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boss_hadronox::boss_hadronoxAI Struct Reference
Inheritance diagram for boss_hadronox::boss_hadronoxAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_hadronoxAI (Creature *creature)
 
void Reset () override
 
void DoAction (int32 param) override
 
uint32 GetData (uint32 data) const override
 
void JustSummoned (Creature *summon) override
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *killer) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
bool AnyPlayerValid () const
 
void DamageTaken (Unit *who, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
bool CheckEvadeIfOutOfCombatArea () const override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_hadronoxAI()

boss_hadronox::boss_hadronoxAI::boss_hadronoxAI ( Creature creature)
inline
83 : BossAI(creature, DATA_HADRONOX_EVENT)
84 {
85 }
@ DATA_HADRONOX_EVENT
Definition: azjol_nerub.h:33
Definition: ScriptedCreature.h:456

Member Function Documentation

◆ AnyPlayerValid()

bool boss_hadronox::boss_hadronoxAI::AnyPlayerValid ( ) const
inline
149 {
150 Map::PlayerList const& playerList = me->GetMap()->GetPlayers();
151 for(Map::PlayerList::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr)
152 if (me->GetDistance(itr->GetSource()) < 130.0f && itr->GetSource()->IsAlive() && !itr->GetSource()->IsGameMaster() && me->CanCreatureAttack(itr->GetSource()))
153 return true;
154
155 return false;
156 }
Definition: LinkedList.h:139
Creature * me
Definition: ScriptedCreature.h:282
bool CanCreatureAttack(Unit const *victim, bool skipDistCheck=false) const
Definition: Creature.cpp:2549
Map * GetMap() const
Definition: Object.h:517
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37

References MapRefMgr::begin(), Creature::CanCreatureAttack(), MapRefMgr::end(), WorldObject::GetDistance(), WorldObject::GetMap(), Map::GetPlayers(), and ScriptedAI::me.

Referenced by CheckEvadeIfOutOfCombatArea().

◆ CheckEvadeIfOutOfCombatArea()

bool boss_hadronox::boss_hadronoxAI::CheckEvadeIfOutOfCombatArea ( ) const
inlineoverridevirtual

Reimplemented from ScriptedAI.

216 {
217 return me->isActiveObject() && !AnyPlayerValid();
218 }
bool isActiveObject() const
Definition: Object.h:560
bool AnyPlayerValid() const
Definition: boss_hadronox.cpp:148

References AnyPlayerValid(), WorldObject::isActiveObject(), and ScriptedAI::me.

◆ DamageTaken()

void boss_hadronox::boss_hadronoxAI::DamageTaken ( Unit who,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from BossAI.

159 {
160 if ((!who || !who->IsControlledByPlayer()) && me->HealthBelowPct(70))
161 {
162 if (me->HealthBelowPctDamaged(5, damage))
163 {
164 damage = 0;
165 }
166 else
167 {
168 damage *= (me->GetHealthPct() - 5.0f) / 65.0f;
169 }
170 }
171 }
float GetHealthPct() const
Definition: Unit.h:1448
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1444
bool IsControlledByPlayer() const
Definition: Unit.h:1828
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1445

References Unit::GetHealthPct(), Unit::HealthBelowPct(), Unit::HealthBelowPctDamaged(), Unit::IsControlledByPlayer(), and ScriptedAI::me.

◆ DoAction()

void boss_hadronox::boss_hadronoxAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

95 {
96 if (param == ACTION_START_EVENT)
97 {
99 me->setActive(true);
100 events.ScheduleEvent(EVENT_HADRONOX_MOVE1, 20s);
101 events.ScheduleEvent(EVENT_HADRONOX_MOVE2, 40s);
102 events.ScheduleEvent(EVENT_HADRONOX_MOVE3, 60s);
103 events.ScheduleEvent(EVENT_HADRONOX_MOVE4, 80s);
104 }
105 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
events
Definition: boss_sartura.cpp:43
@ ACTION_START_EVENT
Definition: boss_hadronox.cpp:65
@ EVENT_HADRONOX_MOVE4
Definition: boss_hadronox.cpp:45
@ EVENT_HADRONOX_MOVE3
Definition: boss_hadronox.cpp:44
@ EVENT_HADRONOX_MOVE1
Definition: boss_hadronox.cpp:42
@ EVENT_HADRONOX_MOVE2
Definition: boss_hadronox.cpp:43
InstanceScript *const instance
Definition: ScriptedCreature.h:461
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:317

