AzerothCore 3.3.5a
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npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI Struct Reference
Inheritance diagram for npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_muradin_bronzebeard_igbAI (Creature *creature)
 
void sGossipSelect (Player *, uint32, uint32) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason) override
 
void DoAction (int32 action) override
 
void SetData (uint32 type, uint32 data) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void AttackStart (Unit *victim) override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
PassengerController _controller
 
InstanceScript_instance
 
time_t _firstMageCooldown
 
time_t _riflemanYellCooldown
 
time_t _mortarYellCooldown
 
uint16 checkTimer
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_muradin_bronzebeard_igbAI()

npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::npc_muradin_bronzebeard_igbAI ( Creature creature)
inline
1084 : ScriptedAI(creature), _instance(creature->GetInstanceScript())
1085 {
1086 _events.Reset();
1088 me->SetRegeneratingHealth(false);
1089 me->m_CombatDistance = 70.0f;
1091 _riflemanYellCooldown = time_t(0);
1092 _mortarYellCooldown = time_t(0);
1093 checkTimer = 1000;
1094 }
@ TEAM_ALLIANCE
Definition: SharedDefines.h:760
Seconds GetGameTime()
Definition: GameTime.cpp:38
void Reset()
Definition: EventMap.cpp:21
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
void SetRegeneratingHealth(bool c)
Definition: Creature.h:312
float m_CombatDistance
Definition: Creature.h:365
MotionTransport * ToMotionTransport()
Definition: GameObject.h:331
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
Transport * GetTransport() const
Definition: Object.h:585
void ResetSlots(TeamId teamId, MotionTransport *t)
Definition: boss_icecrown_gunship_battle.cpp:410
uint16 checkTimer
Definition: boss_icecrown_gunship_battle.cpp:1407
InstanceScript * _instance
Definition: boss_icecrown_gunship_battle.cpp:1403
time_t _firstMageCooldown
Definition: boss_icecrown_gunship_battle.cpp:1404
EventMap _events
Definition: boss_icecrown_gunship_battle.cpp:1401
time_t _riflemanYellCooldown
Definition: boss_icecrown_gunship_battle.cpp:1405
PassengerController _controller
Definition: boss_icecrown_gunship_battle.cpp:1402
time_t _mortarYellCooldown
Definition: boss_icecrown_gunship_battle.cpp:1406

References _controller, _events, _firstMageCooldown, _mortarYellCooldown, _riflemanYellCooldown, checkTimer, GameTime::GetGameTime(), WorldObject::GetTransport(), Creature::m_CombatDistance, ScriptedAI::me, EventMap::Reset(), PassengerController::ResetSlots(), Creature::SetRegeneratingHealth(), TEAM_ALLIANCE, and GameObject::ToMotionTransport().

Member Function Documentation

◆ AttackStart()

void npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::AttackStart ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1377 {
1378 if (victim && me->Attack(victim, true))
1379 {
1380 if (victim->GetPositionZ() < 478.0f)
1381 me->GetMotionMaster()->MoveChase(victim);
1382 else
1383 {
1384 float x, y, z, o;
1385 me->GetHomePosition(x, y, z, o);
1386 me->GetMotionMaster()->MovePoint(0, x, y, z, false);
1387 }
1388 }
1389 }
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:332
float GetPositionZ() const
Definition: Position.h:119
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10280
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Definition: MotionMaster.cpp:300
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211

References Unit::Attack(), Creature::GetHomePosition(), Unit::GetMotionMaster(), Position::GetPositionZ(), ScriptedAI::me, MotionMaster::MoveChase(), and MotionMaster::MovePoint().

