AzerothCore 3.3.5a
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boss_algalon_the_observer::boss_algalon_the_observerAI Struct Reference
Inheritance diagram for boss_algalon_the_observer::boss_algalon_the_observerAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_algalon_the_observerAI (Creature *creature)
 
bool IsValidHeraldItem (ItemTemplate const *item)
 
bool DoCheckHeraldOfTheTitans ()
 
void AttackStart (Unit *who) override
 
uint32 GetData (uint32 param) const override
 
void CallConstellations ()
 
void EnterEvadeMode (EvadeReason why) override
 
void Reset () override
 
void KilledUnit (Unit *victim) override
 
void DoAction (int32 action) override
 
void JustReachedHome () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void MovementInform (uint32 movementType, uint32 pointId) override
 
void JustSummoned (Creature *summon) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
bool IsInRoom ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
SummonList summons
 
InstanceScriptm_pInstance
 
bool _firstPull
 
bool _fightWon
 
bool _phaseTwo
 
bool _fedOnTears
 
bool _heraldOfTheTitans
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_algalon_the_observerAI()

boss_algalon_the_observer::boss_algalon_the_observerAI::boss_algalon_the_observerAI ( Creature creature)
inline
268 : ScriptedAI(creature), summons(me)
269 {
270 _fedOnTears = true;
271 _firstPull = true;
272 _fightWon = false;
274 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
bool _firstPull
Definition: boss_algalon_the_observer.cpp:280
bool _fedOnTears
Definition: boss_algalon_the_observer.cpp:283
bool _fightWon
Definition: boss_algalon_the_observer.cpp:281
InstanceScript * m_pInstance
Definition: boss_algalon_the_observer.cpp:278
SummonList summons
Definition: boss_algalon_the_observer.cpp:277

References _fedOnTears, _fightWon, _firstPull, WorldObject::GetInstanceScript(), m_pInstance, and ScriptedAI::me.

Member Function Documentation

◆ AttackStart()

void boss_algalon_the_observer::boss_algalon_the_observerAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

322 {
323 if (_fightWon)
324 return;
326 }
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206

References _fightWon, and ScriptedAI::AttackStart().

Referenced by UpdateAI().

◆ CallConstellations()

void boss_algalon_the_observer::boss_algalon_the_observerAI::CallConstellations ( )
inline
338 {
339 uint8 _count = 0;
341 {
342 Creature* summon = ObjectAccessor::GetCreature(*me, *i++);
343 if (summon && summon->GetEntry() == NPC_LIVING_CONSTELLATION && !summon->AI()->GetData(0))
344 {
345 ++_count;
346 summon->AI()->DoAction(ACTION_ACTIVATE_STAR);
347 if (_count >= 3)
348 break;
349 }
350 }
351 }
std::uint8_t uint8
Definition: Define.h:110
@ ACTION_ACTIVATE_STAR
Definition: boss_algalon_the_observer.cpp:81
@ NPC_LIVING_CONSTELLATION
Definition: ulduar.h:165
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
virtual void DoAction(int32)
Definition: UnitAI.h:201
virtual uint32 GetData(uint32) const
Definition: UnitAI.h:202
iterator begin()
Definition: ScriptedCreature.h:50
StorageType::const_iterator const_iterator
Definition: ScriptedCreature.h:39
iterator end()
Definition: ScriptedCreature.h:60
Definition: Creature.h:46
CreatureAI * AI() const
Definition: Creature.h:135
uint32 GetEntry() const
Definition: Object.h:109

References ACTION_ACTIVATE_STAR, Creature::AI(), SummonList::begin(), UnitAI::DoAction(), SummonList::end(), ObjectAccessor::GetCreature(), UnitAI::GetData(), Object::GetEntry(), ScriptedAI::me, NPC_LIVING_CONSTELLATION, and summons.

Referenced by UpdateAI().

◆ DamageTaken()

void boss_algalon_the_observer::boss_algalon_the_observerAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

579 {
580 if (_fightWon)
581 {
582 damage = 0;
583 return;
584 }
585
586 if (!_phaseTwo && me->HealthBelowPctDamaged(20, damage))
587 {
588 _phaseTwo = true;
596
597 for (uint32 i = 0; i < COLLAPSING_STAR_COUNT; ++i)
599 }
600 else if (me->HealthBelowPctDamaged(2, damage) && !_fightWon)
601 {
602 _fightWon = true;
603 damage = 0;
605 me->AttackStop();
608 events.Reset();
611 events.SetPhase(PHASE_ROLE_PLAY);
612 events.ScheduleEvent(EVENT_OUTRO_START, 1500ms);
613 events.ScheduleEvent(EVENT_OUTRO_1, 7200ms);
614 events.ScheduleEvent(EVENT_OUTRO_2, 8700ms);
615 }
616 }
std::uint32_t uint32
Definition: Define.h:108
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:49
@ REACT_PASSIVE
Definition: Unit.h:1023
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
events
Definition: boss_sartura.cpp:43
Position const CollapsingStarPos[COLLAPSING_STAR_COUNT]
Definition: boss_algalon_the_observer.cpp:229
@ PHASE_ROLE_PLAY
Definition: boss_algalon_the_observer.cpp:158
#define COLLAPSING_STAR_COUNT
Definition: boss_algalon_the_observer.cpp:228
@ SAY_ALGALON_PHASE_TWO
Definition: boss_algalon_the_observer.cpp:182
@ EVENT_OUTRO_2
Definition: boss_algalon_the_observer.cpp:132
@ EVENT_OUTRO_START
Definition: boss_algalon_the_observer.cpp:130
@ EVENT_OUTRO_1
Definition: boss_algalon_the_observer.cpp:131
@ EVENT_ACTIVATE_LIVING_CONSTELLATION
Definition: boss_algalon_the_observer.cpp:142
@ EVENT_SUMMON_COLLAPSING_STAR
Definition: boss_algalon_the_observer.cpp:123
@ NPC_BLACK_HOLE
Definition: ulduar.h:168
@ NPC_COLLAPSING_STAR
Definition: ulduar.h:167
@ NPC_WORM_HOLE
Definition: ulduar.h:169
@ NPC_ALGALON_VOID_ZONE_VISUAL_STALKER
Definition: ulduar.h:170
Talk
Definition: boss_fathomlord_karathress.cpp:23
@ FACTION_FRIENDLY
Definition: SharedDefines.h:173
void DespawnEntry(uint32 entry)
Definition: ScriptedCreature.cpp:50
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
void SetReactState(ReactStates st)
Definition: Creature.h:89
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4069
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1445
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
bool AttackStop()
Definition: Unit.cpp:10368
bool _phaseTwo
Definition: boss_algalon_the_observer.cpp:282

