@ EVENT_TOWER_OF_FLAMES_DESTROYED
Definition: ulduar.h:265
@ EVENT_TOWER_OF_FROST_DESTROYED
Definition: ulduar.h:264
void ResetLootMode()
Definition: Creature.h:237
void AddLootMode(uint16 lootMode)
Definition: Creature.h:235
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:19031
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
uint8 _towersCount
Definition: boss_flame_leviathan.cpp:212

References EVENT_FREYA, EVENT_HODIRS_FURY, EVENT_MIMIRONS_INFERNO, EVENT_THORIMS_HAMMER, EVENT_TOWER_OF_FLAMES_DESTROYED, EVENT_TOWER_OF_FROST_DESTROYED, EVENT_TOWER_OF_LIFE_DESTROYED, EVENT_TOWER_OF_STORM_DESTROYED, SPELL_TOWER_OF_FLAMES, SPELL_TOWER_OF_FROST, SPELL_TOWER_OF_LIFE, and SPELL_TOWER_OF_STORMS.

Referenced by JustEngagedWith().

◆ AttackStart()

void boss_flame_leviathan::boss_flame_leviathanAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

248 {
249 if (Unit* veh = who->GetVehicleBase())
251 else
253 }
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
Definition: Unit.h:1290
Unit * GetVehicleBase() const
Definition: Unit.cpp:18910

References ScriptedAI::AttackStart(), and Unit::GetVehicleBase().

◆ BindPlayers()

void boss_flame_leviathan::boss_flame_leviathanAI::BindPlayers ( )
496{
498}
Map * GetMap() const
Definition: Object.h:517
InstanceMap * ToInstanceMap()
Definition: Map.h:544
void PermBindAllPlayers()
Definition: Map.cpp:3131

References WorldObject::GetMap(), ScriptedAI::me, InstanceMap::PermBindAllPlayers(), and Map::ToInstanceMap().

Referenced by JustEngagedWith().

◆ DoAction()

void boss_flame_leviathan::boss_flame_leviathanAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

480 {
481 if (action == ACTION_DESTROYED_TURRET)
482 {
484
485 if (_destroyedTurretCount == RAID_MODE<uint32>(2, 4))
486 {
489 }
490 }
491 }
@ SPELL_SYSTEMS_SHUTDOWN
Definition: boss_flame_leviathan.cpp:48
@ ACTION_DESTROYED_TURRET
Definition: boss_flame_leviathan.cpp:182
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
uint32 _destroyedTurretCount
Definition: boss_flame_leviathan.cpp:214

References _destroyedTurretCount, ACTION_DESTROYED_TURRET, Unit::CastSpell(), ScriptedAI::me, and SPELL_SYSTEMS_SHUTDOWN.

◆ GetData()

uint32 boss_flame_leviathan::boss_flame_leviathanAI::GetData ( uint32  param) const
inlineoverridevirtual

Reimplemented from UnitAI.

324 {
325 if (param == DATA_GET_TOWER_COUNT)
326 return _towersCount;
327 if (param == DATA_GET_SHUTDOWN)
328 return !_shutdown;
329
330 return 0;
331 }
@ DATA_GET_SHUTDOWN
Definition: boss_flame_leviathan.cpp:170
@ DATA_GET_TOWER_COUNT
Definition: boss_flame_leviathan.cpp:169
bool _shutdown
Definition: boss_flame_leviathan.cpp:213

References _shutdown, _towersCount, DATA_GET_SHUTDOWN, and DATA_GET_TOWER_COUNT.

◆ InitializeAI()

void boss_flame_leviathan::boss_flame_leviathanAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

277 {
279 {
283 }
284
286 }
@ SPECIAL
Definition: InstanceScript.h:60
const Position homePos
Definition: boss_flame_leviathan.cpp:185
@ TYPE_LEVIATHAN
Definition: ulduar.h:35
virtual void InitializeAI()
Definition: UnitAI.h:193
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:328
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition: Unit.cpp:20194
void StopMovingOnCurrentPos()
Definition: Unit.cpp:16863

References ZoneScript::GetData(), homePos, UnitAI::InitializeAI(), m_pInstance, ScriptedAI::me, Creature::SetHomePosition(), SPECIAL, Unit::StopMovingOnCurrentPos(), TYPE_LEVIATHAN, and Unit::UpdatePosition().

