AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_toc_rogue::npc_toc_rogueAI Struct Reference
Inheritance diagram for npc_toc_rogue::npc_toc_rogueAI:
boss_faction_championsAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_toc_rogueAI (Creature *pCreature)
 
bool myCanCast ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from boss_faction_championsAI
 boss_faction_championsAI (Creature *pCreature, uint32 aitype)
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *who) override
 
float GetThreatMod (float dist, float, uint32 health, uint32, Unit *target)
 
void RecalculateThreat ()
 
void EventMapGCD (EventMap &e, uint32 delay, uint32 gcd=0)
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void EnterEvadeMode (EvadeReason) override
 
bool IsCCed ()
 
CreatureSelectTarget_MostHPLostFriendlyMissingBuff (uint32 spell, float range)
 
uint32 EnemiesInRange (float distance)
 
UnitSelectEnemyCaster (bool casting, float range)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
- Public Attributes inherited from boss_faction_championsAI
InstanceScriptpInstance
 
uint32 mAIType
 
uint32 threatTimer
 
uint32 powerTimer
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_toc_rogueAI()

npc_toc_rogue::npc_toc_rogueAI::npc_toc_rogueAI ( Creature pCreature)
inline
1880 {
1881 SetEquipmentSlots(false, 47422, 49982, EQUIP_NO_CHANGE);
1883 events.Reset();
1884 events.RescheduleEvent(EVENT_SPELL_FAN_OF_KNIVES, 10s);
1885 events.RescheduleEvent(EVENT_SPELL_BLIND, 10s, 15s);
1886 events.RescheduleEvent(EVENT_SPELL_CLOAK, 10s);
1887 events.RescheduleEvent(EVENT_SPELL_BLADE_FLURRY, 20s, 40s);
1888 //events.RescheduleEvent(EVENT_SPELL_SHADOWSTEP, 15s, 25s);
1889 events.RescheduleEvent(EVENT_SPELL_HEMORRHAGE, 3s, 5s);
1890 events.RescheduleEvent(EVENT_SPELL_EVISCERATE, 20s, 25s);
1891 }
@ EQUIP_NO_CHANGE
Definition: CreatureAI.h:66
events
Definition: boss_sartura.cpp:43
@ EVENT_SPELL_EVISCERATE
Definition: boss_faction_champions.cpp:1864
@ EVENT_SPELL_BLADE_FLURRY
Definition: boss_faction_champions.cpp:1861
@ EVENT_SPELL_CLOAK
Definition: boss_faction_champions.cpp:1860
@ EVENT_SPELL_BLIND
Definition: boss_faction_champions.cpp:1859
@ EVENT_SPELL_FAN_OF_KNIVES
Definition: boss_faction_champions.cpp:1858
@ EVENT_SPELL_HEMORRHAGE
Definition: boss_faction_champions.cpp:1863
@ AI_MELEE
Definition: boss_faction_champions.cpp:27
@ POWER_ENERGY
Definition: SharedDefines.h:272
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:522
Creature * me
Definition: ScriptedCreature.h:282
void setPowerType(Powers power)
Definition: Unit.cpp:9987
Definition: boss_faction_champions.cpp:40

References EQUIP_NO_CHANGE, EVENT_SPELL_BLADE_FLURRY, EVENT_SPELL_BLIND, EVENT_SPELL_CLOAK, EVENT_SPELL_EVISCERATE, EVENT_SPELL_FAN_OF_KNIVES, EVENT_SPELL_HEMORRHAGE, ScriptedAI::me, POWER_ENERGY, ScriptedAI::SetEquipmentSlots(), and Unit::setPowerType().

Member Function Documentation

◆ myCanCast()

bool npc_toc_rogue::npc_toc_rogueAI::myCanCast ( )
inline
1896 {
1897 return !(me->HasUnitState(UNIT_STATE_CASTING) || IsCCed());
1898 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
bool IsCCed()
Definition: boss_faction_champions.cpp:145

References Unit::HasUnitState(), boss_faction_championsAI::IsCCed(), ScriptedAI::me, and UNIT_STATE_CASTING.

Referenced by UpdateAI().

◆ UpdateAI()

void npc_toc_rogue::npc_toc_rogueAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from boss_faction_championsAI.

