AzerothCore 3.3.5a
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npc_belnistrasz::npc_belnistraszAI Struct Reference
Inheritance diagram for npc_belnistrasz::npc_belnistraszAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_belnistraszAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void sQuestAccept (Player *, Quest const *quest) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

InstanceScriptinstance
 
EventMap events
 
bool eventInProgress
 
bool channeling
 
uint8 eventProgress
 
uint8 spawnerCount
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_belnistraszAI()

npc_belnistrasz::npc_belnistraszAI::npc_belnistraszAI ( Creature creature)
inline
76 : ScriptedAI(creature)
77 {
78 instance = creature->GetInstanceScript();
79 eventInProgress = false;
80 spawnerCount = 0;
81 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * instance
Definition: razorfen_downs.cpp:233
uint8 spawnerCount
Definition: razorfen_downs.cpp:238
bool eventInProgress
Definition: razorfen_downs.cpp:235

References eventInProgress, WorldObject::GetInstanceScript(), instance, and spawnerCount.

Member Function Documentation

◆ JustDied()

void npc_belnistrasz::npc_belnistraszAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

112 {
113 me->DespawnOrUnsummon(5000);
114 }
Creature * me
Definition: ScriptedCreature.h:282
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108

References Creature::DespawnOrUnsummon(), and ScriptedAI::me.

◆ JustEngagedWith()

void npc_belnistrasz::npc_belnistraszAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

99 {
100 if (channeling)
101 Talk(SAY_WATCH_OUT, who);
102 else
103 {
104 events.ScheduleEvent(EVENT_FIREBALL, 1s);
105 events.ScheduleEvent(EVENT_FROST_NOVA, 8s, 12s);
106 if (urand(0, 100) > 40)
107 Talk(SAY_AGGRO, who);
108 }
109 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ EVENT_FIREBALL
Definition: razorfen_downs.cpp:45
@ SAY_AGGRO
Definition: razorfen_downs.cpp:59
@ SAY_WATCH_OUT
Definition: razorfen_downs.cpp:60
@ EVENT_FROST_NOVA
Definition: razorfen_downs.cpp:46
events
Definition: boss_sartura.cpp:43
Talk
Definition: boss_fathomlord_karathress.cpp:23
bool channeling
Definition: razorfen_downs.cpp:236

References channeling, EVENT_FIREBALL, EVENT_FROST_NOVA, SAY_AGGRO, SAY_WATCH_OUT, and urand().

◆ MovementInform()

void npc_belnistrasz::npc_belnistraszAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

129 {
130 if (type == WAYPOINT_MOTION_TYPE && id == POINT_REACH_IDOL)
131 {
132 channeling = true;
133 events.ScheduleEvent(EVENT_CHANNEL, 2s);
134 }
135 }
@ WAYPOINT_MOTION_TYPE
Definition: MotionMaster.h:39
@ EVENT_CHANNEL
Definition: razorfen_downs.cpp:41
@ POINT_REACH_IDOL
Definition: razorfen_downs.cpp:49

References channeling, EVENT_CHANNEL, POINT_REACH_IDOL, and WAYPOINT_MOTION_TYPE.

◆ Reset()

void npc_belnistrasz::npc_belnistraszAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

84 {
85 if (!eventInProgress)
86 {
89
90 channeling = false;
91 eventProgress = 0;
92 spawnerCount = 0;
95 }
96 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
@ UNIT_NPC_FLAG_QUESTGIVER
Definition: Unit.h:517
@ SPELL_ARCANE_INTELLECT
Definition: razorfen_downs.cpp:62
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
void SetReactState(ReactStates st)
Definition: Creature.h:89
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:1647
uint8 eventProgress
Definition: razorfen_downs.cpp:237

References channeling, UnitAI::DoCast(), eventInProgress, eventProgress, Unit::HasAura(), ScriptedAI::me, REACT_AGGRESSIVE, Unit::SetNpcFlag(), Creature::SetReactState(), spawnerCount, SPELL_ARCANE_INTELLECT, and UNIT_NPC_FLAG_QUESTGIVER.

◆ sQuestAccept()

void npc_belnistrasz::npc_belnistraszAI::sQuestAccept ( Player ,
Quest const *  quest 
)
inlineoverridevirtual

Reimplemented from UnitAI.

