AzerothCore 3.3.5a
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instance_gruuls_lair::instance_gruuls_lair_InstanceMapScript Struct Reference
Inheritance diagram for instance_gruuls_lair::instance_gruuls_lair_InstanceMapScript:
InstanceScript ZoneScript

Public Member Functions

 instance_gruuls_lair_InstanceMapScript (Map *map)
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
bool SetBossState (uint32 id, EncounterState state) override
 
void SetData (uint32 type, uint32) override
 
uint32 GetData (uint32 type) const override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
 ~InstanceScript () override
 
virtual void Initialize ()
 
virtual void Load (char const *data)
 
virtual void CreatureLooted (Creature *, LootType)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
ObjectGuid GetGuidData (uint32 type) const override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerAreaUpdate (Player *, uint32, uint32)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoRespawnCreature (ObjectGuid guid, bool force=false)
 
void DoRespawnCreature (uint32 type, bool force=false)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled)
 
bool ServerAllowsTwoSideGroups ()
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
BossInfo const * GetBossInfo (uint32 id) const
 
uint32 GetPersistentData (uint32 index) const
 
void StorePersistentData (uint32 index, uint32 data)
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void SetCompletedEncountersMask (uint32 newMask, bool save)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPacket &)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
virtual void DoAction (int32)
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnCreatureCreate (Creature *)
 
virtual void OnCreatureRemove (Creature *)
 
virtual void OnGameObjectCreate (GameObject *)
 
virtual void OnGameObjectRemove (GameObject *)
 
virtual void OnUnitDeath (Unit *)
 
virtual void OnCreatureEvade (Creature *)
 
virtual ObjectGuid GetGuidData (uint32) const
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Protected Attributes

uint32 _addsKilled
 
ObjectGuid _maulgarGUID
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
Mapinstance
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void SetPersistentDataCount (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
void ReadSavePersistentData (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
void WritePersistentData (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 

Detailed Description

Constructor & Destructor Documentation

◆ instance_gruuls_lair_InstanceMapScript()

instance_gruuls_lair::instance_gruuls_lair_InstanceMapScript::instance_gruuls_lair_InstanceMapScript ( Map map)
inline
45 : InstanceScript(map)
46 {
51
52 _addsKilled = 0;
53 }
#define DataHeader
Definition: blackrock_depths.h:23
#define MAX_ENCOUNTER
Definition: violet_hold.h:21
MinionData const minionData[]
Definition: instance_gruuls_lair.cpp:29
DoorData const doorData[]
Definition: instance_gruuls_lair.cpp:22
Definition: InstanceScript.h:140
void SetBossNumber(uint32 number)
Definition: InstanceScript.h:265
void LoadMinionData(MinionData const *data)
Definition: InstanceScript.cpp:148
void LoadDoorData(DoorData const *data)
Definition: InstanceScript.cpp:160
void SetHeaders(std::string const &dataHeaders)
Definition: InstanceScript.cpp:137
uint32 _addsKilled
Definition: instance_gruuls_lair.cpp:132

References _addsKilled, DataHeader, doorData, InstanceScript::LoadDoorData(), InstanceScript::LoadMinionData(), MAX_ENCOUNTER, minionData, InstanceScript::SetBossNumber(), and InstanceScript::SetHeaders().

Member Function Documentation

◆ GetData()

uint32 instance_gruuls_lair::instance_gruuls_lair_InstanceMapScript::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from ZoneScript.

125 {
126 if (type == DATA_ADDS_KILLED)
127 return _addsKilled;
128 return 0;
129 }
@ DATA_ADDS_KILLED
Definition: gruuls_lair.h:35

References _addsKilled, and DATA_ADDS_KILLED.

