AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_rabid_thistle_bear::npc_rabid_thistle_bearAI Struct Reference
Inheritance diagram for npc_rabid_thistle_bear::npc_rabid_thistle_bearAI:
FollowerAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_rabid_thistle_bearAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from FollowerAI
 FollowerAI (Creature *creature)
 
 ~FollowerAI () override
 
void MovementInform (uint32 motionType, uint32 pointId) override
 
void AttackStart (Unit *) override
 
void MoveInLineOfSight (Unit *) override
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void UpdateAI (uint32) override
 
virtual void UpdateFollowerAI (uint32)
 
void StartFollow (Player *player, uint32 factionForFollower=0, const Quest *quest=nullptr)
 
void SetFollowPaused (bool bPaused)
 
void SetFollowComplete (bool bWithEndEvent=false)
 
bool HasFollowState (uint32 uiFollowState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
ObjectGuid _playerGUID
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from FollowerAI
PlayerGetLeaderForFollower ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_rabid_thistle_bearAI()

npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::npc_rabid_thistle_bearAI ( Creature creature)
inline
443 : FollowerAI(creature)
444 {
445 Initialize();
446 }
Definition: ScriptedFollowerAI.h:36
void Initialize()
Definition: zone_darkshore.cpp:448

References Initialize().

Member Function Documentation

◆ Initialize()

void npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::Initialize ( )
inline
449 {
453 }
@ UNIT_FIELD_BYTES_1
Definition: UpdateFields.h:131
@ NPC_RABID_THISTLE_BEAR
Definition: zone_darkshore.cpp:428
Creature * me
Definition: ScriptedCreature.h:282
void SetEntry(uint32 entry)
Definition: Object.h:110
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
void Clear()
Definition: ObjectGuid.h:140
ObjectGuid _playerGUID
Definition: zone_darkshore.cpp:512

References _playerGUID, ObjectGuid::Clear(), ScriptedAI::me, NPC_RABID_THISTLE_BEAR, Object::SetEntry(), Object::SetUInt32Value(), and UNIT_FIELD_BYTES_1.

Referenced by npc_rabid_thistle_bearAI().

◆ Reset()

void npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

455{}

◆ SpellHit()

void npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::SpellHit ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

458 {
459 if (spellInfo->Id == SPELL_BEAR_CAPTURED_IN_TRAP)
460 {
462 {
463 if (Unit* owner = trap->GetOwner())
464 {
465 if (Player* player = owner->ToPlayer())
466 {
467 _playerGUID = player->GetGUID();
471 _events.Reset();
473 player->KilledMonsterCredit(NPC_CAPTURED_RABID_THISTLE_BEAR);
474 me->DespawnOrUnsummon(240000);
475 }
476 }
477 }
478 }
479
480 if (spellInfo->Id == SPELL_THARNARIUMS_HEAL)
481 {
482 me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK1H); // EMOTE_ONESHOT_WOUND
483 }
484 }
#define PET_FOLLOW_ANGLE
Definition: PetDefines.h:194
@ OBJECT_BEAR_TRAP
Definition: zone_darkshore.cpp:430
@ NPC_CAPTURED_RABID_THISTLE_BEAR
Definition: zone_darkshore.cpp:429
@ SPELL_THARNARIUMS_HEAL
Definition: zone_darkshore.cpp:433
@ SPELL_BEAR_CAPTURED_IN_TRAP
Definition: zone_darkshore.cpp:432
@ EVENT_CHECK_FOLLOWING
Definition: zone_darkshore.cpp:427
@ EMOTE_ONESHOT_ATTACK1H
Definition: SharedDefines.h:1898
@ FACTION_FRIENDLY
Definition: SharedDefines.h:173
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void Reset()
Definition: EventMap.cpp:21
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
Definition: GameObject.h:122
Player * ToPlayer()
Definition: Object.h:195
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2418
Definition: Player.h:1046
Definition: Unit.h:1290
Unit * GetOwner() const
Definition: Unit.cpp:10560
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1970
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:367
EventMap _events
Definition: zone_darkshore.cpp:511

References _events, _playerGUID, Creature::DespawnOrUnsummon(), EMOTE_ONESHOT_ATTACK1H, EVENT_CHECK_FOLLOWING, FACTION_FRIENDLY, WorldObject::FindNearestGameObject(), Unit::GetMotionMaster(), Unit::GetOwner(), Unit::HandleEmoteCommand(), SpellInfo::Id, ScriptedAI::me, MotionMaster::MoveFollow(), NPC_CAPTURED_RABID_THISTLE_BEAR, OBJECT_BEAR_TRAP, PET_FOLLOW_ANGLE, EventMap::Reset(), EventMap::ScheduleEvent(), Object::SetEntry(), Unit::SetFaction(), SPELL_BEAR_CAPTURED_IN_TRAP, SPELL_THARNARIUMS_HEAL, and Object::ToPlayer().

◆ UpdateAI()

void npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from FollowerAI.

487 {
489 {
490 _events.Update(diff);
491 switch (_events.ExecuteEvent())
492 {
496 {
498 }
500 break;
501 }
502 }
503
504 if (!UpdateVictim())
505 return;
506
508 }
@ FOLLOW_MOTION_TYPE
Definition: MotionMaster.h:52
@ QUEST_STATUS_NONE
Definition: QuestDef.h:100
@ QUEST_PLAGUED_LANDS
Definition: zone_darkshore.cpp:431
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:225
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1263
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1414
uint32 GetFaction() const
Definition: Unit.h:1495
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition: MotionMaster.cpp:817

References _events, _playerGUID, Creature::DespawnOrUnsummon(), UnitAI::DoMeleeAttackIfReady(), EVENT_CHECK_FOLLOWING, EventMap::ExecuteEvent(), FACTION_FRIENDLY, FOLLOW_MOTION_TYPE, MotionMaster::GetCurrentMovementGeneratorType(), WorldObject::GetDistance2d(), Unit::GetFaction(), Unit::GetMotionMaster(), ObjectAccessor::GetPlayer(), Player::GetQuestStatus(), ScriptedAI::me, QUEST_PLAGUED_LANDS, QUEST_STATUS_NONE, EventMap::ScheduleEvent(), EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _events

EventMap npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::_events
private

Referenced by SpellHit(), and UpdateAI().

◆ _playerGUID

ObjectGuid npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::_playerGUID
private

Referenced by Initialize(), SpellHit(), and UpdateAI().