◆ JustDied()

void boss_flame_leviathan::boss_flame_leviathanAI::JustDied ( Unit )
overridevirtual

Reimplemented from ScriptedAI.

630{
631 // Despawn Lashers, do before summons clear
634
635 if (m_pInstance)
636 {
639 }
640
642
643 TurnGates(false, true);
644 BindPlayers();
645}
@ DONE
Definition: InstanceScript.h:59
@ ACTION_DESPAWN_ADDS
Definition: boss_flame_leviathan.cpp:180
@ FLAME_LEVIATHAN_SAY_DEATH
Definition: boss_flame_leviathan.cpp:124
@ VEHICLE_POS_NONE
Definition: ulduar.h:261
@ DATA_VEHICLE_SPAWN
Definition: ulduar.h:57
Talk
Definition: boss_fathomlord_karathress.cpp:23
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
void DoAction(int32 info, uint16 max=0)
Definition: ScriptedCreature.h:104
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
void BindPlayers()
Definition: boss_flame_leviathan.cpp:495
void TurnGates(bool _start, bool _death)
Definition: boss_flame_leviathan.cpp:542

References ACTION_DESPAWN_ADDS, DATA_VEHICLE_SPAWN, DONE, FLAME_LEVIATHAN_SAY_DEATH, summons, TYPE_LEVIATHAN, and VEHICLE_POS_NONE.

◆ JustEngagedWith()

void boss_flame_leviathan::boss_flame_leviathanAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

256 {
259
260 me->setActive(true);
262 TurnHealStations(false);
264 if (m_pInstance)
266
267 BindPlayers();
269
270 if (!_startTimer)
271 {
272 TurnGates(true, false);
273 }
274 }
@ FLAME_LEVIATHAN_SAY_AGGRO
Definition: boss_flame_leviathan.cpp:122
void SetInCombatWithZone()
Definition: Creature.cpp:2723
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
uint32 _startTimer
Definition: boss_flame_leviathan.cpp:210
void ActivateTowers()
Definition: boss_flame_leviathan.cpp:508
void ScheduleEvents()
Definition: boss_flame_leviathan.cpp:600
void TurnHealStations(bool _apply)
Definition: boss_flame_leviathan.cpp:578

References _startTimer, ActivateTowers(), BindPlayers(), FLAME_LEVIATHAN_SAY_AGGRO, homePos, m_pInstance, ScriptedAI::me, ScheduleEvents(), WorldObject::setActive(), ZoneScript::SetData(), Creature::SetHomePosition(), Creature::SetInCombatWithZone(), SPECIAL, TurnGates(), TurnHealStations(), and TYPE_LEVIATHAN.

◆ JustReachedHome()

void boss_flame_leviathan::boss_flame_leviathanAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

227 {
228 // For achievement
229 if (m_pInstance)
231 me->setActive(false);
232 }
@ DATA_UNBROKEN_ACHIEVEMENT
Definition: ulduar.h:62

References DATA_UNBROKEN_ACHIEVEMENT, m_pInstance, ScriptedAI::me, WorldObject::setActive(), and ZoneScript::SetData().

◆ JustSummoned()

void boss_flame_leviathan::boss_flame_leviathanAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from ScriptedAI.

236 {
237 if (cr->GetEntry() != NPC_FLAME_LEVIATHAN_TURRET && cr->GetEntry() != NPC_SEAT)
238 summons.Summon(cr);
239 }
@ NPC_FLAME_LEVIATHAN_TURRET
Definition: boss_flame_leviathan.cpp:82
@ NPC_SEAT
Definition: boss_flame_leviathan.cpp:83
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
uint32 GetEntry() const
Definition: Object.h:109

References Object::GetEntry(), NPC_FLAME_LEVIATHAN_TURRET, NPC_SEAT, SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_flame_leviathan::boss_flame_leviathanAI::KilledUnit ( Unit who)
overridevirtual

Reimplemented from ScriptedAI.

