AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_seer_of_zebhalak Class Reference
Inheritance diagram for go_seer_of_zebhalak:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_seer_of_zebhalak ()
 
bool OnGossipHello (Player *player, GameObject *) override
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ go_seer_of_zebhalak()

go_seer_of_zebhalak::go_seer_of_zebhalak ( )
inline
74: GameObjectScript("go_seer_of_zebhalak") { }
Definition: ScriptMgr.h:759

Member Function Documentation

◆ OnGossipHello()

bool go_seer_of_zebhalak::OnGossipHello ( Player player,
GameObject  
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

77 {
78 if (player->GetQuestStatus(12007) == QUEST_STATUS_INCOMPLETE)
79 player->CastSpell(player, 47293, true);
80 return true;
81 }
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1414
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), Player::GetQuestStatus(), and QUEST_STATUS_INCOMPLETE.