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instance_blood_furnace::instance_blood_furnace_InstanceMapScript Struct Reference
Inheritance diagram for instance_blood_furnace::instance_blood_furnace_InstanceMapScript:
InstanceScript ZoneScript

Public Member Functions

 instance_blood_furnace_InstanceMapScript (Map *map)
 
void Initialize () override
 
void OnCreatureCreate (Creature *creature) override
 
void OnUnitDeath (Unit *unit) override
 
void OnGameObjectCreate (GameObject *go) override
 
ObjectGuid GetGuidData (uint32 data) const override
 
bool SetBossState (uint32 type, EncounterState state) override
 
void SetData (uint32 type, uint32 data) override
 
uint32 GetData (uint32 type) const override
 
void ResetPrisons ()
 
void ResetPrisoners (GuidSet prisoners)
 
void ResetPrisoner (Creature *prisoner)
 
void StorePrisoner (Creature *creature)
 
void PrisonerDied (ObjectGuid guid)
 
void ActivateCell (uint8 id)
 
void ActivatePrisoners (GuidSet prisoners)
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
 ~InstanceScript () override
 
virtual void Initialize ()
 
virtual void Load (char const *data)
 
virtual void CreatureLooted (Creature *, LootType)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
ObjectGuid GetGuidData (uint32 type) const override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerAreaUpdate (Player *, uint32, uint32)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoRespawnCreature (ObjectGuid guid, bool force=false)
 
void DoRespawnCreature (uint32 type, bool force=false)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled)
 
bool ServerAllowsTwoSideGroups ()
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
BossInfo const * GetBossInfo (uint32 id) const
 
uint32 GetPersistentData (uint32 index) const
 
void StorePersistentData (uint32 index, uint32 data)
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void SetCompletedEncountersMask (uint32 newMask, bool save)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPacket &)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
virtual void DoAction (int32)
 
void DoForAllMinions (uint32 id, std::function< void(Creature *)> exec)
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnCreatureCreate (Creature *)
 
virtual void OnCreatureRemove (Creature *)
 
virtual void OnGameObjectCreate (GameObject *)
 
virtual void OnGameObjectRemove (GameObject *)
 
virtual void OnUnitDeath (Unit *)
 
virtual void OnCreatureEvade (Creature *)
 
virtual ObjectGuid GetGuidData (uint32) const
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Public Attributes

uint32 _auiEncounter [MAX_ENCOUNTER]
 
ObjectGuid _doorGUIDs [6]
 
ObjectGuid _prisonGUIDs [4]
 
GuidSet _prisonersCell [4]
 
uint8 _prisonerCounter [4]
 
- Public Attributes inherited from InstanceScript
Mapinstance
 
TaskScheduler scheduler
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void SetPersistentDataCount (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void AddObject (Creature *obj, bool add=true)
 
void RemoveObject (Creature *obj)
 
void AddObject (GameObject *obj, bool add=true)
 
void RemoveObject (GameObject *obj)
 
void AddObject (WorldObject *obj, uint32 type, bool add=true)
 
void RemoveObject (WorldObject *obj, uint32 type)
 
void AddDoor (GameObject *door, bool add=true)
 
void RemoveDoor (GameObject *door)
 
void AddMinion (Creature *minion, bool add=true)
 
void RemoveMinion (Creature *minion)
 
void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
void ReadSavePersistentData (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
void WritePersistentData (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 

Detailed Description

Constructor & Destructor Documentation

◆ instance_blood_furnace_InstanceMapScript()

instance_blood_furnace::instance_blood_furnace_InstanceMapScript::instance_blood_furnace_InstanceMapScript ( Map map)
inline
52 : InstanceScript(map)
53 {
58 }
#define DataHeader
Definition: blackrock_depths.h:23
uint32 const EncounterCount
Definition: blackrock_spire.h:23
ObjectData const creatureData[]
Definition: instance_blood_furnace.cpp:38
DoorData const doorData[]
Definition: instance_blood_furnace.cpp:24
ObjectData const gameobjectData[]
Definition: instance_blood_furnace.cpp:31
Definition: InstanceScript.h:141
void SetBossNumber(uint32 number)
Definition: InstanceScript.h:271
void LoadDoorData(DoorData const *data)
Definition: InstanceScript.cpp:160
void SetHeaders(std::string const &dataHeaders)
Definition: InstanceScript.cpp:137
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
Definition: InstanceScript.cpp:172