117 {
118 if (quest->GetQuestId() == QUEST_EXTINGUISHING_THE_IDOL)
119 {
120 eventInProgress = true;
125 }
126 }
@ PATH_ESCORT
Definition: razorfen_downs.cpp:48
@ SAY_QUEST_ACCEPTED
Definition: razorfen_downs.cpp:53
@ QUEST_EXTINGUISHING_THE_IDOL
Definition: razorfen_downs.cpp:51
@ FACTION_ESCORTEE_N_NEUTRAL_ACTIVE
Definition: SharedDefines.h:188
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void RemoveNpcFlag(NPCFlags flags)
Definition: Unit.h:1648
void MovePath(uint32 path_id, bool repeatable)
Definition: MotionMaster.cpp:758

References eventInProgress, FACTION_ESCORTEE_N_NEUTRAL_ACTIVE, Unit::GetMotionMaster(), Quest::GetQuestId(), ScriptedAI::me, MotionMaster::MovePath(), PATH_ESCORT, QUEST_EXTINGUISHING_THE_IDOL, Unit::RemoveNpcFlag(), SAY_QUEST_ACCEPTED, Unit::SetFaction(), and UNIT_NPC_FLAG_QUESTGIVER.

◆ UpdateAI()

void npc_belnistrasz::npc_belnistraszAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