References _fightWon, _phaseTwo, Unit::AttackStop(), COLLAPSING_STAR_COUNT, CollapsingStarPos, SummonList::DespawnAll(), SummonList::DespawnEntry(), EVENT_ACTIVATE_LIVING_CONSTELLATION, EVENT_OUTRO_1, EVENT_OUTRO_2, EVENT_OUTRO_START, EVENT_SUMMON_COLLAPSING_STAR, FACTION_FRIENDLY, Unit::HealthBelowPctDamaged(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, NPC_ALGALON_VOID_ZONE_VISUAL_STALKER, NPC_BLACK_HOLE, NPC_COLLAPSING_STAR, NPC_LIVING_CONSTELLATION, NPC_WORM_HOLE, PHASE_ROLE_PLAY, REACT_PASSIVE, SAY_ALGALON_PHASE_TWO, Unit::SetFaction(), Creature::SetReactState(), Unit::SetUnitFlag(), WorldObject::SummonCreature(), summons, TEMPSUMMON_MANUAL_DESPAWN, and UNIT_FLAG_NOT_SELECTABLE.

◆ DoAction()

void boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

401 {
402 switch (action)
403 {
405 {
406 me->SetImmuneToPC(true);
408 me->SetDisableGravity(true);
409 me->CastSpell(me, SPELL_ARRIVAL, true);
415 init.SetOrientationFixed(true);
416 init.Launch();
417 events.Reset();
418 events.SetPhase(PHASE_ROLE_PLAY);
419 events.ScheduleEvent(EVENT_INTRO_1, 5s, 0, PHASE_ROLE_PLAY);
420 events.ScheduleEvent(EVENT_INTRO_2, 15s, 0, PHASE_ROLE_PLAY);
421 events.ScheduleEvent(EVENT_INTRO_3, 23s, 0, PHASE_ROLE_PLAY);
422 events.ScheduleEvent(EVENT_INTRO_FINISH, 36s, 0, PHASE_ROLE_PLAY);
423 break;
424 }
426 _fightWon = true;
427 events.Reset();
429 events.SetPhase(PHASE_ROLE_PLAY);
430 events.ScheduleEvent(EVENT_DESPAWN_ALGALON_1, 5s);
431 events.ScheduleEvent(EVENT_DESPAWN_ALGALON_2, 17s);
432 events.ScheduleEvent(EVENT_DESPAWN_ALGALON_3, 26s);
433 if (me->IsInCombat())
434 events.ScheduleEvent(EVENT_DESPAWN_ALGALON_4, 26s);
435 events.ScheduleEvent(EVENT_DESPAWN_ALGALON_5, 32s);
436 me->DespawnOrUnsummon(39000);
437
439 me->AttackStop();
443 if (m_pInstance)
445 break;
447 _firstPull = false;
448 _fedOnTears = false;
449 me->SetImmuneToPC(false);
450 break;
451 case ACTION_ASCEND:
453 events.SetPhase(PHASE_BIG_BANG);
454 events.ScheduleEvent(EVENT_ASCEND_TO_THE_HEAVENS, 1500ms);
455 break;
457 _fedOnTears = false;
458 }
459 }
@ UNIT_FLAG2_DO_NOT_FADE_IN
Definition: Unit.h:493
@ NOT_STARTED
Definition: InstanceScript.h:56
@ ACTION_ASCEND
Definition: boss_algalon_the_observer.cpp:83
@ ACTION_START_INTRO
Definition: boss_algalon_the_observer.cpp:79
@ POINT_ALGALON_LAND
Definition: boss_algalon_the_observer.cpp:94
@ SPELL_RIDE_THE_LIGHTNING
Definition: boss_algalon_the_observer.cpp:33
@ SPELL_ARRIVAL
Definition: boss_algalon_the_observer.cpp:32
@ PHASE_BIG_BANG
Definition: boss_algalon_the_observer.cpp:159
@ EVENT_INTRO_1
Definition: boss_algalon_the_observer.cpp:115
@ EVENT_INTRO_2
Definition: boss_algalon_the_observer.cpp:116
@ EVENT_DESPAWN_ALGALON_3
Definition: boss_algalon_the_observer.cpp:147
@ EVENT_DESPAWN_ALGALON_5
Definition: boss_algalon_the_observer.cpp:149
@ EVENT_DESPAWN_ALGALON_2
Definition: boss_algalon_the_observer.cpp:146
@ EVENT_INTRO_FINISH
Definition: boss_algalon_the_observer.cpp:118
@ EVENT_DESPAWN_ALGALON_4
Definition: boss_algalon_the_observer.cpp:148
@ EVENT_DESPAWN_ALGALON_1
Definition: boss_algalon_the_observer.cpp:145
@ EVENT_INTRO_3
Definition: boss_algalon_the_observer.cpp:117
@ EVENT_ASCEND_TO_THE_HEAVENS
Definition: boss_algalon_the_observer.cpp:126
Position const AlgalonLandPos
Definition: ulduar.h:297
@ ACTION_DESPAWN_ALGALON
Definition: ulduar.h:281
@ ACTION_FEEDS_ON_TEARS_FAILED
Definition: ulduar.h:279
@ ACTION_INIT_ALGALON
Definition: ulduar.h:280
@ TYPE_ALGALON
Definition: ulduar.h:48
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:328
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3092
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void SetUnitFlag2(UnitFlags2 flags)
Definition: Unit.h:1487
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition: Unit.cpp:13518
bool IsInCombat() const
Definition: Unit.h:1688
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210
Definition: MoveSplineInit.h:71

