AzerothCore 3.3.5a
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npc_clintar_spirit::npc_clintar_spiritAI Struct Reference
Inheritance diagram for npc_clintar_spirit::npc_clintar_spiritAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_clintar_spiritAI (Creature *creature)
 
void Reset () override
 
void IsSummonedBy (WorldObject *) override
 
void JustDied (Unit *) override
 
void EnterEvadeMode (EvadeReason why) override
 
void StartEvent (Player *player)
 
void UpdateAI (uint32 diff) override
 
void WaypointReached (uint32 waypointId) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint8 Step
 
uint32 CurrWP
 
uint32 EventTimer
 
uint32 checkPlayerTimer
 
ObjectGuid PlayerGUID
 
bool EventOnWait
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_clintar_spiritAI()

npc_clintar_spirit::npc_clintar_spiritAI::npc_clintar_spiritAI ( Creature creature)
inline
296 : npc_escortAI(creature)
297 {
299 }
Definition: ScriptedEscortAI.h:53
void Clear()
Definition: ObjectGuid.h:140
ObjectGuid PlayerGUID
Definition: zone_moonglade.cpp:306

References ObjectGuid::Clear(), and PlayerGUID.

Member Function Documentation

◆ EnterEvadeMode()

void npc_clintar_spirit::npc_clintar_spiritAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from npc_escortAI.

360 {
362 if (player && player->IsInCombat() && player->getAttackerForHelper())
363 {
365 return;
366 }
368 }
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:223
Creature * me
Definition: ScriptedCreature.h:282
void EnterEvadeMode(EvadeReason=EVADE_REASON_OTHER) override
Definition: ScriptedEscortAI.cpp:201
void AttackStart(Unit *who) override
Definition: ScriptedEscortAI.cpp:52
Definition: Player.h:1056
Unit * getAttackerForHelper() const
Definition: Unit.h:1378
bool IsInCombat() const
Definition: Unit.h:1702

References npc_escortAI::AttackStart(), npc_escortAI::EnterEvadeMode(), Unit::getAttackerForHelper(), ObjectAccessor::GetPlayer(), Unit::IsInCombat(), ScriptedAI::me, and PlayerGUID.

◆ IsSummonedBy()

void npc_clintar_spirit::npc_clintar_spiritAI::IsSummonedBy ( WorldObject )
inlineoverridevirtual

Reimplemented from CreatureAI.

324 {
325 std::list<Player*> playerOnQuestList;
327 Acore::PlayerListSearcher<Acore::AnyPlayerInObjectRangeCheck> searcher(me, playerOnQuestList, checker);
328 Cell::VisitWorldObjects(me, searcher, 5.0f);
329 for (std::list<Player*>::const_iterator itr = playerOnQuestList.begin(); itr != playerOnQuestList.end(); ++itr)
330 {
331 // Check if found player target has active quest
332 if (Player* player = (*itr))
333 {
334 if (player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
335 {
336 StartEvent(player);
337 break;
338 }
339 }
340 else
341 break;
342 }
343 }
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
static void VisitWorldObjects(WorldObject const *obj, T &visitor, float radius, bool dont_load=true)
Definition: CellImpl.h:193
Definition: GridNotifiers.h:522
Definition: GridNotifiers.h:1350
void StartEvent(Player *player)
Definition: zone_moonglade.cpp:370

References ScriptedAI::me, QUEST_STATUS_INCOMPLETE, StartEvent(), and Cell::VisitWorldObjects().

◆ JustDied()

void npc_clintar_spirit::npc_clintar_spiritAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from npc_escortAI.

346 {
347 if (!PlayerGUID)
348 return;
349
351 if (player && player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
352 {
353 player->FailQuest(10965);
355 Reset();
356 }
357 }
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1416
void FailQuest(uint32 quest_id)
Definition: PlayerQuest.cpp:885
void Reset() override
Definition: zone_moonglade.cpp:310

References ObjectGuid::Clear(), Player::FailQuest(), ObjectAccessor::GetPlayer(), Player::GetQuestStatus(), ScriptedAI::me, PlayerGUID, QUEST_STATUS_INCOMPLETE, and Reset().

