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boss_sartharion::boss_sartharionAI Struct Reference
Inheritance diagram for boss_sartharion::boss_sartharionAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_sartharionAI (Creature *pCreature)
 
void Reset () override
 
void DoAction (int32 param) override
 
void JustEngagedWith (Unit *pWho) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void SetData (uint32 type, uint32 data) override
 
uint32 GetData (uint32 dataOrGuid) const override
 
void KilledUnit (Unit *pVictim) override
 
void JustSummoned (Creature *summon) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Member Functions

void SummonStartingTriggers ()
 
void SummonLavaWaves ()
 
void SendLavaWaves (bool start)
 
void RespawnDragons (bool checkCombat)
 
bool IsTargetInBounds (Unit const *victim) const
 

Private Attributes

EventMap extraEvents
 
std::list< uint32volcanoBlows
 
uint8 dragonsCount
 
uint8 lastLavaSide
 
bool usedBerserk
 
bool below11PctReached
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_sartharionAI()

boss_sartharion::boss_sartharionAI::boss_sartharionAI ( Creature pCreature)
inline
253 : BossAI(pCreature, DATA_SARTHARION),
254 dragonsCount(0),
256 usedBerserk(false),
257 below11PctReached(false)
258 {
259 }
@ LAVA_RIGHT_SIDE
Definition: boss_sartharion.cpp:137
@ DATA_SARTHARION
Definition: obsidian_sanctum.h:30
Definition: ScriptedCreature.h:469
uint8 dragonsCount
Definition: boss_sartharion.cpp:714
bool usedBerserk
Definition: boss_sartharion.cpp:716
uint8 lastLavaSide
Definition: boss_sartharion.cpp:715
bool below11PctReached
Definition: boss_sartharion.cpp:717

Member Function Documentation

◆ DamageTaken()

void boss_sartharion::boss_sartharionAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from BossAI.

416 {
417 // Temporal hack, by some case some melee spells can bypass this aura damage reduction
419 {
420 damage = 0;
421 return;
422 }
423
424 if (!usedBerserk && me->HealthBelowPctDamaged(30, damage))
425 {
427 usedBerserk = true;
428 return;
429 }
430
431 // Soft enrage
432 if (!below11PctReached && me->HealthBelowPctDamaged(10, damage))
433 {
435 if (!summons.empty())
436 {
437 for (ObjectGuid const& summonGuid : summons)
438 {
439 Creature* summon = ObjectAccessor::GetCreature(*me, summonGuid);
440 if (summon && summon->GetEntry() == NPC_FIRE_CYCLONE)
441 {
442 summon->CastSpell(summon, SPELL_CYCLONE_AURA_PERIODIC, true);
443 }
444 }
445 }
447 below11PctReached = true;
448 }
449 }
@ SAY_SARTHARION_BERSERK
Definition: boss_sartharion.cpp:29
@ SPELL_SARTHARION_BERSERK
Definition: boss_sartharion.cpp:88
@ SPELL_GIFT_OF_TWILIGHT_FIRE
Definition: boss_sartharion.cpp:96
@ SPELL_CYCLONE_AURA_PERIODIC
Definition: boss_sartharion.cpp:84
@ NPC_FIRE_CYCLONE
Definition: obsidian_sanctum.h:45
Talk
Definition: boss_fathomlord_karathress.cpp:25
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:379
bool empty() const
Definition: ScriptedCreature.h:75
void RemoveNotExisting()
Definition: ScriptedCreature.cpp:82
Creature * me
Definition: ScriptedCreature.h:282
SummonList summons
Definition: ScriptedCreature.h:510
Definition: Creature.h:46
uint32 GetEntry() const
Definition: Object.h:109
Definition: ObjectGuid.h:120
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5636
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1459

References below11PctReached, Unit::CastSpell(), UnitAI::DoCastSelf(), SummonList::empty(), ObjectAccessor::GetCreature(), Object::GetEntry(), Unit::HasAura(), Unit::HealthBelowPctDamaged(), ScriptedAI::me, NPC_FIRE_CYCLONE, SummonList::RemoveNotExisting(), SAY_SARTHARION_BERSERK, SPELL_CYCLONE_AURA_PERIODIC, SPELL_GIFT_OF_TWILIGHT_FIRE, SPELL_SARTHARION_BERSERK, BossAI::summons, and usedBerserk.