References _fedOnTears, _fightWon, _firstPull, ACTION_ASCEND, ACTION_DESPAWN_ALGALON, ACTION_FEEDS_ON_TEARS_FAILED, ACTION_INIT_ALGALON, ACTION_START_INTRO, AlgalonLandPos, Unit::AttackStop(), Unit::CastSpell(), SummonList::DespawnAll(), Creature::DespawnOrUnsummon(), EVENT_ASCEND_TO_THE_HEAVENS, EVENT_DESPAWN_ALGALON_1, EVENT_DESPAWN_ALGALON_2, EVENT_DESPAWN_ALGALON_3, EVENT_DESPAWN_ALGALON_4, EVENT_DESPAWN_ALGALON_5, EVENT_INTRO_1, EVENT_INTRO_2, EVENT_INTRO_3, EVENT_INTRO_FINISH, FACTION_FRIENDLY, Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::InterruptNonMeleeSpells(), Unit::IsInCombat(), Movement::MoveSplineInit::Launch(), m_pInstance, ScriptedAI::me, MotionMaster::MovePoint(), Movement::MoveSplineInit::MoveTo(), NOT_STARTED, PHASE_BIG_BANG, PHASE_ROLE_PLAY, POINT_ALGALON_LAND, REACT_PASSIVE, ZoneScript::SetData(), Creature::SetDisableGravity(), Unit::SetFaction(), Creature::SetHomePosition(), Unit::SetImmuneToPC(), Movement::MoveSplineInit::SetOrientationFixed(), Creature::SetReactState(), Unit::SetUnitFlag(), Unit::SetUnitFlag2(), SPELL_ARRIVAL, SPELL_RIDE_THE_LIGHTNING, summons, TYPE_ALGALON, UNIT_FLAG2_DO_NOT_FADE_IN, and UNIT_FLAG_NOT_SELECTABLE.

Referenced by EnterEvadeMode(), and IsInRoom().

◆ DoCheckHeraldOfTheTitans()

bool boss_algalon_the_observer::boss_algalon_the_observerAI::DoCheckHeraldOfTheTitans ( )
inline
300 {
302 return true;
303
304 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
305 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
306 if (Player* plr = itr->GetSource())
307 if (!plr->IsGameMaster() && plr->IsInCombat() /*performance*/)
308 {
309 for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) // loop through equipped items
310 if (Item* item = plr->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
311 if (!IsValidHeraldItem(item->GetTemplate()))
312 {
313 _heraldOfTheTitans = false;
314 return true;
315 }
316 }
317
318 return false;
319 }
@ EQUIPMENT_SLOT_END
Definition: Player.h:695
@ EQUIPMENT_SLOT_START
Definition: Player.h:675
#define INVENTORY_SLOT_BAG_0
Definition: Player.h:671
Definition: LinkedList.h:139
Definition: Item.h:214
Map * GetMap() const
Definition: Object.h:517
Definition: Player.h:1046
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
bool _heraldOfTheTitans
Definition: boss_algalon_the_observer.cpp:284
bool IsValidHeraldItem(ItemTemplate const *item)
Definition: boss_algalon_the_observer.cpp:286

References _heraldOfTheTitans, MapRefMgr::begin(), MapRefMgr::end(), EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, WorldObject::GetMap(), Map::GetPlayers(), INVENTORY_SLOT_BAG_0, IsValidHeraldItem(), and ScriptedAI::me.

Referenced by JustEngagedWith(), and UpdateAI().

◆ EnterEvadeMode()

void boss_algalon_the_observer::boss_algalon_the_observerAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

354 {
355 if (_fightWon)
356 return;
357
358 if (SelectTargetFromPlayerList(120.0f))
359 {
361 return;
362 }
363 else if (events.GetPhaseMask() & PHASE_NORMAL)
364 {
366 return;
367 }
368
370 }
@ PHASE_NORMAL
Definition: boss_algalon_the_observer.cpp:157
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:526
void SetInCombatWithZone()
Definition: Creature.cpp:2723
void DoAction(int32 action) override
Definition: boss_algalon_the_observer.cpp:400

References _fightWon, ACTION_ASCEND, DoAction(), CreatureAI::EnterEvadeMode(), ScriptedAI::me, PHASE_NORMAL, ScriptedAI::SelectTargetFromPlayerList(), and Creature::SetInCombatWithZone().

Referenced by JustEngagedWith().

◆ GetData()

uint32 boss_algalon_the_observer::boss_algalon_the_observerAI::GetData ( uint32  param) const
inlineoverridevirtual

Reimplemented from UnitAI.

329 {
330 if (param == DATA_HAS_FED_ON_TEARS)
331 return _fedOnTears;
332 if (param == DATA_HERALD_OF_THE_TITANS)
333 return _heraldOfTheTitans;
334 return 0;
335 }
@ DATA_HERALD_OF_THE_TITANS
Definition: boss_algalon_the_observer.cpp:100
@ DATA_HAS_FED_ON_TEARS
Definition: boss_algalon_the_observer.cpp:99

References _fedOnTears, _heraldOfTheTitans, DATA_HAS_FED_ON_TEARS, and DATA_HERALD_OF_THE_TITANS.

◆ IsInRoom()

bool boss_algalon_the_observer::boss_algalon_the_observerAI::IsInRoom ( )
inline
619 {
620 if (me->GetExactDist2d(&me->GetHomePosition()) > 45.f || me->GetPositionZ() < 410.f)
621 {
623 return false;
624 }
625
626 return true;
627 }
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:330
float GetExactDist2d(const float x, const float y) const
Definition: Position.h:166

References ACTION_ASCEND, DoAction(), Position::GetExactDist2d(), Creature::GetHomePosition(), Position::GetPositionZ(), and ScriptedAI::me.

Referenced by UpdateAI().

