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boss_anub_arak::boss_anub_arakAI Struct Reference
Inheritance diagram for boss_anub_arak::boss_anub_arakAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_anub_arakAI (Creature *creature)
 
void EnterEvadeMode (EvadeReason why) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *killer) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void SummonHelpers (float x, float y, float z, uint32 spellId)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool intro
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_anub_arakAI()

boss_anub_arak::boss_anub_arakAI::boss_anub_arakAI ( Creature creature)
inline
78 : BossAI(creature, DATA_ANUBARAK_EVENT)
79 {
80 me->m_SightDistance = 120.0f;
81 intro = false;
82 }
@ DATA_ANUBARAK_EVENT
Definition: azjol_nerub.h:34
Creature * me
Definition: ScriptedCreature.h:282
Definition: ScriptedCreature.h:456
float m_SightDistance
Definition: Creature.h:363
bool intro
Definition: boss_anubarak.cpp:84

References intro, Creature::m_SightDistance, and ScriptedAI::me.

Member Function Documentation

◆ EnterEvadeMode()

void boss_anub_arak::boss_anub_arakAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

87 {
88 me->DisableRotate(false);
90 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
void DisableRotate(bool apply)
Definition: Unit.cpp:18433

References Unit::DisableRotate(), CreatureAI::EnterEvadeMode(), and ScriptedAI::me.

◆ JustDied()

void boss_anub_arak::boss_anub_arakAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

103 {
105 BossAI::JustDied(killer);
106 }
@ SAY_DEATH
Definition: boss_anubarak.cpp:44
Talk
Definition: boss_fathomlord_karathress.cpp:23
void JustDied(Unit *) override
Definition: ScriptedCreature.h:484

References BossAI::JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_anub_arak::boss_anub_arakAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

132 {
135
136 events.ScheduleEvent(EVENT_CARRION_BEETELS, 6500ms);
137 events.ScheduleEvent(EVENT_LEECHING_SWARM, 20s);
138 events.ScheduleEvent(EVENT_POUND, 15s);
139 events.ScheduleEvent(EVENT_CHECK_HEALTH_75, 1s);
140 events.ScheduleEvent(EVENT_CHECK_HEALTH_50, 1s);
141 events.ScheduleEvent(EVENT_CHECK_HEALTH_25, 1s);
142 events.ScheduleEvent(EVENT_CLOSE_DOORS, 5s);
143 }
events
Definition: boss_sartura.cpp:43
@ EVENT_CHECK_HEALTH_50
Definition: boss_anubarak.cpp:55
@ EVENT_CLOSE_DOORS
Definition: boss_anubarak.cpp:61
@ ACHIEV_TIMED_START_EVENT
Definition: boss_anubarak.cpp:52
@ EVENT_CHECK_HEALTH_75
Definition: boss_anubarak.cpp:56
@ EVENT_CHECK_HEALTH_25
Definition: boss_anubarak.cpp:54
@ EVENT_LEECHING_SWARM
Definition: boss_anubarak.cpp:58
@ EVENT_POUND
Definition: boss_anubarak.cpp:60
@ EVENT_CARRION_BEETELS
Definition: boss_anubarak.cpp:57
@ SAY_AGGRO
Definition: boss_anubarak.cpp:42
@ ACHIEVEMENT_TIMED_TYPE_EVENT
Definition: DBCEnums.h:116
InstanceScript *const instance
Definition: ScriptedCreature.h:461
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:565

References ACHIEV_TIMED_START_EVENT, ACHIEVEMENT_TIMED_TYPE_EVENT, InstanceScript::DoStartTimedAchievement(), EVENT_CARRION_BEETELS, EVENT_CHECK_HEALTH_25, EVENT_CHECK_HEALTH_50, EVENT_CHECK_HEALTH_75, EVENT_CLOSE_DOORS, EVENT_LEECHING_SWARM, EVENT_POUND, BossAI::instance, and SAY_AGGRO.

