AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_icc_spire_frostwyrm Struct Reference
Inheritance diagram for npc_icc_spire_frostwyrm:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_icc_spire_frostwyrm (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void DoAction (int32 action) override
 
void MovementInform (uint32 type, uint32 id) override
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

TaskScheduler _scheduler
 
bool _canResetFlyingEffects
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_icc_spire_frostwyrm()

npc_icc_spire_frostwyrm::npc_icc_spire_frostwyrm ( Creature creature)
inline
3053 : ScriptedAI(creature)
3054 {
3056 {
3058 });
3059
3061 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
TaskScheduler & SetValidator(P &&predicate)
Sets a validator which is asked if tasks are allowed to be executed.
Definition: TaskScheduler.h:197
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
bool _canResetFlyingEffects
Definition: icecrown_citadel.cpp:3145
TaskScheduler _scheduler
Definition: icecrown_citadel.cpp:3144

References _canResetFlyingEffects, _scheduler, Unit::HasUnitState(), ScriptedAI::me, TaskScheduler::SetValidator(), and UNIT_STATE_CASTING.

Member Function Documentation

◆ CanAIAttack()

bool npc_icc_spire_frostwyrm::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

3130 {
3131 return me->GetPositionZ() < 225.0f && me->GetHomePosition().GetExactDist(target) < 200.0f;
3132 }
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:332
float GetPositionZ() const
Definition: Position.h:119

References Creature::GetHomePosition(), Position::GetPositionZ(), and ScriptedAI::me.

◆ DoAction()

void npc_icc_spire_frostwyrm::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

3094 {
3095 const Position posHordeMove = { -433.667084f, 2080.347412f, 191.253860f, 3.825093f };
3096 const Position posAllianceMove = { -433.589508f, 2344.564697f, 191.253616f, 2.543328f };
3097
3098 bool hordeSide = action == HORDE_AREATRIGGER || action == HORDE_AREATRIGGER + 1;
3099 Position landingPosition = hordeSide ? posHordeMove : posAllianceMove;
3100
3101 me->GetMotionMaster()->MovePoint(1, landingPosition);
3102 me->SetHomePosition(landingPosition);
3103
3104 Talk(0);
3105 }
@ HORDE_AREATRIGGER
Definition: icecrown_citadel.cpp:3048
Talk
Definition: boss_fathomlord_karathress.cpp:25
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:330
Definition: Position.h:28
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211

References Unit::GetMotionMaster(), HORDE_AREATRIGGER, ScriptedAI::me, MotionMaster::MovePoint(), and Creature::SetHomePosition().

◆ JustEngagedWith()

void npc_icc_spire_frostwyrm::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

3075 {
3076 _scheduler.Schedule(15s, 25s, [this](TaskContext context)
3077 {
3079 context.Repeat(25s, 35s);
3080 }).Schedule(5s, [this](TaskContext context)
3081 {
3083 context.Repeat();
3084 }).Schedule(10s, 15s, [this](TaskContext context)
3085 {
3087 context.Repeat();
3088 });
3089
3090 _canResetFlyingEffects = false;
3091 }
@ SPELL_CLEAVE
Definition: icecrown_citadel.cpp:3045
@ SPELL_FROSTBREATH
Definition: icecrown_citadel.cpp:3046
@ SPELL_BLIZZARD
Definition: icecrown_citadel.cpp:3044
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: TaskScheduler.h:418
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:488
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
Definition: UnitAI.cpp:256

References _canResetFlyingEffects, _scheduler, UnitAI::DoCastRandomTarget(), UnitAI::DoCastVictim(), TaskContext::Repeat(), TaskScheduler::Schedule(), SPELL_BLIZZARD, SPELL_CLEAVE, and SPELL_FROSTBREATH.

◆ JustReachedHome()

void npc_icc_spire_frostwyrm::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

3119 {
3122 {
3123 me->SetCanFly(false);
3124 me->SetDisableGravity(false);
3126 }
3127 }
@ UNIT_FIELD_BYTES_1
Definition: UpdateFields.h:131
@ UNIT_BYTE1_FLAG_HOVER
Definition: Unit.h:81
@ UNIT_BYTE1_FLAG_ALWAYS_STAND
Definition: Unit.h:80
virtual void JustReachedHome()
Definition: CreatureAI.h:162
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3109
bool SetCanFly(bool enable, bool packetOnly=false) override
Definition: Creature.cpp:3194
void RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition: Object.cpp:930

References _canResetFlyingEffects, CreatureAI::JustReachedHome(), ScriptedAI::me, Object::RemoveByteFlag(), Creature::SetCanFly(), Creature::SetDisableGravity(), UNIT_BYTE1_FLAG_ALWAYS_STAND, UNIT_BYTE1_FLAG_HOVER, and UNIT_FIELD_BYTES_1.

◆ MovementInform()

void npc_icc_spire_frostwyrm::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

◆ Reset()

void npc_icc_spire_frostwyrm::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

3064 {
3066 {
3067 me->SetCanFly(false);
3068 me->SetDisableGravity(false);
3071 }
3072 }
@ UNIT_FIELD_FLAGS
Definition: UpdateFields.h:117
@ UNIT_FLAG_IMMUNE_TO_PC
Definition: Unit.h:456
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:860

References _canResetFlyingEffects, ScriptedAI::me, Object::RemoveByteFlag(), Object::RemoveFlag(), Creature::SetCanFly(), Creature::SetDisableGravity(), UNIT_BYTE1_FLAG_ALWAYS_STAND, UNIT_BYTE1_FLAG_HOVER, UNIT_FIELD_BYTES_1, UNIT_FIELD_FLAGS, and UNIT_FLAG_IMMUNE_TO_PC.

◆ UpdateAI()

void npc_icc_spire_frostwyrm::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

3135 {
3136 if (!UpdateVictim())
3137 return;
3138
3139 _scheduler.Update(diff,
3140 std::bind(&ScriptedAI::DoMeleeAttackIfReady, this));
3141 }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:268

References _scheduler, UnitAI::DoMeleeAttackIfReady(), TaskScheduler::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _canResetFlyingEffects

bool npc_icc_spire_frostwyrm::_canResetFlyingEffects
private

◆ _scheduler

TaskScheduler npc_icc_spire_frostwyrm::_scheduler
private