AzerothCore 3.3.5a
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boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI Struct Reference
Inheritance diagram for boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_freya_elder_stonebarkAI (Creature *pCreature)
 
void Reset () override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *killer) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType damageType, SpellSchoolMask damageSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
uint8 _chargesCount
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_freya_elder_stonebarkAI()

boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::boss_freya_elder_stonebarkAI ( Creature pCreature)
inline
669 : ScriptedAI(pCreature)
670 {
671 }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ DamageTaken()

void boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  damageType,
SpellSchoolMask  damageSchoolMask 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

713 {
714 if ((damageType == DIRECT_DAMAGE || (damageType == SPELL_DIRECT_DAMAGE && damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)) && _chargesCount)
715 {
717 damage = 0;
718 }
719 }
@ DIRECT_DAMAGE
Definition: Unit.h:435
@ SPELL_DIRECT_DAMAGE
Definition: Unit.h:436
@ SPELL_SCHOOL_MASK_NORMAL
Definition: SharedDefines.h:297
uint8 _chargesCount
Definition: boss_freya.cpp:674

References _chargesCount, DIRECT_DAMAGE, SPELL_DIRECT_DAMAGE, and SPELL_SCHOOL_MASK_NORMAL.

◆ JustDied()

void boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from ScriptedAI.

691 {
692 if (killer && me->GetEntry() == killer->GetEntry())
693 return;
695
696 // Lumberjacked
697 if (me->GetInstanceScript())
699 freya->AI()->DoAction(ACTION_LUMBERJACKED);
700 }
@ ACTION_LUMBERJACKED
Definition: boss_freya.cpp:235
@ SAY_ELDER_DEATH
Definition: boss_freya.cpp:192
@ TYPE_FREYA
Definition: ulduar.h:42
Talk
Definition: boss_fathomlord_karathress.cpp:25
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
uint32 GetEntry() const
Definition: Object.h:109
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References ACTION_LUMBERJACKED, ObjectAccessor::GetCreature(), Object::GetEntry(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), ScriptedAI::me, SAY_ELDER_DEATH, and TYPE_FREYA.

◆ JustEngagedWith()

void boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

703 {
704 events.ScheduleEvent(EVENT_STONEBARK_FISTS_OF_STONE, 40s);
705 events.ScheduleEvent(EVENT_STONEBARK_GROUND_TREMOR, 5s);
706 events.ScheduleEvent(EVENT_STONEBARK_PETRIFIED_BARK, 20s);
707
708 if (!me->HasAura(SPELL_DRAINED_OF_POWER)) // Prevents speech if combat is initiated by hardmode activation
710 }
events
Definition: boss_sartura.cpp:43
@ EVENT_STONEBARK_GROUND_TREMOR
Definition: boss_freya.cpp:163
@ EVENT_STONEBARK_FISTS_OF_STONE
Definition: boss_freya.cpp:162
@ EVENT_STONEBARK_PETRIFIED_BARK
Definition: boss_freya.cpp:164
@ SAY_ELDER_AGGRO
Definition: boss_freya.cpp:190
@ SPELL_DRAINED_OF_POWER
Definition: boss_freya.cpp:60
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5636

References EVENT_STONEBARK_FISTS_OF_STONE, EVENT_STONEBARK_GROUND_TREMOR, EVENT_STONEBARK_PETRIFIED_BARK, Unit::HasAura(), ScriptedAI::me, SAY_ELDER_AGGRO, and SPELL_DRAINED_OF_POWER.

◆ KilledUnit()

void boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

683 {
684 if (urand(0, 1))
685 return;
686
688 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ SAY_ELDER_SLAY
Definition: boss_freya.cpp:191

References SAY_ELDER_SLAY, and urand().

◆ Reset()

void boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

677 {
678 events.Reset();
679 _chargesCount = 0;
680 }

References _chargesCount.

◆ UpdateAI()

void boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

722 {
723 if (!UpdateVictim())
724 return;
725
726 events.Update(diff);
728 return;
729
730 switch (events.ExecuteEvent())
731 {
734 events.Repeat(1min);
735 break;
739 events.Repeat(20s);
740 break;
742 _chargesCount = RAID_MODE(60, 120);
744 events.Repeat(30s);
745 break;
746 }
747
749 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
#define SPELL_GROUND_TREMOR
Definition: boss_freya.cpp:125
@ SPELL_FISTS_OF_STONE
Definition: boss_freya.cpp:85
#define SPELL_PETRIFIED_BARK
Definition: boss_freya.cpp:126
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:268
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:416
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410

References _chargesCount, Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_STONEBARK_FISTS_OF_STONE, EVENT_STONEBARK_GROUND_TREMOR, EVENT_STONEBARK_PETRIFIED_BARK, Unit::HasAura(), Unit::HasUnitState(), ScriptedAI::me, ScriptedAI::RAID_MODE(), SPELL_FISTS_OF_STONE, SPELL_GROUND_TREMOR, SPELL_PETRIFIED_BARK, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _chargesCount

uint8 boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::_chargesCount

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ events

EventMap boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::events