AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
boss_volkhan::boss_volkhanAI Struct Reference
Inheritance diagram for boss_volkhan::boss_volkhanAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_volkhanAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void GetNextPos ()
 
void KilledUnit (Unit *victim) override
 
void ScheduleEvents (bool anvil)
 
void JustSummoned (Creature *summon) override
 
void DoAction (int32 param) override
 
void MovementInform (uint32 type, uint32 id) override
 
void SpellHitTarget (Unit *, SpellInfo const *spellInfo) override
 
void GoToAnvil ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptm_pInstance
 
EventMap events
 
SummonList summons
 
uint8 HealthCheck
 
float x
 
float y
 
float z
 
uint8 PointID
 
uint8 ShatteredCount
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_volkhanAI()

boss_volkhan::boss_volkhanAI::boss_volkhanAI ( Creature creature)
inline
93 : ScriptedAI(creature), summons(creature)
94 {
95 m_pInstance = creature->GetInstanceScript();
96 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
SummonList summons
Definition: boss_volkhan.cpp:100
InstanceScript * m_pInstance
Definition: boss_volkhan.cpp:98

References WorldObject::GetInstanceScript(), and m_pInstance.

Member Function Documentation

◆ DoAction()

void boss_volkhan::boss_volkhanAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

214 {
215 if (param == ACTION_DESTROYED)
216 {
218 if (ShatteredCount > 4)
220 }
221 }
@ ACTION_DESTROYED
Definition: boss_volkhan.cpp:50
@ DATA_VOLKHAN_ACHIEVEMENT
Definition: halls_of_lightning.h:37
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
uint8 ShatteredCount
Definition: boss_volkhan.cpp:104

References ACTION_DESTROYED, DATA_VOLKHAN_ACHIEVEMENT, m_pInstance, ZoneScript::SetData(), and ShatteredCount.

◆ GetNextPos()

void boss_volkhan::boss_volkhanAI::GetNextPos ( )
inline
144 {
145 if (me->GetPositionY() < -180)
146 {
147 if (me->GetPositionX() > 1330)
148 x = 1355;
149 else
150 x = 1308;
151
152 y = -178;
153 z = 52.5f;
154 }
155 else if (me->GetPositionY() < -145)
156 {
157 if (me->GetPositionX() > 1330)
158 x = 1355;
159 else
160 x = 1308;
161
162 y = -137;
163 z = 52.5f;
164 }
165 else if (me->GetPositionY() < -130)
166 {
167 if (me->GetPositionX() > 1330)
168 x = 1343;
169 else
170 x = 1320;
171
172 y = -123;
173 z = 56.7f;
174 }
175 else
176 {
178 x = 1327;
179 y = -96;
180 z = 56.7f;
181 }
182 }
@ POINT_ANVIL
Definition: boss_volkhan.cpp:53
Creature * me
Definition: ScriptedCreature.h:282
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
float z
Definition: boss_volkhan.cpp:102
float x
Definition: boss_volkhan.cpp:102
float y
Definition: boss_volkhan.cpp:102
uint8 PointID
Definition: boss_volkhan.cpp:103

References Position::GetPositionX(), Position::GetPositionY(), ScriptedAI::me, POINT_ANVIL, PointID, x, y, and z.

Referenced by UpdateAI().

◆ GoToAnvil()

void boss_volkhan::boss_volkhanAI::GoToAnvil ( )
inline
261 {
262 events.SetPhase(2);
263 HealthCheck -= 20;
264 me->SetSpeed(MOVE_RUN, 4.0f, true);
266
268
271
272 events.ScheduleEvent(EVENT_MOVE_TO_ANVIL, 0ms, 0, 2);
273 }
@ REACT_PASSIVE
Definition: Unit.h:1023
@ MOVE_RUN
Definition: Unit.h:379
@ CHASE_MOTION_TYPE
Definition: MotionMaster.h:43
events
Definition: boss_sartura.cpp:43
@ SAY_FORGE
Definition: boss_volkhan.cpp:73
@ EVENT_MOVE_TO_ANVIL
Definition: boss_volkhan.cpp:63
Talk
Definition: boss_fathomlord_karathress.cpp:23
void SetReactState(ReactStates st)
Definition: Creature.h:89
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14323
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition: MotionMaster.cpp:817
void MovementExpired(bool reset=true)
Definition: MotionMaster.h:178
uint8 HealthCheck
Definition: boss_volkhan.cpp:101

References CHASE_MOTION_TYPE, EVENT_MOVE_TO_ANVIL, MotionMaster::GetCurrentMovementGeneratorType(), Unit::GetMotionMaster(), HealthCheck, ScriptedAI::me, MOVE_RUN, MotionMaster::MovementExpired(), REACT_PASSIVE, SAY_FORGE, Creature::SetReactState(), and Unit::SetSpeed().