◆ JustSummoned()

void boss_anub_arak::boss_anub_arakAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

118 {
119 summons.Summon(summon);
120 if (!summon->IsTrigger())
121 summon->SetInCombatWithZone();
122 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
SummonList summons
Definition: ScriptedCreature.h:497
void SetInCombatWithZone()
Definition: Creature.cpp:2723
bool IsTrigger() const
Definition: Creature.h:77

References Creature::IsTrigger(), Creature::SetInCombatWithZone(), SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_anub_arak::boss_anub_arakAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

109 {
110 if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
111 {
112 Talk(SAY_SLAY);
113 events.ScheduleEvent(EVENT_KILL_TALK, 6s);
114 }
115 }
@ EVENT_KILL_TALK
Definition: boss_anubarak.cpp:68
@ SAY_SLAY
Definition: boss_anubarak.cpp:43

References EVENT_KILL_TALK, and SAY_SLAY.

◆ MoveInLineOfSight()

void boss_anub_arak::boss_anub_arakAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

93 {
94 if (!intro && who->GetTypeId() == TYPEID_PLAYER)
95 {
96 intro = true;
98 }
100 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_INTRO
Definition: boss_anubarak.cpp:47
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:158
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), intro, CreatureAI::MoveInLineOfSight(), SAY_INTRO, and TYPEID_PLAYER.

◆ Reset()

void boss_anub_arak::boss_anub_arakAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

125 {
129 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
void Reset() override
Definition: ScriptedCreature.h:482
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
void DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:576

References ACHIEV_TIMED_START_EVENT, ACHIEVEMENT_TIMED_TYPE_EVENT, InstanceScript::DoStopTimedAchievement(), BossAI::instance, ScriptedAI::me, Unit::RemoveUnitFlag(), BossAI::Reset(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ SummonHelpers()

void boss_anub_arak::boss_anub_arakAI::SummonHelpers ( float  x,
float  y,
float  z,
uint32  spellId 
)
inline
146 {
147 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
148 me->SummonCreature(spellInfo->Effects[EFFECT_0].MiscValue, x, y, z);
149 }
#define sSpellMgr
Definition: SpellMgr.h:818
@ EFFECT_0
Definition: SharedDefines.h:30
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
Definition: SpellInfo.h:314
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition: SpellInfo.h:391

References EFFECT_0, SpellInfo::Effects, ScriptedAI::me, sSpellMgr, and WorldObject::SummonCreature().

Referenced by UpdateAI().

◆ UpdateAI()

void boss_anub_arak::boss_anub_arakAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

