AzerothCore 3.3.5a
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boss_loken::boss_lokenAI Struct Reference
Inheritance diagram for boss_loken::boss_lokenAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_lokenAI (Creature *creature)
 
void MoveInLineOfSight (Unit *) override
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void LokenSpeach (bool hp)
 
void KilledUnit (Unit *victim) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptm_pInstance
 
EventMap events
 
bool isActive
 
uint32 IntroTimer
 
uint8 HealthCheck
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_lokenAI()

boss_loken::boss_lokenAI::boss_lokenAI ( Creature creature)
inline
74 : ScriptedAI(creature)
75 {
76 m_pInstance = creature->GetInstanceScript();
77 if (m_pInstance)
79 }
@ TYPE_LOKEN_INTRO
Definition: halls_of_lightning.h:33
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
bool isActive
Definition: boss_loken.cpp:84
InstanceScript * m_pInstance
Definition: boss_loken.cpp:81

References ZoneScript::GetData(), WorldObject::GetInstanceScript(), isActive, m_pInstance, and TYPE_LOKEN_INTRO.

Member Function Documentation

◆ JustDied()

void boss_loken::boss_lokenAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

134 {
136
137 if (m_pInstance)
139 }
@ DONE
Definition: InstanceScript.h:59
@ SAY_DEATH
Definition: boss_loken.cpp:49
@ TYPE_LOKEN
Definition: halls_of_lightning.h:31
Talk
Definition: boss_fathomlord_karathress.cpp:23
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DONE, m_pInstance, SAY_DEATH, ZoneScript::SetData(), and TYPE_LOKEN.

◆ JustEngagedWith()

void boss_loken::boss_lokenAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

116 {
119
120 events.ScheduleEvent(EVENT_ARC_LIGHTNING, 10s);
121 events.ScheduleEvent(EVENT_SHOCKWAVE, 3s);
122 events.ScheduleEvent(EVENT_LIGHTNING_NOVA, 15s);
123
124 if (m_pInstance)
125 {
127
128 if (me->GetMap()->IsHeroic())
130 }
131 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
events
Definition: boss_sartura.cpp:43
@ SAY_AGGRO
Definition: boss_loken.cpp:43
@ EVENT_LIGHTNING_NOVA
Definition: boss_loken.cpp:55
@ EVENT_ARC_LIGHTNING
Definition: boss_loken.cpp:57
@ EVENT_SHOCKWAVE
Definition: boss_loken.cpp:56
@ ACHIEVEMENT_TIMELY_DEATH
Definition: boss_loken.cpp:36
@ ACHIEVEMENT_TIMED_TYPE_EVENT
Definition: DBCEnums.h:116
Creature * me
Definition: ScriptedCreature.h:282
void SetInCombatWithZone()
Definition: Creature.cpp:2723
Map * GetMap() const
Definition: Object.h:517
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:565
bool IsHeroic() const
Definition: Map.h:451

References ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEVEMENT_TIMELY_DEATH, InstanceScript::DoStartTimedAchievement(), EVENT_ARC_LIGHTNING, EVENT_LIGHTNING_NOVA, EVENT_SHOCKWAVE, WorldObject::GetMap(), IN_PROGRESS, Map::IsHeroic(), m_pInstance, ScriptedAI::me, SAY_AGGRO, ZoneScript::SetData(), Creature::SetInCombatWithZone(), and TYPE_LOKEN.

◆ KilledUnit()

void boss_loken::boss_lokenAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

163 {
164 if (victim->GetTypeId() != TYPEID_PLAYER)
165 return;
166
167 Talk(SAY_SLAY);
168 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_SLAY
Definition: boss_loken.cpp:45
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_SLAY, and TYPEID_PLAYER.

◆ LokenSpeach()

void boss_loken::boss_lokenAI::LokenSpeach ( bool  hp)
inline
142 {
143 if (hp)
144 {
145 switch(HealthCheck)
146 {
147 case 75:
149 break;
150 case 50:
152 break;
153 case 25:
155 break;
156 }
157 }
158 else
159 Talk(SAY_NOVA);
160 }
@ SAY_25HEALTH
Definition: boss_loken.cpp:48
@ SAY_NOVA
Definition: boss_loken.cpp:44
@ SAY_50HEALTH
Definition: boss_loken.cpp:47
@ SAY_75HEALTH
Definition: boss_loken.cpp:46
uint8 HealthCheck
Definition: boss_loken.cpp:86

References HealthCheck, SAY_25HEALTH, SAY_50HEALTH, SAY_75HEALTH, and SAY_NOVA.

Referenced by UpdateAI().