◆ OnCreatureCreate()

void instance_gruuls_lair::instance_gruuls_lair_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

56 {
57 switch (creature->GetEntry())
58 {
59 case NPC_MAULGAR:
60 _maulgarGUID = creature->GetGUID();
61 [[fallthrough]];
66 AddMinion(creature, true);
67 break;
68 }
69 }
@ NPC_MAULGAR
Definition: gruuls_lair.h:41
@ NPC_KROSH_FIREHAND
Definition: gruuls_lair.h:42
@ NPC_KIGGLER_THE_CRAZED
Definition: gruuls_lair.h:44
@ NPC_OLM_THE_SUMMONER
Definition: gruuls_lair.h:43
@ NPC_BLINDEYE_THE_SEER
Definition: gruuls_lair.h:45
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void AddMinion(Creature *minion, bool add)
Definition: InstanceScript.cpp:305
ObjectGuid _maulgarGUID
Definition: instance_gruuls_lair.cpp:133

References _maulgarGUID, InstanceScript::AddMinion(), Object::GetEntry(), Object::GetGUID(), NPC_BLINDEYE_THE_SEER, NPC_KIGGLER_THE_CRAZED, NPC_KROSH_FIREHAND, NPC_MAULGAR, and NPC_OLM_THE_SUMMONER.

◆ OnCreatureRemove()

void instance_gruuls_lair::instance_gruuls_lair_InstanceMapScript::OnCreatureRemove ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

72 {
73 switch (creature->GetEntry())
74 {
75 case NPC_MAULGAR:
80 AddMinion(creature, false);
81 break;
82 }
83 }

References InstanceScript::AddMinion(), Object::GetEntry(), NPC_BLINDEYE_THE_SEER, NPC_KIGGLER_THE_CRAZED, NPC_KROSH_FIREHAND, NPC_MAULGAR, and NPC_OLM_THE_SUMMONER.

◆ OnGameObjectCreate()

void instance_gruuls_lair::instance_gruuls_lair_InstanceMapScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

86 {
87 switch (go->GetEntry())
88 {
89 case GO_MAULGAR_DOOR:
90 case GO_GRUUL_DOOR:
91 AddDoor(go, true);
92 break;
93 }
94 }
@ GO_GRUUL_DOOR
Definition: gruuls_lair.h:51
@ GO_MAULGAR_DOOR
Definition: gruuls_lair.h:50
void AddDoor(GameObject *door, bool add)
Definition: InstanceScript.cpp:283

References InstanceScript::AddDoor(), Object::GetEntry(), GO_GRUUL_DOOR, and GO_MAULGAR_DOOR.

◆ OnGameObjectRemove()

void instance_gruuls_lair::instance_gruuls_lair_InstanceMapScript::OnGameObjectRemove ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

97 {
98 switch (go->GetEntry())
99 {
100 case GO_MAULGAR_DOOR:
101 case GO_GRUUL_DOOR:
102 AddDoor(go, false);
103 break;
104 }
105 }

References InstanceScript::AddDoor(), Object::GetEntry(), GO_GRUUL_DOOR, and GO_MAULGAR_DOOR.

◆ SetBossState()

bool instance_gruuls_lair::instance_gruuls_lair_InstanceMapScript::SetBossState ( uint32  id,
EncounterState  state 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

108 {
109 if (!InstanceScript::SetBossState(id, state))
110 return false;
111
112 if (id == DATA_MAULGAR && state == NOT_STARTED)
113 _addsKilled = 0;
114 return true;
115 }
@ NOT_STARTED
Definition: InstanceScript.h:56
@ DATA_MAULGAR
Definition: gruuls_lair.h:31
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:317

References _addsKilled, DATA_MAULGAR, NOT_STARTED, and InstanceScript::SetBossState().

◆ SetData()

void instance_gruuls_lair::instance_gruuls_lair_InstanceMapScript::SetData ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from ZoneScript.

118 {
119 if (type == DATA_ADDS_KILLED)
120 if (Creature* maulgar = instance->GetCreature(_maulgarGUID))
121 maulgar->AI()->DoAction(++_addsKilled);
122 }
Definition: Creature.h:46
Map * instance
Definition: InstanceScript.h:146
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3293

References _addsKilled, _maulgarGUID, DATA_ADDS_KILLED, Map::GetCreature(), and InstanceScript::instance.

Member Data Documentation

◆ _addsKilled

uint32 instance_gruuls_lair::instance_gruuls_lair_InstanceMapScript::_addsKilled
protected

◆ _maulgarGUID

ObjectGuid instance_gruuls_lair::instance_gruuls_lair_InstanceMapScript::_maulgarGUID
protected

Referenced by OnCreatureCreate(), and SetData().