References creatureData, DataHeader, doorData, EncounterCount, gameobjectData, InstanceScript::LoadDoorData(), InstanceScript::LoadObjectData(), InstanceScript::SetBossNumber(), and InstanceScript::SetHeaders().

Member Function Documentation

◆ ActivateCell()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ActivateCell ( uint8  id)
inline
265 {
266 switch (id)
267 {
274 break;
277 {
279 }
280 if (Creature* broggok = GetCreature(DATA_BROGGOK))
281 {
282 broggok->AI()->DoAction(ACTION_ACTIVATE_BROGGOK);
283 }
284 break;
285 }
286 }
@ ACTION_ACTIVATE_BROGGOK
Definition: blood_furnace.h:49
@ DATA_BROGGOK_REAR_DOOR
Definition: blood_furnace.h:40
@ DATA_PRISON_CELL2
Definition: blood_furnace.h:45
@ DATA_PRISON_CELL1
Definition: blood_furnace.h:44
@ DATA_PRISON_CELL3
Definition: blood_furnace.h:46
@ DATA_BROGGOK
Definition: blood_furnace.h:33
@ DATA_PRISON_CELL4
Definition: blood_furnace.h:47
Definition: Creature.h:46
Definition: GameObject.h:122
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
Creature * GetCreature(uint32 type)
Definition: InstanceScript.cpp:99
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:109
GameObject * GetGameObject(uint32 type)
Definition: InstanceScript.cpp:104
void ActivatePrisoners(GuidSet prisoners)
Definition: instance_blood_furnace.cpp:288
GuidSet _prisonersCell[4]
Definition: instance_blood_furnace.cpp:64
ObjectGuid _prisonGUIDs[4]
Definition: instance_blood_furnace.cpp:62

References _prisonersCell, _prisonGUIDs, ACTION_ACTIVATE_BROGGOK, ActivatePrisoners(), DATA_BROGGOK, DATA_BROGGOK_REAR_DOOR, DATA_PRISON_CELL1, DATA_PRISON_CELL2, DATA_PRISON_CELL3, DATA_PRISON_CELL4, ObjectGuid::Empty, InstanceScript::GetCreature(), InstanceScript::GetGameObject(), and InstanceScript::HandleGameObject().

Referenced by PrisonerDied(), and SetBossState().

◆ ActivatePrisoners()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ActivatePrisoners ( GuidSet  prisoners)
inline
289 {
290 for (ObjectGuid const& guid : prisoners)
291 if (Creature* prisoner = instance->GetCreature(guid))
292 {
293 prisoner->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
294 prisoner->SetImmuneToAll(false);
295 prisoner->SetInCombatWithZone();
296 }
297 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
Definition: ObjectGuid.h:120
Map * instance
Definition: InstanceScript.h:147
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3307

References Map::GetCreature(), InstanceScript::instance, and UNIT_FLAG_NON_ATTACKABLE.

Referenced by ActivateCell().

◆ GetData()

uint32 instance_blood_furnace::instance_blood_furnace_InstanceMapScript::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from ZoneScript.

180 {
181 switch (type)
182 {
183 case DATA_THE_MAKER:
184 case DATA_KELIDAN:
185 return _auiEncounter[type];
186 }
187 return 0;
188 }
@ DATA_THE_MAKER
Definition: blood_furnace.h:32
@ DATA_KELIDAN
Definition: blood_furnace.h:34
uint32 _auiEncounter[MAX_ENCOUNTER]
Definition: instance_blood_furnace.cpp:60

References _auiEncounter, DATA_KELIDAN, and DATA_THE_MAKER.