References ACTION_START_EVENT, DATA_HADRONOX_EVENT, EVENT_HADRONOX_MOVE1, EVENT_HADRONOX_MOVE2, EVENT_HADRONOX_MOVE3, EVENT_HADRONOX_MOVE4, IN_PROGRESS, BossAI::instance, ScriptedAI::me, WorldObject::setActive(), and InstanceScript::SetBossState().

◆ GetData()

uint32 boss_hadronox::boss_hadronoxAI::GetData ( uint32  data) const
inlineoverridevirtual

Reimplemented from UnitAI.

108 {
109 if (data == me->GetEntry())
110 return !me->isActiveObject() || events.GetNextEventTime(EVENT_HADRONOX_MOVE4) != 0;
111 return 0;
112 }
uint32 GetEntry() const
Definition: Object.h:109

References EVENT_HADRONOX_MOVE4, Object::GetEntry(), WorldObject::isActiveObject(), and ScriptedAI::me.

◆ JustDied()

void boss_hadronox::boss_hadronoxAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

136 {
137 BossAI::JustDied(killer);
138 }
void JustDied(Unit *) override
Definition: ScriptedCreature.h:484

References BossAI::JustDied().

◆ JustEngagedWith()

void boss_hadronox::boss_hadronoxAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

141 {
142 events.RescheduleEvent(EVENT_HADRONOX_ACID, 10s);
143 events.RescheduleEvent(EVENT_HADRONOX_LEECH, 4s);
144 events.RescheduleEvent(EVENT_HADRONOX_PIERCE, 1s);
145 events.RescheduleEvent(EVENT_HADRONOX_GRAB, 15s);
146 }
@ EVENT_HADRONOX_PIERCE
Definition: boss_hadronox.cpp:48
@ EVENT_HADRONOX_LEECH
Definition: boss_hadronox.cpp:47
@ EVENT_HADRONOX_ACID
Definition: boss_hadronox.cpp:46
@ EVENT_HADRONOX_GRAB
Definition: boss_hadronox.cpp:49

References EVENT_HADRONOX_ACID, EVENT_HADRONOX_GRAB, EVENT_HADRONOX_LEECH, and EVENT_HADRONOX_PIERCE.

◆ JustSummoned()

void boss_hadronox::boss_hadronoxAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

115 {
116 summons.Summon(summon);
117
118 // Xinef: cannot use pathfinding...
119 if (summon->GetDistance(477.0f, 618.0f, 771.0f) < 5.0f)
120 summon->GetMotionMaster()->MovePath(3000012, false);
121 else if (summon->GetDistance(583.0f, 617.0f, 771.0f) < 5.0f)
122 summon->GetMotionMaster()->MovePath(3000013, false);
123 else if (summon->GetDistance(581.0f, 608.5f, 739.0f) < 5.0f)
124 summon->GetMotionMaster()->MovePath(3000014, false);
125 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
SummonList summons
Definition: ScriptedCreature.h:497
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void MovePath(uint32 path_id, bool repeatable)
Definition: MotionMaster.cpp:758

References WorldObject::GetDistance(), Unit::GetMotionMaster(), MotionMaster::MovePath(), SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_hadronox::boss_hadronoxAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

128 {
129 if (!me->IsAlive() || !victim->HasAura(SPELL_LEECH_POISON))
130 return;
131
133 }
std::int32_t int32
Definition: Define.h:104
@ SPELL_LEECH_POISON
Definition: boss_hadronox.cpp:31
int32 ModifyHealth(int32 val)
Definition: Unit.cpp:13993
bool IsAlive() const
Definition: Unit.h:1808
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610
uint32 CountPctFromMaxHealth(int32 pct) const
Definition: Unit.h:1449

References Unit::CountPctFromMaxHealth(), Unit::HasAura(), Unit::IsAlive(), ScriptedAI::me, Unit::ModifyHealth(), and SPELL_LEECH_POISON.