◆ IsValidHeraldItem()

bool boss_algalon_the_observer::boss_algalon_the_observerAI::IsValidHeraldItem ( ItemTemplate const *  item)
inline
287 {
288 if (!item) // should not happen, but checked in GetAverageItemLevel()
289 return true;
290 if (item->ItemLevel <= 226 || (item->ItemLevel <= 232 && (
291 item->InventoryType == INVTYPE_SHIELD ||
292 item->Class == ITEM_CLASS_WEAPON ||
293 (item->Class == ITEM_CLASS_ARMOR && (item->InventoryType == INVTYPE_RELIC || item->InventoryType == INVTYPE_HOLDABLE))
294 )))
295 return true;
296 return false;
297 }
@ INVTYPE_HOLDABLE
Definition: ItemTemplate.h:288
@ INVTYPE_RELIC
Definition: ItemTemplate.h:293
@ INVTYPE_SHIELD
Definition: ItemTemplate.h:279
@ ITEM_CLASS_ARMOR
Definition: ItemTemplate.h:304
@ ITEM_CLASS_WEAPON
Definition: ItemTemplate.h:302

References ItemTemplate::Class, ItemTemplate::InventoryType, INVTYPE_HOLDABLE, INVTYPE_RELIC, INVTYPE_SHIELD, ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON, and ItemTemplate::ItemLevel.

Referenced by DoCheckHeraldOfTheTitans().

◆ JustEngagedWith()

void boss_algalon_the_observer::boss_algalon_the_observerAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

467 {
468 if (_fightWon)
469 return;
470
471 if (!m_pInstance)
472 {
474 return;
475 }
476
477 uint32 introDelay = 0;
478 me->setActive(true);
481 me->SetImmuneToNPC(true);
482 events.Reset();
483 events.SetPhase(PHASE_ROLE_PLAY);
484
485 if (!_firstPull)
486 {
487 events.ScheduleEvent(EVENT_START_COMBAT, 0ms);
488 introDelay = 8000;
489 }
490 else
491 {
493 _firstPull = false;
495 introDelay = 22000;
496 events.ScheduleEvent(EVENT_START_COMBAT, 14s);
498 }
499
500 events.ScheduleEvent(EVENT_REMOVE_UNNATTACKABLE, introDelay - 500);
501 events.ScheduleEvent(EVENT_INTRO_TIMER_DONE, introDelay);
502 events.ScheduleEvent(EVENT_QUANTUM_STRIKE, 3500 + introDelay);
503 events.ScheduleEvent(EVENT_PHASE_PUNCH, 15500 + introDelay);
504 events.ScheduleEvent(EVENT_SUMMON_COLLAPSING_STAR, 16500 + introDelay);
505 events.ScheduleEvent(EVENT_COSMIC_SMASH, 25000 + introDelay);
506 events.ScheduleEvent(EVENT_ACTIVATE_LIVING_CONSTELLATION, 50500 + introDelay);
507 events.ScheduleEvent(EVENT_BIG_BANG, 90000 + introDelay);
508 events.ScheduleEvent(EVENT_ASCEND_TO_THE_HEAVENS, 360000 + introDelay);
509
510 events.ScheduleEvent(EVENT_CHECK_HERALD_ITEMS, 5s);
512 }
@ SAY_ALGALON_START_TIMER
Definition: boss_algalon_the_observer.cpp:174
@ EVENT_REMOVE_UNNATTACKABLE
Definition: boss_algalon_the_observer.cpp:144
@ EVENT_START_COMBAT
Definition: boss_algalon_the_observer.cpp:119
@ EVENT_COSMIC_SMASH
Definition: boss_algalon_the_observer.cpp:128
@ EVENT_BIG_BANG
Definition: boss_algalon_the_observer.cpp:124
@ EVENT_CHECK_HERALD_ITEMS
Definition: boss_algalon_the_observer.cpp:143
@ EVENT_INTRO_TIMER_DONE
Definition: boss_algalon_the_observer.cpp:120
@ EVENT_QUANTUM_STRIKE
Definition: boss_algalon_the_observer.cpp:121
@ EVENT_PHASE_PUNCH
Definition: boss_algalon_the_observer.cpp:122
@ DATA_DESPAWN_ALGALON
Definition: ulduar.h:94
@ NPC_AZEROTH
Definition: ulduar.h:164
@ EVADE_REASON_OTHER
Definition: CreatureAI.h:92
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
void SetImmuneToNPC(bool apply, bool keepCombat=false)
Definition: Unit.cpp:13527
bool DoCheckHeraldOfTheTitans()
Definition: boss_algalon_the_observer.cpp:299
void EnterEvadeMode(EvadeReason why) override
Definition: boss_algalon_the_observer.cpp:353

References _fightWon, _firstPull, DATA_DESPAWN_ALGALON, SummonList::DespawnEntry(), DoCheckHeraldOfTheTitans(), EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_ACTIVATE_LIVING_CONSTELLATION, EVENT_ASCEND_TO_THE_HEAVENS, EVENT_BIG_BANG, EVENT_CHECK_HERALD_ITEMS, EVENT_COSMIC_SMASH, EVENT_INTRO_TIMER_DONE, EVENT_PHASE_PUNCH, EVENT_QUANTUM_STRIKE, EVENT_REMOVE_UNNATTACKABLE, EVENT_START_COMBAT, EVENT_SUMMON_COLLAPSING_STAR, m_pInstance, ScriptedAI::me, NPC_AZEROTH, PHASE_ROLE_PLAY, SAY_ALGALON_START_TIMER, WorldObject::setActive(), ZoneScript::SetData(), Unit::SetImmuneToNPC(), Creature::SetInCombatWithZone(), Unit::SetUnitFlag(), summons, and UNIT_FLAG_NOT_SELECTABLE.

◆ JustReachedHome()

void boss_algalon_the_observer::boss_algalon_the_observerAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

462 {
463 me->setActive(false);
464 }

References ScriptedAI::me, and WorldObject::setActive().