Referenced by OnGameObjectCreate().

◆ GetGuidData()

ObjectGuid instance_blood_furnace::instance_blood_furnace_InstanceMapScript::GetGuidData ( uint32  data) const
inlineoverridevirtual

Reimplemented from InstanceScript.

119 {
120 switch (data)
121 {
122 case DATA_DOOR1:
123 case DATA_DOOR2:
124 case DATA_DOOR3:
125 case DATA_DOOR6:
126 return _doorGUIDs[data - DATA_DOOR1];
127
132 return _prisonGUIDs[data - DATA_PRISON_CELL1];
133 }
134
135 return ObjectGuid::Empty;
136 }
@ DATA_DOOR6
Definition: blood_furnace.h:42
@ DATA_DOOR1
Definition: blood_furnace.h:37
@ DATA_DOOR3
Definition: blood_furnace.h:39
@ DATA_DOOR2
Definition: blood_furnace.h:38
ObjectGuid _doorGUIDs[6]
Definition: instance_blood_furnace.cpp:61

References _doorGUIDs, _prisonGUIDs, DATA_DOOR1, DATA_DOOR2, DATA_DOOR3, DATA_DOOR6, DATA_PRISON_CELL1, DATA_PRISON_CELL2, DATA_PRISON_CELL3, DATA_PRISON_CELL4, and ObjectGuid::Empty.

◆ Initialize()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::Initialize ( )
inlineoverridevirtual

Reimplemented from InstanceScript.

69 {
70 memset(&_auiEncounter, 0, sizeof(_auiEncounter));
71 memset(&_prisonerCounter, 0, sizeof(_prisonerCounter));
72 }
uint8 _prisonerCounter[4]
Definition: instance_blood_furnace.cpp:66

References _auiEncounter, and _prisonerCounter.

◆ OnCreatureCreate()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

75 {
76 if (creature->GetEntry() == NPC_NASCENT_FEL_ORC)
77 {
78 StorePrisoner(creature);
79 }
80
82 }
@ NPC_NASCENT_FEL_ORC
Definition: blood_furnace.h:58
uint32 GetEntry() const
Definition: Object.h:109
void OnCreatureCreate(Creature *creature) override
Definition: InstanceScript.cpp:57
void StorePrisoner(Creature *creature)
Definition: instance_blood_furnace.cpp:215

References Object::GetEntry(), NPC_NASCENT_FEL_ORC, InstanceScript::OnCreatureCreate(), and StorePrisoner().

◆ OnGameObjectCreate()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

91 {
92 if (go->GetEntry() == 181766) //Final exit door
93 _doorGUIDs[0] = go->GetGUID();
94 if (go->GetEntry() == 181811) //The Maker Front door
95 _doorGUIDs[1] = go->GetGUID();
96 if (go->GetEntry() == 181812) //The Maker Rear door
97 {
98 _doorGUIDs[2] = go->GetGUID();
100 HandleGameObject(go->GetGUID(), true);
101 }
102
103 if (go->GetEntry() == 181823) //Kelidan exit door
104 _doorGUIDs[5] = go->GetGUID();
105
106 if (go->GetEntry() == 181821) //Broggok prison cell front right
107 _prisonGUIDs[0] = go->GetGUID();
108 if (go->GetEntry() == 181818) //Broggok prison cell back right
109 _prisonGUIDs[1] = go->GetGUID();
110 if (go->GetEntry() == 181820) //Broggok prison cell front left
111 _prisonGUIDs[2] = go->GetGUID();
112 if (go->GetEntry() == 181817) //Broggok prison cell back left
113 _prisonGUIDs[3] = go->GetGUID();
114
116 }
@ DONE
Definition: InstanceScript.h:60
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void OnGameObjectCreate(GameObject *go) override
Definition: InstanceScript.cpp:69
uint32 GetData(uint32 type) const override
Definition: instance_blood_furnace.cpp:179

References _doorGUIDs, _prisonGUIDs, DATA_THE_MAKER, DONE, GetData(), Object::GetEntry(), Object::GetGUID(), InstanceScript::HandleGameObject(), and InstanceScript::OnGameObjectCreate().