◆ DoAction()

void boss_sartharion::boss_sartharionAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

275 {
276 if (param == ACTION_DRAKE_DIED)
277 {
279 }
280 }
@ ACTION_DRAKE_DIED
Definition: boss_sartharion.cpp:128
@ SPELL_SARTHARION_TWILIGHT_REVENGE
Definition: boss_sartharion.cpp:89

References ACTION_DRAKE_DIED, UnitAI::DoCastSelf(), and SPELL_SARTHARION_TWILIGHT_REVENGE.

◆ GetData()

uint32 boss_sartharion::boss_sartharionAI::GetData ( uint32  dataOrGuid) const
inlineoverridevirtual

Reimplemented from UnitAI.

372 {
373 // it means we want dragons count
374 if (dataOrGuid == DATA_ACHIEVEMENT_DRAGONS_COUNT)
375 {
376 return dragonsCount;
377 }
378
379 // otherwise it is guid to check if player was hit by lava strike :)
380 if (!volcanoBlows.empty() && std::find(volcanoBlows.begin(), volcanoBlows.end(), dataOrGuid) != volcanoBlows.end())
381 {
382 return 1;
383 }
384
385 return 0;
386 }
@ DATA_ACHIEVEMENT_DRAGONS_COUNT
Definition: obsidian_sanctum.h:37
std::list< uint32 > volcanoBlows
Definition: boss_sartharion.cpp:713

References DATA_ACHIEVEMENT_DRAGONS_COUNT, dragonsCount, and volcanoBlows.

◆ IsTargetInBounds()

bool boss_sartharion::boss_sartharionAI::IsTargetInBounds ( Unit const *  victim) const
inlineprivate
697 {
698 if (!victim || victim->GetPositionX() < SartharionBoundary[0] || victim->GetPositionX() > SartharionBoundary[1] || victim->GetPositionY() > SartharionBoundary[3])
699 {
700 return false;
701 }
702
703 // Big island handling
704 if (victim->GetPositionY() < SartharionBoundary[2])
705 {
706 return victim->GetDistance(bigIslandMiddlePos) <= 6.0f;
707 }
708
709 return true;
710 }
const float SartharionBoundary[MAX_BOUNDARY_POSITIONS]
Definition: boss_sartharion.cpp:225
const Position bigIslandMiddlePos
Definition: boss_sartharion.cpp:233

References bigIslandMiddlePos, WorldObject::GetDistance(), Position::GetPositionX(), Position::GetPositionY(), and SartharionBoundary.

Referenced by JustEngagedWith(), and UpdateAI().

◆ JustDied()

void boss_sartharion::boss_sartharionAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

352 {
353 RespawnDragons(true);
354 _JustDied();
356 }
@ SAY_SARTHARION_DEATH
Definition: boss_sartharion.cpp:34
void _JustDied()
Definition: ScriptedCreature.cpp:620
void RespawnDragons(bool checkCombat)
Definition: boss_sartharion.cpp:672

References BossAI::_JustDied(), RespawnDragons(), and SAY_SARTHARION_DEATH.

◆ JustEngagedWith()

void boss_sartharion::boss_sartharionAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

