AzerothCore 3.3.5a
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boss_romulo::boss_romuloAI Struct Reference
Inheritance diagram for boss_romulo::boss_romuloAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_romuloAI (Creature *creature)
 
void Reset () override
 
void JustReachedHome () override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void MoveInLineOfSight (Unit *who) override
 
void EnterEvadeMode (EvadeReason reason) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
ObjectGuid JulianneGUID
 
uint32 Phase
 
uint32 EntryYellTimer
 
uint32 AggroYellTimer
 
uint32 BackwardLungeTimer
 
uint32 DaringTimer
 
uint32 DeadlySwatheTimer
 
uint32 PoisonThrustTimer
 
uint32 ResurrectTimer
 
bool IsFakingDeath
 
bool JulianneDead
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_romuloAI()

boss_romulo::boss_romuloAI::boss_romuloAI ( Creature creature)
inline
1194 : ScriptedAI(creature)
1195 {
1196 instance = creature->GetInstanceScript();
1197 EntryYellTimer = 8000;
1198 AggroYellTimer = 15000;
1199 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
uint32 AggroYellTimer
Definition: bosses_opera.cpp:1207
InstanceScript * instance
Definition: bosses_opera.cpp:1201
uint32 EntryYellTimer
Definition: bosses_opera.cpp:1206

References WorldObject::GetInstanceScript().

Member Function Documentation

◆ DamageTaken()

void boss_romulo::boss_romuloAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1238 {
1239 if (damage < me->GetHealth())
1240 return;
1241
1242 //anything below only used if incoming damage will kill
1243
1244 if (Phase == PHASE_ROMULO)
1245 {
1248 IsFakingDeath = true;
1249 Phase = PHASE_BOTH;
1250
1251 if (Creature* Julianne = (ObjectAccessor::GetCreature((*me), JulianneGUID)))
1252 {
1253 CAST_AI(boss_julianne::boss_julianneAI, Julianne->AI())->RomuloDead = true;
1254 CAST_AI(boss_julianne::boss_julianneAI, Julianne->AI())->ResurrectSelfTimer = 10000;
1255 }
1256
1257 damage = 0;
1258 return;
1259 }
1260
1261 if (Phase == PHASE_BOTH)
1262 {
1263 if (JulianneDead)
1264 {
1265 if (Creature* Julianne = (ObjectAccessor::GetCreature((*me), JulianneGUID)))
1266 {
1267 Julianne->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
1268 Julianne->GetMotionMaster()->Clear();
1269 Julianne->setDeathState(JUST_DIED);
1270 Julianne->CombatStop(true);
1271 Julianne->GetThreatMgr().ClearAllThreat();
1272 Julianne->ReplaceAllDynamicFlags(UNIT_DYNFLAG_LOOTABLE);
1273 }
1274 return;
1275 }
1276
1277 if (Creature* Julianne = (ObjectAccessor::GetCreature((*me), JulianneGUID)))
1278 {
1280 IsFakingDeath = true;
1281 CAST_AI(boss_julianne::boss_julianneAI, Julianne->AI())->ResurrectTimer = 10000;
1282 CAST_AI(boss_julianne::boss_julianneAI, Julianne->AI())->RomuloDead = true;
1283 damage = 0;
1284 return;
1285 }
1286 }
1287
1288 //LOG_ERROR("scripts", "boss_romuloAI: DamageTaken reach end of code, that should not happen.");
1289 }
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
@ JUST_DIED
Definition: Unit.h:317
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ SAY_ROMULO_DEATH
Definition: bosses_opera.cpp:999
@ PHASE_BOTH
Definition: bosses_opera.cpp:1027
@ PHASE_ROMULO
Definition: bosses_opera.cpp:1026
void PretendToDie(Creature *creature)
Definition: bosses_opera.cpp:1030
Phase
Definition: boss_zuljin.cpp:84
Talk
Definition: boss_fathomlord_karathress.cpp:23
@ UNIT_DYNFLAG_LOOTABLE
Definition: SharedDefines.h:3093
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
Definition: bosses_opera.cpp:1067
bool IsFakingDeath
Definition: bosses_opera.cpp:1214
ObjectGuid JulianneGUID
Definition: bosses_opera.cpp:1203
bool JulianneDead
Definition: bosses_opera.cpp:1215

References CAST_AI, ObjectAccessor::GetCreature(), JUST_DIED, PHASE_BOTH, PHASE_ROMULO, PretendToDie(), SAY_ROMULO_DEATH, UNIT_DYNFLAG_LOOTABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ EnterEvadeMode()

void boss_romulo::boss_romuloAI::EnterEvadeMode ( EvadeReason  reason)
inlineoverridevirtual

Reimplemented from CreatureAI.

1316 {
1318
1320 }
@ FAIL
Definition: InstanceScript.h:58
@ DATA_OPERA_PERFORMANCE
Definition: karazhan.h:34
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:317

References DATA_OPERA_PERFORMANCE, CreatureAI::EnterEvadeMode(), FAIL, and InstanceScript::SetBossState().

◆ JustDied()

void boss_romulo::boss_romuloAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1323 {
1325
1327 }
@ DONE
Definition: InstanceScript.h:59

References DATA_OPERA_PERFORMANCE, DONE, SAY_ROMULO_DEATH, and InstanceScript::SetBossState().

◆ JustEngagedWith()

void boss_romulo::boss_romuloAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

1292 {
1295 if (JulianneGUID)
1296 {
1298 if (Julianne && Julianne->GetVictim())
1299 {
1300 me->AddThreat(Julianne->GetVictim(), 1.0f);
1301 AttackStart(Julianne->GetVictim());
1302 }
1303 }
1304 }
@ SAY_ROMULO_AGGRO
Definition: bosses_opera.cpp:998
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14548
Unit * GetVictim() const
Definition: Unit.h:1386

References ObjectAccessor::GetCreature(), Unit::GetVictim(), and SAY_ROMULO_AGGRO.

