AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_ouro Struct Reference
Inheritance diagram for boss_ouro:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_ouro (Creature *creature)
 
bool CanAIAttack (Unit const *victim) const override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void Submerge ()
 
void CastGroundRupture ()
 
void SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override
 
void Emerge ()
 
void Reset () override
 
void EnterEvadeMode (EvadeReason) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Protected Member Functions

bool IsPlayerWithinMeleeRange () const
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Protected Attributes

TaskScheduler _scheduler
 
bool _enraged
 
uint8 _submergeMelee
 
bool _submerged
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_ouro()

boss_ouro::boss_ouro ( Creature creature)
inline
108 : BossAI(creature, DATA_OURO)
109 {
110 SetCombatMovement(false);
113 }
@ UNIT_STATE_ROOT
Definition: Unit.h:335
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ DATA_OURO
Definition: temple_of_ahnqiraj.h:35
TaskScheduler & SetValidator(P &&predicate)
Sets a validator which is asked if tasks are allowed to be executed.
Definition: TaskScheduler.h:182
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:513
Creature * me
Definition: ScriptedCreature.h:282
Definition: ScriptedCreature.h:456
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18192
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
TaskScheduler _scheduler
Definition: boss_ouro.cpp:304

References _scheduler, Unit::HasUnitState(), ScriptedAI::me, ScriptedAI::SetCombatMovement(), Unit::SetControlled(), TaskScheduler::SetValidator(), UNIT_STATE_CASTING, and UNIT_STATE_ROOT.

Member Function Documentation

◆ CanAIAttack()

bool boss_ouro::CanAIAttack ( Unit const *  victim) const
inlineoverridevirtual

Reimplemented from UnitAI.

116 {
117 return me->IsWithinMeleeRange(victim);
118 }
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition: Unit.cpp:683

References Unit::IsWithinMeleeRange(), and ScriptedAI::me.

◆ CastGroundRupture()

void boss_ouro::CastGroundRupture ( )
inline
179 {
180 std::list<WorldObject*> targets;
181 Acore::AllWorldObjectsInRange checker(me, 10.0f);
183 Cell::VisitAllObjects(me, searcher, 10.0f);
184
185 for (WorldObject* target : targets)
186 {
187 if (Unit* unitTarget = target->ToUnit())
188 {
189 if (unitTarget->IsHostileTo(me))
190 DoCast(unitTarget, SPELL_GROUND_RUPTURE, true);
191 }
192 }
193 }
@ SPELL_GROUND_RUPTURE
Definition: boss_ouro.cpp:33
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
Unit * ToUnit()
Definition: Object.h:200
Definition: Object.h:393
Definition: Unit.h:1290
static void VisitAllObjects(WorldObject const *obj, T &visitor, float radius, bool dont_load=true)
Definition: CellImpl.h:207
Definition: GridNotifiers.h:236
Definition: GridNotifiers.h:1582

References UnitAI::DoCast(), ScriptedAI::me, SPELL_GROUND_RUPTURE, Object::ToUnit(), and Cell::VisitAllObjects().

Referenced by Emerge().

◆ DamageTaken()

void boss_ouro::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from BossAI.

121 {
122 if (me->HealthBelowPctDamaged(20, damage) && !_enraged)
123 {
125 _enraged = true;
127 _scheduler.Schedule(1s, [this](TaskContext context)
128 {
131
132 context.Repeat();
133 })
134 .Schedule(20s, [this](TaskContext context)
135 {
137 context.Repeat();
138 });
139 }
140 }
@ GROUP_PHASE_TRANSITION
Definition: boss_ouro.cpp:53
@ SPELL_BOULDER
Definition: boss_ouro.cpp:35
@ SPELL_SUMMON_OURO_MOUNDS
Definition: boss_ouro.cpp:43
@ SPELL_BERSERK
Definition: boss_ouro.cpp:34
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:217
TaskScheduler & CancelGroup(group_t const group)
Definition: TaskScheduler.cpp:41
Definition: TaskScheduler.h:400
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:470
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:369
void DoSpellAttackToRandomTargetIfReady(uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
Definition: UnitAI.cpp:93
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1445
bool _enraged
Definition: boss_ouro.cpp:305
bool IsPlayerWithinMeleeRange() const
Definition: boss_ouro.cpp:309

References _enraged, _scheduler, TaskScheduler::CancelGroup(), UnitAI::DoCastSelf(), UnitAI::DoSpellAttackToRandomTargetIfReady(), GROUP_PHASE_TRANSITION, Unit::HealthBelowPctDamaged(), IsPlayerWithinMeleeRange(), ScriptedAI::me, TaskContext::Repeat(), TaskScheduler::Schedule(), SPELL_BERSERK, SPELL_BOULDER, and SPELL_SUMMON_OURO_MOUNDS.