283 {
284 if (pWho && !IsTargetInBounds(pWho))
285 {
287 return;
288 }
289
293
294 // Combat events
295 events.ScheduleEvent(EVENT_SARTHARION_CAST_CLEAVE, 7s);
296 events.ScheduleEvent(EVENT_SARTHARION_CAST_FLAME_BREATH, 15s);
297 events.ScheduleEvent(EVENT_SARTHARION_CAST_TAIL_LASH, 11s);
298
299 // Extra events
304
305 // Store dragons
306 for (uint8 i = 0; i < MAX_DRAGONS; ++i)
307 {
309 if (!dragon || !dragon->IsAlive() || instance->GetBossState(dragons[i]) == DONE)
310 {
311 continue;
312 }
313
314 dragon->SetImmuneToNPC(true);
315 dragon->SetFullHealth();
316
317 ++dragonsCount;
319
320 switch (dragons[i])
321 {
322 case DATA_TENEBRON:
323 {
324 dragon->CastSpell(dragon, SPELL_POWER_OF_TENEBRON, true);
326 break;
327 }
328 case DATA_SHADRON:
329 {
330 dragon->CastSpell(dragon, SPELL_POWER_OF_SHADRON, true);
332 break;
333 }
334 case DATA_VESPERON:
335 {
336 dragon->CastSpell(dragon, SPELL_POWER_OF_VESPERON, true);
338 break;
339 }
340 }
341 }
342
343 if (dragonsCount)
344 {
346 }
347
348 me->CallForHelp(500.0f);
349 }
std::uint8_t uint8
Definition: Define.h:110
@ DONE
Definition: InstanceScript.h:60
events
Definition: boss_sartura.cpp:43
@ SAY_SARTHARION_AGGRO
Definition: boss_sartharion.cpp:28
const uint32 dragons[MAX_DRAGONS]
Definition: boss_sartharion.cpp:235
@ MAX_DRAGONS
Definition: boss_sartharion.cpp:142
@ SPELL_POWER_OF_VESPERON
Definition: boss_sartharion.cpp:94
@ SPELL_POWER_OF_SHADRON
Definition: boss_sartharion.cpp:95
@ SPELL_POWER_OF_TENEBRON
Definition: boss_sartharion.cpp:93
@ SPELL_WILL_OF_SARTHARION
Definition: boss_sartharion.cpp:92
@ SPELL_SARTHARION_PYROBUFFET
Definition: boss_sartharion.cpp:87
@ EVENT_SARTHARION_LAVA_STRIKE
Definition: boss_sartharion.cpp:166
@ EVENT_SARTHARION_CALL_TENEBRON
Definition: boss_sartharion.cpp:170
@ EVENT_SARTHARION_CAST_TAIL_LASH
Definition: boss_sartharion.cpp:162
@ EVENT_SARTHARION_CALL_SHADRON
Definition: boss_sartharion.cpp:171
@ EVENT_SARTHARION_CAST_CLEAVE
Definition: boss_sartharion.cpp:160
@ EVENT_SARTHARION_SUMMON_LAVA
Definition: boss_sartharion.cpp:163
@ EVENT_SARTHARION_CAST_FLAME_BREATH
Definition: boss_sartharion.cpp:161
@ EVENT_SARTHARION_BOUNDARY
Definition: boss_sartharion.cpp:174
@ EVENT_SARTHARION_CALL_VESPERON
Definition: boss_sartharion.cpp:172
@ EVENT_SARTHARION_BERSERK
Definition: boss_sartharion.cpp:167
@ DATA_VESPERON
Definition: obsidian_sanctum.h:32
@ DATA_TENEBRON
Definition: obsidian_sanctum.h:31
@ DATA_SHADRON
Definition: obsidian_sanctum.h:33
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
InstanceScript *const instance
Definition: ScriptedCreature.h:474
void _JustEngagedWith()
Definition: ScriptedCreature.cpp:633
void AddLootMode(uint16 lootMode)
Definition: Creature.h:237
void CallForHelp(float fRadius, Unit *target=nullptr)
Definition: Creature.cpp:2402
void SetFullHealth()
Definition: Unit.h:1469
void SetImmuneToNPC(bool apply, bool keepCombat=false)
Definition: Unit.cpp:13610
bool IsAlive() const
Definition: Unit.h:1822
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:231
EventMap extraEvents
Definition: boss_sartharion.cpp:712
bool IsTargetInBounds(Unit const *victim) const
Definition: boss_sartharion.cpp:696