◆ MoveInLineOfSight()

void boss_loken::boss_lokenAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

88{ }

◆ Reset()

void boss_loken::boss_lokenAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

91 {
92 events.Reset();
93 if (m_pInstance)
94 {
97 }
98
99 HealthCheck = 75;
100 IntroTimer = 0;
102
103 if (!isActive)
104 {
107 }
108 else
109 {
112 }
113 }
@ UNIT_STATE_STUNNED
Definition: Unit.h:328
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ NOT_STARTED
Definition: InstanceScript.h:56
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18192
void RemoveAllAuras()
Definition: Unit.cpp:5239
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
void DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:576
uint32 IntroTimer
Definition: boss_loken.cpp:85

References ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEVEMENT_TIMELY_DEATH, InstanceScript::DoStopTimedAchievement(), HealthCheck, IntroTimer, isActive, m_pInstance, ScriptedAI::me, NOT_STARTED, Unit::RemoveAllAuras(), Unit::RemoveUnitFlag(), Unit::SetControlled(), ZoneScript::SetData(), Unit::SetUnitFlag(), TYPE_LOKEN, UNIT_FLAG_NON_ATTACKABLE, and UNIT_STATE_STUNNED.

◆ UpdateAI()

void boss_loken::boss_lokenAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

171 {
172 if (!isActive)
173 {
174 IntroTimer += diff;
175 if (IntroTimer > 5000 && IntroTimer < 10000)
176 {
178 {
180 IntroTimer = 10000;
181 }
182 else
183 IntroTimer = 0;
184 }
185
186 if (IntroTimer >= 30000 && IntroTimer < 40000)
187 {
189 IntroTimer = 40000;
190 }
191 if (IntroTimer >= 60000)
192 {
193 isActive = true;
194 if (m_pInstance)
196
199
200 if (Player* target = SelectTargetFromPlayerList(80))
201 AttackStart(target);
202 }
203
204 return;
205 }
206
207 //Return since we have no target
208 if (!UpdateVictim())
209 return;
210
211 events.Update(diff);
212
214 return;
215
216 switch (events.ExecuteEvent())
217 {
220 {
221 LokenSpeach(true);
222 HealthCheck -= 25;
223 }
224
225 events.Repeat(1s);
226 break;
228 events.Repeat(15s);
231
232 events.DelayEvents(5s);
233 events.ScheduleEvent(EVENT_AURA_REMOVE, me->GetMap()->IsHeroic() ? 4s : 5s);
234
236 break;
237 case EVENT_SHOCKWAVE:
239 break;
242 me->CastSpell(target, SPELL_ARC_LIGHTNING, false);
243
244 events.Repeat(12s);
245 break;
248 break;
249 }
250
252 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SAY_INTRO_2
Definition: boss_loken.cpp:42
@ SAY_INTRO_1
Definition: boss_loken.cpp:41
@ EVENT_CHECK_HEALTH
Definition: boss_loken.cpp:58
@ EVENT_AURA_REMOVE
Definition: boss_loken.cpp:59
@ SPELL_LIGHTNING_NOVA_H
Definition: boss_loken.cpp:28
@ SPELL_LIGHTNING_NOVA_N
Definition: boss_loken.cpp:27
@ SPELL_ARC_LIGHTNING
Definition: boss_loken.cpp:26
@ SPELL_PULSING_SHOCKWAVE_N
Definition: boss_loken.cpp:32
@ SPELL_PULSING_SHOCKWAVE_H
Definition: boss_loken.cpp:33
@ SPELL_LIGHTNING_NOVA_VISUAL
Definition: boss_loken.cpp:29
@ SPELL_LIGHTNING_NOVA_THUNDERS
Definition: boss_loken.cpp:30
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:356
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:526
Definition: Player.h:1046
Definition: Unit.h:1290
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4708
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void LokenSpeach(bool hp)
Definition: boss_loken.cpp:141

References ScriptedAI::AttackStart(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_ARC_LIGHTNING, EVENT_AURA_REMOVE, EVENT_CHECK_HEALTH, EVENT_LIGHTNING_NOVA, EVENT_SHOCKWAVE, WorldObject::GetMap(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), HealthCheck, IntroTimer, isActive, Map::IsHeroic(), LokenSpeach(), m_pInstance, ScriptedAI::me, Unit::RemoveAura(), Unit::RemoveUnitFlag(), SAY_INTRO_1, SAY_INTRO_2, ScriptedAI::SelectTargetFromPlayerList(), Unit::SetControlled(), ZoneScript::SetData(), SPELL_ARC_LIGHTNING, SPELL_LIGHTNING_NOVA_H, SPELL_LIGHTNING_NOVA_N, SPELL_LIGHTNING_NOVA_THUNDERS, SPELL_LIGHTNING_NOVA_VISUAL, SPELL_PULSING_SHOCKWAVE_H, SPELL_PULSING_SHOCKWAVE_N, TYPE_LOKEN_INTRO, UNIT_FLAG_NON_ATTACKABLE, UNIT_STATE_CASTING, UNIT_STATE_STUNNED, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap boss_loken::boss_lokenAI::events

◆ HealthCheck

uint8 boss_loken::boss_lokenAI::HealthCheck

Referenced by LokenSpeach(), Reset(), and UpdateAI().

◆ IntroTimer

uint32 boss_loken::boss_lokenAI::IntroTimer

Referenced by Reset(), and UpdateAI().

◆ isActive

bool boss_loken::boss_lokenAI::isActive

Referenced by boss_lokenAI(), Reset(), and UpdateAI().

◆ m_pInstance

InstanceScript* boss_loken::boss_lokenAI::m_pInstance