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boss_baltharus_the_warborn::boss_baltharus_the_warbornAI Struct Reference
Inheritance diagram for boss_baltharus_the_warborn::boss_baltharus_the_warbornAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_baltharus_the_warbornAI (Creature *creature)
 
void Reset () override
 
void InitializeAI () override
 
void JustReachedHome () override
 
void DoAction (int32 action) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *killer) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool _introDone
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_baltharus_the_warbornAI()

boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::boss_baltharus_the_warbornAI ( Creature creature)
inline
125 {
126 _introDone = false;
127 }
@ DATA_BALTHARUS_THE_WARBORN
Definition: ruby_sanctum.h:37
Definition: ScriptedCreature.h:456
bool _introDone
Definition: boss_baltharus_the_warborn.cpp:265

References _introDone.

Member Function Documentation

◆ DoAction()

void boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

147 {
148 if (action == ACTION_INTRO_BALTHARUS && !_introDone)
149 {
150 _introDone = true;
152 }
153 else if (action == ACTION_CLONE)
154 {
157 events.ScheduleEvent(EVENT_SUMMON_CLONE, 1s);
158 }
159 }
events
Definition: boss_sartura.cpp:43
@ ACTION_CLONE
Definition: boss_baltharus_the_warborn.cpp:82
@ ACTION_INTRO_BALTHARUS
Definition: boss_baltharus_the_warborn.cpp:80
@ SPELL_CLEAR_DEBUFFS
Definition: boss_baltharus_the_warborn.cpp:53
@ SPELL_REPELLING_WAVE
Definition: boss_baltharus_the_warborn.cpp:52
@ SAY_BALTHARUS_INTRO
Definition: boss_baltharus_the_warborn.cpp:26
@ EVENT_SUMMON_CLONE
Definition: boss_baltharus_the_warborn.cpp:66
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:105
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:158
Creature * me
Definition: ScriptedCreature.h:282
EventProcessor m_Events
Definition: Unit.h:2094
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Definition: boss_baltharus_the_warborn.cpp:86

References _introDone, ACTION_CLONE, ACTION_INTRO_BALTHARUS, EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Unit::CastSpell(), EVENT_SUMMON_CLONE, Unit::m_Events, ScriptedAI::me, SAY_BALTHARUS_INTRO, SPELL_CLEAR_DEBUFFS, and SPELL_REPELLING_WAVE.

Referenced by UpdateAI().

◆ InitializeAI()

void boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

135 {
138 }
@ SPELL_BARRIER_CHANNEL
Definition: boss_baltharus_the_warborn.cpp:45
virtual void InitializeAI()
Definition: UnitAI.h:193

References Unit::CastSpell(), UnitAI::InitializeAI(), ScriptedAI::me, and SPELL_BARRIER_CHANNEL.

◆ JustDied()

void boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

180 {
182 BossAI::JustDied(killer);
183
185 xerestrasza->AI()->DoAction(ACTION_BALTHARUS_DEATH);
186 }
@ ACTION_BALTHARUS_DEATH
Definition: boss_baltharus_the_warborn.cpp:81
@ SAY_DEATH
Definition: boss_baltharus_the_warborn.cpp:30
@ NPC_XERESTRASZA
Definition: ruby_sanctum.h:62
Talk
Definition: boss_fathomlord_karathress.cpp:23
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
InstanceScript *const instance
Definition: ScriptedCreature.h:461
void JustDied(Unit *) override
Definition: ScriptedCreature.h:484
Definition: Creature.h:46
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References ACTION_BALTHARUS_DEATH, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, BossAI::JustDied(), ScriptedAI::me, NPC_XERESTRASZA, and SAY_DEATH.

◆ JustEngagedWith()

void boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

162 {
166
167 events.ScheduleEvent(EVENT_CLEAVE, 11s);
168 events.ScheduleEvent(EVENT_ENERVATING_BRAND, 13s);
169 events.ScheduleEvent(EVENT_BLADE_TEMPEST, 15s);
170 if (!Is25ManRaid())
171 events.ScheduleEvent(EVENT_CHECK_HEALTH1, 1s);
172 else
173 {
174 events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1s);
175 events.ScheduleEvent(EVENT_CHECK_HEALTH3, 1s);
176 }
177 }
@ SAY_AGGRO
Definition: boss_baltharus_the_warborn.cpp:27
@ EVENT_ENERVATING_BRAND
Definition: boss_baltharus_the_warborn.cpp:61
@ EVENT_CHECK_HEALTH3
Definition: boss_baltharus_the_warborn.cpp:64
@ EVENT_BLADE_TEMPEST
Definition: boss_baltharus_the_warborn.cpp:59
@ EVENT_CHECK_HEALTH1
Definition: boss_baltharus_the_warborn.cpp:62
@ EVENT_CHECK_HEALTH2
Definition: boss_baltharus_the_warborn.cpp:63
@ EVENT_CLEAVE
Definition: boss_baltharus_the_warborn.cpp:60
bool Is25ManRaid() const
Definition: ScriptedCreature.h:385
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:483
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4069

References EVENT_BLADE_TEMPEST, EVENT_CHECK_HEALTH1, EVENT_CHECK_HEALTH2, EVENT_CHECK_HEALTH3, EVENT_CLEAVE, EVENT_ENERVATING_BRAND, Unit::InterruptNonMeleeSpells(), ScriptedAI::Is25ManRaid(), BossAI::JustEngagedWith(), ScriptedAI::me, and SAY_AGGRO.