648{
649 if (who == me->GetVictim())
650 events.RescheduleEvent(EVENT_PURSUE, 0ms);
651
652 if (who->GetTypeId() == TYPEID_PLAYER)
654}
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ FLAME_LEVIATHAN_SAY_SLAY
Definition: boss_flame_leviathan.cpp:123
@ EVENT_PURSUE
Definition: boss_flame_leviathan.cpp:106
TypeID GetTypeId() const
Definition: Object.h:121
Unit * GetVictim() const
Definition: Unit.h:1386

References EVENT_PURSUE, FLAME_LEVIATHAN_SAY_SLAY, Object::GetTypeId(), Unit::GetVictim(), and TYPEID_PLAYER.

◆ MoveInLineOfSight()

void boss_flame_leviathan::boss_flame_leviathanAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

234{}

◆ RadioSay()

void boss_flame_leviathan::boss_flame_leviathanAI::RadioSay ( uint8  textid)
501{
503 {
504 r->AI()->Talk(textid);
505 }
506}
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ NPC_BRANN_RADIO
Definition: boss_flame_leviathan.cpp:89
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118

References NPC_BRANN_RADIO, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN.

Referenced by UpdateAI().

◆ Reset()

void boss_flame_leviathan::boss_flame_leviathanAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

289 {
290 // Special immunity case
293
296 events.Reset();
297
298 _shutdown = false;
299 _startTimer = 1;
300 _speakTimer = 0;
301 _towersCount = 0;
303
304 if (m_pInstance)
305 {
307 {
310 }
311 else
312 {
315 _startTimer = 0;
316 }
317 }
318
319 TurnGates(false, false);
320 TurnHealStations(true);
321 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ NOT_STARTED
Definition: InstanceScript.h:56
@ SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
Definition: SpellAuraDefines.h:254
@ SPELL_INVIS_AND_STEALTH_DETECT
Definition: boss_flame_leviathan.cpp:44
@ VEHICLE_POS_LEVIATHAN
Definition: ulduar.h:260
@ IMMUNITY_STATE
Definition: SharedDefines.h:1367
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:13300
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
uint32 _speakTimer
Definition: boss_flame_leviathan.cpp:211

References _destroyedTurretCount, _shutdown, _speakTimer, _startTimer, _towersCount, ACTION_DESPAWN_ADDS, Unit::ApplySpellImmune(), Unit::CastSpell(), DATA_VEHICLE_SPAWN, SummonList::DespawnAll(), SummonList::DoAction(), ZoneScript::GetData(), IMMUNITY_STATE, m_pInstance, ScriptedAI::me, NOT_STARTED, Unit::RemoveUnitFlag(), ZoneScript::SetData(), Unit::SetUnitFlag(), SPECIAL, SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED, SPELL_INVIS_AND_STEALTH_DETECT, summons, TurnGates(), TurnHealStations(), TYPE_LEVIATHAN, UNIT_FLAG_NON_ATTACKABLE, and VEHICLE_POS_LEVIATHAN.

◆ ScheduleEvents()