References BossAI::_JustEngagedWith(), Creature::AddLootMode(), Creature::CallForHelp(), Unit::CastSpell(), DATA_SHADRON, DATA_TENEBRON, DATA_VESPERON, UnitAI::DoCastSelf(), DONE, dragons, dragonsCount, CreatureAI::EnterEvadeMode(), EVENT_SARTHARION_BERSERK, EVENT_SARTHARION_BOUNDARY, EVENT_SARTHARION_CALL_SHADRON, EVENT_SARTHARION_CALL_TENEBRON, EVENT_SARTHARION_CALL_VESPERON, EVENT_SARTHARION_CAST_CLEAVE, EVENT_SARTHARION_CAST_FLAME_BREATH, EVENT_SARTHARION_CAST_TAIL_LASH, EVENT_SARTHARION_LAVA_STRIKE, EVENT_SARTHARION_SUMMON_LAVA, extraEvents, InstanceScript::GetBossState(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, Unit::IsAlive(), IsTargetInBounds(), MAX_DRAGONS, ScriptedAI::me, SAY_SARTHARION_AGGRO, EventMap::ScheduleEvent(), Unit::SetFullHealth(), Unit::SetImmuneToNPC(), SPELL_POWER_OF_SHADRON, SPELL_POWER_OF_TENEBRON, SPELL_POWER_OF_VESPERON, SPELL_SARTHARION_PYROBUFFET, and SPELL_WILL_OF_SARTHARION.

◆ JustSummoned()

void boss_sartharion::boss_sartharionAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

397 {
398 switch (summon->GetEntry())
399 {
401 {
402 summon->SetSpeed(MOVE_FLIGHT, 1.5f);
403 break;
404 }
405 case NPC_FIRE_CYCLONE:
406 {
407 summon->GetMotionMaster()->MoveRandom(5.0f);
408 break;
409 }
410 }
411
412 summons.Summon(summon);
413 }
@ MOVE_FLIGHT
Definition: Unit.h:384
@ NPC_FLAME_TSUNAMI
Definition: boss_sartharion.cpp:119
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14414
void MoveRandom(float wanderDistance=0.0f)
Definition: MotionMaster.cpp:239

References Object::GetEntry(), Unit::GetMotionMaster(), MOVE_FLIGHT, MotionMaster::MoveRandom(), NPC_FIRE_CYCLONE, NPC_FLAME_TSUNAMI, Unit::SetSpeed(), SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_sartharion::boss_sartharionAI::KilledUnit ( Unit pVictim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

389 {
390 if (!urand(0, 2) && pVictim->GetTypeId() == TYPEID_PLAYER)
391 {
393 }
394 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_SARTHARION_SLAY
Definition: boss_sartharion.cpp:36
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_SARTHARION_SLAY, TYPEID_PLAYER, and urand().

◆ Reset()

void boss_sartharion::boss_sartharionAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

262 {
263 _Reset();
265 RespawnDragons(false);
267 usedBerserk = false;
268 below11PctReached = false;
269 dragonsCount = 0;
270 volcanoBlows.clear();
272 }
@ SPELL_TWILIGHT_SHIFT
Definition: obsidian_sanctum.h:52
void Reset()
Definition: EventMap.cpp:21
void _Reset()
Definition: ScriptedCreature.cpp:604
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:638
void SummonStartingTriggers()
Definition: boss_sartharion.cpp:604

References BossAI::_Reset(), below11PctReached, InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), dragonsCount, extraEvents, BossAI::instance, EventMap::Reset(), RespawnDragons(), SPELL_TWILIGHT_SHIFT, SummonStartingTriggers(), usedBerserk, and volcanoBlows.

◆ RespawnDragons()

void boss_sartharion::boss_sartharionAI::RespawnDragons ( bool  checkCombat)
inlineprivate
673 {
674 for (uint8 i = 0; i < MAX_DRAGONS; ++i)
675 {
676 if (instance->GetBossState(dragons[i]) == DONE)
677 {
678 continue;
679 }
680
682 {
683 if (checkCombat && dragon->IsInCombat())
684 {
685 continue;
686 }
687
688 dragon->DespawnOrUnsummon();
689 dragon->SetRespawnTime(5);
690 }
691 }
692
693 dragonsCount = 0;
694 }

References DONE, dragons, dragonsCount, InstanceScript::GetBossState(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, MAX_DRAGONS, and ScriptedAI::me.