◆ Reset()

void npc_clintar_spirit::npc_clintar_spiritAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

311 {
312 if (!PlayerGUID)
313 {
314 Step = 0;
315 CurrWP = 0;
316 EventTimer = 0;
318 checkPlayerTimer = 1000;
319 EventOnWait = false;
320 }
321 }
uint32 checkPlayerTimer
Definition: zone_moonglade.cpp:304
uint32 EventTimer
Definition: zone_moonglade.cpp:303
bool EventOnWait
Definition: zone_moonglade.cpp:308
uint32 CurrWP
Definition: zone_moonglade.cpp:302
uint8 Step
Definition: zone_moonglade.cpp:301

References checkPlayerTimer, ObjectGuid::Clear(), CurrWP, EventOnWait, EventTimer, PlayerGUID, and Step.

Referenced by JustDied(), and UpdateAI().

◆ StartEvent()

void npc_clintar_spirit::npc_clintar_spiritAI::StartEvent ( Player player)
inline
371 {
372 if (player && player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
373 {
374 for (uint8 i = 0; i < 41; ++i)
375 {
377 }
378 PlayerGUID = player->GetGUID();
379 Start(true, false, PlayerGUID);
380 }
381 return;
382 }
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
float const Clintar_spirit_WP[41][5]
Definition: zone_moonglade.cpp:226
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:449
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition: ScriptedEscortAI.cpp:396
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106

References npc_escortAI::AddWaypoint(), Clintar_spirit_WP, Object::GetGUID(), Player::GetQuestStatus(), PlayerGUID, QUEST_STATUS_INCOMPLETE, and npc_escortAI::Start().

Referenced by IsSummonedBy().

◆ UpdateAI()

void npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

385 {
387
388 if (!PlayerGUID)
389 {
390 me->setDeathState(DeathState::JustDied);
391 return;
392 }
393
394 if (!me->IsInCombat() && !EventOnWait)
395 {
396 if (checkPlayerTimer <= diff)
397 {
399 if (player && player->IsInCombat() && player->getAttackerForHelper())
401 checkPlayerTimer = 1000;
402 }
403 else checkPlayerTimer -= diff;
404 }
405
406 if (EventOnWait && EventTimer <= diff)
407 {
409 if (!player || player->GetQuestStatus(10965) == QUEST_STATUS_NONE)
410 {
411 me->setDeathState(DeathState::JustDied);
412 return;
413 }
414
415 switch (CurrWP)
416 {
417 case 0:
418 switch (Step)
419 {
420 case 0:
422 EventTimer = 8000;
423 Step = 1;
424 break;
425 case 1:
426 EventOnWait = false;
427 break;
428 }
429 break;
430 case 6:
431 switch (Step)
432 {
433 case 0:
435 EventTimer = 5000;
436 Step = 1;
437 break;
438 case 1:
440 // Needs text
441 EventOnWait = false;
442 break;
443 }
444 break;
445 case 15:
446 switch (Step)
447 {
448 case 0:
450 EventTimer = 5000;
451 Step = 1;
452 break;
453 case 1:
455 EventOnWait = false;
456 break;
457 }
458 break;
459 case 16:
460 switch (Step)
461 {
462 case 0:
463 // Needs text
464 EventTimer = 15000;
465 Step = 1;
466 break;
467 case 1:
468 EventOnWait = false;
469 break;
470 }
471 break;
472 case 20:
473 switch (Step)
474 {
475 case 0:
477 {
478 mob->AddThreat(me, 10000.0f);
479 mob->AI()->AttackStart(me);
480 }
481 EventTimer = 2000;
482 Step = 1;
483 break;
484 case 1:
485 EventOnWait = false;
486 break;
487 }
488 break;
489 case 24:
490 switch (Step)
491 {
492 case 0:
494 EventTimer = 5000;
495 Step = 1;
496 break;
497 case 1:
499 EventOnWait = false;
500 break;
501 }
502 break;
503 case 25:
504 switch (Step)
505 {
506 case 0:
507 // Needs text
508 EventTimer = 4000;
509 Step = 1;
510 break;
511 case 1:
512 EventOnWait = false;
513 break;
514 }
515 break;
516 case 40:
517 switch (Step)
518 {
519 case 0:
521 // Needs text
522 player->CompleteQuest(10965);
523 EventTimer = 1500;
524 Step = 1;
525 break;
526 case 1:
528 EventTimer = 3000;
529 Step = 2;
530 break;
531 case 2:
532 player->TalkedToCreature(me->GetEntry(), me->GetGUID());
534 Reset();
535 me->setDeathState(DeathState::JustDied);
536 break;
537 }
538 break;
539 default:
540 EventOnWait = false;
541 break;
542 }
543 }
544 else if (EventOnWait) EventTimer -= diff;
545 }
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:47
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
@ QUEST_STATUS_NONE
Definition: QuestDef.h:100
Position const AspectRavenSummon
Definition: zone_moonglade.cpp:272
@ CLINTAR_SPIRIT_SAY_START
Definition: zone_moonglade.cpp:280
@ ASPECT_RAVEN
Definition: zone_moonglade.cpp:277
Talk
Definition: boss_fathomlord_karathress.cpp:25
void UpdateAI(uint32 diff) override
Definition: ScriptedEscortAI.cpp:240
Definition: Creature.h:46
void setDeathState(DeathState s, bool despawn=false) override
Definition: Creature.cpp:1903
uint32 GetEntry() const
Definition: Object.h:109
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
void TalkedToCreature(uint32 entry, ObjectGuid guid)
Definition: PlayerQuest.cpp:2098
void CompleteQuest(uint32 quest_id)
Definition: PlayerQuest.cpp:597