void boss_flame_leviathan::boss_flame_leviathanAI::ScheduleEvents ( )
601{
602 events.RescheduleEvent(EVENT_MISSILE, 5s);
603 events.RescheduleEvent(EVENT_VENT, 20s);
604 events.RescheduleEvent(EVENT_SPEED, 15s);
605 events.RescheduleEvent(EVENT_SUMMON, 10s);
606 events.RescheduleEvent(EVENT_SOUND_BEGINNING, 10s);
607 events.RescheduleEvent(EVENT_POSITION_CHECK, 5s);
608
609 events.RescheduleEvent(EVENT_PURSUE, 0ms);
610}
@ EVENT_VENT
Definition: boss_flame_leviathan.cpp:108
@ EVENT_SPEED
Definition: boss_flame_leviathan.cpp:109
@ EVENT_POSITION_CHECK
Definition: boss_flame_leviathan.cpp:117
@ EVENT_MISSILE
Definition: boss_flame_leviathan.cpp:107
@ EVENT_SOUND_BEGINNING
Definition: boss_flame_leviathan.cpp:116
@ EVENT_SUMMON
Definition: boss_flame_leviathan.cpp:110

References EVENT_MISSILE, EVENT_POSITION_CHECK, EVENT_PURSUE, EVENT_SOUND_BEGINNING, EVENT_SPEED, EVENT_SUMMON, and EVENT_VENT.

Referenced by JustEngagedWith().

◆ SpellHit()

void boss_flame_leviathan::boss_flame_leviathanAI::SpellHit ( Unit caster,
SpellInfo const *  spellInfo 
)
overridevirtual

Reimplemented from ScriptedAI.

613{
614 if (spellInfo->Id == SPELL_SYSTEMS_SHUTDOWN)
615 {
616 _shutdown = true; // ACHIEVEMENT
617
621
622 events.DelayEvents(21ms);
623 events.ScheduleEvent(EVENT_REINSTALL, 20ms);
624 }
625 else if (spellInfo->Id == 62522 /*SPELL_ELECTROSHOCK*/)
627}
@ FLAME_LEVIATHAN_EMOTE_REPAIR
Definition: boss_flame_leviathan.cpp:136
@ FLAME_LEVIATHAN_SAY_OVERLOAD
Definition: boss_flame_leviathan.cpp:133
@ FLAME_LEVIATHAN_EMOTE_OVERLOAD
Definition: boss_flame_leviathan.cpp:135
@ EVENT_REINSTALL
Definition: boss_flame_leviathan.cpp:111
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4069

References EVENT_REINSTALL, FLAME_LEVIATHAN_EMOTE_OVERLOAD, FLAME_LEVIATHAN_EMOTE_REPAIR, FLAME_LEVIATHAN_SAY_OVERLOAD, SpellInfo::Id, and SPELL_SYSTEMS_SHUTDOWN.

◆ SpellHitTarget()

void boss_flame_leviathan::boss_flame_leviathanAI::SpellHitTarget ( Unit target,
SpellInfo const *  spell 
)
overridevirtual

Reimplemented from ScriptedAI.

687{
688 if (spell->Id != SPELL_PURSUED)
689 return;
690
691 for (SeatMap::const_iterator itr = target->GetVehicleKit()->Seats.begin(); itr != target->GetVehicleKit()->Seats.end(); ++itr)
692 {
693 if (Player* passenger = ObjectAccessor::GetPlayer(*me, itr->second.Passenger.Guid))
694 {
696 return;
697 }
698 }
699}
@ SPELL_PURSUED
Definition: boss_flame_leviathan.cpp:37
@ FLAME_LEVIATHAN_EMOTE_PURSUE
Definition: boss_flame_leviathan.cpp:134
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:225
Definition: Player.h:1046
SeatMap Seats
Definition: Vehicle.h:57

References FLAME_LEVIATHAN_EMOTE_PURSUE, ObjectAccessor::GetPlayer(), Unit::GetVehicleKit(), SpellInfo::Id, Vehicle::Seats, and SPELL_PURSUED.

◆ SummonedCreatureDespawn()

void boss_flame_leviathan::boss_flame_leviathanAI::SummonedCreatureDespawn ( Creature cr)
inlineoverridevirtual

Reimplemented from ScriptedAI.

241{ summons.Despawn(cr); }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91

References SummonList::Despawn(), and summons.