◆ OnUnitDeath()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::OnUnitDeath ( Unit unit)
inlineoverridevirtual

Reimplemented from ZoneScript.

85 {
86 if (unit && unit->GetTypeId() == TYPEID_UNIT && unit->GetEntry() == NPC_NASCENT_FEL_ORC)
87 PrisonerDied(unit->GetGUID());
88 }
@ TYPEID_UNIT
Definition: ObjectGuid.h:37
TypeID GetTypeId() const
Definition: Object.h:121
void PrisonerDied(ObjectGuid guid)
Definition: instance_blood_furnace.cpp:252

References Object::GetEntry(), Object::GetGUID(), Object::GetTypeId(), NPC_NASCENT_FEL_ORC, PrisonerDied(), and TYPEID_UNIT.

◆ PrisonerDied()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonerDied ( ObjectGuid  guid)
inline
253 {
254 if (_prisonersCell[0].find(guid) != _prisonersCell[0].end() && --_prisonerCounter[0] <= 0)
256 else if (_prisonersCell[1].find(guid) != _prisonersCell[1].end() && --_prisonerCounter[1] <= 0)
258 else if (_prisonersCell[2].find(guid) != _prisonersCell[2].end() && --_prisonerCounter[2] <= 0)
260 else if (_prisonersCell[3].find(guid) != _prisonersCell[3].end() && --_prisonerCounter[3] <= 0)
262 }
void ActivateCell(uint8 id)
Definition: instance_blood_furnace.cpp:264

References _prisonerCounter, _prisonersCell, ActivateCell(), DATA_BROGGOK_REAR_DOOR, DATA_PRISON_CELL2, DATA_PRISON_CELL3, and DATA_PRISON_CELL4.

Referenced by OnUnitDeath().

◆ ResetPrisoner()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoner ( Creature prisoner)
inline
208 {
209 if (!prisoner->IsAlive())
210 prisoner->Respawn(true);
212 prisoner->SetImmuneToAll(true);
213 }
void Respawn(bool force=false)
Definition: Creature.cpp:1974
bool IsAlive() const
Definition: Unit.h:1822
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1692

References Unit::IsAlive(), Creature::Respawn(), Unit::SetImmuneToAll(), Unit::SetUnitFlag(), and UNIT_FLAG_NON_ATTACKABLE.

Referenced by ResetPrisoners(), and StorePrisoner().

◆ ResetPrisoners()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoners ( GuidSet  prisoners)
inline
201 {
202 for (ObjectGuid const& guid : prisoners)
203 if (Creature* prisoner = instance->GetCreature(guid))
204 ResetPrisoner(prisoner);
205 }
void ResetPrisoner(Creature *prisoner)
Definition: instance_blood_furnace.cpp:207

References Map::GetCreature(), InstanceScript::instance, and ResetPrisoner().

Referenced by ResetPrisons().

◆ ResetPrisons()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisons ( )
inline
191 {
192 for (uint8 i = 0; i < 4; ++i)
193 {
194 _prisonerCounter[i] = _prisonersCell[i].size();
197 }
198 }
std::uint8_t uint8
Definition: Define.h:110
void ResetPrisoners(GuidSet prisoners)
Definition: instance_blood_furnace.cpp:200

References _prisonerCounter, _prisonersCell, _prisonGUIDs, InstanceScript::HandleGameObject(), and ResetPrisoners().

Referenced by SetBossState().