1901 {
1903 if( !UpdateVictim() )
1904 return;
1905
1906 events.Update(diff);
1907
1908 if( !myCanCast() )
1909 return;
1910
1911 switch( events.ExecuteEvent() )
1912 {
1913 case 0:
1914 break;
1917 {
1918 events.Repeat(5s);
1919 break;
1920 }
1921 if( EnemiesInRange(10.0f) >= 3 )
1922 {
1924 events.Repeat(6s, 10s);
1925 EventMapGCD(events, 1500);
1926 }
1927 else
1928 events.Repeat(5s);
1929 break;
1930 case EVENT_SPELL_BLIND:
1931 if( Unit* target = SelectTarget(SelectTargetMethod::MinThreat, 0, 20.0f, true) )
1932 {
1933 me->CastSpell(target, SPELL_BLIND, false);
1934 events.Repeat(2min);
1935 EventMapGCD(events, 1500);
1936 }
1937 else
1938 events.Repeat(5s);
1939 break;
1940 case EVENT_SPELL_CLOAK:
1941 if( HealthBelowPct(50) )
1942 {
1943 me->CastSpell(me, SPELL_CLOAK, false);
1944 events.Repeat(90s);
1945 EventMapGCD(events, 1500);
1946 }
1947 else
1948 events.Repeat(6s);
1949 break;
1952 events.Repeat(5s);
1953 else
1954 {
1956 events.Repeat(2min);
1957 EventMapGCD(events, 1500);
1958 }
1959 break;
1961 if( me->GetVictim() && me->GetDistance2d(me->GetVictim()) < 40.0f && me->GetDistance2d(me->GetVictim()) > 10.0f )
1962 {
1964 events.Repeat(30s);
1965 EventMapGCD(events, 1500);
1966 }
1967 else
1968 events.Repeat(5s);
1969 break;
1972 {
1973 events.Repeat(5s);
1974 break;
1975 }
1976 if( me->GetVictim() && me->GetDistance2d(me->GetVictim()) <= 5.0f )
1977 {
1979 events.Repeat(5s);
1980 EventMapGCD(events, 1500);
1981 }
1982 else
1983 events.Repeat(5s);
1984 break;
1987 {
1988 events.Repeat(5s);
1989 break;
1990 }
1991 if( me->GetVictim() && me->GetDistance2d(me->GetVictim()) <= 5.0f )
1992 {
1994 events.Repeat(15s, 25s);
1995 EventMapGCD(events, 1500);
1996 }
1997 else
1998 events.Repeat(5s);
1999 break;
2000 }
2001
2003 }
@ UNIT_FLAG_DISARMED
Definition: Unit.h:469
@ EVENT_SPELL_SHADOWSTEP
Definition: boss_faction_champions.cpp:1862
@ SPELL_SHADOWSTEP
Definition: boss_faction_champions.cpp:1851
@ SPELL_EVISCERATE
Definition: boss_faction_champions.cpp:1853
@ SPELL_BLIND
Definition: boss_faction_champions.cpp:1848
@ SPELL_BLADE_FLURRY
Definition: boss_faction_champions.cpp:1850
@ SPELL_FAN_OF_KNIVES
Definition: boss_faction_champions.cpp:1847
@ SPELL_HEMORRHAGE
Definition: boss_faction_champions.cpp:1852
@ SPELL_CLOAK
Definition: boss_faction_champions.cpp:1849
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:368
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1263
Definition: Unit.h:1302
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1494
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1398
void UpdateAI(uint32 diff) override
Definition: boss_faction_champions.cpp:207
void EventMapGCD(EventMap &e, uint32 delay, uint32 gcd=0)
Definition: boss_faction_champions.cpp:122
uint32 EnemiesInRange(float distance)
Definition: boss_faction_champions.cpp:180
bool myCanCast()
Definition: boss_faction_champions.cpp:1895

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), boss_faction_championsAI::EnemiesInRange(), EVENT_SPELL_BLADE_FLURRY, EVENT_SPELL_BLIND, EVENT_SPELL_CLOAK, EVENT_SPELL_EVISCERATE, EVENT_SPELL_FAN_OF_KNIVES, EVENT_SPELL_HEMORRHAGE, EVENT_SPELL_SHADOWSTEP, boss_faction_championsAI::EventMapGCD(), WorldObject::GetDistance2d(), Unit::GetVictim(), Unit::HasUnitFlag(), ScriptedAI::HealthBelowPct(), ScriptedAI::me, myCanCast(), UnitAI::SelectTarget(), SPELL_BLADE_FLURRY, SPELL_BLIND, SPELL_CLOAK, SPELL_EVISCERATE, SPELL_FAN_OF_KNIVES, SPELL_HEMORRHAGE, SPELL_SHADOWSTEP, UNIT_FLAG_DISARMED, boss_faction_championsAI::UpdateAI(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap npc_toc_rogue::npc_toc_rogueAI::events