◆ SummonTowerHelpers()

void boss_flame_leviathan::boss_flame_leviathanAI::SummonTowerHelpers ( uint8  towerId)
657{
658 if (towerId == TOWER_OF_LIFE)
659 {
663 me->SummonCreature(NPC_FREYA_WARD, 382.9f, 74, 411.6f + 40, 0, TEMPSUMMON_MANUAL_DESPAWN);
665 me->SummonCreature(NPC_FREYA_WARD, 159.4f, 64.1f, 409.8f + 40, 0, TEMPSUMMON_MANUAL_DESPAWN);
667 me->SummonCreature(NPC_FREYA_WARD, 157.7f, -140.26f, 409.8f + 40, 0, TEMPSUMMON_MANUAL_DESPAWN);
668 }
669 else if (towerId == TOWER_OF_FROST)
670 {
673 }
674 else if (towerId == TOWER_OF_FLAMES)
675 {
677 //me->SummonCreature(NPC_MIMIRONS_INFERNO, 364.4f, -9.7f, 409.8f+40, 0, TEMPSUMMON_MANUAL_DESPAWN);
678 }
679 else if (towerId == TOWER_OF_STORMS)
680 {
681 for (uint8 i = 0; i < 8; ++i)
682 me->SummonCreature(NPC_THORIM_HAMMER_TARGET, 157 + rand() % 200, -140 + rand() % 200, 409.8f, 0, TEMPSUMMON_TIMED_DESPAWN, 24000);
683 }
684}
std::uint8_t uint8
Definition: Define.h:110
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:49
@ TOWER_OF_FLAMES
Definition: boss_flame_leviathan.cpp:173
@ TOWER_OF_STORMS
Definition: boss_flame_leviathan.cpp:172
@ TOWER_OF_FROST
Definition: boss_flame_leviathan.cpp:174
@ TOWER_OF_LIFE
Definition: boss_flame_leviathan.cpp:175
@ NPC_MIMIRONS_INFERNO_TARGET
Definition: boss_flame_leviathan.cpp:98
@ NPC_THORIM_HAMMER_TARGET
Definition: boss_flame_leviathan.cpp:94
@ NPC_FREYA_WARD
Definition: boss_flame_leviathan.cpp:97
@ NPC_FREYA_WARD_TARGET
Definition: boss_flame_leviathan.cpp:96
@ NPC_HODIRS_FURY_TARGET
Definition: boss_flame_leviathan.cpp:100

References NPC_FREYA_WARD, NPC_FREYA_WARD_TARGET, NPC_HODIRS_FURY_TARGET, NPC_MIMIRONS_INFERNO_TARGET, NPC_THORIM_HAMMER_TARGET, TEMPSUMMON_MANUAL_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, TOWER_OF_FLAMES, TOWER_OF_FROST, TOWER_OF_LIFE, and TOWER_OF_STORMS.

Referenced by UpdateAI().

◆ TurnGates()

void boss_flame_leviathan::boss_flame_leviathanAI::TurnGates ( bool  _start,
bool  _death 
)
543{
544 if (!m_pInstance)
545 return;
546
547 if (_start)
548 {
549 // first one is ALWAYS turned on, unless leviathan is beaten
550 GameObject* go = nullptr;
553
557 }
558 else
559 {
560 GameObject* go = nullptr;
561 if (_death)
564
567
569 {
572 else
574 }
575 }
576}
@ GO_STATE_READY
Definition: GameObjectData.h:691
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ GO_STATE_ACTIVE_ALTERNATIVE
Definition: GameObjectData.h:692
@ DATA_LIGHTNING_WALL2
Definition: ulduar.h:59
@ DATA_LIGHTNING_WALL1
Definition: ulduar.h:58
@ GO_LEVIATHAN_DOORS
Definition: ulduar.h:198
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:189
Definition: GameObject.h:122
void SetGoState(GOState state)
Definition: GameObject.cpp:2467
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References DATA_LIGHTNING_WALL1, DATA_LIGHTNING_WALL2, DONE, ObjectAccessor::GetGameObject(), GO_LEVIATHAN_DOORS, GO_STATE_ACTIVE, GO_STATE_ACTIVE_ALTERNATIVE, GO_STATE_READY, NOT_STARTED, GameObject::SetGoState(), SPECIAL, and TYPE_LEVIATHAN.

