1183 {
1186 if (!player || !caster)
1187 {
1188 return;
1189 }
1190
1192 float horizontalSpeed = 3.0f;
1193 float verticalSpeed = 40.0f;
1196
1197 std::list<Creature*> explosionBunnys;
1199 for (auto itr = explosionBunnys.begin(); itr != explosionBunnys.end(); ++itr)
1200 {
1202 }
1203 }
@ SPELL_WARHEAD_FUSE
Definition: zone_grizzly_hills.cpp:1117
@ SPELL_TORPEDO_EXPLOSION
Definition: zone_grizzly_hills.cpp:1164
@ NPC_ALLIANCE_LUMBERBOAT_EXPLOSIONS
Definition: zone_grizzly_hills.cpp:1165
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition: Object.cpp:2463
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Definition: Player.h:1046
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
void KnockbackFrom(float x, float y, float speedXY, float speedZ)
Definition: Unit.cpp:19311
void ExitVehicle(Position const *exitPosition=nullptr)
Definition: Unit.cpp:19896
Player * GetHitPlayer()
Definition: SpellScript.cpp:471
Unit * GetCaster()
Definition: SpellScript.cpp:401