◆ CanAIAttack()

bool npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

1392 {
1394 return false;
1395 if (target->GetEntry() == NPC_KOR_KRON_REAVER || target->GetEntry() == NPC_KOR_KRON_SERGEANT)
1396 return target->ToCreature()->GetReactState() != REACT_PASSIVE;
1397 return target->GetTransport() == me->GetTransport() && target->GetPositionY() > (_instance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_ALLIANCE ? 2042.0f : 2445.0f);
1398 }
@ REACT_PASSIVE
Definition: Unit.h:1035
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ DATA_TEAMID_IN_INSTANCE
Definition: trial_of_the_champion.h:45
@ NPC_KOR_KRON_REAVER
Definition: icecrown_citadel.h:241
@ NPC_KOR_KRON_SERGEANT
Definition: icecrown_citadel.h:242
@ DATA_ICECROWN_GUNSHIP_BATTLE
Definition: icecrown_citadel.h:96
float GetPositionY() const
Definition: Position.h:118
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:231
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52

References _instance, DATA_ICECROWN_GUNSHIP_BATTLE, DATA_TEAMID_IN_INSTANCE, InstanceScript::GetBossState(), ZoneScript::GetData(), Object::GetEntry(), Position::GetPositionY(), Creature::GetReactState(), WorldObject::GetTransport(), IN_PROGRESS, ScriptedAI::me, NPC_KOR_KRON_REAVER, NPC_KOR_KRON_SERGEANT, REACT_PASSIVE, TEAM_ALLIANCE, and Object::ToCreature().

Referenced by UpdateAI().

◆ DamageTaken()

void npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1206 {
1209
1210 if (damage >= me->GetHealth())
1211 damage = me->GetHealth() - 1;
1212 }
@ SPELL_TASTE_OF_BLOOD
Definition: boss_icecrown_gunship_battle.cpp:153
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5636
uint32 GetHealth() const
Definition: Unit.h:1454
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1459

References Unit::CastSpell(), Unit::GetHealth(), Unit::HasAura(), Unit::HealthBelowPctDamaged(), ScriptedAI::me, and SPELL_TASTE_OF_BLOOD.

◆ DoAction()

void npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1132 {
1133 if (action == ACTION_ENEMY_GUNSHIP_TALK)
1134 {
1137
1139 saurfang->AI()->DoAction(ACTION_SPAWN_ALL_ADDS);
1140
1145
1146 if (Creature* orgrimsHammer = me->FindNearestCreature(NPC_ORGRIMS_HAMMER, 200.0f))
1148 if (Creature* skybreaker = me->FindNearestCreature(NPC_THE_SKYBREAKER, 200.0f))
1149 {
1151 skybreaker->CastSpell(skybreaker, SPELL_CHECK_FOR_PLAYERS, true);
1152 }
1153 }
1154 else if (action == ACTION_SPAWN_MAGE)
1155 {
1156 time_t now = GameTime::GetGameTime().count();
1157 if (_firstMageCooldown > now)
1159 else
1161 }
1162 else if (action == ACTION_SPAWN_ALL_ADDS)
1163 {
1167 if (Is25ManRaid())
1169 else
1170 {
1174 }
1175 }
1176 else if (action == ACTION_EXIT_SHIP)
1177 {
1178 G3D::Vector3 points[MuradinExitPathSize];
1179 for (uint8 i = 0; i < MuradinExitPathSize; ++i)
1180 {
1181 points[i].x = MuradinExitPath[i].GetPositionX();
1182 points[i].y = MuradinExitPath[i].GetPositionY();
1183 points[i].z = MuradinExitPath[i].GetPositionZ();
1184 }
1185 Movement::PointsArray path(points, points + MuradinExitPathSize);
1186 me->SetWalk(true);
1188 init.DisableTransportPathTransformations();
1189 init.MovebyPath(path, 0);
1190 init.Launch();
1191 me->DespawnOrUnsummon(18000);
1192 }
1193 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:55
std::uint8_t uint8
Definition: Define.h:110
@ ENCOUNTER_FRAME_ENGAGE
Definition: InstanceScript.h:45
@ MUSIC_ENCOUNTER
Definition: boss_icecrown_gunship_battle.cpp:188
@ ACTION_SPAWN_MAGE
Definition: boss_icecrown_gunship_battle.cpp:193
@ ACTION_SPAWN_ALL_ADDS
Definition: boss_icecrown_gunship_battle.cpp:194
@ SPELL_CHECK_FOR_PLAYERS
Definition: boss_icecrown_gunship_battle.cpp:110
Position const MuradinExitPath[MuradinExitPathSize]
Definition: boss_icecrown_gunship_battle.cpp:215
@ SAY_MURADIN_INTRO_6
Definition: boss_icecrown_gunship_battle.cpp:55
uint32 const MuradinExitPathSize
Definition: boss_icecrown_gunship_battle.cpp:214
@ EVENT_CHECK_MORTAR
Definition: boss_icecrown_gunship_battle.cpp:98
@ EVENT_SUMMON_MAGE
Definition: boss_icecrown_gunship_battle.cpp:94
@ EVENT_INTRO_A_6
Definition: boss_icecrown_gunship_battle.cpp:90
@ EVENT_KEEP_PLAYER_IN_COMBAT
Definition: boss_icecrown_gunship_battle.cpp:93
@ EVENT_INTRO_A_7
Definition: boss_icecrown_gunship_battle.cpp:91
@ EVENT_CHECK_RIFLEMAN
Definition: boss_icecrown_gunship_battle.cpp:97
@ EVENT_ADDS
Definition: boss_icecrown_gunship_battle.cpp:95
@ SLOT_MORTAR_4
Definition: boss_icecrown_gunship_battle.cpp:274
@ SLOT_MAGE_2
Definition: boss_icecrown_gunship_battle.cpp:254
@ SLOT_MORTAR_1
Definition: boss_icecrown_gunship_battle.cpp:269
@ SLOT_MAGE_1
Definition: boss_icecrown_gunship_battle.cpp:253
@ SLOT_RIFLEMAN_4
Definition: boss_icecrown_gunship_battle.cpp:260
@ SLOT_RIFLEMAN_1
Definition: boss_icecrown_gunship_battle.cpp:257
@ SLOT_MORTAR_2
Definition: boss_icecrown_gunship_battle.cpp:270
@ NPC_ORGRIMS_HAMMER
Definition: icecrown_citadel.h:229
@ NPC_IGB_HIGH_OVERLORD_SAURFANG
Definition: icecrown_citadel.h:226
@ NPC_THE_SKYBREAKER
Definition: icecrown_citadel.h:228
@ ACTION_ENEMY_GUNSHIP_TALK
Definition: icecrown_citadel.h:519
@ ACTION_EXIT_SHIP
Definition: icecrown_citadel.h:520
@ AREA_ICECROWN_CITADEL
Definition: icecrown_citadel.h:585
Talk
Definition: boss_fathomlord_karathress.cpp:25
std::vector< Vector3 > PointsArray
Definition: MoveSplineInitArgs.h:28
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
bool Is25ManRaid() const
Definition: ScriptedCreature.h:397
Definition: Creature.h:46
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
bool SetWalk(bool enable) override
Definition: Creature.cpp:3098
Map * GetMap() const
Definition: Object.h:517
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434
float GetPositionX() const
Definition: Position.h:117
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:350
void SendEncounterUnit(uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:712
void SetZoneMusic(uint32 zoneId, uint32 musicId)
Definition: Map.cpp:3752
Definition: MoveSplineInit.h:71
bool SummonCreatures(Creature *summoner, PassengerSlots first, PassengerSlots last)
Definition: boss_icecrown_gunship_battle.cpp:424

References _controller, _events, _firstMageCooldown, _instance, ACTION_ENEMY_GUNSHIP_TALK, ACTION_EXIT_SHIP, ACTION_SPAWN_ALL_ADDS, ACTION_SPAWN_MAGE, AREA_ICECROWN_CITADEL, DATA_ICECROWN_GUNSHIP_BATTLE, Creature::DespawnOrUnsummon(), Movement::MoveSplineInit::DisableTransportPathTransformations(), ENCOUNTER_FRAME_ENGAGE, EVENT_ADDS, EVENT_CHECK_MORTAR, EVENT_CHECK_RIFLEMAN, EVENT_INTRO_A_6, EVENT_INTRO_A_7, EVENT_KEEP_PLAYER_IN_COMBAT, EVENT_SUMMON_MAGE, WorldObject::FindNearestCreature(), GameTime::GetGameTime(), WorldObject::GetMap(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), IN_MILLISECONDS, IN_PROGRESS, ScriptedAI::Is25ManRaid(), Movement::MoveSplineInit::Launch(), ScriptedAI::me, Movement::MoveSplineInit::MovebyPath(), MuradinExitPath, MuradinExitPathSize, MUSIC_ENCOUNTER, NPC_IGB_HIGH_OVERLORD_SAURFANG, NPC_ORGRIMS_HAMMER, NPC_THE_SKYBREAKER, SAY_MURADIN_INTRO_6, EventMap::ScheduleEvent(), InstanceScript::SendEncounterUnit(), InstanceScript::SetBossState(), Creature::SetWalk(), Map::SetZoneMusic(), SLOT_MAGE_1, SLOT_MAGE_2, SLOT_MORTAR_1, SLOT_MORTAR_2, SLOT_MORTAR_4, SLOT_RIFLEMAN_1, SLOT_RIFLEMAN_4, SPELL_CHECK_FOR_PLAYERS, and PassengerController::SummonCreatures().