Referenced by JustEngagedWith(), Reset(), and UpdateAI().

◆ TurnHealStations()

void boss_flame_leviathan::boss_flame_leviathanAI::TurnHealStations ( bool  _apply)
579{
580 if (!m_pInstance)
581 return;
582
583 GameObject* go = nullptr;
584 if (_apply)
585 {
590 }
591 else
592 {
597 }
598}
@ GO_ACTIVATED
Definition: GameObject.h:114
@ GO_READY
Definition: GameObject.h:113
@ DATA_REPAIR_STATION1
Definition: ulduar.h:60
@ DATA_REPAIR_STATION2
Definition: ulduar.h:61
void SetLootState(LootState s, Unit *unit=nullptr)
Definition: GameObject.cpp:2432

References DATA_REPAIR_STATION1, DATA_REPAIR_STATION2, ObjectAccessor::GetGameObject(), GO_ACTIVATED, GO_READY, and GameObject::SetLootState().

Referenced by JustEngagedWith(), and Reset().

◆ UpdateAI()

void boss_flame_leviathan::boss_flame_leviathanAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

334 {
335 // THIS IS USED ONLY FOR FIRST ENGAGE!
336 if (_startTimer)
337 {
338 _startTimer += diff;
339 if (_startTimer >= 4000)
340 {
341 // Colossus dead, players in range
343 _startTimer = 1;
344 else
345 {
346 _startTimer = 0;
347 _speakTimer = 1;
348 }
349 }
350 return;
351 }
352
353 if (_speakTimer)
354 {
355 _speakTimer += diff;
356 if (_speakTimer <= 10000)
357 {
358 _speakTimer = 10000;
360 }
361 else if (_speakTimer > 16000 && _speakTimer < 20000)
362 {
363 _speakTimer = 20000;
365 }
366 else if (_speakTimer > 24000 && _speakTimer < 40000)
367 {
368 _speakTimer = 40000;
370 }
371 else if (_speakTimer > 41000 && _speakTimer < 60000)
372 {
374 TurnGates(true, false);
377 _speakTimer = 60000;
378 }
379 else if (_speakTimer > 63500)
380 {
382 if (!me->GetVictim())
383 {
384 me->CastSpell(me, SPELL_PURSUED, false);
385 events.RescheduleEvent(EVENT_PURSUE, 31s);
386 }
387 _speakTimer = 0;
388 }
389 return;
390 }
391
392 if (!UpdateVictim())
393 return;
394
395 events.Update(diff);
397 return;
398
399 switch (events.ExecuteEvent())
400 {
402 if (me->GetPositionX() > 450 || me->GetPositionX() < 120)
403 {
405 return;
406 }
407 events.Repeat(5s);
408 break;
409 case EVENT_PURSUE:
411 me->CastSpell(me, SPELL_PURSUED, false);
412 events.RescheduleEvent(EVENT_PURSUE, 31s);
413 return;
414 case EVENT_SPEED:
416 events.Repeat(15s);
417 return;
418 case EVENT_MISSILE:
420 events.Repeat(4s);
421 return;
422 case EVENT_VENT:
424 events.Repeat(20s);
425 return;
426 case EVENT_SUMMON:
427 if(summons.size() < 20)
428 if (Creature* lift = DoSummonFlyer(NPC_MECHANOLIFT, me, 30.0f, 50.0f, 0))
429 lift->GetMotionMaster()->MoveRandom(100);
430
431 events.Repeat(4s);
432 return;
434 if (_towersCount)
436 else
438 return;
439 case EVENT_REINSTALL:
440 for (uint8 i = RAID_MODE(0, 2); i < 4; ++i)
441 if (Unit* seat = vehicle->GetPassenger(i))
442 if (seat->GetTypeId() == TYPEID_UNIT)
443 seat->ToCreature()->AI()->EnterEvadeMode();
445 return;