◆ JustSummoned()

void boss_algalon_the_observer::boss_algalon_the_observerAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

537 {
538 summons.Summon(summon);
539 switch (summon->GetEntry())
540 {
541 case NPC_AZEROTH:
542 me->CastSpell(summon, SPELL_REORIGINATION, true);
543 break;
544 case NPC_BLACK_HOLE:
545 summon->CastSpell((Unit*)nullptr, SPELL_BLACK_HOLE_TRIGGER, true);
546 summon->CastSpell(summon, SPELL_CONSTELLATION_PHASE_TRIGGER, true);
547 summon->CastSpell((Unit*)nullptr, SPELL_BLACK_HOLE_EXPLOSION, false);
548 summon->CastSpell(summon, SPELL_SUMMON_VOID_ZONE_VISUAL, true);
549 break;
551 summon->CastSpell(summon, SPELL_VOID_ZONE_VISUAL, true);
552 break;
554 summon->CastSpell(summon, SPELL_COSMIC_SMASH_VISUAL_STATE, true);
555 break;
557 {
558 float x = summon->GetPositionX();
559 float y = summon->GetPositionY();
560 float z = summon->GetPositionZ() + 35.0f;
561 float o = summon->GetOrientation();
562
563 summon->GetMotionMaster()->Clear();
564 summon->SetHomePosition(x, y, z, o);
565 summon->UpdatePosition(x, y, z, o, true);
566 summon->StopMovingOnCurrentPos();
567 summon->m_Events.AddEvent(new CosmicSmashDamageEvent(summon), summon->m_Events.CalculateTime(4000));
568 break;
569 }
571 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
572 if (summon->Attack(target, true))
573 summon->GetMotionMaster()->MoveChase(target);
574 break;
575 }
576 }
@ SPELL_VOID_ZONE_VISUAL
Definition: boss_algalon_the_observer.cpp:66
@ SPELL_BLACK_HOLE_TRIGGER
Definition: boss_algalon_the_observer.cpp:61
@ SPELL_BLACK_HOLE_EXPLOSION
Definition: boss_algalon_the_observer.cpp:64
@ SPELL_CONSTELLATION_PHASE_TRIGGER
Definition: boss_algalon_the_observer.cpp:62
@ SPELL_REORIGINATION
Definition: boss_algalon_the_observer.cpp:35
@ SPELL_SUMMON_VOID_ZONE_VISUAL
Definition: boss_algalon_the_observer.cpp:65
@ SPELL_COSMIC_SMASH_VISUAL_STATE
Definition: boss_algalon_the_observer.cpp:43
@ NPC_ALGALON_STALKER_ASTEROID_TARGET_01
Definition: ulduar.h:171
@ NPC_UNLEASHED_DARK_MATTER
Definition: ulduar.h:173
@ NPC_ALGALON_STALKER_ASTEROID_TARGET_02
Definition: ulduar.h:172
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:105
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:158
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
float GetOrientation() const
Definition: Position.h:120
Definition: Unit.h:1290
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition: Unit.cpp:20194
EventProcessor m_Events
Definition: Unit.h:2094
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10245
void StopMovingOnCurrentPos()
Definition: Unit.cpp:16863
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Definition: MotionMaster.cpp:299
void Clear(bool reset=true)
Definition: MotionMaster.h:165
Definition: boss_algalon_the_observer.cpp:245

References EventProcessor::AddEvent(), Unit::Attack(), EventProcessor::CalculateTime(), Unit::CastSpell(), MotionMaster::Clear(), Object::GetEntry(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::m_Events, ScriptedAI::me, MotionMaster::MoveChase(), NPC_ALGALON_STALKER_ASTEROID_TARGET_01, NPC_ALGALON_STALKER_ASTEROID_TARGET_02, NPC_ALGALON_VOID_ZONE_VISUAL_STALKER, NPC_AZEROTH, NPC_BLACK_HOLE, NPC_UNLEASHED_DARK_MATTER, UnitAI::SelectTarget(), Creature::SetHomePosition(), SPELL_BLACK_HOLE_EXPLOSION, SPELL_BLACK_HOLE_TRIGGER, SPELL_CONSTELLATION_PHASE_TRIGGER, SPELL_COSMIC_SMASH_VISUAL_STATE, SPELL_REORIGINATION, SPELL_SUMMON_VOID_ZONE_VISUAL, SPELL_VOID_ZONE_VISUAL, Unit::StopMovingOnCurrentPos(), SummonList::Summon(), summons, and Unit::UpdatePosition().

◆ KilledUnit()

void boss_algalon_the_observer::boss_algalon_the_observerAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

393 {
394 if (victim->GetTypeId() != TYPEID_PLAYER || urand(0, 2))
395 return;
396
398 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_ALGALON_KILL
Definition: boss_algalon_the_observer.cpp:191
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_ALGALON_KILL, TYPEID_PLAYER, and urand().

◆ MovementInform()

void boss_algalon_the_observer::boss_algalon_the_observerAI::MovementInform ( uint32  movementType,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

515 {
516 if (movementType != POINT_MOTION_TYPE)
517 return;
518
519 if (pointId == POINT_ALGALON_LAND)
520 me->SetDisableGravity(false);
521 else if (pointId == POINT_ALGALON_OUTRO)
522 {
523 me->SetFacingTo(1.605703f);
524 events.ScheduleEvent(EVENT_OUTRO_3, 1200ms);
525 events.ScheduleEvent(EVENT_OUTRO_4, 2400ms);
526 events.ScheduleEvent(EVENT_OUTRO_5, 8500ms);
527 events.ScheduleEvent(EVENT_OUTRO_6, 15s + 500ms);
528 events.ScheduleEvent(EVENT_OUTRO_7, 55s + 500ms);
529 events.ScheduleEvent(EVENT_OUTRO_8, 73s + 500ms);
530 events.ScheduleEvent(EVENT_OUTRO_9, 85s + 500ms);
531 events.ScheduleEvent(EVENT_OUTRO_10, 101s + 500ms);
532 events.ScheduleEvent(EVENT_OUTRO_11, 117s + 500ms);
533 }
534 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ POINT_ALGALON_OUTRO
Definition: boss_algalon_the_observer.cpp:95
@ EVENT_OUTRO_9
Definition: boss_algalon_the_observer.cpp:139
@ EVENT_OUTRO_3
Definition: boss_algalon_the_observer.cpp:133
@ EVENT_OUTRO_11
Definition: boss_algalon_the_observer.cpp:141
@ EVENT_OUTRO_7
Definition: boss_algalon_the_observer.cpp:137
@ EVENT_OUTRO_5
Definition: boss_algalon_the_observer.cpp:135
@ EVENT_OUTRO_8
Definition: boss_algalon_the_observer.cpp:138
@ EVENT_OUTRO_6
Definition: boss_algalon_the_observer.cpp:136
@ EVENT_OUTRO_10
Definition: boss_algalon_the_observer.cpp:140
@ EVENT_OUTRO_4
Definition: boss_algalon_the_observer.cpp:134
void SetFacingTo(float ori)
Definition: Unit.cpp:20782