◆ EnterEvadeMode()

void npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

1122 {
1123 if (!me->IsAlive())
1124 return;
1126 me->CombatStop(true);
1128 Reset();
1129 }
void Reset() override
Definition: ScriptedCreature.h:292
void ClearAllThreat()
Definition: ThreatMgr.cpp:417
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10440
bool IsAlive() const
Definition: Unit.h:1822
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2159
void MoveTargetedHome(bool walk=false)
Definition: MotionMaster.cpp:252

References ThreatMgr::ClearAllThreat(), Unit::CombatStop(), Unit::GetMotionMaster(), Unit::GetThreatMgr(), Unit::IsAlive(), ScriptedAI::me, MotionMaster::MoveTargetedHome(), and ScriptedAI::Reset().

◆ JustEngagedWith()

void npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

1112 {
1119 }
@ SPELL_FRIENDLY_BOSS_DAMAGE_MOD
Definition: boss_icecrown_gunship_battle.cpp:109
@ SPELL_BATTLE_FURY
Definition: boss_icecrown_gunship_battle.cpp:130
@ EVENT_CLEAVE
Definition: boss_icecrown_gunship_battle.cpp:99
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:190

References _events, _instance, EventMap::CancelEvent(), Unit::CastSpell(), DATA_TEAMID_IN_INSTANCE, EVENT_CLEAVE, ZoneScript::GetData(), Unit::HasAura(), ScriptedAI::me, EventMap::ScheduleEvent(), SPELL_BATTLE_FURY, SPELL_FRIENDLY_BOSS_DAMAGE_MOD, and TEAM_ALLIANCE.

◆ SetData()

void npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1196 {
1197 if (type == ACTION_CLEAR_SLOT)
1198 {
1200 if (data == SLOT_FREEZE_MAGE)
1201 _events.ScheduleEvent(EVENT_SUMMON_MAGE, 30s, 33s + 500ms);
1202 }
1203 }
@ ACTION_CLEAR_SLOT
Definition: boss_icecrown_gunship_battle.cpp:195
PassengerSlots
Definition: boss_icecrown_gunship_battle.cpp:248
@ SLOT_FREEZE_MAGE
Definition: boss_icecrown_gunship_battle.cpp:250
void ClearSlot(PassengerSlots slot)
Definition: boss_icecrown_gunship_battle.cpp:463

References _controller, _events, ACTION_CLEAR_SLOT, PassengerController::ClearSlot(), EVENT_SUMMON_MAGE, EventMap::ScheduleEvent(), and SLOT_FREEZE_MAGE.

◆ sGossipSelect()

void npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::sGossipSelect ( Player ,
uint32  ,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

1097 {
1099 return;
1101 me->GetTransport()->setActive(true);
1109 }
@ UNIT_NPC_FLAG_GOSSIP
Definition: Unit.h:516
@ EVENT_INTRO_SUMMON_ORGRIMS_HAMMER
Definition: boss_icecrown_gunship_battle.cpp:86
@ EVENT_INTRO_A_3
Definition: boss_icecrown_gunship_battle.cpp:87
@ EVENT_INTRO_A_4
Definition: boss_icecrown_gunship_battle.cpp:88
@ EVENT_INTRO_A_5
Definition: boss_icecrown_gunship_battle.cpp:89
@ EVENT_INTRO_A_1
Definition: boss_icecrown_gunship_battle.cpp:84
@ EVENT_INTRO_A_2
Definition: boss_icecrown_gunship_battle.cpp:85
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
void EnableMovement(bool enabled)
Definition: Transport.cpp:456
void RemoveNpcFlag(NPCFlags flags)
Definition: Unit.h:1662
bool HasNpcFlag(NPCFlags flags) const
Definition: Unit.h:1660