◆ Emerge()

void boss_ouro::Emerge ( )
inline
204 {
210 .Schedule(20s, GROUP_EMERGED, [this](TaskContext context)
211 {
212 if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 0, 0.0f, true))
213 {
214 me->SetTarget(target->GetGUID());
215 }
216
218
220 {
221 if (Unit* victim = me->GetVictim())
222 {
223 me->SetTarget(victim->GetGUID());
224 }
225 }, 3s);
226
227 context.Repeat();
228 })
229 .Schedule(22s, GROUP_EMERGED, [this](TaskContext context)
230 {
232 context.Repeat();
233 })
234 .Schedule(90s, GROUP_PHASE_TRANSITION, [this](TaskContext /*context*/)
235 {
236 Submerge();
237 })
238 .Schedule(3s, GROUP_PHASE_TRANSITION, [this](TaskContext context)
239 {
240 if (_enraged)
241 return;
242
244 {
245 if (_submergeMelee < 10)
246 {
248 }
249 else
250 {
251 Submerge();
252 _submergeMelee = 0;
253 }
254 }
255 else
256 {
257 _submergeMelee = 0;
258 }
259
260 if (!_submerged)
261 context.Repeat(1s);
262 });
263 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
@ GROUP_EMERGED
Definition: boss_ouro.cpp:52
@ SPELL_BIRTH
Definition: boss_ouro.cpp:40
@ SPELL_SWEEP
Definition: boss_ouro.cpp:31
@ SPELL_SAND_BLAST
Definition: boss_ouro.cpp:32
@ SPELL_SUMMON_SANDWORM_BASE
Definition: boss_ouro.cpp:37
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
Definition: EventProcessor.h:109
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:249
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition: Creature.cpp:3424
void SetReactState(ReactStates st)
Definition: Creature.h:89
EventProcessor m_Events
Definition: Unit.h:2094
Unit * GetVictim() const
Definition: Unit.h:1386
uint8 _submergeMelee
Definition: boss_ouro.cpp:306
void CastGroundRupture()
Definition: boss_ouro.cpp:178
void Submerge()
Definition: boss_ouro.cpp:142
bool _submerged
Definition: boss_ouro.cpp:307

References _enraged, _scheduler, _submerged, _submergeMelee, EventProcessor::AddEventAtOffset(), CastGroundRupture(), UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), Unit::GetVictim(), GROUP_EMERGED, GROUP_PHASE_TRANSITION, IsPlayerWithinMeleeRange(), Unit::m_Events, ScriptedAI::me, REACT_AGGRESSIVE, TaskContext::Repeat(), TaskScheduler::Schedule(), UnitAI::SelectTarget(), Creature::SetReactState(), Creature::SetTarget(), SPELL_BIRTH, SPELL_SAND_BLAST, SPELL_SUMMON_SANDWORM_BASE, SPELL_SWEEP, and Submerge().

Referenced by JustEngagedWith().

◆ EnterEvadeMode()

void boss_ouro::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

275 {
276 if (me->GetThreatMgr().GetThreatList().empty())
277 {
279 me->DespawnOrUnsummon(1000);
282 base->DespawnOrUnsummon();
283 }
284 }
@ FAIL
Definition: InstanceScript.h:58
@ GO_SANDWORM_BASE
Definition: boss_ouro.cpp:56
@ SPELL_OURO_SUBMERGE_VISUAL
Definition: boss_ouro.cpp:36
InstanceScript *const instance
Definition: ScriptedCreature.h:461
ThreatContainer::StorageType const & GetThreatList() const
Definition: ThreatMgr.h:274
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
Definition: GameObject.h:122
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2418
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2145
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:317

References DATA_OURO, Creature::DespawnOrUnsummon(), UnitAI::DoCastSelf(), FAIL, WorldObject::FindNearestGameObject(), ThreatMgr::GetThreatList(), Unit::GetThreatMgr(), GO_SANDWORM_BASE, BossAI::instance, ScriptedAI::me, InstanceScript::SetBossState(), and SPELL_OURO_SUBMERGE_VISUAL.