448 events.Repeat(1min, 2min);
451 return;
452 case EVENT_FREYA:
456 return;
461 return;
466 return;
467 }
468
470 {
471 if(me->IsWithinCombatRange(me->GetVictim(), 15.0f))
472 {
475 }
476 }
477 }
@ TYPEID_UNIT
Definition: ObjectGuid.h:37
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ UNIT_STATE_STUNNED
Definition: Unit.h:328
@ SPELL_FLAME_VENTS
Definition: boss_flame_leviathan.cpp:40
@ SPELL_BATTERING_RAM
Definition: boss_flame_leviathan.cpp:39
@ SPELL_GATHERING_SPEED
Definition: boss_flame_leviathan.cpp:38
@ SPELL_MISSILE_BARRAGE
Definition: boss_flame_leviathan.cpp:41
@ NPC_ULDUAR_COLOSSUS
Definition: boss_flame_leviathan.cpp:88
@ NPC_MECHANOLIFT
Definition: boss_flame_leviathan.cpp:84
@ FLAME_LEVIATHAN_EMOTE_NATURE
Definition: boss_flame_leviathan.cpp:139
@ FLAME_LEVIATHAN_EMOTE_STORM
Definition: boss_flame_leviathan.cpp:140
@ FLAME_LEVIATHAN_EMOTE_REACTIVATE
Definition: boss_flame_leviathan.cpp:141
@ BRANN_RADIO_SAY_FL_START_0
Definition: boss_flame_leviathan.cpp:144
@ BRANN_RADIO_SAY_FL_START_1
Definition: boss_flame_leviathan.cpp:145
@ FLAME_LEVIATHAN_SAY_HARDMODE
Definition: boss_flame_leviathan.cpp:126
@ FLAME_LEVIATHAN_EMOTE_FROST
Definition: boss_flame_leviathan.cpp:137
@ BRANN_RADIO_SAY_FL_START_2
Definition: boss_flame_leviathan.cpp:146
@ FLAME_LEVIATHAN_SAY_PURSUE
Definition: boss_flame_leviathan.cpp:125
@ FLAME_LEVIATHAN_SAY_TOWER_STORM
Definition: boss_flame_leviathan.cpp:131
@ FLAME_LEVIATHAN_SAY_TOWER_FROST
Definition: boss_flame_leviathan.cpp:128
@ FLAME_LEVIATHAN_SAY_TOWER_NONE
Definition: boss_flame_leviathan.cpp:127
@ FLAME_LEVIATHAN_EMOTE_FLAME
Definition: boss_flame_leviathan.cpp:138
@ FLAME_LEVIATHAN_SAY_TOWER_FLAME
Definition: boss_flame_leviathan.cpp:129
@ FLAME_LEVIATHAN_SAY_TOWER_NATURE
Definition: boss_flame_leviathan.cpp:130
Creature * DoSummonFlyer(uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition: CreatureAI.cpp:411
bool UpdateVictim()
Definition: CreatureAI.cpp:269
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
size_type size() const
Definition: ScriptedCreature.h:80
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:404
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:526
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
bool IsWithinCombatRange(Unit const *obj, float dist2compare) const
Definition: Unit.cpp:667
void MonsterMoveWithSpeed(float x, float y, float z, float speed)
Definition: Unit.cpp:548
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
bool isAttackReady(WeaponAttackType type=BASE_ATTACK) const
Definition: Unit.h:1343
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition: Unit.cpp:661
Unit * GetPassenger(int8 seatId) const
Definition: Vehicle.cpp:226
void RadioSay(uint8 textid)
Definition: boss_flame_leviathan.cpp:500
void SummonTowerHelpers(uint8 towerId)
Definition: boss_flame_leviathan.cpp:656