References ASPECT_RAVEN, AspectRavenSummon, npc_escortAI::AttackStart(), checkPlayerTimer, ObjectGuid::Clear(), CLINTAR_SPIRIT_SAY_START, Player::CompleteQuest(), CurrWP, EventOnWait, EventTimer, Unit::getAttackerForHelper(), Object::GetEntry(), Object::GetGUID(), ObjectAccessor::GetPlayer(), Player::GetQuestStatus(), Unit::IsInCombat(), ScriptedAI::me, PlayerGUID, QUEST_STATUS_NONE, Reset(), Creature::setDeathState(), Object::SetUInt32Value(), Step, WorldObject::SummonCreature(), Player::TalkedToCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, UNIT_NPC_EMOTESTATE, and npc_escortAI::UpdateAI().

◆ WaypointReached()

void npc_clintar_spirit::npc_clintar_spiritAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

548 {
549 CurrWP = waypointId;
550 EventTimer = 0;
551 Step = 0;
552 EventOnWait = true;
553 }

References CurrWP, EventOnWait, EventTimer, and Step.

Member Data Documentation

◆ checkPlayerTimer

uint32 npc_clintar_spirit::npc_clintar_spiritAI::checkPlayerTimer

Referenced by Reset(), and UpdateAI().

◆ CurrWP

uint32 npc_clintar_spirit::npc_clintar_spiritAI::CurrWP

Referenced by Reset(), UpdateAI(), and WaypointReached().

◆ EventOnWait

bool npc_clintar_spirit::npc_clintar_spiritAI::EventOnWait

Referenced by Reset(), UpdateAI(), and WaypointReached().

◆ EventTimer

uint32 npc_clintar_spirit::npc_clintar_spiritAI::EventTimer

Referenced by Reset(), UpdateAI(), and WaypointReached().

◆ PlayerGUID

ObjectGuid npc_clintar_spirit::npc_clintar_spiritAI::PlayerGUID

◆ Step

uint8 npc_clintar_spirit::npc_clintar_spiritAI::Step

Referenced by Reset(), UpdateAI(), and WaypointReached().