◆ JustReachedHome()

void boss_romulo::boss_romuloAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

1233 {
1235 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108

◆ KilledUnit()

void boss_romulo::boss_romuloAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1330 {
1332 }
@ SAY_ROMULO_SLAY
Definition: bosses_opera.cpp:1002

References SAY_ROMULO_SLAY.

◆ MoveInLineOfSight()

void boss_romulo::boss_romuloAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

1308 {
1310 return;
1311
1313 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:158
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1480

References CreatureAI::MoveInLineOfSight(), and UNIT_FLAG_NON_ATTACKABLE.

◆ Reset()

void boss_romulo::boss_romuloAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1218 {
1221
1222 BackwardLungeTimer = 15000;
1223 DaringTimer = 20000;
1224 DeadlySwatheTimer = 25000;
1225 PoisonThrustTimer = 10000;
1226 ResurrectTimer = 10000;
1227
1228 IsFakingDeath = false;
1229 JulianneDead = false;
1230 }
void Clear()
Definition: ObjectGuid.h:140
uint32 DaringTimer
Definition: bosses_opera.cpp:1209
uint32 BackwardLungeTimer
Definition: bosses_opera.cpp:1208
uint32 DeadlySwatheTimer
Definition: bosses_opera.cpp:1210
uint32 PoisonThrustTimer
Definition: bosses_opera.cpp:1211
uint32 ResurrectTimer
Definition: bosses_opera.cpp:1212

References ObjectGuid::Clear(), and PHASE_ROMULO.

◆ UpdateAI()

void boss_romulo::boss_romuloAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1335 {
1336 if (!UpdateVictim() || IsFakingDeath)
1337 return;
1338
1339 if (JulianneDead)
1340 {
1341 if (ResurrectTimer <= diff)
1342 {
1344 if (Julianne && CAST_AI(boss_julianne::boss_julianneAI, Julianne->AI())->IsFakingDeath)
1345 {
1347 Resurrect(Julianne);
1348 CAST_AI(boss_julianne::boss_julianneAI, Julianne->AI())->IsFakingDeath = false;
1349 JulianneDead = false;
1350 ResurrectTimer = 10000;
1351 }
1352 }
1353 else
1354 ResurrectTimer -= diff;
1355 }
1356
1357 if (BackwardLungeTimer <= diff)
1358 {
1359 Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100, true);
1360 if (target && !me->HasInArc(M_PI, target))
1361 {
1363 BackwardLungeTimer = urand(15000, 30000);
1364 }
1365 }
1366 else
1367 BackwardLungeTimer -= diff;
1368
1369 if (DaringTimer <= diff)
1370 {
1372 DaringTimer = urand(20000, 40000);
1373 }
1374 else
1375 DaringTimer -= diff;
1376
1377 if (DeadlySwatheTimer <= diff)
1378 {
1379 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
1380 DoCast(target, SPELL_DEADLY_SWATHE);
1381 DeadlySwatheTimer = urand(15000, 25000);
1382 }
1383 else
1384 DeadlySwatheTimer -= diff;
1385
1386 if (PoisonThrustTimer <= diff)
1387 {
1389 PoisonThrustTimer = urand(10000, 20000);
1390 }
1391 else
1392 PoisonThrustTimer -= diff;
1393
1395 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ SAY_ROMULO_RESURRECT
Definition: bosses_opera.cpp:1001
@ SPELL_DEADLY_SWATHE
Definition: bosses_opera.cpp:1012
@ SPELL_POISON_THRUST
Definition: bosses_opera.cpp:1013
@ SPELL_BACKWARD_LUNGE
Definition: bosses_opera.cpp:1010
@ SPELL_DARING
Definition: bosses_opera.cpp:1011
void Resurrect(Creature *target)
Definition: bosses_opera.cpp:1041
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
bool UpdateVictim()
Definition: CreatureAI.cpp:269
CreatureAI * AI() const
Definition: Creature.h:135
bool HasInArc(float arcangle, const Position *pos, float targetRadius=0.0f) const
Definition: Position.cpp:140
Definition: Unit.h:1290

References Creature::AI(), CAST_AI, ObjectAccessor::GetCreature(), Position::HasInArc(), Resurrect(), SAY_ROMULO_RESURRECT, SPELL_BACKWARD_LUNGE, SPELL_DARING, SPELL_DEADLY_SWATHE, SPELL_POISON_THRUST, and urand().

Member Data Documentation

◆ AggroYellTimer

uint32 boss_romulo::boss_romuloAI::AggroYellTimer

◆ BackwardLungeTimer

uint32 boss_romulo::boss_romuloAI::BackwardLungeTimer

◆ DaringTimer

uint32 boss_romulo::boss_romuloAI::DaringTimer

◆ DeadlySwatheTimer

uint32 boss_romulo::boss_romuloAI::DeadlySwatheTimer

◆ EntryYellTimer

uint32 boss_romulo::boss_romuloAI::EntryYellTimer

◆ instance

InstanceScript* boss_romulo::boss_romuloAI::instance

◆ IsFakingDeath

bool boss_romulo::boss_romuloAI::IsFakingDeath

◆ JulianneDead

bool boss_romulo::boss_romuloAI::JulianneDead

◆ JulianneGUID

ObjectGuid boss_romulo::boss_romuloAI::JulianneGUID

◆ Phase

uint32 boss_romulo::boss_romuloAI::Phase

◆ PoisonThrustTimer

uint32 boss_romulo::boss_romuloAI::PoisonThrustTimer

◆ ResurrectTimer

uint32 boss_romulo::boss_romuloAI::ResurrectTimer