Referenced by JustDied(), and Reset().

◆ SendLavaWaves()

void boss_sartharion::boss_sartharionAI::SendLavaWaves ( bool  start)
inlineprivate
647 {
648 if (summons.empty())
649 {
650 return;
651 }
652
653 for (ObjectGuid const& guid : summons)
654 {
655 Creature* tsunami = ObjectAccessor::GetCreature(*me, guid);
656 if (!tsunami || tsunami->GetEntry() != NPC_FLAME_TSUNAMI)
657 {
658 continue;
659 }
660
661 if (start)
662 {
663 tsunami->GetMotionMaster()->MovePoint(0, ((tsunami->GetPositionX() < 3250.0f) ? 3283.44f : 3208.44f), tsunami->GetPositionY(), tsunami->GetPositionZ());
664 }
665 else
666 {
667 tsunami->SetObjectScale(0.1f);
668 }
669 }
670 }
void SetObjectScale(float scale) override
Definition: Creature.cpp:3403
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211

References SummonList::empty(), ObjectAccessor::GetCreature(), Object::GetEntry(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, MotionMaster::MovePoint(), NPC_FLAME_TSUNAMI, Creature::SetObjectScale(), and BossAI::summons.

Referenced by UpdateAI().

◆ SetData()

void boss_sartharion::boss_sartharionAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

359 {
360 if (type == DATA_VOLCANO_BLOWS && data)
361 {
362 if (!volcanoBlows.empty() && std::find(volcanoBlows.begin(), volcanoBlows.end(), data) != volcanoBlows.end())
363 {
364 return;
365 }
366
367 volcanoBlows.push_back(data);
368 }
369 }
@ DATA_VOLCANO_BLOWS
Definition: obsidian_sanctum.h:38

References DATA_VOLCANO_BLOWS, and volcanoBlows.

◆ SummonLavaWaves()

void boss_sartharion::boss_sartharionAI::SummonLavaWaves ( )
inlineprivate
618 {
623
624 // Send wave from left
626 {
627 for (uint8 i = 0; i < MAX_LEFT_LAVA_TSUNAMIS; ++i)
628 {
629 me->SummonCreature(NPC_FLAME_TSUNAMI, 3208.44f, 580.0f - (i * 50.0f), 55.8f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 12000);
630 }
631
633 }
634 // from right
635 else
636 {
637 for (uint8 i = 0; i < MAX_RIGHT_LAVA_TSUNAMIS; ++i)
638 {
639 me->SummonCreature(NPC_FLAME_TSUNAMI, 3283.44f, 555.0f - (i * 50.0f), 55.8f, 3.14f, TEMPSUMMON_TIMED_DESPAWN, 12000);
640 }
641
643 }
644 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ WHISPER_LAVA_CHURN
Definition: boss_sartharion.cpp:64
@ MAX_RIGHT_LAVA_TSUNAMIS
Definition: boss_sartharion.cpp:141
@ MAX_LEFT_LAVA_TSUNAMIS
Definition: boss_sartharion.cpp:140
@ LAVA_LEFT_SIDE
Definition: boss_sartharion.cpp:136
@ EVENT_SARTHARION_FINISH_LAVA
Definition: boss_sartharion.cpp:165
@ EVENT_SARTHARION_START_LAVA
Definition: boss_sartharion.cpp:164
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343

References EVENT_SARTHARION_FINISH_LAVA, EVENT_SARTHARION_START_LAVA, extraEvents, lastLavaSide, LAVA_LEFT_SIDE, LAVA_RIGHT_SIDE, MAX_LEFT_LAVA_TSUNAMIS, MAX_RIGHT_LAVA_TSUNAMIS, ScriptedAI::me, NPC_FLAME_TSUNAMI, SummonList::RemoveNotExisting(), EventMap::ScheduleEvent(), WorldObject::SummonCreature(), BossAI::summons, TEMPSUMMON_TIMED_DESPAWN, and WHISPER_LAVA_CHURN.