References EVENT_OUTRO_10, EVENT_OUTRO_11, EVENT_OUTRO_3, EVENT_OUTRO_4, EVENT_OUTRO_5, EVENT_OUTRO_6, EVENT_OUTRO_7, EVENT_OUTRO_8, EVENT_OUTRO_9, ScriptedAI::me, POINT_ALGALON_LAND, POINT_ALGALON_OUTRO, POINT_MOTION_TYPE, Creature::SetDisableGravity(), and Unit::SetFacingTo().

◆ Reset()

void boss_algalon_the_observer::boss_algalon_the_observerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

373 {
374 if (_fightWon)
375 return;
376
377 events.Reset();
380 me->SetImmuneToPC(false);
382 me->SetFaction(190);
384
385 _phaseTwo = false;
386 _heraldOfTheTitans = true;
387
388 if (m_pInstance)
390 }
@ SHEATH_STATE_UNARMED
Definition: Unit.h:126
@ SPELL_DUAL_WIELD
Definition: boss_algalon_the_observer.cpp:47
virtual void SetSheath(SheathState sheathed)
Definition: Unit.h:1492

References _fightWon, _heraldOfTheTitans, _phaseTwo, Unit::CastSpell(), SummonList::DespawnAll(), m_pInstance, ScriptedAI::me, NOT_STARTED, REACT_PASSIVE, ZoneScript::SetData(), Unit::SetFaction(), Unit::SetImmuneToPC(), Creature::SetReactState(), Unit::SetSheath(), SHEATH_STATE_UNARMED, SPELL_DUAL_WIELD, summons, and TYPE_ALGALON.

◆ UpdateAI()

void boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

630 {
631 if (!(events.GetPhaseMask() & PHASE_MASK_NO_UPDATE) && (!UpdateVictim() || !IsInRoom()))
632 return;
633
634 events.Update(diff);
636 return;
637
638 switch (events.ExecuteEvent())
639 {
640 case EVENT_INTRO_1:
643 break;
644 case EVENT_INTRO_2:
645 me->CastSpell((Unit*)nullptr, SPELL_SUMMON_AZEROTH, true);
647 break;
648 case EVENT_INTRO_3:
650 break;
652 events.Reset();
653 me->SetImmuneToPC(false);
655 brann->AI()->DoAction(ACTION_FINISH_INTRO);
656 break;
660 break;
664 me->SetImmuneToNPC(false);
665 break;
667 events.SetPhase(PHASE_NORMAL);
668 me->CastSpell((Unit*)nullptr, SPELL_SUPERMASSIVE_FAIL, true);
669 // Hack: _IsValidTarget failed earlier due to flags, call AttackStart again
672 if (Player* target = SelectTargetFromPlayerList(150.0f))
673 AttackStart(target);
675
676 for (uint32 i = 0; i < LIVING_CONSTELLATION_COUNT; ++i)
678 break;
681 events.Repeat(3000ms, 4500ms);
682 break;
685 events.Repeat(15s + 500ms);
686 break;
690 for (uint8 i = 0; i < COLLAPSING_STAR_COUNT; ++i)
692 events.Repeat(1min);
693 break;
697 events.Repeat(25s + 500ms);
698 break;
700 {
701 if (events.GetPhaseMask() & PHASE_MASK_NO_UPDATE)
702 {
703 events.Repeat(4s);
704 break;
705 }
707 //me->CastSpell(me, SPELL_TRIGGER_3_ADDS, true);
708 events.Repeat(50s);
709 break;
710 }
711 case EVENT_BIG_BANG:
712 {
715
718
719 me->CastSpell((Unit*)nullptr, SPELL_BIG_BANG, false);
720 events.Repeat(90s + 500ms);
721 break;
722 }
725 me->CastSpell((Unit*)nullptr, SPELL_ASCEND_TO_THE_HEAVENS, false);
726 events.ScheduleEvent(EVENT_EVADE, 2500ms);
727 break;
728 case EVENT_EVADE:
729 events.Reset();
731 return;
733 if (m_pInstance)
734 {
737 }
738 break;
739 case EVENT_OUTRO_1:
742 break;
743 case EVENT_OUTRO_2:
744 {
745 Player* lootRecipent = me->GetLootRecipient();
747 // LootRecipent is cleared in _EnterEvadeMode, restore it
748 me->SetLootRecipient(lootRecipent);
750 break;
751 }
752 case EVENT_OUTRO_3:
753 me->CastSpell((Unit*)nullptr, SPELL_KILL_CREDIT);
754 // Summon Chest
755 if (GameObject* go = me->SummonGameObject(RAID_MODE(GO_ALGALON_CHEST, GO_ALGALON_CHEST_HERO), 1632.1f, -306.561f, 417.321f, 4.69494f, 0, 0, 0, 1, 0))
756 {
757 go->ReplaceAllGameObjectFlags((GameObjectFlags)0);
758 go->SetLootRecipient(me);
759 }
760 break;
761 case EVENT_OUTRO_4:
764 break;
765 case EVENT_OUTRO_5:
767 brann->AI()->DoAction(ACTION_OUTRO);
768 break;
769 case EVENT_OUTRO_6:
772 break;
773 case EVENT_OUTRO_7:
775 break;
776 case EVENT_OUTRO_8:
778 break;
779 case EVENT_OUTRO_9:
781 break;
782 case EVENT_OUTRO_10:
784 break;
785 case EVENT_OUTRO_11:
787 me->CastSpell(me, SPELL_TELEPORT, false);
788 me->DespawnOrUnsummon(3000);
789 break;
792 break;
795 break;
798 break;
800 me->CastSpell((Unit*)nullptr, SPELL_ASCEND_TO_THE_HEAVENS, false);
801 break;
804 me->CastSpell(me, SPELL_TELEPORT, false);
805 me->DespawnOrUnsummon(3000);
806 break;
809 events.Repeat(5s);
810 break;
811 }
812
814 }
@ TEMPSUMMON_DEAD_DESPAWN
Definition: Object.h:48
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:47
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
@ UNIT_STAND_STATE_KNEEL
Definition: Unit.h:61
@ UNIT_STAND_STATE_STAND
Definition: Unit.h:53
@ SHEATH_STATE_MELEE
Definition: Unit.h:127
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ UNIT_FLAG_RENAME
Definition: Unit.h:452
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ DONE
Definition: InstanceScript.h:59
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ ACTION_FINISH_INTRO
Definition: boss_algalon_the_observer.cpp:80
@ ACTION_OUTRO
Definition: boss_algalon_the_observer.cpp:84
@ ACTION_BIG_BANG
Definition: boss_algalon_the_observer.cpp:82
Position const AlgalonOutroPos
Definition: boss_algalon_the_observer.cpp:236
@ SPELL_PHASE_PUNCH
Definition: boss_algalon_the_observer.cpp:38
@ SPELL_SUPERMASSIVE_FAIL
Definition: boss_algalon_the_observer.cpp:36
@ SPELL_SUMMON_AZEROTH
Definition: boss_algalon_the_observer.cpp:34
@ SPELL_QUANTUM_STRIKE
Definition: boss_algalon_the_observer.cpp:37
@ SPELL_KILL_CREDIT
Definition: boss_algalon_the_observer.cpp:45
@ SPELL_TELEPORT
Definition: boss_algalon_the_observer.cpp:46
@ SPELL_COSMIC_SMASH
Definition: boss_algalon_the_observer.cpp:41
@ SPELL_ASCEND_TO_THE_HEAVENS
Definition: boss_algalon_the_observer.cpp:40
@ SPELL_BIG_BANG
Definition: boss_algalon_the_observer.cpp:39
@ PHASE_MASK_NO_CAST_CHECK
Definition: boss_algalon_the_observer.cpp:162
@ PHASE_MASK_NO_UPDATE
Definition: boss_algalon_the_observer.cpp:161
#define LIVING_CONSTELLATION_COUNT
Definition: boss_algalon_the_observer.cpp:212
Position const ConstellationPos[LIVING_CONSTELLATION_COUNT]
Definition: boss_algalon_the_observer.cpp:213
@ SAY_ALGALON_OUTRO_2
Definition: boss_algalon_the_observer.cpp:184
@ SAY_ALGALON_INTRO_2
Definition: boss_algalon_the_observer.cpp:172
@ EMOTE_ALGALON_COSMIC_SMASH
Definition: boss_algalon_the_observer.cpp:181
@ SAY_ALGALON_AGGRO
Definition: boss_algalon_the_observer.cpp:175
@ SAY_ALGALON_OUTRO_3
Definition: boss_algalon_the_observer.cpp:185
@ SAY_ALGALON_DESPAWN_1
Definition: boss_algalon_the_observer.cpp:188
@ SAY_ALGALON_INTRO_3
Definition: boss_algalon_the_observer.cpp:173
@ SAY_ALGALON_COLLAPSING_STAR
Definition: boss_algalon_the_observer.cpp:176
@ SAY_ALGALON_INTRO_1
Definition: boss_algalon_the_observer.cpp:171
@ EMOTE_ALGALON_COLLAPSING_STAR
Definition: boss_algalon_the_observer.cpp:177
@ SAY_ALGALON_OUTRO_5
Definition: boss_algalon_the_observer.cpp:187
@ SAY_ALGALON_BIG_BANG
Definition: boss_algalon_the_observer.cpp:178
@ SAY_ALGALON_ASCEND
Definition: boss_algalon_the_observer.cpp:180
@ SAY_ALGALON_DESPAWN_3
Definition: boss_algalon_the_observer.cpp:190
@ SAY_ALGALON_DESPAWN_2
Definition: boss_algalon_the_observer.cpp:189
@ SAY_ALGALON_OUTRO_4
Definition: boss_algalon_the_observer.cpp:186
@ SAY_ALGALON_OUTRO_1
Definition: boss_algalon_the_observer.cpp:183
@ EMOTE_ALGALON_BIG_BANG
Definition: boss_algalon_the_observer.cpp:179
Position const BrannOutroPos[3]
Definition: boss_algalon_the_observer.cpp:237
@ EVENT_EVADE
Definition: boss_algalon_the_observer.cpp:127
@ DATA_ALGALON_DEFEATED
Definition: ulduar.h:95
@ GO_ALGALON_CHEST
Definition: ulduar.h:193
@ GO_ALGALON_CHEST_HERO
Definition: ulduar.h:194
@ NPC_BRANN_BRONZBEARD_ALG
Definition: ulduar.h:163
GameObjectFlags
Definition: SharedDefines.h:1574
@ FACTION_MONSTER
Definition: SharedDefines.h:167
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:292
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void DoAction(int32 info, uint16 max=0)
Definition: ScriptedCreature.h:104
Definition: ScriptedCreature.h:169
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:404
void SetLootRecipient(Unit *unit, bool withGroup=true)
Definition: Creature.cpp:1292
Player * GetLootRecipient() const
Definition: Creature.cpp:1278
Definition: GameObject.h:122
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2332
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void RemoveAllAuras()
Definition: Unit.cpp:5239
void SetStandState(uint8 state)
Definition: Unit.cpp:16900
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
void AttackStart(Unit *who) override
Definition: boss_algalon_the_observer.cpp:321
void CallConstellations()
Definition: boss_algalon_the_observer.cpp:337
bool IsInRoom()
Definition: boss_algalon_the_observer.cpp:618

