AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI Struct Reference
Inheritance diagram for npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_pet_dk_ebon_gargoyleAI (Creature *creature)
 
void MovementInform (uint32 type, uint32 point) override
 
void InitializeAI () override
 
void MySelectNextTarget ()
 
void AttackStart (Unit *who) override
 
void RemoveTargetAura ()
 
void Reset () override
 
void FlyAway ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

ObjectGuid _targetGUID
 
uint32 _despawnTimer
 
uint32 _selectionTimer
 
uint32 _initialCastTimer
 
bool _despawning
 
bool _initialSelection
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_pet_dk_ebon_gargoyleAI()

npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::npc_pet_dk_ebon_gargoyleAI ( Creature creature)
inline
56 : ScriptedAI(creature)
57 {
58 _despawnTimer = 36000; // 30 secs + 4 fly out + 2 initial attack timer
59 _despawning = false;
60 _initialSelection = true;
62 }
Definition: ScriptedCreature.h:192
void Clear()
Definition: ObjectGuid.h:140
bool _initialSelection
Definition: pet_dk.cpp:227
uint32 _despawnTimer
Definition: pet_dk.cpp:223
ObjectGuid _targetGUID
Definition: pet_dk.cpp:222

References _despawning, _despawnTimer, _initialSelection, _targetGUID, and ObjectGuid::Clear().

Member Function Documentation

◆ AttackStart()

void npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

123 {
125 _targetGUID = who->GetGUID();
128 }
@ SPELL_DK_SUMMON_GARGOYLE_1
Definition: pet_dk.cpp:41
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
Creature * me
Definition: ScriptedCreature.h:282
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:19031
void RemoveTargetAura()
Definition: pet_dk.cpp:130

References _targetGUID, Unit::AddAura(), ScriptedAI::AttackStart(), Object::GetGUID(), ScriptedAI::me, RemoveTargetAura(), and SPELL_DK_SUMMON_GARGOYLE_1.

◆ FlyAway()

void npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::FlyAway ( )
inline
145 {
147
148 // Stop Fighting
149 me->CombatStop(true);
151
152 // Sanctuary
155
156 me->SetSpeed(MOVE_FLIGHT, 1.0f, true);
157 me->SetSpeed(MOVE_RUN, 1.0f, true);
158 float x = me->GetPositionX() + 20 * cos(me->GetOrientation());
159 float y = me->GetPositionY() + 20 * std::sin(me->GetOrientation());
160 float z = me->GetPositionZ() + 40;
161 me->DisableSpline();
162 me->GetMotionMaster()->Clear(false);
163
164 me->GetMotionMaster()->MoveCharge(x, y, z, 7.0f, 1);
165 me->SetCanFly(true);
166 me->SetDisableGravity(true);
167
168 _despawning = true;
169 }
@ UNIT_FIELD_FLAGS
Definition: UpdateFields.h:117
@ REACT_PASSIVE
Definition: Unit.h:1023
@ MOVE_FLIGHT
Definition: Unit.h:384
@ MOVE_RUN
Definition: Unit.h:379
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ SPELL_DK_SANCTUARY
Definition: pet_dk.cpp:44
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3092
void SetReactState(ReactStates st)
Definition: Creature.h:89
bool SetCanFly(bool enable, bool packetOnly=false) override
Definition: Creature.cpp:3177
void ApplyModFlag(uint16 index, uint32 flag, bool apply)
Definition: Object.cpp:899
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10401
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void DisableSpline()
Definition: Unit.cpp:655
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14323
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
Definition: MotionMaster.cpp:586
void Clear(bool reset=true)
Definition: MotionMaster.h:165

References _despawning, Object::ApplyModFlag(), Unit::CastSpell(), MotionMaster::Clear(), Unit::CombatStop(), Unit::DisableSpline(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, MOVE_FLIGHT, MOVE_RUN, MotionMaster::MoveCharge(), REACT_PASSIVE, RemoveTargetAura(), Creature::SetCanFly(), Creature::SetDisableGravity(), Creature::SetReactState(), Unit::SetSpeed(), SPELL_DK_SANCTUARY, UNIT_FIELD_FLAGS, and UNIT_FLAG_NON_ATTACKABLE.

Referenced by UpdateAI().

