AzerothCore 3.3.5a
OpenSource WoW Emulator
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TurretAI Struct Reference

#include "CombatAI.h"

Inheritance diagram for TurretAI:
CreatureAI UnitAI boss_flame_leviathan_defense_turret::boss_flame_leviathan_defense_turretAI

Public Member Functions

 TurretAI (Creature *c)
 
bool CanAIAttack (Unit const *who) const override
 
void AttackStart (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Static Public Member Functions

static int32 Permissible (Creature const *)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 

Protected Attributes

float m_minRange
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Detailed Description

Constructor & Destructor Documentation

◆ TurretAI()

TurretAI::TurretAI ( Creature c)
explicit
228 : CreatureAI(c)
229{
230 if (!me->m_spells[0])
231 LOG_ERROR("entities.unit.ai", "TurretAI set for creature (entry = {}) with spell1=0. AI will do nothing", me->GetEntry());
232
233 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(me->m_spells[0]);
234 m_minRange = spellInfo ? spellInfo->GetMinRange(false) : 0;
235 me->m_CombatDistance = spellInfo ? spellInfo->GetMaxRange(false) : 0;
237}
#define LOG_ERROR(filterType__,...)
Definition: Log.h:159
#define sSpellMgr
Definition: SpellMgr.h:825
float m_minRange
Definition: CombatAI.h:93
Definition: CreatureAI.h:70
Creature *const me
Definition: CreatureAI.h:72
uint32 m_spells[MAX_CREATURE_SPELLS]
Definition: Creature.h:242
float m_SightDistance
Definition: Creature.h:363
float m_CombatDistance
Definition: Creature.h:363
uint32 GetEntry() const
Definition: Object.h:109
Definition: SpellInfo.h:314
float GetMinRange(bool positive=false) const
Definition: SpellInfo.cpp:2298
float GetMaxRange(bool positive=false, Unit *caster=nullptr, Spell *spell=nullptr) const
Definition: SpellInfo.cpp:2307

References Object::GetEntry(), SpellInfo::GetMaxRange(), SpellInfo::GetMinRange(), LOG_ERROR, Creature::m_CombatDistance, m_minRange, Creature::m_SightDistance, Creature::m_spells, CreatureAI::me, and sSpellMgr.

Member Function Documentation

◆ AttackStart()

void TurretAI::AttackStart ( Unit who)
overridevirtual

Reimplemented from UnitAI.

249{
250 if (who)
251 me->Attack(who, false);
252}
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10272

References Unit::Attack(), and CreatureAI::me.

◆ CanAIAttack()

bool TurretAI::CanAIAttack ( Unit const *  who) const
overridevirtual
Todo:
: use one function to replace it

Reimplemented from UnitAI.

Reimplemented in boss_flame_leviathan_defense_turret::boss_flame_leviathan_defense_turretAI.

240{
244 return false;
245 return true;
246}
bool IsWithinCombatRange(Unit const *obj, float dist2compare) const
Definition: Unit.cpp:667
Unit * GetVictim() const
Definition: Unit.h:1398

References Unit::GetVictim(), Unit::IsWithinCombatRange(), Creature::m_CombatDistance, m_minRange, and CreatureAI::me.

◆ Permissible()

static int32 TurretAI::Permissible ( Creature const *  )
inlinestatic
90{ return PERMIT_BASE_NO; }
@ PERMIT_BASE_NO
Definition: CreatureAI.h:233

References PERMIT_BASE_NO.

◆ UpdateAI()

void TurretAI::UpdateAI ( uint32  diff)
overridevirtual

Implements UnitAI.

Reimplemented in boss_flame_leviathan_defense_turret::boss_flame_leviathan_defense_turretAI.

255{
256 if (!UpdateVictim())
257 return;
258
259 if( me->m_spells[0] )
261}
bool DoSpellAttackIfReady(uint32 spell)
Definition: UnitAI.cpp:75
bool UpdateVictim()
Definition: CreatureAI.cpp:269

References UnitAI::DoSpellAttackIfReady(), Creature::m_spells, CreatureAI::me, and CreatureAI::UpdateVictim().

Referenced by boss_flame_leviathan_defense_turret::boss_flame_leviathan_defense_turretAI::UpdateAI().

Member Data Documentation

◆ m_minRange

float TurretAI::m_minRange
protected

Referenced by CanAIAttack(), and TurretAI().