AzerothCore 3.3.5a
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npc_ulduar_flames_initial::npc_ulduar_flames_initialAI Struct Reference
Inheritance diagram for npc_ulduar_flames_initial::npc_ulduar_flames_initialAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_ulduar_flames_initialAI (Creature *pCreature)
 
void DoAction (int32 action) override
 
void SpreadFlame (float x, float y)
 
void RemoveFlame (ObjectGuid guid)
 
void RemoveAll ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

GuidList FlameList
 
EventMap events
 
uint32 CreateTime
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ulduar_flames_initialAI()

npc_ulduar_flames_initial::npc_ulduar_flames_initialAI::npc_ulduar_flames_initialAI ( Creature pCreature)
inline
2204 : NullCreatureAI(pCreature)
2205 {
2207 events.Reset();
2208 events.ScheduleEvent(EVENT_FLAMES_SPREAD, 5750ms);
2209 if( Creature* flame = me->SummonCreature(NPC_FLAMES_SPREAD, me->GetPositionX(), me->GetPositionY(), 364.32f, 0.0f) )
2210 {
2211 FlameList.push_back(flame->GetGUID());
2212 flame->CastSpell(flame, SPELL_FLAMES_AURA, true);
2213 }
2214 }
events
Definition: boss_sartura.cpp:43
@ EVENT_FLAMES_SPREAD
Definition: boss_mimiron.cpp:208
@ SPELL_FLAMES_AURA
Definition: boss_mimiron.cpp:123
@ NPC_FLAMES_SPREAD
Definition: boss_mimiron.cpp:122
Seconds GetGameTime()
Definition: GameTime.cpp:38
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:72
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
GuidList FlameList
Definition: boss_mimiron.cpp:2216
uint32 CreateTime
Definition: boss_mimiron.cpp:2218

References CreateTime, EVENT_FLAMES_SPREAD, FlameList, GameTime::GetGameTime(), Position::GetPositionX(), Position::GetPositionY(), CreatureAI::me, NPC_FLAMES_SPREAD, SPELL_FLAMES_AURA, and WorldObject::SummonCreature().

Member Function Documentation

◆ DoAction()

void npc_ulduar_flames_initial::npc_ulduar_flames_initialAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

2221 {
2222 if (action == 1337)
2223 RemoveAll();
2224 }
void RemoveAll()
Definition: boss_mimiron.cpp:2243

References RemoveAll().

◆ RemoveAll()

void npc_ulduar_flames_initial::npc_ulduar_flames_initialAI::RemoveAll ( )
inline
2244 {
2245 for (ObjectGuid const& guid : FlameList)
2246 if (Creature* c = ObjectAccessor::GetCreature(*me, guid))
2247 c->DespawnOrUnsummon();
2248 FlameList.clear();
2250 }
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
Definition: ObjectGuid.h:120

References Creature::DespawnOrUnsummon(), FlameList, ObjectAccessor::GetCreature(), and CreatureAI::me.

Referenced by DoAction(), and UpdateAI().

◆ RemoveFlame()

void npc_ulduar_flames_initial::npc_ulduar_flames_initialAI::RemoveFlame ( ObjectGuid  guid)
inline
2239 {
2240 FlameList.remove(guid);
2241 }

References FlameList.

◆ SpreadFlame()

void npc_ulduar_flames_initial::npc_ulduar_flames_initialAI::SpreadFlame ( float  x,
float  y 
)
inline
2227 {
2228 if( Creature* flame = me->SummonCreature(NPC_FLAMES_SPREAD, x, y, 364.32f, 0.0f) )
2229 {
2230 FlameList.push_back(flame->GetGUID());
2232 if (c->GetExactDist2d(flame->GetPositionX(), flame->GetPositionY()) <= 4.0f)
2233 return;
2234 flame->CastSpell(flame, SPELL_FLAMES_AURA, true);
2235 }
2236 }
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409

References WorldObject::FindNearestCreature(), FlameList, CreatureAI::me, NPC_FLAMES_SPREAD, SPELL_FLAMES_AURA, and WorldObject::SummonCreature().

Referenced by UpdateAI().

◆ UpdateAI()

void npc_ulduar_flames_initial::npc_ulduar_flames_initialAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

2253 {
2254 if (InstanceScript* pInstance = me->GetInstanceScript())
2255 if (pInstance->GetData(TYPE_MIMIRON) != IN_PROGRESS)
2256 {
2257 RemoveAll();
2258 return;
2259 }
2260
2261 events.Update(diff);
2262
2263 switch( events.ExecuteEvent() )
2264 {
2265 case 0:
2266 break;
2268 {
2269 if( FlameList.empty() )
2270 {
2272 return;
2273 }
2274
2275 if (InstanceScript* pInstance = me->GetInstanceScript())
2276 if (Creature* mimiron = GetMimiron())
2277 if (CreateTime < mimiron->AI()->GetData(10))
2278 {
2279 break;
2280 }
2281
2283 if( last )
2284 {
2285 float prevdist = 100.0f;
2286 Player* target = nullptr;
2287
2288 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
2289 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
2290 if( Player* plr = itr->GetSource() )
2291 if( plr->IsAlive() && plr->GetExactDist2d(last) < prevdist && !plr->IsGameMaster() )
2292 {
2293 target = plr;
2294 prevdist = plr->GetExactDist2d(last);
2295 }
2296
2297 if (target && prevdist >= 4.0f) // no need to spread when player is standing in fire, check distance
2298 {
2299 float angle = last->GetAngle(target->GetPositionX(), target->GetPositionY()) - M_PI / 8 + rand_norm() * 2 * M_PI / 8;
2300 SpreadFlame(last->GetPositionX() + 7.0f * cos(angle), last->GetPositionY() + 7.0f * std::sin(angle));
2301 }
2302 }
2303
2304 events.Repeat(5750ms);
2305 }
2306 break;
2307 }
2308 }
double rand_norm()
Definition: Random.cpp:77
@ IN_PROGRESS
Definition: InstanceScript.h:57
#define GetMimiron()
Definition: boss_mimiron.cpp:263
@ TYPE_MIMIRON
Definition: ulduar.h:44
Definition: LinkedList.h:139
virtual uint32 GetData(uint32) const
Definition: UnitAI.h:202
Map * GetMap() const
Definition: Object.h:517
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
float GetExactDist2d(const float x, const float y) const
Definition: Position.h:166
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
Definition: Player.h:1046
Definition: InstanceScript.h:140
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
void SpreadFlame(float x, float y)
Definition: boss_mimiron.cpp:2226

References MapRefMgr::begin(), Creature::DespawnOrUnsummon(), MapRefMgr::end(), EVENT_FLAMES_SPREAD, FlameList, Position::GetAngle(), ObjectAccessor::GetCreature(), UnitAI::GetData(), Position::GetExactDist2d(), WorldObject::GetInstanceScript(), WorldObject::GetMap(), GetMimiron, Map::GetPlayers(), Position::GetPositionX(), Position::GetPositionY(), IN_PROGRESS, CreatureAI::me, rand_norm(), RemoveAll(), SpreadFlame(), and TYPE_MIMIRON.

Member Data Documentation

◆ CreateTime

uint32 npc_ulduar_flames_initial::npc_ulduar_flames_initialAI::CreateTime

◆ events

EventMap npc_ulduar_flames_initial::npc_ulduar_flames_initialAI::events

◆ FlameList

GuidList npc_ulduar_flames_initial::npc_ulduar_flames_initialAI::FlameList