659 {
662 {
663 SpellInfo const* spellInfo = damageInfo->GetSpellInfo();
665 {
666
668 }
669 else
670 {
671 int32 damage = damageInfo->GetUnmitigatedDamage();
673 }
674 }
675 }
std::int32_t int32
Definition: Define.h:104
@ SPELL_WARRIOR_EXECUTE
Definition: spell_warrior.cpp:44
@ AURA_STATE_HEALTHLESS_20_PERCENT
Definition: SharedDefines.h:1265
DamageInfo * GetDamageInfo() const
Definition: Unit.h:868
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
bool HasAuraState(AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
Definition: Unit.cpp:10507
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
uint32 Id
Definition: SpellInfo.h:318
void PreventDefaultAction()
Definition: SpellScript.cpp:985
Unit * GetTarget() const
Definition: SpellScript.cpp:1165