AzerothCore 3.3.5a
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boss_falric::boss_falricAI Struct Reference
Inheritance diagram for boss_falric::boss_falricAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_falricAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void DoAction (int32 a) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void EnterEvadeMode (EvadeReason why) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
uint8 uiHopelessnessCount
 
uint16 startFightTimer
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_falricAI()

boss_falric::boss_falricAI::boss_falricAI ( Creature creature)
inline
55 : ScriptedAI(creature)
56 {
57 pInstance = creature->GetInstanceScript();
58 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_falric.cpp:60

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ DoAction()

void boss_falric::boss_falricAI::DoAction ( int32  a)
inlineoverridevirtual

Reimplemented from UnitAI.

86 {
87 if (a == 1)
88 {
90 startFightTimer = 8000;
91 }
92 }
@ SAY_AGGRO
Definition: boss_falric.cpp:23
Talk
Definition: boss_fathomlord_karathress.cpp:25
uint16 startFightTimer
Definition: boss_falric.cpp:63

References SAY_AGGRO, and startFightTimer.

◆ EnterEvadeMode()

void boss_falric::boss_falricAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

168 {
171 if (startFightTimer)
172 Reset();
173 }
@ UNIT_STATE_ROOT
Definition: Unit.h:335
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
Creature * me
Definition: ScriptedCreature.h:282
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18288
void Reset() override
Definition: boss_falric.cpp:65

References CreatureAI::EnterEvadeMode(), ScriptedAI::me, Reset(), Unit::SetControlled(), startFightTimer, and UNIT_STATE_ROOT.

◆ JustDied()

void boss_falric::boss_falricAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

155 {
157 if (pInstance)
159 }
@ DONE
Definition: InstanceScript.h:60
@ SAY_DEATH
Definition: boss_falric.cpp:25
@ DATA_FALRIC
Definition: halls_of_reflection.h:38
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_FALRIC, DONE, pInstance, SAY_DEATH, and ZoneScript::SetData().

◆ JustEngagedWith()

void boss_falric::boss_falricAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

77 {
78 me->SetImmuneToAll(false);
79
80 events.ScheduleEvent(EVENT_QUIVERING_STRIKE, 5s);
81 events.ScheduleEvent(EVENT_IMPENDING_DESPAIR, 11s);
82 events.ScheduleEvent(EVENT_DEFILING_HORROR, 20s);
83 }
events
Definition: boss_sartura.cpp:43
@ EVENT_IMPENDING_DESPAIR
Definition: boss_falric.cpp:41
@ EVENT_DEFILING_HORROR
Definition: boss_falric.cpp:42
@ EVENT_QUIVERING_STRIKE
Definition: boss_falric.cpp:40
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1692

References EVENT_DEFILING_HORROR, EVENT_IMPENDING_DESPAIR, EVENT_QUIVERING_STRIKE, ScriptedAI::me, and Unit::SetImmuneToAll().

◆ KilledUnit()

void boss_falric::boss_falricAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

162 {
163 if (who->GetTypeId() == TYPEID_PLAYER)
164 Talk(SAY_SLAY);
165 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_SLAY
Definition: boss_falric.cpp:24
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_SLAY, and TYPEID_PLAYER.

◆ Reset()

void boss_falric::boss_falricAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

66 {
69 me->SetImmuneToAll(true);
71 events.Reset();
72 if (pInstance)
74 }
@ NOT_STARTED
Definition: InstanceScript.h:57
uint8 uiHopelessnessCount
Definition: boss_falric.cpp:62

References DATA_FALRIC, ScriptedAI::me, NOT_STARTED, pInstance, Unit::SetControlled(), ZoneScript::SetData(), Unit::SetImmuneToAll(), startFightTimer, uiHopelessnessCount, and UNIT_STATE_ROOT.

Referenced by EnterEvadeMode().

◆ UpdateAI()

void boss_falric::boss_falricAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

95 {
97 {
98 if (startFightTimer <= diff)
99 {
100 startFightTimer = 0;
102 }
103 else
104 startFightTimer -= diff;
105 }
106
107 if (!UpdateVictim())
108 return;
109
110 events.Update(diff);
111
113 return;
114
115 switch (events.ExecuteEvent())
116 {
119 events.ScheduleEvent(EVENT_QUIVERING_STRIKE, 5s);
120 break;
122 if (Unit* target = SelectTargetFromPlayerList(45.0f, 0, true))
123 {
125 me->CastSpell(target, SPELL_IMPENDING_DESPAIR, false);
126 }
127 events.ScheduleEvent(EVENT_IMPENDING_DESPAIR, 12s);
128 break;
131 me->CastSpell((Unit*)nullptr, SPELL_DEFILING_HORROR, false);
133 events.DelayEventsToMax(5000, 0);
134 events.ScheduleEvent(EVENT_UNROOT, 4s);
135 events.ScheduleEvent(EVENT_DEFILING_HORROR, 20s);
136 break;
137 case EVENT_UNROOT:
139 break;
140 }
141
143 {
148 }
149
152 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SAY_DEFILING_HORROR
Definition: boss_falric.cpp:27
@ SAY_IMPENDING_DESPAIR
Definition: boss_falric.cpp:26
@ SPELL_DEFILING_HORROR
Definition: boss_falric.cpp:34
@ SPELL_QUIVERING_STRIKE
Definition: boss_falric.cpp:32
@ SPELL_IMPENDING_DESPAIR
Definition: boss_falric.cpp:33
const uint32 hopelessnessId[3][2]
Definition: boss_falric.cpp:46
@ EVENT_UNROOT
Definition: boss_falric.cpp:43
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:268
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:400
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:368
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:553
void SetInCombatWithZone()
Definition: Creature.cpp:2732
Definition: Unit.h:1302
void RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4651
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DUNGEON_MODE(), EVENT_DEFILING_HORROR, EVENT_IMPENDING_DESPAIR, EVENT_QUIVERING_STRIKE, EVENT_UNROOT, Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), hopelessnessId, ScriptedAI::me, Unit::RemoveOwnedAura(), SAY_DEFILING_HORROR, SAY_IMPENDING_DESPAIR, ScriptedAI::SelectTargetFromPlayerList(), Unit::SetControlled(), Creature::SetInCombatWithZone(), SPELL_DEFILING_HORROR, SPELL_IMPENDING_DESPAIR, SPELL_QUIVERING_STRIKE, startFightTimer, uiHopelessnessCount, UNIT_STATE_CASTING, UNIT_STATE_ROOT, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap boss_falric::boss_falricAI::events

◆ pInstance

InstanceScript* boss_falric::boss_falricAI::pInstance

Referenced by boss_falricAI(), JustDied(), and Reset().

◆ startFightTimer

uint16 boss_falric::boss_falricAI::startFightTimer

◆ uiHopelessnessCount

uint8 boss_falric::boss_falricAI::uiHopelessnessCount

Referenced by Reset(), and UpdateAI().