AzeorthCore 3.3.5a
OpenSource WoW Emulator
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ReputationMgr Member List

This is the complete list of members for ReputationMgr, including all inherited members.

_exaltedFactionCountReputationMgrprivate
_factionsReputationMgrprivate
_forcedReactionsReputationMgrprivate
_honoredFactionCountReputationMgrprivate
_playerReputationMgrprivate
_reveredFactionCountReputationMgrprivate
_sendFactionIncreasedReputationMgrprivate
_visibleFactionCountReputationMgrprivate
ApplyForceReaction(uint32 faction_id, ReputationRank rank, bool apply)ReputationMgr
GetBaseRank(FactionEntry const *factionEntry) constReputationMgr
GetBaseReputation(FactionEntry const *factionEntry) constReputationMgr
GetDefaultStateFlags(FactionEntry const *factionEntry) constReputationMgrprivate
GetExaltedFactionCount() constReputationMgrinline
GetForcedRankIfAny(FactionTemplateEntry const *factionTemplateEntry) constReputationMgrinline
GetHonoredFactionCount() constReputationMgrinline
GetRank(FactionEntry const *factionEntry) constReputationMgr
GetReputation(uint32 faction_id) constReputationMgr
GetReputation(FactionEntry const *factionEntry) constReputationMgr
GetReputationRankStrIndex(FactionEntry const *factionEntry) constReputationMgrinline
GetReveredFactionCount() constReputationMgrinline
GetState(FactionEntry const *factionEntry) constReputationMgrinline
GetState(RepListID id) constReputationMgrinline
GetStateList() constReputationMgrinline
GetVisibleFactionCount() constReputationMgrinline
Initialize()ReputationMgrprivate
IsAtWar(uint32 faction_id) constReputationMgr
IsAtWar(FactionEntry const *factionEntry) constReputationMgr
LoadFromDB(PreparedQueryResult result)ReputationMgr
ModifyReputation(FactionEntry const *factionEntry, float standing, bool noSpillOver=false, Optional< ReputationRank > repMaxCap={})ReputationMgrinline
PointsInRankReputationMgrstatic
Reputation_BottomReputationMgrstatic
Reputation_CapReputationMgrstatic
ReputationMgr(Player *owner)ReputationMgrinlineexplicit
ReputationRankToStanding(ReputationRank rank)ReputationMgrstatic
ReputationToRank(int32 standing)ReputationMgrstatic
SaveToDB(CharacterDatabaseTransaction trans)ReputationMgr
SendForceReactions()ReputationMgr
SendInitialReputations()ReputationMgr
SendState(FactionState const *faction)ReputationMgr
SendStates()ReputationMgr
SendVisible(FactionState const *faction) constReputationMgrprivate
SetAtWar(RepListID repListID, bool on)ReputationMgr
SetAtWar(FactionState *faction, bool atWar) constReputationMgrprivate
SetInactive(RepListID repListID, bool on)ReputationMgr
SetInactive(FactionState *faction, bool inactive) constReputationMgrprivate
SetOneFactionReputation(FactionEntry const *factionEntry, float standing, bool incremental, Optional< ReputationRank > repMaxCap={ })ReputationMgr
SetReputation(FactionEntry const *factionEntry, float standing)ReputationMgrinline
SetReputation(FactionEntry const *factionEntry, float standing, bool incremental, bool noSpillOver=false, Optional< ReputationRank > repMaxCap={ })ReputationMgrprivate
SetVisible(FactionTemplateEntry const *factionTemplateEntry)ReputationMgr
SetVisible(FactionEntry const *factionEntry)ReputationMgr
SetVisible(FactionState *faction)ReputationMgrprivate
UpdateRankCounters(ReputationRank old_rank, ReputationRank new_rank)ReputationMgrprivate
~ReputationMgr()ReputationMgrinline