◆ InitializeAI()

void npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

74 {
76 Unit* owner = me->GetOwner();
77 if (!owner)
78 return;
79
80 // Xinef: Night of the Dead avoidance
83 {
84 if (aur->GetEffect(0))
85 {
86 aur->GetEffect(0)->SetAmount(-aurEff->GetSpellInfo()->Effects[EFFECT_2].CalcValue());
87 }
88 }
89
90 me->SetCanFly(true);
91 me->SetDisableGravity(true);
92
96 _selectionTimer = 2000;
98 }
@ UNIT_STATE_NO_ENVIRONMENT_UPD
Definition: Unit.h:353
#define MAX_FALL_DISTANCE
Definition: Map.h:165
@ SPELL_AURA_ADD_FLAT_MODIFIER
Definition: SpellAuraDefines.h:170
@ SPELL_DK_NIGHT_OF_THE_DEAD
Definition: pet_dk.cpp:45
@ EFFECT_2
Definition: SharedDefines.h:32
@ SPELLFAMILY_DEATHKNIGHT
Definition: SharedDefines.h:3515
virtual void InitializeAI()
Definition: UnitAI.h:193
float GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
Definition: Object.cpp:3049
Definition: Unit.h:1290
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5499
Unit * GetOwner() const
Definition: Unit.cpp:10560
AuraEffect * GetAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
Definition: Unit.cpp:5412
void AddUnitState(uint32 f)
Definition: Unit.h:1397
Definition: SpellAuraEffects.h:39
Definition: SpellAuras.h:87
uint32 _selectionTimer
Definition: pet_dk.cpp:224
uint32 _initialCastTimer
Definition: pet_dk.cpp:225

References _initialCastTimer, _selectionTimer, Unit::AddUnitState(), EFFECT_2, Unit::GetAura(), Unit::GetAuraEffect(), WorldObject::GetMapHeight(), Unit::GetMotionMaster(), Unit::GetOwner(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), UnitAI::InitializeAI(), MAX_FALL_DISTANCE, ScriptedAI::me, MotionMaster::MoveCharge(), Creature::SetCanFly(), Creature::SetDisableGravity(), SPELL_AURA_ADD_FLAT_MODIFIER, SPELL_DK_NIGHT_OF_THE_DEAD, SPELLFAMILY_DEATHKNIGHT, and UNIT_STATE_NO_ENVIRONMENT_UPD.

◆ MovementInform()

void npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::MovementInform ( uint32  type,
uint32  point 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

65 {
66 if (type == POINT_MOTION_TYPE && point == 1)
67 {
68 me->SetCanFly(false);
69 me->SetDisableGravity(false);
70 }
71 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46

References ScriptedAI::me, POINT_MOTION_TYPE, Creature::SetCanFly(), and Creature::SetDisableGravity().

◆ MySelectNextTarget()

void npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::MySelectNextTarget ( )
inline
101 {
102 Unit* owner = me->GetOwner();
103 if (owner && owner->GetTypeId() == TYPEID_PLAYER && (!me->GetVictim() || me->GetVictim()->IsImmunedToSpell(sSpellMgr->GetSpellInfo(51963)) || !me->IsValidAttackTarget(me->GetVictim()) || !owner->CanSeeOrDetect(me->GetVictim())))
104 {
105 Unit* selection = owner->ToPlayer()->GetSelectedUnit();
106 if (selection && selection != me->GetVictim() && me->IsValidAttackTarget(selection))
107 {
108 me->GetMotionMaster()->Clear(false);
109 SetGazeOn(selection);
110 }
111
112 else if (!me->GetVictim() || !owner->CanSeeOrDetect(me->GetVictim()))
113 {
114 me->CombatStop(true);
115 me->GetMotionMaster()->Clear(false);
118 }
119 }
120 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
#define PET_FOLLOW_DIST
Definition: PetDefines.h:193
#define sSpellMgr
Definition: SpellMgr.h:818
void SetGazeOn(Unit *target)
Definition: CreatureAI.cpp:242
Player * ToPlayer()
Definition: Object.h:195
TypeID GetTypeId() const
Definition: Object.h:121
bool CanSeeOrDetect(WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
Definition: Object.cpp:1726
Unit * GetSelectedUnit() const
Definition: Player.cpp:11433
Unit * GetVictim() const
Definition: Unit.h:1386
virtual bool IsImmunedToSpell(SpellInfo const *spellInfo, Spell const *spell=nullptr)
Definition: Unit.cpp:12827
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition: Unit.cpp:13776
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:367

References WorldObject::CanSeeOrDetect(), MotionMaster::Clear(), Unit::CombatStop(), Unit::GetMotionMaster(), Unit::GetOwner(), Player::GetSelectedUnit(), Object::GetTypeId(), Unit::GetVictim(), Unit::IsImmunedToSpell(), Unit::IsValidAttackTarget(), ScriptedAI::me, MotionMaster::MoveFollow(), PET_FOLLOW_DIST, RemoveTargetAura(), CreatureAI::SetGazeOn(), sSpellMgr, Object::ToPlayer(), and TYPEID_PLAYER.

