907 {
909 {
910 return false;
911 }
912
914 {
915 return false;
916 }
917
919 {
920 return false;
921 }
922
924 {
925 return false;
926 }
927
931 {
932 losChecks &= ~LINEOFSIGHT_CHECK_GOBJECT_M2;
934 }
935
938 {
939 return false;
940 }
941
942 return true;
943 }
std::uint32_t uint32
Definition: Define.h:108
std::optional< T > Optional
Optional helper class to wrap optional values within.
Definition: Optional.h:24
@ TYPEID_GAMEOBJECT
Definition: ObjectGuid.h:39
@ TYPEID_UNIT
Definition: ObjectGuid.h:37
LineOfSightChecks
Definition: Map.h:190
@ LINEOFSIGHT_ALL_CHECKS
Definition: Map.h:197
@ CREATURE_TYPE_NON_COMBAT_PET
Definition: SharedDefines.h:2611
TypeID GetTypeId() const
Definition: Object.h:121
Creature * ToCreature()
Definition: Object.h:197
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition: Object.cpp:1347
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1321
float GetCollisionHeight() const override
Return collision height sent to client.
Definition: Unit.cpp:21273
bool IsAlive() const
Definition: Unit.h:1808
uint32 GetCreatureType() const
Definition: Unit.cpp:15074
bool isTargetableForAttack(bool checkFakeDeath=true, Unit const *byWho=nullptr) const
Definition: Unit.cpp:13759
bool IsTotem() const
Definition: Unit.h:1415
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition: Unit.cpp:13776