AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
go_simon_cluster Class Reference
Inheritance diagram for go_simon_cluster:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_simon_cluster ()
 
bool OnGossipHello (Player *player, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ go_simon_cluster()

go_simon_cluster::go_simon_cluster ( )
inline
1019: GameObjectScript("go_simon_cluster") { }
Definition: ScriptMgr.h:759

Member Function Documentation

◆ OnGossipHello()

bool go_simon_cluster::OnGossipHello ( Player player,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

1022 {
1023 if (Creature* bunny = go->FindNearestCreature(NPC_SIMON_BUNNY, 12.0f, true))
1024 bunny->AI()->SetData(go->GetEntry(), 0);
1025
1026 player->CastSpell(player, go->GetGOInfo()->goober.spellId, true);
1027 go->AddUse();
1028 return true;
1029 }
@ NPC_SIMON_BUNNY
Definition: zone_blades_edge_mountains.cpp:496
Definition: Creature.h:46
GameObjectTemplate const * GetGOInfo() const
Definition: GameObject.h:138
void AddUse()
Definition: GameObject.h:241
struct GameObjectTemplate::@215::@226 goober
uint32 spellId
Definition: GameObjectData.h:119
uint32 GetEntry() const
Definition: Object.h:109
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References GameObject::AddUse(), Unit::CastSpell(), WorldObject::FindNearestCreature(), Object::GetEntry(), GameObject::GetGOInfo(), GameObjectTemplate::goober, NPC_SIMON_BUNNY, and GameObjectTemplate::spellId.