AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_corrupted_totem Struct Reference
Inheritance diagram for npc_corrupted_totem:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_corrupted_totem (Creature *creature)
 
void Reset () override
 
void SetAura (bool apply) const
 
void IsSummonedBy (WorldObject *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Protected Attributes

TaskScheduler _scheduler
 
bool _auraAdded
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_corrupted_totem()

npc_corrupted_totem::npc_corrupted_totem ( Creature creature)
inline
780 : ScriptedAI(creature)
781 {
782 uint32 hp = urand(200, 2000);
783 me->SetMaxHealth(hp);
784 me->SetHealth(hp);
785 _auraAdded = false;
786 Reset();
787 }
std::uint32_t uint32
Definition: Define.h:108
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
void SetHealth(uint32 val)
Definition: Unit.cpp:15370
void SetMaxHealth(uint32 val)
Definition: Unit.cpp:15420
void Reset() override
Definition: boss_nefarian.cpp:789
bool _auraAdded
Definition: boss_nefarian.cpp:929

References _auraAdded, ScriptedAI::me, Reset(), Unit::SetHealth(), Unit::SetMaxHealth(), and urand().

Member Function Documentation

◆ IsSummonedBy()

void npc_corrupted_totem::IsSummonedBy ( WorldObject )
inlineoverridevirtual

Reimplemented from CreatureAI.

875 {
877
879 .Schedule(1ms, [this](TaskContext context)
880 {
882 {
883 if (!_auraAdded)
884 {
885 context.Schedule(4s, [this](TaskContext /*context*/)
886 {
887 if (me->IsAlive())
888 {
889 DoCastAOE(SPELL_FIRE_NOVA_EFFECT, true);
890 }
891 });
892 _auraAdded = true;
893 return;
894 }
895 }
896
897 SetAura(true);
898 context.Repeat(1s);
899 })
900 .Schedule(me->GetEntry() == NPC_TOTEM_C_WINDFURY ? 89s : 59s, [this](TaskContext /*context*/)
901 {
902 SetAura(false);
904 });
905 }
@ NPC_TOTEM_C_FIRE_NOVA
Definition: boss_nefarian.cpp:116
@ NPC_TOTEM_C_WINDFURY
Definition: boss_nefarian.cpp:119
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:217
Definition: TaskScheduler.h:400
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:470
void SetInCombatWithZone()
Definition: Creature.cpp:2723
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
uint32 GetEntry() const
Definition: Object.h:109
TaskScheduler _scheduler
Definition: boss_nefarian.cpp:928
void SetAura(bool apply) const
Definition: boss_nefarian.cpp:801

References _scheduler, Object::GetEntry(), ScriptedAI::me, NPC_TOTEM_C_FIRE_NOVA, TaskContext::Repeat(), TaskScheduler::Schedule(), SetAura(), and Creature::SetInCombatWithZone().

◆ JustDied()

void npc_corrupted_totem::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

908 {
910 {
911 SetAura(false);
912 }
913
915 }
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:33

References NPC_TOTEM_C_FIRE_NOVA.

◆ Reset()

void npc_corrupted_totem::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

790 {
793 {
795 }
796
799 }
@ UNIT_STATE_ROOT
Definition: Unit.h:335
@ AURA_AVOIDANCE
Definition: boss_nefarian.cpp:770
@ SPELL_ROOT_SELF
Definition: boss_nefarian.cpp:167
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:19031
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610
void AddUnitState(uint32 f)
Definition: Unit.h:1397

References _scheduler, Unit::AddAura(), Unit::AddUnitState(), AURA_AVOIDANCE, TaskScheduler::CancelAll(), Unit::HasAura(), ScriptedAI::me, SPELL_ROOT_SELF, and UNIT_STATE_ROOT.

Referenced by npc_corrupted_totem().