Referenced by UpdateAI().

◆ JustDied()

void boss_volkhan::boss_volkhanAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

134 {
136
138
139 if (m_pInstance)
141 }
@ DONE
Definition: InstanceScript.h:59
@ SAY_DEATH
Definition: boss_volkhan.cpp:76
@ TYPE_VOLKHAN
Definition: halls_of_lightning.h:32
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67

References SummonList::DespawnAll(), DONE, m_pInstance, SAY_DEATH, ZoneScript::SetData(), summons, and TYPE_VOLKHAN.

◆ JustEngagedWith()

void boss_volkhan::boss_volkhanAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

123 {
126
127 if (m_pInstance)
129
130 ScheduleEvents(false);
131 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ SAY_AGGRO
Definition: boss_volkhan.cpp:72
void SetInCombatWithZone()
Definition: Creature.cpp:2723
void ScheduleEvents(bool anvil)
Definition: boss_volkhan.cpp:192

References IN_PROGRESS, m_pInstance, ScriptedAI::me, SAY_AGGRO, ScheduleEvents(), ZoneScript::SetData(), Creature::SetInCombatWithZone(), and TYPE_VOLKHAN.

◆ JustSummoned()

void boss_volkhan::boss_volkhanAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

202 {
203 summons.Summon(summon);
204 if (summon->GetEntry() == NPC_MOLTEN_GOLEM)
205 {
206 summon->SetFaction(me->GetFaction());
207
208 if (Unit* target = SelectTarget(SelectTargetMethod::Random))
209 summon->AI()->AttackStart(target);
210 }
211 }
@ NPC_MOLTEN_GOLEM
Definition: boss_volkhan.cpp:45
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:28
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
CreatureAI * AI() const
Definition: Creature.h:135
uint32 GetEntry() const
Definition: Object.h:109
Definition: Unit.h:1290
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029
uint32 GetFaction() const
Definition: Unit.h:1495

References Creature::AI(), UnitAI::AttackStart(), Object::GetEntry(), Unit::GetFaction(), ScriptedAI::me, NPC_MOLTEN_GOLEM, UnitAI::SelectTarget(), Unit::SetFaction(), SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_volkhan::boss_volkhanAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

185 {
186 if (victim->GetTypeId() != TYPEID_PLAYER)
187 return;
188
189 Talk(SAY_SLAY);
190 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_SLAY
Definition: boss_volkhan.cpp:75
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_SLAY, and TYPEID_PLAYER.

◆ MovementInform()

void boss_volkhan::boss_volkhanAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

224 {
225 if (type != POINT_MOTION_TYPE)
226 return;
227
228 if (id == POINT_ANVIL)
229 {
230 me->SetSpeed(MOVE_RUN, 1.2f, true);
232 me->CastSpell(me, SPELL_TEMPER, false);
233 PointID = 0;
234 ScheduleEvents(true);
235
236 // update orientation at server
237 me->SetOrientation(2.19f);
238
239 // and client
240 WorldPacket data;
241 me->BuildHeartBeatMsg(&data);
242 me->SendMessageToSet(&data, false);
244 }
245 else
246 events.ScheduleEvent(EVENT_MOVE_TO_ANVIL, 0ms, 0, 2);
247 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
@ UNIT_STATE_ROOT
Definition: Unit.h:335
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ SPELL_TEMPER
Definition: boss_volkhan.cpp:30
virtual void SendMessageToSet(WorldPacket const *data, bool self) const
Definition: Object.h:482
void SetOrientation(float orientation)
Definition: Position.h:112
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18192
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void BuildHeartBeatMsg(WorldPacket *data) const
Definition: Object.cpp:2048
Definition: WorldPacket.h:27

References Unit::BuildHeartBeatMsg(), Unit::CastSpell(), EVENT_MOVE_TO_ANVIL, ScriptedAI::me, MOVE_RUN, POINT_ANVIL, POINT_MOTION_TYPE, PointID, REACT_AGGRESSIVE, ScheduleEvents(), WorldObject::SendMessageToSet(), Unit::SetControlled(), Position::SetOrientation(), Creature::SetReactState(), Unit::SetSpeed(), SPELL_TEMPER, and UNIT_STATE_ROOT.