References _events, MotionTransport::EnableMovement(), EVENT_INTRO_A_1, EVENT_INTRO_A_2, EVENT_INTRO_A_3, EVENT_INTRO_A_4, EVENT_INTRO_A_5, EVENT_INTRO_SUMMON_ORGRIMS_HAMMER, WorldObject::GetTransport(), Unit::HasNpcFlag(), ScriptedAI::me, Unit::RemoveNpcFlag(), EventMap::ScheduleEvent(), WorldObject::setActive(), GameObject::ToMotionTransport(), and UNIT_NPC_FLAG_GOSSIP.

◆ UpdateAI()

void npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1215 {
1217 {
1218 if (me->GetVictim())
1219 {
1221 {
1222 if (me->GetVictim()->GetPositionZ() >= 478.0f)
1223 {
1224 float x, y, z, o;
1225 me->GetHomePosition(x, y, z, o);
1226 me->GetMotionMaster()->MovePoint(0, x, y, z, false);
1227 }
1228 }
1229 else
1230 {
1231 if (me->GetVictim()->GetPositionZ() < 478.0f)
1233 }
1234 }
1235
1236 if (checkTimer <= diff)
1237 {
1238 checkTimer = 1000;
1239 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
1240 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
1241 if (Player* p = itr->GetSource())
1242 if (CanAIAttack(p) && me->IsValidAttackTarget(p))
1243 {
1244 me->SetInCombatWith(p);
1245 p->SetInCombatWith(me);
1246 me->AddThreat(p, 0.0f);
1247 }
1248 }
1249 else
1250 checkTimer -= diff;
1251 }
1252
1253 UpdateVictim();
1254 _events.Update(diff);
1255
1256 switch (_events.ExecuteEvent())
1257 {
1258 case 0:
1259 break;
1260 case EVENT_INTRO_A_1:
1262 break;
1263 case EVENT_INTRO_A_2:
1265 break;
1267 sTransportMgr->CreateTransport(GO_ORGRIMS_HAMMER_A, 0, me->GetMap());
1268 break;
1269 case EVENT_INTRO_A_3:
1271 break;
1272 case EVENT_INTRO_A_4:
1274 break;
1275 case EVENT_INTRO_A_5:
1277 break;
1278 case EVENT_INTRO_A_6:
1280 saurfang->AI()->Talk(SAY_SAURFANG_INTRO_A);
1281 break;
1282 case EVENT_INTRO_A_7:
1284 break;
1287 {
1288 //_instance->DoCastSpellOnPlayers(SPELL_LOCK_PLAYERS_AND_TAP_CHEST);
1289 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
1290 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
1291 if (Player* p = itr->GetSource())
1292 if (!p->IsGameMaster())
1293 p->SetInCombatState(true);
1295 }
1296 break;
1297
1298 case EVENT_SUMMON_MAGE:
1301 break;
1302 case EVENT_ADDS:
1307 if (MotionTransport* skybreaker = (me->GetTransport() ? me->GetTransport()->ToMotionTransport() : nullptr))
1308 {
1309 float x, y, z, o;
1311 skybreaker->CalculatePassengerPosition(x, y, z, &o);
1313 }
1314
1316 if (MotionTransport* orgrimsHammer = transport->ToMotionTransport())
1317 {
1318 float x, y, z, o;
1320 orgrimsHammer->CalculatePassengerPosition(x, y, z, &o);
1322 }
1323
1326 break;
1329 saurfang->AI()->Talk(SAY_SAURFANG_BOARD);
1330 break;
1333 {
1335 {
1338 }
1339 }
1341 break;
1342 case EVENT_CHECK_MORTAR:
1344 {
1346 {
1349 }
1350 }
1352 break;
1353 case EVENT_CLEAVE:
1354 if (me->GetVictim())
1355 me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
1357 break;
1358
1359 default:
1360 break;
1361 }
1362
1364 return;
1365
1368 else if (me->isAttackReady())
1369 {
1373 }
1374 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ UNIT_STATE_CASTING
Definition: Unit.h:340
#define sTransportMgr
Definition: TransportMgr.h:163
@ CHASE_MOTION_TYPE
Definition: MotionMaster.h:43