Referenced by Reset(), and UpdateAI().

◆ RemoveTargetAura()

void npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::RemoveTargetAura ( )
inline
131 {
133 target->RemoveAura(SPELL_DK_SUMMON_GARGOYLE_1, me->GetGUID());
134 }
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:204

References _targetGUID, Object::GetGUID(), ObjectAccessor::GetUnit(), ScriptedAI::me, and SPELL_DK_SUMMON_GARGOYLE_1.

Referenced by AttackStart(), FlyAway(), and MySelectNextTarget().

◆ Reset()

void npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::Reset ( )
inlineoverridevirtual

◆ UpdateAI()

void npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

172 {
174 {
175 _initialSelection = false;
176 // Find victim of Summon Gargoyle spell
177 std::list<Unit*> targets;
180 Cell::VisitAllObjects(me, searcher, 50.0f);
181 for (std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
182 if ((*iter)->GetAura(SPELL_DK_SUMMON_GARGOYLE_1, me->GetOwnerGUID()))
183 {
184 (*iter)->RemoveAura(SPELL_DK_SUMMON_GARGOYLE_1, me->GetOwnerGUID());
185 SetGazeOn(*iter);
186 _targetGUID = (*iter)->GetGUID();
187 break;
188 }
189 }
190 if (_despawnTimer > 4000)
191 {
192 _despawnTimer -= diff;
194 {
196 return;
197 }
198
199 _initialCastTimer += diff;
200 _selectionTimer += diff;
201 if (_selectionTimer >= 1000)
202 {
204 _selectionTimer = 0;
205 }
207 me->CastSpell(me->GetVictim(), 51963, false);
208 }
209 else
210 {
211 if (!_despawning)
212 FlyAway();
213
214 if (_despawnTimer > diff)
215 _despawnTimer -= diff;
216 else
218 }
219 }
@ UNIT_STATE_LOST_CONTROL
Definition: Unit.h:366
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ MOTION_SLOT_CONTROLLED
Definition: MotionMaster.h:63
@ NULL_MOTION_TYPE
Definition: MotionMaster.h:56
bool UpdateVictimWithGaze()
Definition: CreatureAI.cpp:251
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
ObjectGuid GetOwnerGUID() const
Definition: Unit.h:1814
static void VisitAllObjects(WorldObject const *obj, T &visitor, float radius, bool dont_load=true)
Definition: CellImpl.h:207
Definition: GridNotifiers.h:420
Definition: GridNotifiers.h:858
MovementGeneratorType GetMotionSlotType(int slot) const
Definition: MotionMaster.cpp:825

References _despawning, _despawnTimer, _initialCastTimer, _initialSelection, _selectionTimer, _targetGUID, Unit::CastSpell(), Creature::DespawnOrUnsummon(), FlyAway(), Unit::GetMotionMaster(), MotionMaster::GetMotionSlotType(), Unit::GetOwnerGUID(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, MOTION_SLOT_CONTROLLED, MySelectNextTarget(), NULL_MOTION_TYPE, CreatureAI::SetGazeOn(), SPELL_DK_SUMMON_GARGOYLE_1, UNIT_STATE_CASTING, UNIT_STATE_LOST_CONTROL, CreatureAI::UpdateVictimWithGaze(), and Cell::VisitAllObjects().

Member Data Documentation

◆ _despawning

bool npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::_despawning
private

◆ _despawnTimer

uint32 npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::_despawnTimer
private

◆ _initialCastTimer

uint32 npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::_initialCastTimer
private

Referenced by InitializeAI(), and UpdateAI().

◆ _initialSelection

bool npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::_initialSelection
private

◆ _selectionTimer

uint32 npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::_selectionTimer
private

Referenced by InitializeAI(), Reset(), and UpdateAI().

◆ _targetGUID

ObjectGuid npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::_targetGUID
private