◆ Reset()

void boss_volkhan::boss_volkhanAI::Reset ( )
inlineoverridevirtual

◆ ScheduleEvents()

void boss_volkhan::boss_volkhanAI::ScheduleEvents ( bool  anvil)
inline
193 {
194 events.SetPhase(1);
195 events.RescheduleEvent(EVENT_HEAT, 8s, 0, 1);
196 events.RescheduleEvent(EVENT_SHATTER, 10s, 0, 1);
197 events.RescheduleEvent(EVENT_CHECK_HEALTH, anvil ? 1s : 6s, 0, 1);
198 events.RescheduleEvent(EVENT_POSITION, 4s, 0, 1);
199 }
@ EVENT_CHECK_HEALTH
Definition: boss_volkhan.cpp:60
@ EVENT_SHATTER
Definition: boss_volkhan.cpp:61
@ EVENT_HEAT
Definition: boss_volkhan.cpp:59
@ EVENT_POSITION
Definition: boss_volkhan.cpp:62

References EVENT_CHECK_HEALTH, EVENT_HEAT, EVENT_POSITION, and EVENT_SHATTER.

Referenced by JustEngagedWith(), and MovementInform().

◆ SpellHitTarget()

void boss_volkhan::boss_volkhanAI::SpellHitTarget ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

250 {
251 if (spellInfo->Id == SPELL_TEMPER)
252 {
257 }
258 }
@ SPELL_SUMMON_MOLTEN_GOLEM
Definition: boss_volkhan.cpp:31
Unit * GetVictim() const
Definition: Unit.h:1386
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Definition: MotionMaster.cpp:299

References Unit::CastSpell(), Unit::GetMotionMaster(), Unit::GetVictim(), SpellInfo::Id, ScriptedAI::me, MotionMaster::MoveChase(), Unit::SetControlled(), SPELL_SUMMON_MOLTEN_GOLEM, SPELL_TEMPER, and UNIT_STATE_ROOT.

◆ UpdateAI()

void boss_volkhan::boss_volkhanAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

276 {
277 //Return since we have no target
278 if (!UpdateVictim())
279 return;
280
281 events.Update(diff);
282
284 return;
285
286 switch (events.ExecuteEvent())
287 {
288 case EVENT_HEAT:
290 events.Repeat(8s);
291 break;
294 GoToAnvil();
295
296 events.Repeat(1s);
297 return;
298 case EVENT_SHATTER:
299 {
300 events.Repeat(10s);
302 break;
303 }
305 GetNextPos();
307 return;
308 case EVENT_POSITION:
309 if (me->GetDistance(1331.9f, -106, 56) > 95)
311 else
312 events.Repeat(4s);
313
314 return;
315 }
316
318 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_HEAT_H
Definition: boss_volkhan.cpp:27
@ SPELL_HEAT_N
Definition: boss_volkhan.cpp:26
@ ACTION_SHATTER
Definition: boss_volkhan.cpp:49
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
void DoAction(int32 info, uint16 max=0)
Definition: ScriptedCreature.h:104
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:356
Map * GetMap() const
Definition: Object.h:517
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
bool IsHeroic() const
Definition: Map.h:451
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210
void GetNextPos()
Definition: boss_volkhan.cpp:143
void GoToAnvil()
Definition: boss_volkhan.cpp:260

References ACTION_SHATTER, Unit::CastSpell(), SummonList::DoAction(), UnitAI::DoMeleeAttackIfReady(), CreatureAI::EnterEvadeMode(), EVENT_CHECK_HEALTH, EVENT_HEAT, EVENT_MOVE_TO_ANVIL, EVENT_POSITION, EVENT_SHATTER, WorldObject::GetDistance(), WorldObject::GetMap(), Unit::GetMotionMaster(), GetNextPos(), GoToAnvil(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), HealthCheck, Map::IsHeroic(), ScriptedAI::me, MotionMaster::MovePoint(), PointID, SPELL_HEAT_H, SPELL_HEAT_N, summons, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), x, y, and z.

Member Data Documentation

◆ events

EventMap boss_volkhan::boss_volkhanAI::events

◆ HealthCheck

uint8 boss_volkhan::boss_volkhanAI::HealthCheck

Referenced by GoToAnvil(), Reset(), and UpdateAI().

◆ m_pInstance

InstanceScript* boss_volkhan::boss_volkhanAI::m_pInstance

◆ PointID

uint8 boss_volkhan::boss_volkhanAI::PointID

◆ ShatteredCount

uint8 boss_volkhan::boss_volkhanAI::ShatteredCount

Referenced by DoAction(), and Reset().

◆ summons

SummonList boss_volkhan::boss_volkhanAI::summons

◆ x

float boss_volkhan::boss_volkhanAI::x

Referenced by GetNextPos(), Reset(), and UpdateAI().

◆ y

float boss_volkhan::boss_volkhanAI::y

Referenced by GetNextPos(), Reset(), and UpdateAI().

◆ z

float boss_volkhan::boss_volkhanAI::z

Referenced by GetNextPos(), Reset(), and UpdateAI().