AzerothCore 3.3.5a
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npc_ulduar_bot_summon_trigger::npc_ulduar_bot_summon_triggerAI Struct Reference
Inheritance diagram for npc_ulduar_bot_summon_trigger::npc_ulduar_bot_summon_triggerAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_ulduar_bot_summon_triggerAI (Creature *pCreature)
 
void Reset () override
 
void DoAction (int32 param) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 timer
 
uint8 option
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ulduar_bot_summon_triggerAI()

npc_ulduar_bot_summon_trigger::npc_ulduar_bot_summon_triggerAI::npc_ulduar_bot_summon_triggerAI ( Creature pCreature)
inline
2028: NullCreatureAI(pCreature) { }
Definition: PassiveAI.h:53

Member Function Documentation

◆ DoAction()

void npc_ulduar_bot_summon_trigger::npc_ulduar_bot_summon_triggerAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

2040 {
2041 switch( param )
2042 {
2043 case 1:
2045 option = 1;
2046 break;
2047 case 2:
2049 option = 2;
2050 break;
2051 case 3:
2052 me->CastSpell(me, SPELL_BEAM_BLUE, true);
2053 option = 3;
2054 break;
2055 }
2056 }
@ SPELL_BEAM_GREEN
Definition: boss_mimiron.cpp:75
@ SPELL_BEAM_BLUE
Definition: boss_mimiron.cpp:77
@ SPELL_BEAM_YELLOW
Definition: boss_mimiron.cpp:76
Creature *const me
Definition: CreatureAI.h:72
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), CreatureAI::me, option, SPELL_BEAM_BLUE, SPELL_BEAM_GREEN, and SPELL_BEAM_YELLOW.

◆ Reset()

void npc_ulduar_bot_summon_trigger::npc_ulduar_bot_summon_triggerAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

2034 {
2035 timer = 8000;
2036 option = 0;
2037 }

References option, and timer.

◆ UpdateAI()

void npc_ulduar_bot_summon_trigger::npc_ulduar_bot_summon_triggerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

2059 {
2060 if( timer <= diff )
2061 {
2063 InstanceScript* pInstance = me->GetInstanceScript();
2064 if (Creature* ACU = GetACU()) // ACU summons for easy removing
2065 if( Creature* bot = ACU->SummonCreature( option_npcid[option - 1], *me, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 25000 ) )
2066 {
2067 if( option < 3 )
2068 bot->SetInCombatWithZone();
2069 if (Creature* m = GetMimiron())
2070 if (m->AI()->GetData(1)) // hardmode
2071 bot->CastSpell(bot, SPELL_EMERGENCY_MODE, true);
2072 }
2073
2074 me->DespawnOrUnsummon(500);
2075 timer = 99999;
2076 }
2077 else
2078 timer -= diff;
2079 }
std::uint32_t uint32
Definition: Define.h:108
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:47
#define GetMimiron()
Definition: boss_mimiron.cpp:263
@ NPC_ASSAULT_BOT
Definition: boss_mimiron.cpp:99
@ NPC_JUNK_BOT
Definition: boss_mimiron.cpp:100
@ NPC_EMERGENCY_FIRE_BOT
Definition: boss_mimiron.cpp:137
@ SPELL_EMERGENCY_MODE
Definition: boss_mimiron.cpp:116
#define GetACU()
Definition: boss_mimiron.cpp:266
Definition: Creature.h:46
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
Definition: InstanceScript.h:140

References Creature::DespawnOrUnsummon(), GetACU, WorldObject::GetInstanceScript(), GetMimiron, CreatureAI::me, NPC_ASSAULT_BOT, NPC_EMERGENCY_FIRE_BOT, NPC_JUNK_BOT, option, SPELL_EMERGENCY_MODE, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, and timer.

Member Data Documentation

◆ option

uint8 npc_ulduar_bot_summon_trigger::npc_ulduar_bot_summon_triggerAI::option

Referenced by DoAction(), Reset(), and UpdateAI().

◆ timer

uint32 npc_ulduar_bot_summon_trigger::npc_ulduar_bot_summon_triggerAI::timer

Referenced by Reset(), and UpdateAI().