◆ SetBossState()

bool instance_blood_furnace::instance_blood_furnace_InstanceMapScript::SetBossState ( uint32  type,
EncounterState  state 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

139 {
140 if (!InstanceScript::SetBossState(type, state))
141 return false;
142
143 if (type == DATA_BROGGOK)
144 {
145 if (state == IN_PROGRESS)
146 {
148 HandleGameObject(_doorGUIDs[3], false);
149 }
150 else if (state == NOT_STARTED)
151 {
152 ResetPrisons();
153 HandleGameObject(_doorGUIDs[4], false);
156 {
157 lever->Respawn();
158 }
159 }
160 }
161
162 return true;
163 }
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ NOT_STARTED
Definition: InstanceScript.h:57
@ DATA_BROGGOK_LEVER
Definition: blood_furnace.h:41
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:350
void ResetPrisons()
Definition: instance_blood_furnace.cpp:190

References _doorGUIDs, ActivateCell(), DATA_BROGGOK, DATA_BROGGOK_LEVER, DATA_PRISON_CELL1, InstanceScript::GetGameObject(), InstanceScript::HandleGameObject(), IN_PROGRESS, NOT_STARTED, ResetPrisons(), and InstanceScript::SetBossState().

◆ SetData()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

166 {
167 switch (type)
168 {
169 case DATA_THE_MAKER:
170 case DATA_KELIDAN:
171 _auiEncounter[type] = data;
172 break;
173 }
174
175 if (data == DONE)
176 SaveToDB();
177 }
void SaveToDB()
Definition: InstanceScript.cpp:40

References _auiEncounter, DATA_KELIDAN, DATA_THE_MAKER, DONE, and InstanceScript::SaveToDB().

◆ StorePrisoner()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::StorePrisoner ( Creature creature)
inline
216 {
217 float posX = creature->GetPositionX();
218 float posY = creature->GetPositionY();
219
220 if (posX >= 405.0f && posX <= 423.0f)
221 {
222 if (posY >= 106.0f && posY <= 123.0f)
223 {
224 _prisonersCell[0].insert(creature->GetGUID());
225 ++_prisonerCounter[0];
226 ResetPrisoner(creature);
227 }
228 else if (posY >= 76.0f && posY <= 91.0f)
229 {
230 _prisonersCell[1].insert(creature->GetGUID());
231 ++_prisonerCounter[1];
232 ResetPrisoner(creature);
233 }
234 }
235 else if (posX >= 490.0f && posX <= 506.0f)
236 {
237 if (posY >= 106.0f && posY <= 123.0f)
238 {
239 _prisonersCell[2].insert(creature->GetGUID());
240 ++_prisonerCounter[2];
241 ResetPrisoner(creature);
242 }
243 else if (posY >= 76.0f && posY <= 91.0f)
244 {
245 _prisonersCell[3].insert(creature->GetGUID());
246 ++_prisonerCounter[3];
247 ResetPrisoner(creature);
248 }
249 }
250 }
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118

References _prisonerCounter, _prisonersCell, Object::GetGUID(), Position::GetPositionX(), Position::GetPositionY(), and ResetPrisoner().

Referenced by OnCreatureCreate().

Member Data Documentation

◆ _auiEncounter

uint32 instance_blood_furnace::instance_blood_furnace_InstanceMapScript::_auiEncounter[MAX_ENCOUNTER]

Referenced by GetData(), Initialize(), and SetData().

◆ _doorGUIDs

ObjectGuid instance_blood_furnace::instance_blood_furnace_InstanceMapScript::_doorGUIDs[6]

◆ _prisonerCounter

uint8 instance_blood_furnace::instance_blood_furnace_InstanceMapScript::_prisonerCounter[4]

◆ _prisonersCell

GuidSet instance_blood_furnace::instance_blood_furnace_InstanceMapScript::_prisonersCell[4]

◆ _prisonGUIDs

ObjectGuid instance_blood_furnace::instance_blood_furnace_InstanceMapScript::_prisonGUIDs[4]