835 {
836 if (player && player->
IsAlive())
837 {
839 {
841 {
842 creature->AI()->SetData(0, 1);
843 return true;
844 }
845 }
846 }
847 return false;
848 }
@ NPC_SCARSHIELD_INFILTRATOR
Definition: blackrock_spire.h:84
@ ITEM_UNADORNED_SEAL
Definition: blackrock_spire.h:106
Definition: Creature.h:46
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition: PlayerStorage.cpp:683
bool IsAlive() const
Definition: Unit.h:1822
uint8 GetLevel() const
Definition: Unit.h:1432