AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI Struct Reference
Inheritance diagram for npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_conversing_with_the_depths_triggerAI (Creature *c)
 
CreatureGetOachanoa ()
 
PlayerGetPlayer ()
 
void Reset () override
 
void NextStep (const uint32 time)
 
void DespawnOachanoa ()
 
void UpdateAI (uint32 diff) override
 
void Start (ObjectGuid g)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool running
 
bool secondpart
 
bool canjump
 
int32 timer
 
uint8 step
 
ObjectGuid pGUID
 
ObjectGuid oachanoaGUID
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_conversing_with_the_depths_triggerAI()

npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::npc_conversing_with_the_depths_triggerAI ( Creature c)
inline
80: ScriptedAI(c) { }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ DespawnOachanoa()

void npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::DespawnOachanoa ( )
inline
111 {
112 if (Creature* c = GetOachanoa())
113 c->DespawnOrUnsummon();
114 }
Definition: Creature.h:46

References GetOachanoa().

Referenced by UpdateAI().

◆ GetOachanoa()

Creature * npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::GetOachanoa ( )
inline
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Creature * me
Definition: ScriptedCreature.h:282

References ObjectAccessor::GetCreature(), ScriptedAI::me, and oachanoaGUID.

Referenced by DespawnOachanoa(), and UpdateAI().

◆ GetPlayer()

Player * npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::GetPlayer ( )
inline
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:223

References ObjectAccessor::GetPlayer(), ScriptedAI::me, and pGUID.

Referenced by UpdateAI().

◆ NextStep()

void npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::NextStep ( const uint32  time)
inline
105 {
106 step++;
107 timer = time;
108 }

References step, and timer.

Referenced by UpdateAI().

◆ Reset()

void npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

94 {
95 running = false;
96 secondpart = false;
97 canjump = false;
98 timer = 0;
99 step = 0;
100 pGUID.Clear();
102 }
void Clear()
Definition: ObjectGuid.h:140

References canjump, ObjectGuid::Clear(), oachanoaGUID, pGUID, running, secondpart, step, and timer.

Referenced by UpdateAI().

◆ Start()

void npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::Start ( ObjectGuid  g)
inline
273 {
274 running = true;
275 pGUID = g;
276 }

References pGUID, and running.

◆ UpdateAI()

void npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

117 {
118 if (running)
119 {
120 if (Player* p = GetPlayer())
121 if (p->GetPositionZ() < 1.0f && !secondpart) // Player is in the water
122 {
123 if (p->HasAura(DEEPDIVING_PEARL_BUFF) && canjump)
124 {
125 NextStep(500);
126 secondpart = true;
127 }
128 else // Despawn and fail quest if player jumps too early
129 {
130 p->SendQuestFailed(QUEST_CONVERSING_WITH_THE_DEPTHS);
132 Reset();
133 }
134 }
135
136 if (timer != 0)
137 {
138 timer -= diff;
139 if (timer < 0)
140 timer = 0;
141 }
142 else
143 switch (step)
144 {
145 case 0:
146 NextStep(10000);
147 break;
148 case 1: // Oacha'noa being summoned
149 {
150 Creature* c = me->SummonCreature(NPC_OACHANOA, 2406.24f, 1701.98f, 0.1f, 0.3f, TEMPSUMMON_TIMED_DESPAWN, 90000, 0);
151 if (!c)
152 {
153 Reset();
154 return;
155 }
156 c->SetCanFly(true);
157 c->GetMotionMaster()->MovePoint(0, 2406.25f, 1701.98f, 0.1f);
158 oachanoaGUID = c->GetGUID();
159
160 NextStep(3000);
161 break;
162 }
163 case 2:
164 {
165 Player* p = GetPlayer();
166 if (!p)
167 {
168 Reset();
169 return;
170 }
171 if (Creature* c = GetOachanoa())
173
174 NextStep(6000);
175 break;
176 }
177 case 3:
178 {
179 if (Creature* c = GetOachanoa())
181
182 NextStep(6000);
183 break;
184 }
185 case 4:
186 {
187 if (Creature* c = GetOachanoa())
189 Player* p = GetPlayer();
190 if (!p)
191 {
192 Reset();
193 return;
194 }
195 p->CastSpell(p, DEEPDIVING_PEARL_BUFF, true);
196
197 NextStep(6000);
198 break;
199 }
200 case 5: // 20s countdown starts, the player can jump now
201 {
202 canjump = true;
203 if (Creature* c = GetOachanoa())
205
206 NextStep(20500);
207 break;
208 }
209 case 6: // If failed (player DOESN'T jump within 20 seconds)
210 {
211 Player* p = GetPlayer();
212 if (Creature* c = GetOachanoa())
213 c->AI()->Talk(SAY_OACHANOA_FAILED, p);
214
216 Reset();
217 break;
218 }
219 case 7: // If success (player jumps)
220 {
221 Player* p = GetPlayer();
222 if (!p)
223 {
224 Reset();
225 return;
226 }
227 if (Creature* c = GetOachanoa())
228 c->AI()->Talk(SAY_OACHANOA_SUCCESS, p);
229
230 NextStep(6000);
231 break;
232 }
233 case 8:
234 {
235 Player* p = GetPlayer();
236 if (Creature* c = GetOachanoa())
238
239 NextStep(6000);
240 break;
241 }
242 case 9:
243 {
244 Player* p = GetPlayer();
245 if (Creature* c = GetOachanoa())
247
248 NextStep(6000);
249 break;
250 }
251 case 10:
252 {
253 Player* p = GetPlayer();
254 if (!p)
255 {
256 Reset();
257 return;
258 }
259
260 if (Creature* c = GetOachanoa())
262
264
266 Reset();
267 }
268 }
269 }
270 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ DEEPDIVING_PEARL_BUFF
Definition: zone_dragonblight.cpp:44
@ QUEST_CONVERSING_WITH_THE_DEPTHS
Definition: zone_dragonblight.cpp:43
@ NPC_OACHANOA
Definition: zone_dragonblight.cpp:45
@ SAY_OACHANOA_SUMMONED_0
Definition: zone_dragonblight.cpp:52
@ SAY_OACHANOA_SUMMONED_3
Definition: zone_dragonblight.cpp:55
@ WHISPER_OACHANOA_SUCCESS_2
Definition: zone_dragonblight.cpp:62
@ WHISPER_OACHANOA_SUCCESS_0
Definition: zone_dragonblight.cpp:60
@ SAY_OACHANOA_SUCCESS
Definition: zone_dragonblight.cpp:59
@ SAY_OACHANOA_FAILED
Definition: zone_dragonblight.cpp:65
@ SAY_OACHANOA_SUMMONED_1
Definition: zone_dragonblight.cpp:53
@ SAY_OACHANOA_SUMMONED_2
Definition: zone_dragonblight.cpp:54
@ WHISPER_OACHANOA_SUCCESS_1
Definition: zone_dragonblight.cpp:61
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:49
bool SetCanFly(bool enable, bool packetOnly=false) override
Definition: Creature.cpp:3194
CreatureAI * AI() const
Definition: Creature.h:136
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
Definition: Player.h:1056
void AreaExploredOrEventHappens(uint32 questId)
Definition: PlayerQuest.cpp:1777
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
void NextStep(const uint32 time)
Definition: zone_dragonblight.cpp:104

References Player::AreaExploredOrEventHappens(), canjump, Unit::CastSpell(), DEEPDIVING_PEARL_BUFF, DespawnOachanoa(), Object::GetGUID(), Unit::GetMotionMaster(), GetOachanoa(), GetPlayer(), ScriptedAI::me, MotionMaster::MovePoint(), NextStep(), NPC_OACHANOA, oachanoaGUID, QUEST_CONVERSING_WITH_THE_DEPTHS, Reset(), running, SAY_OACHANOA_FAILED, SAY_OACHANOA_SUCCESS, SAY_OACHANOA_SUMMONED_0, SAY_OACHANOA_SUMMONED_1, SAY_OACHANOA_SUMMONED_2, SAY_OACHANOA_SUMMONED_3, secondpart, Creature::SetCanFly(), step, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, timer, WHISPER_OACHANOA_SUCCESS_0, WHISPER_OACHANOA_SUCCESS_1, and WHISPER_OACHANOA_SUCCESS_2.

Member Data Documentation

◆ canjump

bool npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::canjump

Referenced by Reset(), and UpdateAI().

◆ oachanoaGUID

ObjectGuid npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::oachanoaGUID

Referenced by GetOachanoa(), Reset(), and UpdateAI().

◆ pGUID

ObjectGuid npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::pGUID

Referenced by GetPlayer(), Reset(), and Start().

◆ running

bool npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::running

Referenced by Reset(), Start(), and UpdateAI().

◆ secondpart

bool npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::secondpart

Referenced by Reset(), and UpdateAI().

◆ step

uint8 npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::step

Referenced by NextStep(), Reset(), and UpdateAI().

◆ timer

int32 npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::timer

Referenced by NextStep(), Reset(), and UpdateAI().