29 {
31 {
32 case 1:
39 break;
40 case 2:
42 break;
43 case 3:
49 {
51 }
53 break;
54 case 4:
58 break;
59 case 5:
62 break;
63 case 6:
67 break;
68 case 7:
70 {
72 }
74 {
76 }
78 break;
79 case 8:
84 break;
85 case 9:
88 break;
89 case 10:
92 break;
93 case 11:
96 break;
97 case 12:
100 break;
101 case 13:
104 break;
105 case 14:
106 {
116 }
117 break;
118 }
119 return true;
120 }
@ REACT_PASSIVE
Definition: Unit.h:1035
@ REACT_AGGRESSIVE
Definition: Unit.h:1037
@ UNIT_STAND_STATE_KNEEL
Definition: Unit.h:61
Position const homePos
Definition: boss_chromaggus.cpp:72
@ NPC_QUEL_DELAR
Definition: halls_of_reflection.h:87
@ SPELL_SUMMON_EVIL_QUEL
Definition: halls_of_reflection.h:306
@ EMOTE_QUEL_PREPARE
Definition: halls_of_reflection.h:236
@ SAY_BATTERED_HILT_OUTRO3
Definition: halls_of_reflection.h:239
@ SAY_BATTERED_HILT_OUTRO4
Definition: halls_of_reflection.h:240
@ SAY_BATTERED_HILT_OUTRO1
Definition: halls_of_reflection.h:237
@ SAY_BATTERED_HILT_REALIZE
Definition: halls_of_reflection.h:235
@ SAY_BATTERED_HILT_OUTRO2
Definition: halls_of_reflection.h:238
@ EMOTE_QUEL_SPAWN
Definition: halls_of_reflection.h:234
@ SAY_BATTERED_HILT_HALT
Definition: halls_of_reflection.h:233
@ DATA_BATTERED_HILT
Definition: halls_of_reflection.h:43
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:104
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:159
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:49
Definition: Creature.h:46
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:332
void SetReactState(ReactStates st)
Definition: Creature.h:90
bool SetWalk(bool enable) override
Definition: Creature.cpp:3098
CreatureAI * AI() const
Definition: Creature.h:136
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434
Definition: Position.h:28
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void SetVisible(bool x)
Definition: Unit.cpp:14220
void SetFacingTo(float ori)
Definition: Unit.cpp:20884
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition: Unit.cpp:20296
EventProcessor m_Events
Definition: Unit.h:2108
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void StopMovingOnCurrentPos()
Definition: Unit.cpp:16957
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:20250
void SetStandState(uint8 state)
Definition: Unit.cpp:16994
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1692
Definition: InstanceScript.h:141
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
void Clear(bool reset=true)
Definition: MotionMaster.h:165
Definition: instance_halls_of_reflection.cpp:24