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boss_drakkari_colossus::boss_drakkari_colossusAI Struct Reference
Inheritance diagram for boss_drakkari_colossus::boss_drakkari_colossusAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_drakkari_colossusAI (Creature *creature)
 
void MoveInLineOfSight (Unit *) override
 
void DoAction (int32 param) override
 
void Reset () override
 
void InitializeAI () override
 
void JustReachedHome () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_drakkari_colossusAI()

boss_drakkari_colossus::boss_drakkari_colossusAI::boss_drakkari_colossusAI ( Creature creature)
inline
103 : BossAI(creature, DATA_DRAKKARI_COLOSSUS)
104 {
105 }
@ DATA_DRAKKARI_COLOSSUS
Definition: gundrak.h:32
Definition: ScriptedCreature.h:456

Member Function Documentation

◆ DamageTaken()

void boss_drakkari_colossus::boss_drakkari_colossusAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from BossAI.

189 {
190 if (damage >= me->GetHealth())
191 damage = 0;
192 }
Creature * me
Definition: ScriptedCreature.h:282
uint32 GetHealth() const
Definition: Unit.h:1440

References Unit::GetHealth(), and ScriptedAI::me.

◆ DoAction()

void boss_drakkari_colossus::boss_drakkari_colossusAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

112 {
113 if (param == ACTION_INFORM)
114 {
117 events.ScheduleEvent(EVENT_COLOSSUS_START_FIGHT, 3500ms);
118 }
119 }
events
Definition: boss_sartura.cpp:43
@ ACTION_INFORM
Definition: boss_drakkari_colossus.cpp:48
@ ACTION_MERGE
Definition: boss_drakkari_colossus.cpp:47
@ EVENT_COLOSSUS_START_FIGHT
Definition: boss_drakkari_colossus.cpp:57
void DoAction(int32 info, uint16 max=0)
Definition: ScriptedCreature.h:104
SummonList summons
Definition: ScriptedCreature.h:497
void SetInCombatWithZone()
Definition: Creature.cpp:2723

References ACTION_INFORM, ACTION_MERGE, SummonList::DoAction(), EVENT_COLOSSUS_START_FIGHT, ScriptedAI::me, Creature::SetInCombatWithZone(), and BossAI::summons.

◆ InitializeAI()

void boss_drakkari_colossus::boss_drakkari_colossusAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

132 {
135 }
@ SPELL_FREEZE_ANIM
Definition: boss_drakkari_colossus.cpp:26
virtual void InitializeAI()
Definition: UnitAI.h:193
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), UnitAI::InitializeAI(), ScriptedAI::me, and SPELL_FREEZE_ANIM.

◆ JustEngagedWith()

void boss_drakkari_colossus::boss_drakkari_colossusAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

144 {
146 events.ScheduleEvent(EVENT_COLOSSUS_MIGHTY_BLOW, 10s);
147 events.ScheduleEvent(EVENT_COLOSSUS_HEALTH_1, 1s);
148 events.ScheduleEvent(EVENT_COLOSSUS_HEALTH_2, 1s);
149 }
@ EVENT_COLOSSUS_HEALTH_2
Definition: boss_drakkari_colossus.cpp:56
@ EVENT_COLOSSUS_HEALTH_1
Definition: boss_drakkari_colossus.cpp:55
@ EVENT_COLOSSUS_MIGHTY_BLOW
Definition: boss_drakkari_colossus.cpp:54
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:483

References EVENT_COLOSSUS_HEALTH_1, EVENT_COLOSSUS_HEALTH_2, EVENT_COLOSSUS_MIGHTY_BLOW, and BossAI::JustEngagedWith().

◆ JustReachedHome()

void boss_drakkari_colossus::boss_drakkari_colossusAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

138 {
141 }
void JustReachedHome() override
Definition: ScriptedCreature.h:485

References Unit::CastSpell(), BossAI::JustReachedHome(), ScriptedAI::me, and SPELL_FREEZE_ANIM.

◆ JustSummoned()

void boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

152 {
153 if (summon->GetEntry() == NPC_DRAKKARI_ELEMENTAL)
154 {
155 summon->SetRegeneratingHealth(false);
157 summon->m_Events.AddEvent(new RestoreFight(summon), summon->m_Events.CalculateTime(3000));
158 if (events.GetNextEventTime(EVENT_COLOSSUS_HEALTH_2) == 0)
159 {
160 summon->SetHealth(summon->GetMaxHealth() / 2);
161 summon->LowerPlayerDamageReq(summon->GetMaxHealth() / 2);
162 summon->AI()->DoAction(ACTION_INFORM);
163 }
164 }
165
166 summons.Summon(summon);
167 }
@ REACT_PASSIVE
Definition: Unit.h:1023
@ NPC_DRAKKARI_ELEMENTAL
Definition: boss_drakkari_colossus.cpp:45
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:105
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:158
virtual void DoAction(int32)
Definition: UnitAI.h:201
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
void SetRegeneratingHealth(bool c)
Definition: Creature.h:310
void SetReactState(ReactStates st)
Definition: Creature.h:89
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true)
Definition: Creature.cpp:3689
CreatureAI * AI() const
Definition: Creature.h:135
uint32 GetEntry() const
Definition: Object.h:109
uint32 GetMaxHealth() const
Definition: Unit.h:1441
void SetHealth(uint32 val)
Definition: Unit.cpp:15370
EventProcessor m_Events
Definition: Unit.h:2094
Definition: boss_baltharus_the_warborn.cpp:102