◆ IsPlayerWithinMeleeRange()

bool boss_ouro::IsPlayerWithinMeleeRange ( ) const
inlineprotected
310 {
311 return me->IsWithinMeleeRange(me->GetVictim());
312 }

References Unit::GetVictim(), Unit::IsWithinMeleeRange(), and ScriptedAI::me.

Referenced by DamageTaken(), and Emerge().

◆ JustEngagedWith()

void boss_ouro::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

287 {
288 Emerge();
289
291 }
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:483
void Emerge()
Definition: boss_ouro.cpp:203

References Emerge(), and BossAI::JustEngagedWith().

◆ Reset()

void boss_ouro::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

266 {
269 _submergeMelee = 0;
270 _submerged = false;
271 _enraged = false;
272 }
@ NOT_STARTED
Definition: InstanceScript.h:56
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:33

References _enraged, _scheduler, _submerged, _submergeMelee, TaskScheduler::CancelAll(), DATA_OURO, BossAI::instance, NOT_STARTED, and InstanceScript::SetBossState().

◆ SpellHitTarget()

void boss_ouro::SpellHitTarget ( Unit target,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

196 {
197 if (spellInfo->Id == SPELL_SAND_BLAST && target)
198 {
199 me->GetThreatMgr().ModifyThreatByPercent(target, -100);
200 }
201 }
void ModifyThreatByPercent(Unit *victim, int32 percent)
Definition: ThreatMgr.cpp:509

References Unit::GetThreatMgr(), SpellInfo::Id, ScriptedAI::me, ThreatMgr::ModifyThreatByPercent(), and SPELL_SAND_BLAST.

◆ Submerge()

void boss_ouro::Submerge ( )
inline
143 {
144 if (_enraged || _submerged)
145 return;
146
147 me->AttackStop();
150 _submergeMelee = 0;
151 _submerged = true;
155
157 {
158 base->Use(me);
159 base->DespawnOrUnsummon(6s);
160 }
161
163 // According to sniffs, Ouro uses his mounds to respawn. The health management could be a little scuffed.
164 std::list<Creature*> ouroMounds;
166 if (!ouroMounds.empty()) // This can't be possible, but just to be sure.
167 {
169 {
170 mound->AddAura(SPELL_SUMMON_OURO_AURA, mound);
171 mound->AI()->SetData(DATA_OURO_HEALTH, me->GetHealth());
172 }
173 }
174
175 me->DespawnOrUnsummon(1000);
176 }
@ REACT_PASSIVE
Definition: Unit.h:1023
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ DATA_OURO_HEALTH
Definition: boss_ouro.cpp:58
@ NPC_DIRT_MOUND
Definition: boss_ouro.cpp:55
@ SPELL_SUMMON_OURO_AURA
Definition: boss_ouro.cpp:46
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition: Containers.h:135
Definition: Creature.h:46
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition: Object.cpp:2463
uint32 GetHealth() const
Definition: Unit.h:1440
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
bool AttackStop()
Definition: Unit.cpp:10368

References _enraged, _scheduler, _submerged, _submergeMelee, Unit::AttackStop(), TaskScheduler::CancelGroup(), DATA_OURO_HEALTH, Creature::DespawnOrUnsummon(), UnitAI::DoCastSelf(), WorldObject::FindNearestGameObject(), WorldObject::GetCreatureListWithEntryInGrid(), Unit::GetHealth(), GO_SANDWORM_BASE, GROUP_EMERGED, GROUP_PHASE_TRANSITION, ScriptedAI::me, NPC_DIRT_MOUND, REACT_PASSIVE, Acore::Containers::SelectRandomContainerElement(), Creature::SetReactState(), Unit::SetUnitFlag(), SPELL_OURO_SUBMERGE_VISUAL, SPELL_SUMMON_OURO_AURA, SPELL_SUMMON_OURO_MOUNDS, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

Referenced by Emerge().

◆ UpdateAI()

void boss_ouro::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

294 {
295 UpdateVictim();
296
297 _scheduler.Update(diff, [this]
298 {
300 });
301 }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:15
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269

References _scheduler, UnitAI::DoMeleeAttackIfReady(), TaskScheduler::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _enraged

bool boss_ouro::_enraged
protected

Referenced by DamageTaken(), Emerge(), Reset(), and Submerge().

◆ _scheduler

TaskScheduler boss_ouro::_scheduler
protected

◆ _submerged

bool boss_ouro::_submerged
protected

Referenced by Emerge(), Reset(), and Submerge().

◆ _submergeMelee

uint8 boss_ouro::_submergeMelee
protected

Referenced by Emerge(), Reset(), and Submerge().