804 {
805 if (player && player->
IsAlive())
806 {
808 {
809 bool transformHasStarted = creature->AI()->GetData(0) == 1;
811 {
812
815 {
818 return true;
819 }
820 }
821 }
822 }
823 return false;
824 }
@ NPC_SCARSHIELD_INFILTRATOR
Definition: blackrock_spire.h:84
@ ITEM_UNADORNED_SEAL
Definition: blackrock_spire.h:106
@ SAY_SCARSHIELD_INF_WHISPER
Definition: instance_blackrock_spire.cpp:62
Definition: Creature.h:46
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition: PlayerStorage.cpp:683
bool IsAlive() const
Definition: Unit.h:1822
uint8 GetLevel() const
Definition: Unit.h:1432
GuidList whisperedTargets
Definition: instance_blackrock_spire.cpp:826