References CreatureAI::_EnterEvadeMode(), ACTION_BIG_BANG, ACTION_FINISH_INTRO, ACTION_OUTRO, AlgalonOutroPos, AttackStart(), BrannOutroPos, CallConstellations(), Unit::CastCustomSpell(), Unit::CastSpell(), COLLAPSING_STAR_COUNT, CollapsingStarPos, ConstellationPos, DATA_ALGALON_DEFEATED, Creature::DespawnOrUnsummon(), SummonList::DoAction(), DoCheckHeraldOfTheTitans(), UnitAI::DoMeleeAttackIfReady(), DONE, EMOTE_ALGALON_BIG_BANG, EMOTE_ALGALON_COLLAPSING_STAR, EMOTE_ALGALON_COSMIC_SMASH, CreatureAI::EnterEvadeMode(), EVENT_ACTIVATE_LIVING_CONSTELLATION, EVENT_ASCEND_TO_THE_HEAVENS, EVENT_BIG_BANG, EVENT_CHECK_HERALD_ITEMS, EVENT_COSMIC_SMASH, EVENT_DESPAWN_ALGALON_1, EVENT_DESPAWN_ALGALON_2, EVENT_DESPAWN_ALGALON_3, EVENT_DESPAWN_ALGALON_4, EVENT_DESPAWN_ALGALON_5, EVENT_EVADE, EVENT_INTRO_1, EVENT_INTRO_2, EVENT_INTRO_3, EVENT_INTRO_FINISH, EVENT_INTRO_TIMER_DONE, EVENT_OUTRO_1, EVENT_OUTRO_10, EVENT_OUTRO_11, EVENT_OUTRO_2, EVENT_OUTRO_3, EVENT_OUTRO_4, EVENT_OUTRO_5, EVENT_OUTRO_6, EVENT_OUTRO_7, EVENT_OUTRO_8, EVENT_OUTRO_9, EVENT_OUTRO_START, EVENT_PHASE_PUNCH, EVENT_QUANTUM_STRIKE, EVENT_REMOVE_UNNATTACKABLE, EVENT_START_COMBAT, EVENT_SUMMON_COLLAPSING_STAR, FACTION_MONSTER, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Creature::GetLootRecipient(), Unit::GetMotionMaster(), Unit::GetVictim(), GO_ALGALON_CHEST, GO_ALGALON_CHEST_HERO, Unit::HasUnitState(), IN_PROGRESS, IsInRoom(), LIVING_CONSTELLATION_COUNT, m_pInstance, ScriptedAI::me, MotionMaster::MovePoint(), NPC_BRANN_BRONZBEARD_ALG, NPC_COLLAPSING_STAR, NPC_LIVING_CONSTELLATION, PHASE_MASK_NO_CAST_CHECK, PHASE_MASK_NO_UPDATE, PHASE_NORMAL, POINT_ALGALON_OUTRO, ScriptedAI::RAID_MODE(), REACT_AGGRESSIVE, Unit::RemoveAllAuras(), Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), SAY_ALGALON_AGGRO, SAY_ALGALON_ASCEND, SAY_ALGALON_BIG_BANG, SAY_ALGALON_COLLAPSING_STAR, SAY_ALGALON_DESPAWN_1, SAY_ALGALON_DESPAWN_2, SAY_ALGALON_DESPAWN_3, SAY_ALGALON_INTRO_1, SAY_ALGALON_INTRO_2, SAY_ALGALON_INTRO_3, SAY_ALGALON_OUTRO_1, SAY_ALGALON_OUTRO_2, SAY_ALGALON_OUTRO_3, SAY_ALGALON_OUTRO_4, SAY_ALGALON_OUTRO_5, ScriptedAI::SelectTargetFromPlayerList(), ZoneScript::SetData(), Unit::SetFaction(), Unit::SetImmuneToNPC(), Unit::SetImmuneToPC(), Creature::SetInCombatWithZone(), Creature::SetLootRecipient(), Creature::SetReactState(), Unit::SetSheath(), Unit::SetStandState(), Unit::SetUnitFlag(), SHEATH_STATE_MELEE, SPELL_ASCEND_TO_THE_HEAVENS, SPELL_BIG_BANG, SPELL_COSMIC_SMASH, SPELL_KILL_CREDIT, SPELL_PHASE_PUNCH, SPELL_QUANTUM_STRIKE, SPELL_RIDE_THE_LIGHTNING, SPELL_SUMMON_AZEROTH, SPELL_SUPERMASSIVE_FAIL, SPELL_TELEPORT, SPELLVALUE_MAX_TARGETS, WorldObject::SummonCreature(), WorldObject::SummonGameObject(), summons, TEMPSUMMON_CORPSE_TIMED_DESPAWN, TEMPSUMMON_DEAD_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, TYPE_ALGALON, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_RENAME, UNIT_STAND_STATE_KNEEL, UNIT_STAND_STATE_STAND, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _fedOnTears

bool boss_algalon_the_observer::boss_algalon_the_observerAI::_fedOnTears

◆ _fightWon

bool boss_algalon_the_observer::boss_algalon_the_observerAI::_fightWon

◆ _firstPull

bool boss_algalon_the_observer::boss_algalon_the_observerAI::_firstPull

◆ _heraldOfTheTitans

bool boss_algalon_the_observer::boss_algalon_the_observerAI::_heraldOfTheTitans

◆ _phaseTwo

bool boss_algalon_the_observer::boss_algalon_the_observerAI::_phaseTwo

Referenced by DamageTaken(), and Reset().

◆ events

EventMap boss_algalon_the_observer::boss_algalon_the_observerAI::events

◆ m_pInstance

InstanceScript* boss_algalon_the_observer::boss_algalon_the_observerAI::m_pInstance

◆ summons

SummonList boss_algalon_the_observer::boss_algalon_the_observerAI::summons