@ SPELL_CLEAVE
Definition: boss_icecrown_gunship_battle.cpp:129
@ SPELL_RENDING_THROW
Definition: boss_icecrown_gunship_battle.cpp:152
Position const SkybreakerTeleportPortal
Definition: boss_icecrown_gunship_battle.cpp:207
Position const OrgrimsHammerTeleportExit
Definition: boss_icecrown_gunship_battle.cpp:208
@ SAY_MURADIN_MORTAR
Definition: boss_icecrown_gunship_battle.cpp:61
@ SAY_SAURFANG_BOARD
Definition: boss_icecrown_gunship_battle.cpp:41
@ SAY_MURADIN_INTRO_2
Definition: boss_icecrown_gunship_battle.cpp:51
@ SAY_MURADIN_INTRO_3
Definition: boss_icecrown_gunship_battle.cpp:52
@ SAY_MURADIN_RIFLEMAN
Definition: boss_icecrown_gunship_battle.cpp:60
@ SAY_MURADIN_ENTER_ORGRIMMS_HAMMER
Definition: boss_icecrown_gunship_battle.cpp:59
@ SAY_MURADIN_INTRO_7
Definition: boss_icecrown_gunship_battle.cpp:56
@ SAY_MURADIN_INTRO_1
Definition: boss_icecrown_gunship_battle.cpp:50
@ SAY_MURADIN_INTRO_5
Definition: boss_icecrown_gunship_battle.cpp:54
@ SAY_MURADIN_INTRO_4
Definition: boss_icecrown_gunship_battle.cpp:53
@ SAY_MURADIN_SORCERERS
Definition: boss_icecrown_gunship_battle.cpp:62
@ SAY_SAURFANG_INTRO_A
Definition: boss_icecrown_gunship_battle.cpp:40
@ EVENT_ADDS_BOARD_YELL
Definition: boss_icecrown_gunship_battle.cpp:96
@ SLOT_MARINE_4
Definition: boss_icecrown_gunship_battle.cpp:282
@ SLOT_RIFLEMAN_8
Definition: boss_icecrown_gunship_battle.cpp:266
@ SLOT_MARINE_1
Definition: boss_icecrown_gunship_battle.cpp:277
@ SLOT_SERGEANT_2
Definition: boss_icecrown_gunship_battle.cpp:288
@ SLOT_SERGEANT_1
Definition: boss_icecrown_gunship_battle.cpp:285
@ SLOT_MARINE_2
Definition: boss_icecrown_gunship_battle.cpp:278
@ NPC_TELEPORT_PORTAL
Definition: icecrown_citadel.h:231
@ NPC_TELEPORT_EXIT
Definition: icecrown_citadel.h:232
@ GO_ORGRIMS_HAMMER_A
Definition: icecrown_citadel.h:410
Definition: LinkedList.h:139
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:268
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
void SetOrientation(float orientation)
Definition: Position.h:112
void GetPosition(float &x, float &y) const
Definition: Position.h:122
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
Definition: Player.h:1056
Definition: Transport.h:29
Definition: Transport.h:48
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14639
void SetInCombatWith(Unit *enemy, uint32 duration=0)
Definition: Unit.cpp:13575
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition: Unit.cpp:683
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
bool isAttackReady(WeaponAttackType type=BASE_ATTACK) const
Definition: Unit.h:1355
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition: Unit.cpp:13859
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition: Unit.cpp:661
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
Map * instance
Definition: InstanceScript.h:147
PlayerList const & GetPlayers() const
Definition: Map.h:485
Transport * GetTransport(ObjectGuid const guid)
Definition: Map.cpp:3322
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition: MotionMaster.cpp:859
bool CanAIAttack(Unit const *target) const override
Definition: boss_icecrown_gunship_battle.cpp:1391