Referenced by UpdateAI().

◆ SummonStartingTriggers()

void boss_sartharion::boss_sartharionAI::SummonStartingTriggers ( )
inlineprivate
605 {
606 for (uint8 i = 0; i < MAX_CYCLONE_COUNT; ++i)
607 {
609 }
610
611 for (uint8 i = 0; i < MAX_AREA_TRIGGER_COUNT; ++i)
612 {
614 }
615 }
@ MAX_CYCLONE_COUNT
Definition: boss_sartharion.cpp:144
@ MAX_AREA_TRIGGER_COUNT
Definition: boss_sartharion.cpp:143
@ NPC_SAFE_AREA_TRIGGER
Definition: boss_sartharion.cpp:120
const Position CycloneSummonPos[MAX_CYCLONE_COUNT]
Definition: boss_sartharion.cpp:210
const Position AreaTriggerSummonPos[MAX_AREA_TRIGGER_COUNT]
Definition: boss_sartharion.cpp:219

References AreaTriggerSummonPos, CycloneSummonPos, MAX_AREA_TRIGGER_COUNT, MAX_CYCLONE_COUNT, ScriptedAI::me, NPC_FIRE_CYCLONE, NPC_SAFE_AREA_TRIGGER, and WorldObject::SummonCreature().

Referenced by Reset().

◆ UpdateAI()

void boss_sartharion::boss_sartharionAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

452 {
453 if (!UpdateVictim())
454 {
455 return;
456 }
457
458 extraEvents.Update(diff);
459
460 // Special events which needs to be fired immidiately
461 while (uint32 const eventId = extraEvents.ExecuteEvent())
462 {
463 switch (eventId)
464 {
466 {
468 {
470 }
471 else
472 {
473 extraEvents.Repeat(250ms);
474 }
475 break;
476 }
478 {
479 if (!urand(0, 3))
480 {
482 }
483
485 extraEvents.Repeat(25s);
486 return;
487 }
489 {
490 SendLavaWaves(true);
491 return;
492 }
494 {
495 SendLavaWaves(false);
496 return;
497 }
498 // Handling of Drakes Events
499 // Dragon Calls
501 {
504 {
505 tenebron->AI()->DoAction(ACTION_CALL_DRAGON);
506 }
507 break;
508 }
510 {
513 {
514 shadron->AI()->DoAction(ACTION_CALL_DRAGON);
515 }
516 break;
517 }
519 {
522 {
523 vesperon->AI()->DoAction(ACTION_CALL_DRAGON);
524 }
525
526 break;
527 }
528 }
529 }
530
531 // Handle Sartharion combat abbilities
532 events.Update(diff);
533
535 {
536 return;
537 }
538
539 while (uint32 const eventId = events.ExecuteEvent())
540 {
541 switch (eventId)
542 {
544 {
546 events.Repeat(10s);
547 break;
548 }
550 {
552 events.Repeat(20s);
553 break;
554 }
556 {
558 events.Repeat(18s);
559 break;
560 }
562 {
563 if (!urand(0, 2))
564 {
566 }
567
569 uint8 rand = urand(0, MAX_CYCLONE_COUNT - 1); // 5 - numer of cyclones
570 uint8 iter = 0;
571 if (!summons.empty())
572 {
573 for (ObjectGuid const& summonGuid : summons)
574 {
575 Creature* summon = ObjectAccessor::GetCreature(*me, summonGuid);
576 if (summon && summon->GetEntry() == NPC_FIRE_CYCLONE && iter == rand)
577 {
578 summon->CastSpell(summon, SPELL_CYCLONE_AURA_PERIODIC, true);
579 ++iter;
580 }
581 }
582 }
583
584 events.RepeatEvent((below11PctReached ? urand(1400, 2000) : urand(5000, 20000)));
585 break;
586 }
588 {
590 break;
591 }
592 }
593
595 {
596 return;
597 }
598 }
599
601 }
std::uint32_t uint32
Definition: Define.h:108
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SAY_SARTHARION_SPECIAL_4
Definition: boss_sartharion.cpp:37
@ SAY_SARTHARION_CALL_TENEBRON
Definition: boss_sartharion.cpp:32
@ SAY_SARTHARION_CALL_VESPERON
Definition: boss_sartharion.cpp:33
@ SAY_SARTHARION_CALL_SHADRON
Definition: boss_sartharion.cpp:31
@ SAY_SARTHARION_SPECIAL
Definition: boss_sartharion.cpp:35
@ ACTION_CALL_DRAGON
Definition: boss_sartharion.cpp:127
@ SPELL_SARTHARION_FLAME_BREATH
Definition: boss_sartharion.cpp:82
@ SPELL_SARTHARION_TAIL_LASH
Definition: boss_sartharion.cpp:83
@ SPELL_SARTHARION_CLEAVE
Definition: boss_sartharion.cpp:81
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void Repeat(Milliseconds time)
Definition: EventMap.cpp:104
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
bool UpdateVictim()
Definition: CreatureAI.cpp:268
void DespawnEntry(uint32 entry)
Definition: ScriptedCreature.cpp:54
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
void SendLavaWaves(bool start)
Definition: boss_sartharion.cpp:646
void SummonLavaWaves()
Definition: boss_sartharion.cpp:617