◆ Reset()

void boss_hadronox::boss_hadronoxAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

88 {
91 me->SummonCreature(NPC_ANUB_AR_CRUSHER, 542.9f, 519.5f, 741.24f, 2.14f);
92 }
@ NPC_ANUB_AR_CRUSHER
Definition: boss_hadronox.cpp:58
@ ACTION_DESPAWN_ADDS
Definition: boss_hadronox.cpp:64
void DoAction(int32 info, uint16 max=0)
Definition: ScriptedCreature.h:104
void Reset() override
Definition: ScriptedCreature.h:482
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318

References ACTION_DESPAWN_ADDS, SummonList::DoAction(), ScriptedAI::me, NPC_ANUB_AR_CRUSHER, BossAI::Reset(), WorldObject::SummonCreature(), and BossAI::summons.

◆ UpdateAI()

void boss_hadronox::boss_hadronoxAI::UpdateAI ( uint32  diff)
inlineoverridevirtual
Todo:
: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.

Reimplemented from BossAI.

174 {
175 if (!UpdateVictim())
176 return;
177
178 events.Update(diff);
180 return;
181
182 switch (uint32 eventId = events.ExecuteEvent())
183 {
186 events.ScheduleEvent(EVENT_HADRONOX_PIERCE, 8s);
187 break;
189 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100, false))
190 me->CastSpell(target, SPELL_ACID_CLOUD, false);
191 events.ScheduleEvent(EVENT_HADRONOX_ACID, 25s);
192 break;
195 events.ScheduleEvent(EVENT_HADRONOX_LEECH, 12s);
196 break;
198 me->CastSpell(me, SPELL_WEB_GRAB, false);
199 events.ScheduleEvent(EVENT_HADRONOX_GRAB, 25s);
200 break;
203 [[fallthrough]];
208 me->GetMotionMaster()->MoveCharge(hadronoxSteps[eventId - 1].GetPositionX(), hadronoxSteps[eventId - 1].GetPositionY(), hadronoxSteps[eventId - 1].GetPositionZ(), 10.0f, 0, nullptr, true);
209 break;
210 }
211
213 }
std::uint32_t uint32
Definition: Define.h:108
@ UNIT_STATE_CASTING
Definition: Unit.h:340
const Position hadronoxSteps[4]
Definition: boss_hadronox.cpp:68
@ SAY_HADRONOX_EMOTE
Definition: boss_hadronox.cpp:62
@ SPELL_ACID_CLOUD
Definition: boss_hadronox.cpp:30
@ SPELL_WEB_FRONT_DOORS
Definition: boss_hadronox.cpp:28
@ SPELL_WEB_GRAB
Definition: boss_hadronox.cpp:33
@ SPELL_PIERCE_ARMOR
Definition: boss_hadronox.cpp:34
Talk
Definition: boss_fathomlord_karathress.cpp:23
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Definition: Unit.h:1290
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
Definition: MotionMaster.cpp:586

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_HADRONOX_ACID, EVENT_HADRONOX_GRAB, EVENT_HADRONOX_LEECH, EVENT_HADRONOX_MOVE1, EVENT_HADRONOX_MOVE2, EVENT_HADRONOX_MOVE3, EVENT_HADRONOX_MOVE4, EVENT_HADRONOX_PIERCE, Unit::GetMotionMaster(), Unit::GetVictim(), hadronoxSteps, Unit::HasUnitState(), ScriptedAI::me, MotionMaster::MoveCharge(), SAY_HADRONOX_EMOTE, UnitAI::SelectTarget(), SPELL_ACID_CLOUD, SPELL_LEECH_POISON, SPELL_PIERCE_ARMOR, SPELL_WEB_FRONT_DOORS, SPELL_WEB_GRAB, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().