References _controller, _events, _instance, _mortarYellCooldown, _riflemanYellCooldown, Unit::AddThreat(), MapRefMgr::begin(), CanAIAttack(), Unit::CastSpell(), CHASE_MOTION_TYPE, checkTimer, DATA_ICECROWN_GUNSHIP_BATTLE, UnitAI::DoMeleeAttackIfReady(), MapRefMgr::end(), EVENT_ADDS, EVENT_ADDS_BOARD_YELL, EVENT_CHECK_MORTAR, EVENT_CHECK_RIFLEMAN, EVENT_CLEAVE, EVENT_INTRO_A_1, EVENT_INTRO_A_2, EVENT_INTRO_A_3, EVENT_INTRO_A_4, EVENT_INTRO_A_5, EVENT_INTRO_A_6, EVENT_INTRO_A_7, EVENT_INTRO_SUMMON_ORGRIMS_HAMMER, EVENT_KEEP_PLAYER_IN_COMBAT, EVENT_SUMMON_MAGE, EventMap::ExecuteEvent(), WorldObject::FindNearestCreature(), Position::GetAngle(), InstanceScript::GetBossState(), MotionMaster::GetCurrentMovementGeneratorType(), GameTime::GetGameTime(), InstanceScript::GetGuidData(), Creature::GetHomePosition(), WorldObject::GetMap(), Unit::GetMotionMaster(), Map::GetPlayers(), Position::GetPosition(), Position::GetPositionZ(), WorldObject::GetTransport(), Map::GetTransport(), Unit::GetVictim(), GO_ORGRIMS_HAMMER_A, Unit::HasUnitState(), IN_PROGRESS, InstanceScript::instance, ScriptedAI::Is25ManRaid(), Unit::isAttackReady(), Unit::IsValidAttackTarget(), Unit::IsWithinMeleeRange(), ScriptedAI::me, MotionMaster::MoveChase(), MotionMaster::MovePoint(), NPC_IGB_HIGH_OVERLORD_SAURFANG, NPC_TELEPORT_EXIT, NPC_TELEPORT_PORTAL, OrgrimsHammerTeleportExit, Unit::resetAttackTimer(), SAY_MURADIN_ENTER_ORGRIMMS_HAMMER, SAY_MURADIN_INTRO_1, SAY_MURADIN_INTRO_2, SAY_MURADIN_INTRO_3, SAY_MURADIN_INTRO_4, SAY_MURADIN_INTRO_5, SAY_MURADIN_INTRO_7, SAY_MURADIN_MORTAR, SAY_MURADIN_RIFLEMAN, SAY_MURADIN_SORCERERS, SAY_SAURFANG_BOARD, SAY_SAURFANG_INTRO_A, EventMap::ScheduleEvent(), Unit::SetInCombatWith(), Position::SetOrientation(), SkybreakerTeleportPortal, SLOT_FREEZE_MAGE, SLOT_MAGE_1, SLOT_MAGE_2, SLOT_MARINE_1, SLOT_MARINE_2, SLOT_MARINE_4, SLOT_MORTAR_1, SLOT_MORTAR_2, SLOT_MORTAR_4, SLOT_RIFLEMAN_1, SLOT_RIFLEMAN_4, SLOT_RIFLEMAN_8, SLOT_SERGEANT_1, SLOT_SERGEANT_2, SPELL_CLEAVE, SPELL_RENDING_THROW, sTransportMgr, WorldObject::SummonCreature(), PassengerController::SummonCreatures(), TEMPSUMMON_TIMED_DESPAWN, GameObject::ToMotionTransport(), UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _controller

PassengerController npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::_controller
private

◆ _events

EventMap npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::_events
private

◆ _firstMageCooldown

time_t npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::_firstMageCooldown
private

◆ _instance

InstanceScript* npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::_instance
private

◆ _mortarYellCooldown

time_t npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::_mortarYellCooldown
private

◆ _riflemanYellCooldown

time_t npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::_riflemanYellCooldown
private

◆ checkTimer

uint16 npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::checkTimer
private