References ACTION_CALL_DRAGON, below11PctReached, Unit::CastSpell(), DATA_SHADRON, DATA_TENEBRON, DATA_VESPERON, SummonList::DespawnEntry(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), SummonList::empty(), CreatureAI::EnterEvadeMode(), EVENT_SARTHARION_BERSERK, EVENT_SARTHARION_BOUNDARY, EVENT_SARTHARION_CALL_SHADRON, EVENT_SARTHARION_CALL_TENEBRON, EVENT_SARTHARION_CALL_VESPERON, EVENT_SARTHARION_CAST_CLEAVE, EVENT_SARTHARION_CAST_FLAME_BREATH, EVENT_SARTHARION_CAST_TAIL_LASH, EVENT_SARTHARION_FINISH_LAVA, EVENT_SARTHARION_LAVA_STRIKE, EVENT_SARTHARION_START_LAVA, EVENT_SARTHARION_SUMMON_LAVA, EventMap::ExecuteEvent(), extraEvents, ObjectAccessor::GetCreature(), Object::GetEntry(), InstanceScript::GetGuidData(), Unit::GetVictim(), Unit::HasUnitState(), BossAI::instance, IsTargetInBounds(), MAX_CYCLONE_COUNT, ScriptedAI::me, NPC_FIRE_CYCLONE, NPC_SAFE_AREA_TRIGGER, SummonList::RemoveNotExisting(), EventMap::Repeat(), SAY_SARTHARION_CALL_SHADRON, SAY_SARTHARION_CALL_TENEBRON, SAY_SARTHARION_CALL_VESPERON, SAY_SARTHARION_SPECIAL, SAY_SARTHARION_SPECIAL_4, SendLavaWaves(), SPELL_CYCLONE_AURA_PERIODIC, SPELL_SARTHARION_CLEAVE, SPELL_SARTHARION_FLAME_BREATH, SPELL_SARTHARION_TAIL_LASH, SummonLavaWaves(), BossAI::summons, UNIT_STATE_CASTING, EventMap::Update(), CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ below11PctReached

bool boss_sartharion::boss_sartharionAI::below11PctReached
private

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ dragonsCount

uint8 boss_sartharion::boss_sartharionAI::dragonsCount
private

◆ extraEvents

EventMap boss_sartharion::boss_sartharionAI::extraEvents
private

◆ lastLavaSide

uint8 boss_sartharion::boss_sartharionAI::lastLavaSide
private

Referenced by SummonLavaWaves().

◆ usedBerserk

bool boss_sartharion::boss_sartharionAI::usedBerserk
private

Referenced by DamageTaken(), and Reset().

◆ volcanoBlows

std::list<uint32> boss_sartharion::boss_sartharionAI::volcanoBlows
private

Referenced by GetData(), Reset(), and SetData().