◆ JustReachedHome()

void boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

141 {
144 }
void JustReachedHome() override
Definition: ScriptedCreature.h:485

References Unit::CastSpell(), BossAI::JustReachedHome(), ScriptedAI::me, and SPELL_BARRIER_CHANNEL.

◆ JustSummoned()

void boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

198 {
199 summons.Summon(summon);
200 summon->SetHealth(me->GetHealth());
201 summon->CastSpell(summon, SPELL_SPAWN_EFFECT, true);
203 summon->m_Events.AddEvent(new RestoreFight(summon), summon->m_Events.CalculateTime(2000));
204 }
@ REACT_PASSIVE
Definition: Unit.h:1023
@ SPELL_SPAWN_EFFECT
Definition: boss_baltharus_the_warborn.cpp:54
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
SummonList summons
Definition: ScriptedCreature.h:497
void SetReactState(ReactStates st)
Definition: Creature.h:89
void SetHealth(uint32 val)
Definition: Unit.cpp:15370
uint32 GetHealth() const
Definition: Unit.h:1440
Definition: boss_baltharus_the_warborn.cpp:102

References EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Unit::CastSpell(), Unit::GetHealth(), Unit::m_Events, ScriptedAI::me, REACT_PASSIVE, Unit::SetHealth(), Creature::SetReactState(), SPELL_SPAWN_EFFECT, SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

189 {
190 if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
191 {
192 Talk(SAY_KILL);
193 events.ScheduleEvent(EVENT_KILL_TALK, 6s);
194 }
195 }
@ SAY_KILL
Definition: boss_baltharus_the_warborn.cpp:28
@ EVENT_KILL_TALK
Definition: boss_baltharus_the_warborn.cpp:65

References EVENT_KILL_TALK, and SAY_KILL.

◆ Reset()

void boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

130 {
132 }
void Reset() override
Definition: ScriptedCreature.h:482

References BossAI::Reset().

◆ UpdateAI()

void boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

207 {
208 if (!UpdateVictim())
209 return;
210
211 events.Update(diff);
213 return;
214
215 switch (events.ExecuteEvent())
216 {
217 case EVENT_CLEAVE:
218 me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
219 events.ScheduleEvent(EVENT_CLEAVE, 24s);
220 break;
223 events.ScheduleEvent(EVENT_BLADE_TEMPEST, 24s);
224 break;
226 for (uint8 i = 0; i < RAID_MODE<uint8>(2, 4, 2, 4); i++)
227 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 45.0f, true, true, -SPELL_ENERVATING_BRAND))
228 me->CastSpell(target, SPELL_ENERVATING_BRAND, true);
229 events.ScheduleEvent(EVENT_ENERVATING_BRAND, 26s);
230 break;
232 if (me->HealthBelowPct(50))
233 {
235 break;
236 }
237 events.ScheduleEvent(EVENT_CHECK_HEALTH1, 1s);
238 break;
240 if (me->HealthBelowPct(66))
241 {
243 break;
244 }
245 events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1s);
246 break;
248 if (me->HealthBelowPct(33))
249 {
251 break;
252 }
253 events.ScheduleEvent(EVENT_CHECK_HEALTH3, 1s);
254 break;
256 me->CastSpell(me, SPELL_CLONE, false);
258 break;
259 }
260
262 }
std::uint8_t uint8
Definition: Define.h:110
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_BLADE_TEMPEST
Definition: boss_baltharus_the_warborn.cpp:50
@ SPELL_CLEAVE
Definition: boss_baltharus_the_warborn.cpp:49
@ SPELL_CLONE
Definition: boss_baltharus_the_warborn.cpp:51
@ SPELL_ENERVATING_BRAND
Definition: boss_baltharus_the_warborn.cpp:47
@ SAY_CLONE
Definition: boss_baltharus_the_warborn.cpp:29
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Definition: Unit.h:1290
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1444
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void DoAction(int32 action) override
Definition: boss_baltharus_the_warborn.cpp:146

References ACTION_CLONE, Unit::CastSpell(), DoAction(), UnitAI::DoMeleeAttackIfReady(), EVENT_BLADE_TEMPEST, EVENT_CHECK_HEALTH1, EVENT_CHECK_HEALTH2, EVENT_CHECK_HEALTH3, EVENT_CLEAVE, EVENT_ENERVATING_BRAND, EVENT_SUMMON_CLONE, Unit::GetVictim(), Unit::HasUnitState(), Unit::HealthBelowPct(), ScriptedAI::me, SAY_CLONE, UnitAI::SelectTarget(), SPELL_BLADE_TEMPEST, SPELL_CLEAVE, SPELL_CLONE, SPELL_ENERVATING_BRAND, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _introDone

bool boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::_introDone
private