138 {
139 if (!eventInProgress)
140 return;
141
142 events.Update(diff);
143
144 while (uint32 eventId = events.ExecuteEvent())
145 {
146 switch (eventId)
147 {
148 case EVENT_CHANNEL:
151 events.ScheduleEvent(EVENT_IDOL_ROOM_SPAWNER, 100ms);
152 events.ScheduleEvent(EVENT_PROGRESS, 120s);
154 break;
157 creature->AI()->SetData(0, spawnerCount);
158 if (++spawnerCount < 8)
159 events.ScheduleEvent(EVENT_IDOL_ROOM_SPAWNER, 35s);
160 break;
161 case EVENT_PROGRESS:
162 {
163 switch (eventProgress)
164 {
165 case 0:
168 events.ScheduleEvent(EVENT_PROGRESS, 1min);
169 break;
170 case 1:
173 events.ScheduleEvent(EVENT_PROGRESS, 1min);
174 break;
175 case 2:
178 events.ScheduleEvent(EVENT_PROGRESS, 1min);
179 break;
180 case 3:
181 events.CancelEvent(EVENT_IDOL_ROOM_SPAWNER);
184 events.ScheduleEvent(EVENT_COMPLETE, 3s);
185 break;
186 }
187 break;
188 }
189 case EVENT_COMPLETE:
190 {
192 me->SummonGameObject(GO_BELNISTRASZS_BRAZIER, 2577.196f, 947.0781f, 53.16757f, 2.356195f, 0, 0, 0.9238796f, 0.3826832f, 3600);
193 std::list<WorldObject*> ClusterList;
194 Acore::AllWorldObjectsInRange objects(me, 50.0f);
196 Cell::VisitAllObjects(me, searcher, 50.0f);
197 for (std::list<WorldObject*>::const_iterator itr = ClusterList.begin(); itr != ClusterList.end(); ++itr)
198 {
199 if (Player* player = (*itr)->ToPlayer())
200 {
201 if (player->GetQuestStatus(QUEST_EXTINGUISHING_THE_IDOL) == QUEST_STATUS_INCOMPLETE)
202 player->CompleteQuest(QUEST_EXTINGUISHING_THE_IDOL);
203 }
204 else if (GameObject* go = (*itr)->ToGameObject())
205 {
206 if (go->GetEntry() == GO_IDOL_OVEN_FIRE || go->GetEntry() == GO_IDOL_CUP_FIRE || go->GetEntry() == GO_IDOL_MOUTH_FIRE)
207 go->Delete();
208 }
209 }
212 break;
213 }
214 case EVENT_FIREBALL:
216 return;
218 events.ScheduleEvent(EVENT_FIREBALL, 8s);
219 break;
220 case EVENT_FROST_NOVA:
222 return;
224 events.ScheduleEvent(EVENT_FROST_NOVA, 15s);
225 break;
226 }
227 }
228 if (!channeling)
230 }
std::uint32_t uint32
Definition: Define.h:108
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ REACT_PASSIVE
Definition: Unit.h:1023
@ CURRENT_CHANNELED_SPELL
Definition: Unit.h:980
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ DONE
Definition: InstanceScript.h:59
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
Position const PosSummonSpawner[3]
Definition: razorfen_downs.cpp:32
@ SAY_EVENT_TWO_MIN_LEFT
Definition: razorfen_downs.cpp:56
@ EVENT_IDOL_ROOM_SPAWNER
Definition: razorfen_downs.cpp:42
@ SAY_EVENT_THREE_MIN_LEFT
Definition: razorfen_downs.cpp:55
@ EVENT_COMPLETE
Definition: razorfen_downs.cpp:44
@ SAY_EVENT_START
Definition: razorfen_downs.cpp:54
@ SAY_EVENT_END
Definition: razorfen_downs.cpp:58
@ SPELL_IDOM_ROOM_CAMERA_SHAKE
Definition: razorfen_downs.cpp:66
@ SPELL_FIREBALL
Definition: razorfen_downs.cpp:63
@ SPELL_IDOL_SHUTDOWN_VISUAL
Definition: razorfen_downs.cpp:65
@ EVENT_PROGRESS
Definition: razorfen_downs.cpp:43
@ SAY_EVENT_ONE_MIN_LEFT
Definition: razorfen_downs.cpp:57
@ SPELL_FROST_NOVA
Definition: razorfen_downs.cpp:64
@ GO_IDOL_CUP_FIRE
Definition: razorfen_downs.h:42
@ GO_IDOL_OVEN_FIRE
Definition: razorfen_downs.h:41
@ GO_IDOL_MOUTH_FIRE
Definition: razorfen_downs.h:43
@ GO_BELNISTRASZS_BRAZIER
Definition: razorfen_downs.h:44
@ NPC_IDOL_ROOM_SPAWNER
Definition: razorfen_downs.h:30
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Definition: Creature.h:46
Definition: GameObject.h:122
Player * ToPlayer()
Definition: Object.h:195
GameObject * ToGameObject()
Definition: Object.h:202
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2332
Definition: Player.h:1046
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4002
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
static void VisitAllObjects(WorldObject const *obj, T &visitor, float radius, bool dont_load=true)
Definition: CellImpl.h:207
Definition: GridNotifiers.h:236
Definition: GridNotifiers.h:1582
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References channeling, CURRENT_CHANNELED_SPELL, Creature::DespawnOrUnsummon(), UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), DONE, EVENT_CHANNEL, EVENT_COMPLETE, EVENT_FIREBALL, EVENT_FROST_NOVA, EVENT_IDOL_ROOM_SPAWNER, EVENT_PROGRESS, eventInProgress, eventProgress, GO_BELNISTRASZS_BRAZIER, GO_IDOL_CUP_FIRE, GO_IDOL_MOUTH_FIRE, GO_IDOL_OVEN_FIRE, Unit::HasUnitState(), instance, Unit::InterruptSpell(), ScriptedAI::me, NPC_IDOL_ROOM_SPAWNER, PosSummonSpawner, QUEST_EXTINGUISHING_THE_IDOL, QUEST_STATUS_INCOMPLETE, REACT_PASSIVE, SAY_EVENT_END, SAY_EVENT_ONE_MIN_LEFT, SAY_EVENT_START, SAY_EVENT_THREE_MIN_LEFT, SAY_EVENT_TWO_MIN_LEFT, ZoneScript::SetData(), Creature::SetReactState(), spawnerCount, SPELL_FIREBALL, SPELL_FROST_NOVA, SPELL_IDOL_SHUTDOWN_VISUAL, SPELL_IDOM_ROOM_CAMERA_SHAKE, WorldObject::SummonCreature(), WorldObject::SummonGameObject(), TEMPSUMMON_TIMED_DESPAWN, Object::ToGameObject(), Object::ToPlayer(), UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), urand(), and Cell::VisitAllObjects().

Member Data Documentation

◆ channeling

bool npc_belnistrasz::npc_belnistraszAI::channeling
private

◆ eventInProgress

bool npc_belnistrasz::npc_belnistraszAI::eventInProgress
private

◆ eventProgress

uint8 npc_belnistrasz::npc_belnistraszAI::eventProgress
private

Referenced by Reset(), and UpdateAI().

◆ events

EventMap npc_belnistrasz::npc_belnistraszAI::events
private

◆ instance

InstanceScript* npc_belnistrasz::npc_belnistraszAI::instance
private

Referenced by npc_belnistraszAI(), and UpdateAI().

◆ spawnerCount

uint8 npc_belnistrasz::npc_belnistraszAI::spawnerCount
private

Referenced by npc_belnistraszAI(), Reset(), and UpdateAI().