References _speakTimer, _startTimer, _towersCount, BRANN_RADIO_SAY_FL_START_0, BRANN_RADIO_SAY_FL_START_1, BRANN_RADIO_SAY_FL_START_2, Unit::CastSpell(), CreatureAI::DoSummonFlyer(), CreatureAI::EnterEvadeMode(), EVENT_FREYA, EVENT_HODIRS_FURY, EVENT_MIMIRONS_INFERNO, EVENT_MISSILE, EVENT_POSITION_CHECK, EVENT_PURSUE, EVENT_REINSTALL, EVENT_SOUND_BEGINNING, EVENT_SPEED, EVENT_SUMMON, EVENT_THORIMS_HAMMER, EVENT_VENT, WorldObject::FindNearestCreature(), FLAME_LEVIATHAN_EMOTE_FLAME, FLAME_LEVIATHAN_EMOTE_FROST, FLAME_LEVIATHAN_EMOTE_NATURE, FLAME_LEVIATHAN_EMOTE_REACTIVATE, FLAME_LEVIATHAN_EMOTE_STORM, FLAME_LEVIATHAN_SAY_HARDMODE, FLAME_LEVIATHAN_SAY_PURSUE, FLAME_LEVIATHAN_SAY_TOWER_FLAME, FLAME_LEVIATHAN_SAY_TOWER_FROST, FLAME_LEVIATHAN_SAY_TOWER_NATURE, FLAME_LEVIATHAN_SAY_TOWER_NONE, FLAME_LEVIATHAN_SAY_TOWER_STORM, Vehicle::GetPassenger(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HasUnitState(), homePos, Unit::isAttackReady(), Unit::IsWithinCombatRange(), ScriptedAI::me, Unit::MonsterMoveWithSpeed(), NPC_MECHANOLIFT, NPC_ULDUAR_COLOSSUS, RadioSay(), ScriptedAI::RAID_MODE(), Unit::RemoveUnitFlag(), Unit::resetAttackTimer(), ScriptedAI::SelectTargetFromPlayerList(), Creature::SetInCombatWithZone(), SummonList::size(), SPELL_BATTERING_RAM, SPELL_FLAME_VENTS, SPELL_GATHERING_SPEED, SPELL_MISSILE_BARRAGE, SPELL_PURSUED, summons, SummonTowerHelpers(), TOWER_OF_FLAMES, TOWER_OF_FROST, TOWER_OF_LIFE, TOWER_OF_STORMS, TurnGates(), TYPEID_UNIT, UNIT_FLAG_NON_ATTACKABLE, UNIT_STATE_CASTING, UNIT_STATE_STUNNED, Unit::UpdatePosition(), CreatureAI::UpdateVictim(), and vehicle.

Member Data Documentation

◆ _destroyedTurretCount

uint32 boss_flame_leviathan::boss_flame_leviathanAI::_destroyedTurretCount

Referenced by DoAction(), and Reset().

◆ _shutdown

bool boss_flame_leviathan::boss_flame_leviathanAI::_shutdown

Referenced by GetData(), and Reset().

◆ _speakTimer

uint32 boss_flame_leviathan::boss_flame_leviathanAI::_speakTimer

Referenced by Reset(), and UpdateAI().

◆ _startTimer

uint32 boss_flame_leviathan::boss_flame_leviathanAI::_startTimer

Referenced by JustEngagedWith(), Reset(), and UpdateAI().

◆ _towersCount

uint8 boss_flame_leviathan::boss_flame_leviathanAI::_towersCount

Referenced by GetData(), Reset(), and UpdateAI().

◆ events

EventMap boss_flame_leviathan::boss_flame_leviathanAI::events

◆ m_pInstance

InstanceScript* boss_flame_leviathan::boss_flame_leviathanAI::m_pInstance

◆ summons

SummonList boss_flame_leviathan::boss_flame_leviathanAI::summons

◆ vehicle

Vehicle* boss_flame_leviathan::boss_flame_leviathanAI::vehicle

Referenced by boss_flame_leviathanAI(), and UpdateAI().