References ACTION_INFORM, EventProcessor::AddEvent(), Creature::AI(), EventProcessor::CalculateTime(), UnitAI::DoAction(), EVENT_COLOSSUS_HEALTH_2, Object::GetEntry(), Unit::GetMaxHealth(), Creature::LowerPlayerDamageReq(), Unit::m_Events, NPC_DRAKKARI_ELEMENTAL, REACT_PASSIVE, Unit::SetHealth(), Creature::SetReactState(), Creature::SetRegeneratingHealth(), SummonList::Summon(), and BossAI::summons.

◆ MoveInLineOfSight()

void boss_drakkari_colossus::boss_drakkari_colossusAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

108 {
109 }

◆ Reset()

void boss_drakkari_colossus::boss_drakkari_colossusAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

122 {
124 for (uint8 i = 0; i < 5; i++)
126
129 }
std::uint8_t uint8
Definition: Define.h:110
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:49
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ NPC_LIVING_MOJO
Definition: boss_drakkari_colossus.cpp:44
static Position mojoPosition[]
Definition: boss_drakkari_colossus.cpp:67
void Reset() override
Definition: ScriptedCreature.h:482
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482

References Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, mojoPosition, NPC_LIVING_MOJO, Unit::RemoveUnitFlag(), BossAI::Reset(), Unit::SetUnitFlag(), WorldObject::SummonCreature(), TEMPSUMMON_MANUAL_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ SummonedCreatureDespawn()

void boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDespawn ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

177 {
178 summons.Despawn(summon);
179 if (summon->GetEntry() == NPC_DRAKKARI_ELEMENTAL)
180 {
183 if (me->GetVictim())
185 }
186 }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
Unit * GetVictim() const
Definition: Unit.h:1386
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Definition: MotionMaster.cpp:299

References SummonList::Despawn(), Object::GetEntry(), Unit::GetMotionMaster(), Unit::GetVictim(), ScriptedAI::me, MotionMaster::MoveChase(), NPC_DRAKKARI_ELEMENTAL, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), SPELL_FREEZE_ANIM, BossAI::summons, and UNIT_FLAG_NOT_SELECTABLE.

◆ SummonedCreatureDies()

void boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

170 {
171 summons.Despawn(summon);
172 if (summon->GetEntry() == NPC_DRAKKARI_ELEMENTAL)
173 me->KillSelf();
174 }
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.h:1551

References SummonList::Despawn(), Object::GetEntry(), Unit::KillSelf(), ScriptedAI::me, NPC_DRAKKARI_ELEMENTAL, and BossAI::summons.

◆ UpdateAI()

void boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

195 {
196 if (!UpdateVictim())
197 return;
198
200 return;
201
202 events.Update(diff);
203 switch (events.ExecuteEvent())
204 {
208 break;
211 events.ScheduleEvent(EVENT_COLOSSUS_MIGHTY_BLOW, 10s);
212 break;
214 if (me->HealthBelowPct(51))
215 {
216 me->CastSpell(me, SPELL_EMERGE, false);
220 break;
221 }
222 events.ScheduleEvent(EVENT_COLOSSUS_HEALTH_1, 1s);
223 break;
225 if (me->HealthBelowPct(21))
226 {
227 me->CastSpell(me, SPELL_EMERGE, false);
231 break;
232 }
233 events.ScheduleEvent(EVENT_COLOSSUS_HEALTH_2, 1s);
234 break;
235 }
236
238 }
@ SPELL_EMERGE
Definition: boss_drakkari_colossus.cpp:30
@ SPELL_MIGHTY_BLOW
Definition: boss_drakkari_colossus.cpp:27
@ SPELL_EMERGE_SUMMON
Definition: boss_drakkari_colossus.cpp:31
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1480
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1444
void Clear(bool reset=true)
Definition: MotionMaster.h:165

References Unit::CastSpell(), MotionMaster::Clear(), UnitAI::DoMeleeAttackIfReady(), EVENT_COLOSSUS_HEALTH_1, EVENT_COLOSSUS_HEALTH_2, EVENT_COLOSSUS_MIGHTY_BLOW, EVENT_COLOSSUS_START_FIGHT, Unit::GetMotionMaster(), Unit::GetVictim(), Unit::HasUnitFlag(), Unit::HealthBelowPct(), ScriptedAI::me, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), Unit::SetUnitFlag(), SPELL_EMERGE, SPELL_EMERGE_SUMMON, SPELL_FREEZE_ANIM, SPELL_MIGHTY_BLOW, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, and CreatureAI::UpdateVictim().