152 {
153 if (!UpdateVictim())
154 return;
155
156 events.Update(diff);
158 return;
159
160 switch (uint32 eventId = events.ExecuteEvent())
161 {
164 break;
167 events.ScheduleEvent(EVENT_CARRION_BEETELS, 25s);
168 break;
172 events.ScheduleEvent(EVENT_LEECHING_SWARM, 20s);
173 break;
174 case EVENT_POUND:
175 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 10.0f))
176 {
178 me->DisableRotate(true);
180 events.ScheduleEvent(EVENT_ENABLE_ROTATE, 3300ms);
181 me->CastSpell(target, SPELL_POUND, false);
182 }
183 events.ScheduleEvent(EVENT_POUND, 18s);
184 break;
187 me->DisableRotate(false);
188 break;
192 if (me->HealthBelowPct(eventId*25))
193 {
196 me->CastSpell(me, SPELL_SUBMERGE, false);
198
199 events.DelayEvents(46000, 0);
200 events.ScheduleEvent(EVENT_EMERGE, 45s);
201 events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 2s);
202 events.ScheduleEvent(EVENT_SUMMON_GUARDIAN, 4s);
203 events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 15s);
204 events.ScheduleEvent(EVENT_SUMMON_VENOMANCER, 20s);
205 events.ScheduleEvent(EVENT_SUMMON_DARTER, 30s);
206 events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 35s);
207 break;
208 }
209 events.ScheduleEvent(eventId, 500ms);
210 break;
211 case EVENT_EMERGE:
212 me->CastSpell(me, SPELL_EMERGE, true);
216 break;
218 SummonHelpers(509.32f, 247.42f, 239.48f, SPELL_SUMMON_ASSASSIN);
219 SummonHelpers(589.51f, 240.19f, 236.0f, SPELL_SUMMON_ASSASSIN);
220 break;
222 SummonHelpers(509.32f, 247.42f, 239.48f, SPELL_SUMMON_DARTER);
223 SummonHelpers(589.51f, 240.19f, 236.0f, SPELL_SUMMON_DARTER);
224 break;
226 SummonHelpers(550.34f, 316.00f, 234.30f, SPELL_SUMMON_GUARDIAN);
227 break;
229 SummonHelpers(550.34f, 316.00f, 234.30f, SPELL_SUMMON_VENOMANCER);
230 break;
231 }
232
235 }
std::uint32_t uint32
Definition: Define.h:108
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ EVENT_EMERGE
Definition: boss_anubarak.cpp:62
@ EVENT_SUMMON_DARTER
Definition: boss_anubarak.cpp:64
@ EVENT_SUMMON_VENOMANCER
Definition: boss_anubarak.cpp:63
@ EVENT_ENABLE_ROTATE
Definition: boss_anubarak.cpp:67
@ EVENT_SUMMON_ASSASSINS
Definition: boss_anubarak.cpp:66
@ EVENT_SUMMON_GUARDIAN
Definition: boss_anubarak.cpp:65
@ SAY_SUBMERGE
Definition: boss_anubarak.cpp:46
@ SAY_LOCUST
Definition: boss_anubarak.cpp:45
@ SPELL_LEECHING_SWARM
Definition: boss_anubarak.cpp:26
@ SPELL_IMPALE_PERIODIC
Definition: boss_anubarak.cpp:29
@ SPELL_SUMMON_GUARDIAN
Definition: boss_anubarak.cpp:36
@ SPELL_EMERGE
Definition: boss_anubarak.cpp:30
@ SPELL_SUMMON_ASSASSIN
Definition: boss_anubarak.cpp:35
@ SPELL_SUMMON_VENOMANCER
Definition: boss_anubarak.cpp:37
@ SPELL_CARRION_BEETLES
Definition: boss_anubarak.cpp:24
@ SPELL_SELF_ROOT
Definition: boss_anubarak.cpp:32
@ SPELL_SUBMERGE
Definition: boss_anubarak.cpp:31
@ SPELL_POUND
Definition: boss_anubarak.cpp:27
@ SPELL_SUMMON_DARTER
Definition: boss_anubarak.cpp:34
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void _JustEngagedWith()
Definition: ScriptedCreature.cpp:598
Definition: Unit.h:1290
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4708
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1480
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1444
void SendMovementFlagUpdate(bool self=false)
Definition: Unit.cpp:16878
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
void SummonHelpers(float x, float y, float z, uint32 spellId)
Definition: boss_anubarak.cpp:145

References BossAI::_JustEngagedWith(), Unit::CastSpell(), Unit::DisableRotate(), UnitAI::DoMeleeAttackIfReady(), EVENT_CARRION_BEETELS, EVENT_CHECK_HEALTH_25, EVENT_CHECK_HEALTH_50, EVENT_CHECK_HEALTH_75, EVENT_CLOSE_DOORS, EVENT_EMERGE, EVENT_ENABLE_ROTATE, EVENT_LEECHING_SWARM, EVENT_POUND, EVENT_SUMMON_ASSASSINS, EVENT_SUMMON_DARTER, EVENT_SUMMON_GUARDIAN, EVENT_SUMMON_VENOMANCER, Unit::HasUnitFlag(), Unit::HasUnitState(), Unit::HealthBelowPct(), ScriptedAI::me, Unit::RemoveAura(), Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), SAY_LOCUST, SAY_SUBMERGE, UnitAI::SelectTarget(), Unit::SendMovementFlagUpdate(), Unit::SetUnitFlag(), SPELL_CARRION_BEETLES, SPELL_EMERGE, SPELL_IMPALE_PERIODIC, SPELL_LEECHING_SWARM, SPELL_POUND, SPELL_SELF_ROOT, SPELL_SUBMERGE, SPELL_SUMMON_ASSASSIN, SPELL_SUMMON_DARTER, SPELL_SUMMON_GUARDIAN, SPELL_SUMMON_VENOMANCER, SummonHelpers(), UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ intro

bool boss_anub_arak::boss_anub_arakAI::intro