◆ SetAura()

void npc_corrupted_totem::SetAura ( bool  apply) const
inline
802 {
803 uint32 spellId = 0;
804
805 switch (me->GetEntry())
806 {
808 spellId = SPELL_STONESKIN_EFFECT;
809 break;
811 spellId = SPELL_HEALING_EFFECT;
812 break;
814 spellId = SPELL_WINDFURY_EFFECT;
815 break;
816 }
817
818 if (!spellId)
819 {
820 return;
821 }
822
823 std::vector<uint32> mobsEntries =
824 {
833 };
834
835 for (auto const& entry : mobsEntries)
836 {
837 std::list<Creature*> tmpMobList;
838 GetCreatureListWithEntryInGrid(tmpMobList, me, entry, 100.f);
839 while (!tmpMobList.empty())
840 {
841 Creature* curr = tmpMobList.front();
842 tmpMobList.pop_front();
843
844 if (!curr->IsAlive())
845 {
846 continue;
847 }
848
849 if (apply && me->IsAlive())
850 {
851 if (me->IsWithinDistInMap(curr, 40.f))
852 {
853 if (!curr->HasAura(spellId))
854 {
855 curr->AddAura(spellId, curr);
856 }
857 }
858 else
859 {
860 if (curr->HasAura(spellId))
861 {
862 curr->RemoveAurasDueToSpell(spellId);
863 }
864 }
865 }
866 else
867 {
868 curr->RemoveAurasDueToSpell(spellId);
869 }
870 }
871 }
872 }
void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:775
@ NPC_BONE_CONSTRUCT
Definition: blackwing_lair.h:83
@ NPC_RED_DRAKONID
Definition: blackwing_lair.h:79
@ NPC_CHROMATIC_DRAKONID
Definition: blackwing_lair.h:82
@ NPC_BLUE_DRAKONID
Definition: blackwing_lair.h:78
@ NPC_GREEN_DRAKONID
Definition: blackwing_lair.h:80
@ NPC_BRONZE_DRAKONID
Definition: blackwing_lair.h:77
@ NPC_BLACK_DRAKONID
Definition: blackwing_lair.h:81
@ NPC_NEFARIAN
Definition: blackwing_lair.h:68
@ SPELL_HEALING_EFFECT
Definition: boss_nefarian.cpp:773
@ SPELL_WINDFURY_EFFECT
Definition: boss_nefarian.cpp:774
@ SPELL_STONESKIN_EFFECT
Definition: boss_nefarian.cpp:772
@ NPC_TOTEM_C_HEALING
Definition: boss_nefarian.cpp:118
@ NPC_TOTEM_C_STONESKIN
Definition: boss_nefarian.cpp:117
Definition: Creature.h:46
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1321
bool IsAlive() const
Definition: Unit.h:1808
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835

References Unit::AddAura(), GetCreatureListWithEntryInGrid(), Object::GetEntry(), Unit::HasAura(), Unit::IsAlive(), WorldObject::IsWithinDistInMap(), ScriptedAI::me, NPC_BLACK_DRAKONID, NPC_BLUE_DRAKONID, NPC_BONE_CONSTRUCT, NPC_BRONZE_DRAKONID, NPC_CHROMATIC_DRAKONID, NPC_GREEN_DRAKONID, NPC_NEFARIAN, NPC_RED_DRAKONID, NPC_TOTEM_C_HEALING, NPC_TOTEM_C_STONESKIN, NPC_TOTEM_C_WINDFURY, Unit::RemoveAurasDueToSpell(), SPELL_HEALING_EFFECT, SPELL_STONESKIN_EFFECT, and SPELL_WINDFURY_EFFECT.

Referenced by IsSummonedBy().

◆ UpdateAI()

void npc_corrupted_totem::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

918 {
919 if (!UpdateVictim())
920 {
921 return;
922 }
923
924 _scheduler.Update(diff);
925 }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:15
bool UpdateVictim()
Definition: CreatureAI.cpp:269

Member Data Documentation

◆ _auraAdded

bool npc_corrupted_totem::_auraAdded
protected

Referenced by npc_corrupted_totem().

◆ _scheduler

TaskScheduler npc_corrupted_totem::_scheduler
protected

Referenced by IsSummonedBy(), and Reset().